Mercurial > traipse_dev
view orpg/tools/toolBars.py @ 14:0b8b7e3ed78d traipse_dev
Adding fixes from OpenRPG 1.8.0
Includes GUI patch for Linux users, init2 plugin, cherrypy XML refrence
Completely removes approot from the startup process and creates a software
cleanup process as well.
author | sirebral |
---|---|
date | Mon, 20 Jul 2009 21:25:13 -0500 |
parents | 4385a7d0efd1 |
children | 551cd440acce |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: toolBars.py # Author: Greg Copeland # Maintainer: # # Description: Contains all of the toolbars used in the application. # # __version__ = "$Id: toolBars.py,v 1.13 2006/11/04 21:24:22 digitalxero Exp $" ## ## Module Loading ## from inputValidator import * import string import orpg.dirpath # DICE stuff TB_IDC_D4 = wx.NewId() TB_IDC_D6 = wx.NewId() TB_IDC_D8 = wx.NewId() TB_IDC_D10 = wx.NewId() TB_IDC_D12 = wx.NewId() TB_IDC_D20 = wx.NewId() TB_IDC_D100 = wx.NewId() TB_IDC_NUMDICE = wx.NewId() TB_IDC_MODS = wx.NewId() # MAP stuff TB_MAP_MODE = wx.NewId() # Caution: the use of wxFRAME_TOOL_WINDOW screws up the window on GTK. Please don't use!!! class MapToolBar(wx.Panel): """This is where all of the map related tools belong for quick reference.""" def __init__( self, parent, id=-1, title="Map Tool Bar", size= wx.Size(300, 45), callBack=None ): wx.Panel.__init__(self, parent, id, size=size) self.callback = callBack self.mapmode = 1 self.modeicons = [orpg.dirpath.dir_struct["icon"]+"move.gif", orpg.dirpath.dir_struct["icon"]+"draw.gif", orpg.dirpath.dir_struct["icon"]+"tape.gif"] # Make a sizer for everything to belong to self.sizer = wx.BoxSizer( wx.HORIZONTAL ) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"move.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self.butt = wx.BitmapButton( self, TB_MAP_MODE, bm ) self.sizer.Add( self.butt,0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_MAP_MODE) # Build the toolbar now # Stubbed, but nothing here yet! # Now, attach the sizer to the panel and tell it to do it's magic self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() def onToolBarClick(self,evt): data = "" id = evt.GetId() data = "" mode = 1 if id == TB_MAP_MODE: mode = 1 self.mapmode +=1 if self.mapmode >3: self.mapmode = 1 bm = wx.Image(self.modeicons[self.mapmode-1],wx.BITMAP_TYPE_GIF).ConvertToBitmap() self.butt= wx.BitmapButton(self,TB_MAP_MODE,bm) data = self.mapmode if self.callback != None: self.callback(mode,data) class DiceToolBar(wx.Panel): """This is where all of the dice related tools belong for quick reference.""" def __init__( self, parent, id=-1, title="Dice Tool Bar", size=wx.Size(300, 45), callBack=None ): wx.Panel.__init__(self, parent, id, size=size) # Save our post callback self.callBack = callBack # Make a sizer for everything to belong to self.sizer = wx.BoxSizer( wx.HORIZONTAL ) # Build the toolbar now self.numDieText = wx.TextCtrl( self, TB_IDC_NUMDICE, "1", size= wx.Size(50, 25), validator=MathOnlyValidator() ) self.sizer.Add( self.numDieText, 1, wx.EXPAND | wx.ALIGN_LEFT ) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d4.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D4, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D4) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d6.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D6, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D6) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d8.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D8, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D8) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d10.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D10, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D10) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d12.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D12, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D12) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d20.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D20, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D20) bm = wx.Image(orpg.dirpath.dir_struct["icon"]+"b_d100.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() butt = wx.BitmapButton( self, TB_IDC_D100, bm, size=(bm.GetWidth(), bm.GetHeight()) ) self.sizer.Add( butt, 0, wx.ALIGN_CENTER ) self.Bind(wx.EVT_BUTTON, self.onToolBarClick, id=TB_IDC_D100) # Add our other text control to the sizer self.dieModText = wx.TextCtrl( self, TB_IDC_MODS, "+0", size= wx.Size(50, 25), validator=MathOnlyValidator() ) self.sizer.Add( self.dieModText, 1, wx.EXPAND | wx.ALIGN_RIGHT ) # Now, attach the sizer to the panel and tell it to do it's magic self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() def onToolBarClick( self, evt ): # Get our modifiers numDie = self.numDieText.GetValue() dieMod = self.dieModText.GetValue() # Init the die roll text if not len(numDie): numDie = 1 dieRoll = str(numDie) # Figure out which die roll was selected id = evt.GetId() recycle_bin = {TB_IDC_D4: "d4", TB_IDC_D6: "d6", TB_IDC_D8: "d8", TB_IDC_D10: "d10", TB_IDC_D12: "d12", TB_IDC_D20: "d20", TB_IDC_D100: "d100"} dieType = recycle_bin[id]; recycle_bin = {} # To appease tdb...I personally disagree with this! if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod # Build the complete die roll text now rollString = "[" + dieRoll + dieType + dieMod + "]" # Now, call the post method to send everything off with if self.callBack != None: self.callBack( rollString,1,1 )