Mercurial > traipse_dev
view orpg/orpgCore.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | 73d9286c22cf |
children | c54768cffbd4 |
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#!/usr/bin/env python # Copyright (C) 2000-2006 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $ # # Description: This is the core functionality that is used by both the client and server. # As well as everything in here should be global to every file # __version__ = "$Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $" import time from string import * import os import os.path import thread import traceback import sys import systempath import re import string import urllib import webbrowser import random ######################### ## Error Types ######################### ORPG_CRITICAL = 1 ORPG_GENERAL = 2 ORPG_INFO = 4 ORPG_NOTE = 8 ORPG_DEBUG = 16 ######################## ## openrpg object ######################## class ORPGStorage(object): __components = {} def add_component(self, key, com): self.__components[key] = com def get_component(self, key): if self.__components.has_key(key): return self.__components[key] else: return None def del_component(self, key): if self.__components.has_key(key): del self.__components[key] else: return def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance ORPGStorage = singleton(ORPGStorage) open_rpg = ORPGStorage()