Mercurial > traipse_dev
view orpg/gametree/nodehandlers/containers.py @ 111:0c936d98f9eb alpha
Traipse Alpha 'OpenRPG' {091008-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091007}
00:
New images added to Plugin Control Panel for Auto Start.
01:
Attempting to fix Deprecation warning from Main.
02:
Second attempt, problem in gsclient with "s.
03:
Fail.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
author | sirebral |
---|---|
date | Thu, 08 Oct 2009 09:10:55 -0500 |
parents | 449a8900f9ac |
children | 217fb049bd00 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: containers.py # Author: Chris Davis # Maintainer: # Version: # $Id: containers.py,v 1.43 2007/08/08 19:17:17 digitalxero Exp $ # # Description: The file contains code for the container nodehandlers # from core import * from wx.lib.splitter import MultiSplitterWindow ########################## ## base contiainer ########################## class container_handler(node_handler): """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.load_children() def load_children(self): children = self.master_dom._get_childNodes() for c in children: self.tree.load_xml(c,self.mytree_node) def check_map_aware(self, obj, evt): if hasattr(obj,"map_aware") and obj.map_aware(): obj.on_send_to_map(evt) def on_send_to_map(self, evt): self.traverse(self.mytree_node, self.check_map_aware, evt) def checkChildToMap(self, obj, evt): if hasattr(obj,"map_aware") and obj.map_aware(): self.mapcheck = True def checkToMapMenu(self): self.mapcheck = False self.traverse(self.mytree_node, self.checkChildToMap) return self.mapcheck def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml_dom = self.tree.drag_obj.delete() xml_dom = self.master_dom.insertBefore(xml_dom,None) self.tree.load_xml(xml_dom, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: node_handler.on_drop(self,evt) def gen_html(self, obj, evt): self.html_str += "<p>" + obj.tohtml() def tohtml(self): self.html_str = "<table border=\"1\" ><tr><td>" self.html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" self.html_str += "</td></tr>\n" self.html_str += "<tr><td>" self.traverse(self.mytree_node, self.gen_html, recurse=False) self.html_str += "</td></tr></table>" return self.html_str def get_size_constraint(self): return 2 ########################## ## group node handler ########################## class group_handler(container_handler): """ group nodehandler to be used as a placeholder for other nodehandlers. This handler will continue parsing child xml data. <nodehandler name='?' module='core' class='group_handler' /> """ def __init__(self,xml_dom,tree_node): container_handler.__init__(self,xml_dom,tree_node) def load_children(self): self.atts = None children = self.master_dom._get_childNodes() for c in children: if c._get_tagName() == "group_atts": self.atts = c else: self.tree.load_xml(c,self.mytree_node) if not self.atts: elem = self.xml.minidom.Element('group_atts') elem.setAttribute("cols","1") elem.setAttribute("border","1") self.atts = self.master_dom.appendChild(elem) def get_design_panel(self,parent): return group_edit_panel(parent,self) def on_use(self,evt): return def gen_html(self, obj, evt): if self.i not in self.tdatas: self.tdatas[self.i] = '' self.tdatas[self.i] += "<P>" + obj.tohtml() self.i += 1 if self.i >= self.cols: self.i = 0 def tohtml(self): cols = self.atts.getAttribute("cols") border = self.atts.getAttribute("border") self.html_str = "<table border=\""+border+"\" ><tr><td colspan=\""+cols+"\">" self.html_str += "<font size=4>"+self.master_dom.getAttribute("name") + "</font>" self.html_str += "</td></tr>\n<tr>" self.cols = int(cols) self.i = 0 self.tdatas = {} self.traverse(self.mytree_node, self.gen_html, recurse=False) for td in self.tdatas: self.html_str += "<td valign=\"top\" >" + self.tdatas[td] + "</td>\n"; self.html_str += "</tr></table>" return self.html_str GROUP_COLS = wx.NewId() GROUP_BOR = wx.NewId() class group_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.text = { P_TITLE : wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')) } sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"]) cols = handler.atts.getAttribute("cols") if cols != "": radio_c.SetSelection(int(cols)-1) radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"]) border = handler.atts.getAttribute("border") if border != "": radio_b.SetSelection(int(border)) sizer.Add(radio_c, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(radio_b, 0, wx.EXPAND) self.sizer = sizer self.outline = wx.StaticBox(self,-1,"Group") self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GROUP_COLS: self.handler.atts.setAttribute("cols",str(index+1)) elif id == GROUP_BOR: self.handler.atts.setAttribute("border",str(index)) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() if txt != "": self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt) ########################## ## tabber node handler ########################## class tabber_handler(container_handler): """ <nodehandler name='?' module='containers' class='tabber_handler' />""" def __init__(self,xml_dom,tree_node): container_handler.__init__(self,xml_dom,tree_node) def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class tabbed_panel(orpgTabberWnd): def __init__(self, parent, handler, mode): orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON) self.handler = handler self.parent = parent handler.traverse(handler.mytree_node, self.pick_panel, mode, False) parent.SetSize(self.GetBestSize()) def pick_panel(self, obj, mode): if mode == 1: panel = obj.get_design_panel(self) else: panel = obj.get_use_panel(self) name = obj.master_dom.getAttribute("name");print 'here '+name if panel: self.AddPage(panel, name, False) ################################# ## Splitter container ################################# class splitter_handler(container_handler): """ <nodehandler name='?' module='containers' class='splitter_handler' />""" def __init__(self,xml_dom,tree_node): container_handler.__init__(self,xml_dom,tree_node) def load_children(self): self.atts = None children = self.master_dom._get_childNodes() for c in children: if c._get_tagName() == "splitter_atts": self.atts = c else: self.tree.load_xml(c,self.mytree_node) if not self.atts: elem = self.xml.minidom.Element('splitter_atts') elem.setAttribute("horizontal","0") self.atts = self.master_dom.appendChild(elem) def get_design_panel(self,parent): return self.build_splitter_wnd(parent, 1) def get_use_panel(self,parent): return self.build_splitter_wnd(parent, 2) def on_drop(self,evt): drag_obj = self.tree.drag_obj container_handler.on_drop(self,evt) def build_splitter_wnd(self, parent, mode): self.split = self.atts.getAttribute("horizontal") self.pane = splitter_panel(parent, self) self.splitter = MultiSplitterWindow(self.pane, -1, style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME) if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL) else: self.splitter.SetOrientation(wx.HORIZONTAL) self.bestSizex = -1 self.bestSizey = -1 self.traverse(self.mytree_node, self.doSplit, mode, False) self.pane.sizer.Add(self.splitter, 1, wx.EXPAND) if mode != 1: self.pane.hozCheck.Hide() self.pane.SetSize((self.bestSizex, self.bestSizey)) self.pane.Layout() parent.SetSize(self.pane.GetSize()) return self.pane def doSplit(self, obj, mode): if mode == 1: tmp = obj.get_design_panel(self.splitter) else: tmp = obj.get_use_panel(self.splitter) if self.split == '1': sash = tmp.GetBestSize()[1]+1 self.bestSizey += sash+11 if self.bestSizex < tmp.GetBestSize()[0]: self.bestSizex = tmp.GetBestSize()[0]+10 else: sash = tmp.GetBestSize()[0]+1 self.bestSizex += sash if self.bestSizey < tmp.GetBestSize()[1]: self.bestSizey = tmp.GetBestSize()[1]+31 self.splitter.AppendWindow(tmp, sash) def get_size_constraint(self): return 1 class splitter_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split") hoz = self.handler.atts.getAttribute("horizontal") if hoz == '1': self.hozCheck.SetValue(True) #self.splitsize = wx.BoxSizer(wx.HORIZONTAL) else: self.hozCheck.SetValue(False) #self.splitsize = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.hozCheck, 0, wx.EXPAND) sizer.Add(wx.Size(10,0)) #sizer.Add(self.splitsize, 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId()) def on_check_box(self,evt): state = self.hozCheck.GetValue() if state: self.handler.atts.setAttribute("horizontal", "1") else: self.handler.atts.setAttribute("horizontal", "0")