view orpg/mapper/background.py @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents 6081bdc2b8d5
children dcae32e219f1
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: background.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $
#
# Description: This file contains some of the basic definitions for the chat
# utilities in the orpg project.
#
__version__ = "$Id: background.py,v 1.29 2007/03/09 14:11:55 digitalxero Exp $"

from base import *
import thread, urllib, os.path, time, mimetypes

from orpg.orpgCore import component
from orpg.tools.orpg_log import logger
from orpg.tools.orpg_settings import settings

##-----------------------------
## background layer
##-----------------------------

BG_NONE = 0
BG_TEXTURE = 1
BG_IMAGE = 2
BG_COLOR = 3

class layer_back_ground(layer_base):

    def __init__(self, canvas):
        self.canvas = canvas
        self.log = component.get('log')
        layer_base.__init__(self)
        self.canvas = canvas
        self.r_h = RGBHex()
        self.clear()

    def error_loading_image(self, image):
        msg = "Unable to load image:" + `image`
        dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION)
        dlg.ShowModal()
        dlg.Destroy()

    def clear(self):
        self.type = BG_NONE
        self.bg_bmp = None
        self.bg_color = None
        self.img_path = None
        self.local = False
        self.localPath = ''
        self.localTime = -1
        self.isUpdated = True

    def get_type(self):
        return self.type

    def get_img_path(self):
        if self.img_path: return self.img_path
        else: return ""

    def get_color(self):
        hexcolor = "#FFFFFF"
        if self.bg_color:
            (red,green,blue) = self.bg_color.Get()
            hexcolor = self.r_h.hexstring(red, green, blue)
        return hexcolor

    def set_texture(self, path):
        self.isUpdated = True
        self.type = BG_TEXTURE
        if self.img_path != path:
            try:
                self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap()
                if self.bg_bmp == None:
                    logger.general("Invalid image type!")
                    raise Exception, "Invalid image type!"
            except: self.error_loading_image(path)
        self.img_path = path

    def set_image(self, path, scale):
        self.isUpdated = True
        self.type = BG_IMAGE
        if self.img_path != path:
            self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap()
            try:
                if self.bg_bmp == None:
                    logger.general("Invalid image type!")
                    raise Exception, "Invalid image type!"
            except: self.error_loading_image(path)
        self.img_path = path
        return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight())

    def set_color(self, color):
        self.isUpdated = True
        self.type = BG_COLOR
        (r,g,b) = color.Get()
        self.bg_color = cmpColour(r,g,b)
        self.canvas.SetBackgroundColour(self.bg_color)

    def layerDraw(self, dc, scale, topleft, size):
        if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)):
            return False
        dc2 = wx.MemoryDC()
        dc2.SelectObject(self.bg_bmp)
        topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)]
        topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1]
        if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0]
        if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1]
        bmpW = self.bg_bmp.GetWidth()
        bmpH = self.bg_bmp.GetHeight()
        if self.type == BG_TEXTURE:
            x = (topLeft[0]/bmpW)*bmpW
            y1 = int(topLeft[1]/bmpH)*bmpH
            if x < topLeft[0]:
                posx = topLeft[0]
                cl = topLeft[0]-x
            else:
                cl = 0
                posx = x
            while x < topRight[0]:
                if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0]
                else: cr = 0
                y = int(topLeft[1]/bmpH)*bmpH
                if y < topLeft[1]:
                    posy = topLeft[1]
                    ct = topLeft[1]-y
                else:
                    ct = 0
                    posy = y
                while y < topRight[1]:
                    if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1]
                    else: cb = 0
                    newW = bmpW-cr-cl
                    newH = bmpH-cb-ct
                    if newW < 0: newW = 0
                    if newH < 0:  newH = 0
                    dc.DrawBitmap(self.bg_bmp, posx, posy)
                    dc.Blit(posx, posy, newW, newH, dc2, cl, ct)
                    ct = 0
                    y = y+bmpH
                    posy = y
                cl = 0
                x = x+bmpW
                posx = x
        elif self.type == BG_IMAGE:
            x = 0
            y = 0
            if x < topLeft[0]:
                posx = topLeft[0]
                cl = topLeft[0]-x
            else:
                cl = 0
                posx = x
            if y < topLeft[1]:
                posy = topLeft[1]
                ct = topLeft[1]-y
            else:
                ct = 0
                posy = y
            if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0]
            else: cr = 0
            if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1]
            else: cb = 0
            newW = bmpW-cr-cl
            newH = bmpH-cb-ct
            if newW < 0: newW = 0
            if newH < 0: newH = 0
            dc.DrawBitmap(self.bg_bmp, posx, posy)
            dc.Blit(posx, posy, newW, newH, dc2, cl, ct)
        dc2.SelectObject(wx.NullBitmap)
        del dc2
        return True

    def layerToXML(self, action="update"):
        xml_str = "<bg"
        if self.bg_color != None:
            (red,green,blue) = self.bg_color.Get()
            hexcolor = self.r_h.hexstring(red, green, blue)
            xml_str += ' color="' + hexcolor + '"'
        if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"'
        if self.type != None: xml_str += ' type="' + str(self.type) + '"'
        if self.local and self.img_path != None:
            xml_str += ' local="True"'
            xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"'
            xml_str += ' localTime="' + str(self.localTime) + '"'
        xml_str += "/>"
        logger.debug(xml_str)
        if (action == "update" and self.isUpdated) or action == "new":
            self.isUpdated = False
            return xml_str
        else: return ''

    def layerTakeDOM(self, xml_dom):
        type = BG_COLOR
        color = xml_dom.getAttribute("color")
        logger.debug("color=" + color)
        path = urllib.unquote(xml_dom.getAttribute("path"))
        logger.debug("path=" + path)
        # Begin ted's map changes
        if xml_dom.hasAttribute("color"):
            r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color"))
            self.set_color(cmpColour(r,g,b))
        # End ted's map changes
        if xml_dom.hasAttribute("type"):
            type = int(xml_dom.getAttribute("type"))
            logger.debug("type=" + str(type))
        if type == BG_TEXTURE:
            if path != "": self.set_texture(path)
        elif type == BG_IMAGE:
            if path != "": self.set_image(path, 1)
        elif type == BG_NONE: self.clear()
        if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))):
            self.localPath = urllib.unquote(xml_dom.getAttribute('localPath'))
            self.local = True
            self.localTime = int(xml_dom.getAttribute('localTime'))
            if self.localTime-time.time() <= 144000:
                file = open(self.localPath, "rb")
                imgdata = file.read()
                file.close()
                filename = os.path.split(self.localPath)
                (imgtype,j) = mimetypes.guess_type(filename[1])
                postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype})
                thread.start_new_thread(self.upload, (postdata, self.localPath, type))

    def upload(self, postdata, filename, type):
        self.lock.acquire()
        if type == 'Image' or type == 'Texture':
            url = component.get('settings').get_setting('ImageServerBaseURL')
            file = urllib.urlopen(url, postdata)
            recvdata = file.read()
            file.close()
            try:
                xml_dom = minidom.parseString(recvdata)._get_documentElement()
                if xml_dom.nodeName == 'path':
                    path = xml_dom.getAttribute('url')
                    path = urllib.unquote(path)
                    if type == 'Image': self.set_image(path, 1)
                    else: self.set_texture(path)
                    self.localPath = filename
                    self.local = True
                    self.localTime = time.time()
                else:
                    print xml_dom.getAttribute('msg')
            except Exception, e:
                print e
                print recvdata
        self.lock.release()