view orpg/templates/default_tree.xml @ 48:0aeee1992423 traipse_dev

This updates fixes three things. Branch names are now current to your udpate and updates take place before the program starts and minor error in update code (unremarked, removed '.')
author sirebral
date Thu, 06 Aug 2009 04:26:02 -0500
parents 4385a7d0efd1
children
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<gametree version="1.0">
  <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0">
    <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0">
      <form height="500" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0">
        <text multiline="0" send_button="0">Behir</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0">
        <text multiline="0" send_button="0">9d10+45 (94 hp)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0">
        <text multiline="0" send_button="0">40 ft., climb 15 ft</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0">
        <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0">
        <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
        <text multiline="0" send_button="0">Cleave, Power Attack</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0">
        <list send_button="1" type="1">
          <option selected="0" value="0">Climb [1d20+18]</option>
          <option selected="0" value="0">Hide [1d20+5]</option>
          <option selected="1" value="0">Spot [1d20+7]</option>
        </list>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0">
        <grid autosize="1" border="1">
          <row version="1.0">
            <cell>Str</cell>
            <cell>28</cell>
          </row>
          <row version="1.0">
            <cell>Dex</cell>
            <cell>13</cell>
          </row>
          <row version="1.0">
            <cell>Con</cell>
            <cell>21</cell>
          </row>
          <row version="1.0">
            <cell>Int</cell>
            <cell>7</cell>
          </row>
          <row version="1.0">
            <cell>Wis</cell>
            <cell>14</cell>
          </row>
          <row version="1.0">
            <cell>Cha</cell>
            <cell>12</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0">
      <form height="300" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0">
        <text multiline="0" send_button="0">text</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0">
        <text multiline="0" send_button="1">[1d20+1]</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0">
        <list send_button="1" type="3">
          <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
        </list>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0">
        <list send_button="1" type="1">
          <option selected="1" value="0">Will Power [1d20+5]</option>
          <option selected="0" value="0">Relex [1d20+7]</option>
          <option selected="0" value="0">Fortitude [1d20+11]</option>
        </list>
      </nodehandler>
    </nodehandler>
    <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0">
      <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.

Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.

Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.

Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.

The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well.

</text>
    </nodehandler>
  </nodehandler>
</gametree>