view orpg/tools/rgbhex.py @ 196:0bc44a57ae6c alpha

Traipse Alpha 'OpenRPG' {100425-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues
author sirebral
date Sun, 25 Apr 2010 23:26:55 -0500
parents b633f4c64aae
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: rgbhex.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: rgbhex.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: rgb to hex utility

from orpg.orpg_wx import *


#####################
## RPGHex Tool
#####################

class RGBHex:
    "Tools for Converting from hex to rgb and versa vicea"

    def rgb_tuple(self,hexnum):
        red = self.c2rgb(hexnum[1:3])
        green = self.c2rgb(hexnum[3:5])
        blue = self.c2rgb(hexnum[5:7])
        #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue)
        return (red, green, blue)

    def hexstring(self, red, green, blue):
        hexcolor = "#" + self.c2hex(red)
        hexcolor = hexcolor + self.c2hex(green)
        hexcolor = hexcolor + self.c2hex(blue)
        return hexcolor

    def c2rgb(self,num):
        "Converts from hex to rgb"
        first = num[0]
        second = num[1]
        s = 0
        if first == 'a': s = 10 * 16
        elif first == 'b': s = 11 * 16
        elif first == 'c': s = 12 * 16
        elif first == 'd': s = 13 * 16
        elif first == 'e': s = 14 * 16
        elif first == 'f': s = 15 * 16
        else: s = s+ int(first) * 16
        if second == 'a': s = s + 10
        elif second == 'b': s = s + 11
        elif second == 'c': s = s + 12
        elif second == 'd': s = s + 13
        elif second == 'e': s = s + 14
        elif second == 'f': s = s + 15
        else: s = s + int(second)
        return s

    def c2hex(self,num):
        "Converts from RGB to Hex"
        first = num/16
        second = num%16
        s = ""
        if first == 10: s = s+"a"
        elif first == 11: s = s+"b"
        elif first == 12: s = s+"c"
        elif first == 13: s = s+"d"
        elif first == 14: s = s+"e"
        elif first == 15: s = s+"f"
        else: s = s+ str(first)
        if second == 10: s = s+"a"
        elif second == 11: s = s+"b"
        elif second == 12: s = s+"c"
        elif second == 13: s = s+"d"
        elif second == 14: s = s+"e"
        elif second == 15: s = s+"f"
        else: s = s+ str(second)
        return s

    def do_hex_color_dlg(self, parent):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(parent, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            (red,green,blue) = data.GetColour().Get()
            hexcolor = self.hexstring(red, green, blue)
            dlg.Destroy()
            return hexcolor
        else:
            dlg.Destroy()
            return None