view orpg/networking/mplay_groups.py @ 196:0bc44a57ae6c alpha

Traipse Alpha 'OpenRPG' {100425-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues
author sirebral
date Sun, 25 Apr 2010 23:26:55 -0500
parents 06f10429eedc
children
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from orpg.mapper.map_msg import *
from orpg.tools.orpg_log import debug
from xml.etree.ElementTree import parse, tostring

class game_group:
    def __init__( self, id, name, pwd, desc="", 
                    boot_pwd="", minVersion="", 
                    mapFile=None, messageFile=None, persist=0 ):
        self.id = id
        self.name = name
        self.desc = desc
        self.minVersion = minVersion
        self.messageFile = messageFile
        self.players = []
        self.pwd = pwd
        self.boot_pwd = boot_pwd
        self.game_map = map_msg()
        self.lock = Lock()
        self.moderated = 0
        self.voice = {}
        self.persistant = persist
        if mapFile != None: tree = parse(mapFile)
        else: tree = parse(dir_struct["template"] + "default_map.xml")
        tree = tree.getroot()
        self.game_map.init_from_xml(tostring(tree))

    def add_player(self,id):
        self.players.append(id)

    def remove_player(self,id):
        if self.voice.has_key(id): del self.voice[id]
        self.players.remove(id)

    def get_num_players(self):
        num =  len(self.players)
        return num

    def get_player_ids(self):
        tmp = self.players
        return tmp

    def check_pwd(self,pwd):
        return (pwd==self.pwd)

    def check_boot_pwd(self,pwd):
        return (pwd==self.boot_pwd)

    def check_version(self,ver):
        if (self.minVersion == ""):
            return 1
        minVersion=self.minVersion.split('.')
        version=ver.split('.')
        for i in range(min(len(minVersion),len(version))):
            w=max(len(minVersion[i]),len(version[i]))
            v1=minVersion[i].rjust(w);
            v2=version[i].rjust(w);
            if v1<v2: return 1
            if v1>v2: return 0

        if len(minVersion)>len(version): return 0
        return 1

    #depreciated - see send_group_list()
    def toxml(self, act="new"):
        #  Please don't add the boot_pwd to the xml, as this will give it away to players watching their console
        xml_data = "<group id='" + self.id
        xml_data += "' name='" + self.name
        xml_data += "' pwd='" + str(self.pwd!="")
        xml_data += "' players='" + str(self.get_num_players())
        xml_data += "' action='" + act + "' />"
        return xml_data