Mercurial > traipse_dev
view orpg/tools/rgbhex.py @ 196:0bc44a57ae6c alpha
Traipse Alpha 'OpenRPG' {100425-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
author | sirebral |
---|---|
date | Sun, 25 Apr 2010 23:26:55 -0500 |
parents | b633f4c64aae |
children |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: rgbhex.py # Author: Chris Davis # Maintainer: # Version: # $Id: rgbhex.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: rgb to hex utility from orpg.orpg_wx import * ##################### ## RPGHex Tool ##################### class RGBHex: "Tools for Converting from hex to rgb and versa vicea" def rgb_tuple(self,hexnum): red = self.c2rgb(hexnum[1:3]) green = self.c2rgb(hexnum[3:5]) blue = self.c2rgb(hexnum[5:7]) #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue) return (red, green, blue) def hexstring(self, red, green, blue): hexcolor = "#" + self.c2hex(red) hexcolor = hexcolor + self.c2hex(green) hexcolor = hexcolor + self.c2hex(blue) return hexcolor def c2rgb(self,num): "Converts from hex to rgb" first = num[0] second = num[1] s = 0 if first == 'a': s = 10 * 16 elif first == 'b': s = 11 * 16 elif first == 'c': s = 12 * 16 elif first == 'd': s = 13 * 16 elif first == 'e': s = 14 * 16 elif first == 'f': s = 15 * 16 else: s = s+ int(first) * 16 if second == 'a': s = s + 10 elif second == 'b': s = s + 11 elif second == 'c': s = s + 12 elif second == 'd': s = s + 13 elif second == 'e': s = s + 14 elif second == 'f': s = s + 15 else: s = s + int(second) return s def c2hex(self,num): "Converts from RGB to Hex" first = num/16 second = num%16 s = "" if first == 10: s = s+"a" elif first == 11: s = s+"b" elif first == 12: s = s+"c" elif first == 13: s = s+"d" elif first == 14: s = s+"e" elif first == 15: s = s+"f" else: s = s+ str(first) if second == 10: s = s+"a" elif second == 11: s = s+"b" elif second == 12: s = s+"c" elif second == 13: s = s+"d" elif second == 14: s = s+"e" elif second == 15: s = s+"f" else: s = s+ str(second) return s def do_hex_color_dlg(self, parent): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(parent, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() (red,green,blue) = data.GetColour().Get() hexcolor = self.hexstring(red, green, blue) dlg.Destroy() return hexcolor else: dlg.Destroy() return None