Mercurial > traipse_dev
view orpg/mapper/miniatures.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | fdd70f11bc7e |
children | 449a8900f9ac |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/miniatures.py # Author: Chris Davis # Maintainer: # Version: # $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" from base import * import thread import time import urllib import os.path MIN_STICKY_BACK = -0XFFFFFF MIN_STICKY_FRONT = 0xFFFFFF ##---------------------------------------- ## miniature object ##---------------------------------------- FACE_NONE = 0 FACE_NORTH = 1 FACE_NORTHEAST = 2 FACE_EAST = 3 FACE_SOUTHEAST = 4 FACE_SOUTH = 5 FACE_SOUTHWEST = 6 FACE_WEST = 7 FACE_NORTHWEST = 8 SNAPTO_ALIGN_CENTER = 0 SNAPTO_ALIGN_TL = 1 def cmp_zorder(first,second): f = first.zorder s = second.zorder if f == None: f = 0 if s == None: s = 0 if f == s: value = 0 elif f < s: value = -1 else: value = 1 return value class BmpMiniature: def __init__(self, id,path, bmp, pos=cmpPoint(0,0), heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1): self.log = log self.log.log("Enter BmpMiniature", ORPG_DEBUG) self.heading = heading self.face = face self.label = label self.path = path self.bmp = bmp self.pos = pos self.selected = False self.locked = locked self.snap_to_align = snap_to_align self.hide = hide self.id = id self.zorder = zorder self.left = 0 self.local = local self.localPath = localPath self.localTime = localTime if not width: self.width = 0 else: self.width = width if not height: self.height = 0 else: self.height = height self.right = bmp.GetWidth() self.top = 0 self.bottom = bmp.GetHeight() self.isUpdated = False self.gray = False self.log.log("Exit BmpMiniature", ORPG_DEBUG) def __del__(self): self.log.log("Enter BmpMiniature->__del__(self)", ORPG_DEBUG) del self.bmp self.bmp = None self.log.log("Exit BmpMiniature->__del__(self)", ORPG_DEBUG) def set_bmp(self, bmp): self.log.log("Enter BmpMiniature->set_bmp(self, bmp)", ORPG_DEBUG) self.bmp = bmp self.log.log("Exit BmpMiniature->set_bmp(self, bmp)", ORPG_DEBUG) def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): self.log.log("Enter BmpMiniature->set_min_props(self, heading, face, label, locked, hide, width, height)", ORPG_DEBUG) self.heading = heading self.face = face self.label = label if locked: self.locked = True else: self.locked = False if hide: self.hide = True else: self.hide = False self.width = int(width) self.height = int(height) self.isUpdated = True self.log.log("Exit BmpMiniature->set_min_props(self, heading, face, label, locked, hide, width, height)", ORPG_DEBUG) def hit_test(self, pt): self.log.log("Enter BmpMiniature->hit_test(self, pt)", ORPG_DEBUG) rect = self.get_rect() result = None result = rect.InsideXY(pt.x, pt.y) self.log.log("Exit BmpMiniature->hit_test(self, pt)", ORPG_DEBUG) return result def get_rect(self): self.log.log("Enter BmpMiniature->get_rect(self)", ORPG_DEBUG) ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) self.log.log("Exit BmpMiniature->get_rect(self)", ORPG_DEBUG) return ret def draw(self, dc, mini_layer, op=wx.COPY): self.log.log("Enter BmpMiniature->draw(self, dc, mini_layer, op)", ORPG_DEBUG) if isinstance(self.bmp, tuple): self.log.log("bmp is a tuple, it shouldnt be!", ORPG_INFO) self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap() if self.bmp != None and self.bmp.Ok(): # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size) # and write the label in the center of the mini if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: self.log.log("Enter BmpMiniature->draw->Draw Hidden", ORPG_DEBUG) # set the width and height of the image if self.width and self.height: tmp_image = self.bmp.ConvertToImage() tmp_image.Rescale(int(self.width), int(self.height)) tmp_image.ConvertAlphaToMask() self.bmp = tmp_image.ConvertToBitmap() mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) self.bmp.SetMask(mask) del tmp_image del mask self.left = 0 self.right = self.bmp.GetWidth() self.top = 0 self.bottom = self.bmp.GetHeight() # grey outline graypen = wx.Pen("gray", 1, wx.DOT) dc.SetPen(graypen) dc.SetBrush(wx.TRANSPARENT_BRUSH) #if width or height < 20 then offset = 1 if self.bmp.GetWidth() <= 20: xoffset = 1 else: xoffset = 5 if self.bmp.GetHeight() <= 20: yoffset = 1 else: yoffset = 5 dc.DrawRectangle(self.pos.x + xoffset, self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), self.bmp.GetHeight() - (yoffset * 2)) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) ## draw label in the center of the mini label = mini_layer.get_mini_label(self) if len(label): dc.SetTextForeground(wx.RED) (textWidth,textHeight) = dc.GetTextExtent(label) x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 y = self.pos.y + (self.bmp.GetHeight() / 2) dc.SetPen(wx.GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(x, y, textWidth+2, textHeight+2) if (textWidth+2 > self.right): self.right += int((textWidth+2-self.right)/2)+1 self.left -= int((textWidth+2-self.right)/2)+1 self.bottom = y+textHeight+2-self.pos.y dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label, x+1, y+1) #selected outline if self.selected: dc.SetPen(wx.RED_PEN) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) self.log.log("Exit BmpMiniature->draw->Draw Hidden", ORPG_DEBUG) return True elif self.hide: self.log.log("Enter/Exit BmpMiniature->draw->Skip Hidden", ORPG_DEBUG); return True else: self.log.log("Enter BmpMiniature->draw->Not Hidden", ORPG_DEBUG) # set the width and height of the image bmp = self.bmp if self.width and self.height: tmp_image = self.bmp.ConvertToImage() tmp_image.Rescale(int(self.width), int(self.height)) tmp_image.ConvertAlphaToMask() self.bmp = tmp_image.ConvertToBitmap() mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) self.bmp.SetMask(mask) if self.gray: tmp_image = tmp_image.ConvertToGreyscale() bmp = tmp_image.ConvertToBitmap() else: bmp = self.bmp dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) self.left = 0 self.right = self.bmp.GetWidth() self.top = 0 self.bottom = self.bmp.GetHeight() # Draw the facing marker if needed if self.face != 0: x_mid = self.pos.x + (self.bmp.GetWidth()/2) x_right = self.pos.x + self.bmp.GetWidth() y_mid = self.pos.y + (self.bmp.GetHeight()/2) y_bottom = self.pos.y + self.bmp.GetHeight() dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.RED_BRUSH) triangle = [] # Figure out which direction to draw the marker!! if self.face == FACE_WEST: triangle.append(cmpPoint(self.pos.x,self.pos.y)) triangle.append(cmpPoint(self.pos.x - 5, y_mid)) triangle.append(cmpPoint(self.pos.x, y_bottom)) elif self.face == FACE_EAST: triangle.append(cmpPoint(x_right, self.pos.y)) triangle.append(cmpPoint(x_right + 5, y_mid)) triangle.append(cmpPoint(x_right, y_bottom)) elif self.face == FACE_SOUTH: triangle.append(cmpPoint(self.pos.x, y_bottom)) triangle.append(cmpPoint(x_mid, y_bottom + 5)) triangle.append(cmpPoint(x_right, y_bottom)) elif self.face == FACE_NORTH: triangle.append(cmpPoint(self.pos.x, self.pos.y)) triangle.append(cmpPoint(x_mid, self.pos.y - 5)) triangle.append(cmpPoint(x_right, self.pos.y)) elif self.face == FACE_NORTHEAST: triangle.append(cmpPoint(x_mid, self.pos.y)) triangle.append(cmpPoint(x_right + 5, self.pos.y - 5)) triangle.append(cmpPoint(x_right, y_mid)) triangle.append(cmpPoint(x_right, self.pos.y)) elif self.face == FACE_SOUTHEAST: triangle.append(cmpPoint(x_right, y_mid)) triangle.append(cmpPoint(x_right + 5, y_bottom + 5)) triangle.append(cmpPoint(x_mid, y_bottom)) triangle.append(cmpPoint(x_right, y_bottom)) elif self.face == FACE_SOUTHWEST: triangle.append(cmpPoint(x_mid, y_bottom)) triangle.append(cmpPoint(self.pos.x - 5, y_bottom + 5)) triangle.append(cmpPoint(self.pos.x, y_mid)) triangle.append(cmpPoint(self.pos.x, y_bottom)) elif self.face == FACE_NORTHWEST: triangle.append(cmpPoint(self.pos.x, y_mid)) triangle.append(cmpPoint(self.pos.x - 5, self.pos.y - 5)) triangle.append(cmpPoint(x_mid, self.pos.y)) triangle.append(cmpPoint(self.pos.x, self.pos.y)) dc.DrawPolygon(triangle) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) # Draw the heading if needed if self.heading: x_adjust = 0 y_adjust = 4 x_half = self.bmp.GetWidth()/2 y_half = self.bmp.GetHeight()/2 x_quarter = self.bmp.GetWidth()/4 y_quarter = self.bmp.GetHeight()/4 x_3quarter = x_quarter*3 y_3quarter = y_quarter*3 x_full = self.bmp.GetWidth() y_full = self.bmp.GetHeight() x_center = self.pos.x + x_half y_center = self.pos.y + y_half # Remember, the pen/brush must be a different color than the # facing marker!!!! We'll use black/cyan for starters. # Also notice that we will draw the heading on top of the # larger facing marker. dc.SetPen(wx.BLACK_PEN) dc.SetBrush(wx.CYAN_BRUSH) triangle = [] # Figure out which direction to draw the marker!! if self.heading == FACE_NORTH: triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) triangle.append(cmpPoint(x_center, y_center - y_3quarter )) triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) elif self.heading == FACE_SOUTH: triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) triangle.append(cmpPoint(x_center, y_center + y_3quarter )) triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) elif self.heading == FACE_NORTHEAST: triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter )) triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) elif self.heading == FACE_EAST: triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) triangle.append(cmpPoint(x_center + x_3quarter, y_center )) triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) elif self.heading == FACE_SOUTHEAST: triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter )) triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) elif self.heading == FACE_SOUTHWEST: triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter )) triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) elif self.heading == FACE_WEST: triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) triangle.append(cmpPoint(x_center - x_3quarter, y_center )) triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) elif self.heading == FACE_NORTHWEST: triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter )) triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) dc.DrawPolygon(triangle) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) #selected outline if self.selected: dc.SetPen(wx.RED_PEN) dc.SetBrush(wx.TRANSPARENT_BRUSH) dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) dc.SetBrush(wx.NullBrush) dc.SetPen(wx.NullPen) # draw label label = mini_layer.get_mini_label(self) if len(label): dc.SetTextForeground(wx.RED) (textWidth,textHeight) = dc.GetTextExtent(label) x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 y = self.pos.y + self.bmp.GetHeight() + 6 dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.WHITE_BRUSH) dc.DrawRectangle(x,y,textWidth+2,textHeight+2) if (textWidth+2 > self.right): self.right += int((textWidth+2-self.right)/2)+1 self.left -= int((textWidth+2-self.right)/2)+1 self.bottom = y+textHeight+2-self.pos.y dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.DrawText(label,x+1,y+1) self.top-=5 self.bottom+=5 self.left-=5 self.right+=5 self.log.log("Exit BmpMiniature->draw->Not Hidden", ORPG_DEBUG) return True else: self.log.log("Exit BmpMiniature->draw(self, dc, mini_layer, op) return False", ORPG_DEBUG); return False self.log.log("Exit BmpMiniature->draw(self, dc, mini_layer, op)", ORPG_DEBUG) def toxml(self, action="update"): self.log.log("Enter BmpMiniature->toxml(self, " + action + ")", ORPG_DEBUG) if action == "del": xml_str = "<miniature action='del' id='" + self.id + "'/>" self.log.log(xml_str, ORPG_DEBUG) self.log.log("Exit BmpMiniature->toxml(self, " + action + ")", ORPG_DEBUG) return xml_str xml_str = "<miniature" xml_str += " action='" + action + "'" xml_str += " label='" + self.label + "'" xml_str+= " id='" + self.id + "'" if self.pos != None: xml_str += " posx='" + str(self.pos.x) + "'" xml_str += " posy='" + str(self.pos.y) + "'" if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" if self.face != None: xml_str += " face='" + str(self.face) + "'" if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" if self.locked: xml_str += " locked='1'" else: xml_str += " locked='0'" if self.hide: xml_str += " hide='1'" else: xml_str += " hide='0'" if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" if self.width != None: xml_str += " width='" + str(self.width) + "'" if self.height != None: xml_str += " height='" + str(self.height) + "'" if self.local: xml_str += ' local="' + str(self.local) + '"' xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += " />" self.log.log(xml_str, ORPG_DEBUG) self.log.log("Exit BmpMiniature->toxml(self, " + action + ")", ORPG_DEBUG) if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def takedom(self, xml_dom): self.log.log("Enter BmpMiniature->takedom(self, xml_dom)", ORPG_DEBUG) self.id = xml_dom.getAttribute("id") self.log.log("self.id=" + str(self.id), ORPG_DEBUG) if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx")) self.log.log("self.pos.x=" + str(self.pos.x), ORPG_DEBUG) if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy")) self.log.log("self.pos.y=" + str(self.pos.y), ORPG_DEBUG) if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading")) self.log.log("self.heading=" + str(self.heading), ORPG_DEBUG) if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face")) self.log.log("self.face=" + str(self.face), ORPG_DEBUG) if xml_dom.hasAttribute("path"): self.path = urllib.unquote(xml_dom.getAttribute("path")) self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) self.log.log("self.path=" + self.path, ORPG_DEBUG) if xml_dom.hasAttribute("locked"): if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True else: self.locked = False self.log.log("self.locked=" + str(self.locked), ORPG_DEBUG) if xml_dom.hasAttribute("hide"): if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True else: self.hide = False self.log.log("self.hide=" + str(self.hide), ORPG_DEBUG) if xml_dom.hasAttribute("label"): self.label = xml_dom.getAttribute("label") self.log.log("self.label=" + self.label, ORPG_DEBUG) if xml_dom.hasAttribute("zorder"): self.zorder = int(xml_dom.getAttribute("zorder")) self.log.log("self.zorder=" + str(self.zorder), ORPG_DEBUG) if xml_dom.hasAttribute("align"): if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 else: self.snap_to_align = 0 self.log.log("self.snap_to_align=" + str(self.snap_to_align), ORPG_DEBUG) if xml_dom.hasAttribute("width"): self.width = int(xml_dom.getAttribute("width")) self.log.log("self.width=" + str(self.width), ORPG_DEBUG) if xml_dom.hasAttribute("height"): self.height = int(xml_dom.getAttribute("height")) self.log.log("self.height=" + str(self.height), ORPG_DEBUG) self.log.log("Exit BmpMiniature->takedom(self, xml_dom)", ORPG_DEBUG) ##----------------------------- ## miniature layer ##----------------------------- class miniature_layer(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = self.canvas.log self.log.log("Enter miniature_layer", ORPG_DEBUG) self.settings = self.canvas.settings layer_base.__init__(self) self.id = -1 #added. self.miniatures = [] self.serial_number = 0 # Set the font of the labels to be the same as the chat window # only smaller. font_size = int(self.settings.get_setting('defaultfontsize')) if (font_size >= 10): font_size -= 2 self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, False, self.settings.get_setting('defaultfont')) self.log.log("Exit miniature_layer", ORPG_DEBUG) def next_serial(self): self.log.log("Enter miniature_layer->next_serial(self)", ORPG_DEBUG) self.serial_number += 1 self.log.log("Exit miniature_layer->next_serial(self)", ORPG_DEBUG) return self.serial_number def get_next_highest_z(self): self.log.log("Enter miniature_layer->get_next_highest_z(self)", ORPG_DEBUG) z = len(self.miniatures)+1 self.log.log("Exit miniature_layer->get_next_highest_z(self)", ORPG_DEBUG) return z def cleanly_collapse_zorder(self): self.log.log("Enter miniature_layer->cleanly_collapse_zorder(self)", ORPG_DEBUG) # lock the zorder stuff sorted_miniatures = self.miniatures[:] sorted_miniatures.sort(cmp_zorder) i = 0 for mini in sorted_miniatures: mini.zorder = i i = i + 1 self.log.log("Exit miniature_layer->cleanly_collapse_zorder(self)", ORPG_DEBUG) # unlock the zorder stuff def collapse_zorder(self): self.log.log("Enter miniature_layer->collapse_zorder(self)", ORPG_DEBUG) # lock the zorder stuff sorted_miniatures = self.miniatures[:] sorted_miniatures.sort(cmp_zorder) i = 0 for mini in sorted_miniatures: if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i else: pass i = i + 1 self.log.log("Exit miniature_layer->collapse_zorder(self)", ORPG_DEBUG) # unlock the zorder stuff def rollback_serial(self): self.log.log("Enter miniature_layer->rollback_serial(self)", ORPG_DEBUG) self.serial_number -= 1 self.log.log("Exit miniature_layer->rollback_serial(self)", ORPG_DEBUG) def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): self.log.log("Enter miniature_layer->add_miniature(self, id, path, pos, label, heading, face, width, height)", ORPG_DEBUG) self.log.log("Before mini creation: " + str(self.get_next_highest_z()), ORPG_DEBUG) bmp = ImageHandler.load(path, 'miniature', id) if bmp: mini = BmpMiniature(id, path, bmp, pos, heading, face, label, zorder=self. get_next_highest_z(), width=width, height=height, log=self.log, local=local, localPath=localPath, localTime=localTime) self.log.log("After mini creation:" + str(self.get_next_highest_z()), ORPG_DEBUG) self.miniatures.append(mini) self.log.log("After mini addition:" + str(self.get_next_highest_z()), ORPG_DEBUG) xml_str = "<map><miniatures>" xml_str += mini.toxml("new") xml_str += "</miniatures></map>" self.canvas.frame.session.send(xml_str) else: self.log.log("Invalid image " + path + " has been ignored!", ORPG_DEBUG) self.log.log("Exit miniature_layer->add_miniature(self, id, path, pos, label, heading, face, width, height)", ORPG_DEBUG) def get_miniature_by_id(self, id): self.log.log("Enter miniature_layer->get_miniature_by_id(self, id)", ORPG_DEBUG) for mini in self.miniatures: if str(mini.id) == str(id): self.log.log("Exit miniature_layer->get_miniature_by_id(self, id) return miniID: " + str(id), ORPG_DEBUG) return mini self.log.log("Exit miniature_layer->get_miniature_by_id(self, id) return None", ORPG_DEBUG) return None def del_miniature(self, min): self.log.log("Enter miniature_layer->del_miniature(self, min)", ORPG_DEBUG) xml_str = "<map><miniatures>" xml_str += min.toxml("del") xml_str += "</miniatures></map>" self.canvas.frame.session.send(xml_str) self.miniatures.remove(min) del min self.collapse_zorder() self.log.log("Exit miniature_layer->del_miniature(self, min)", ORPG_DEBUG) def del_all_miniatures(self): self.log.log("Enter miniature_layer->del_all_miniatures(self)", ORPG_DEBUG) while len(self.miniatures): min = self.miniatures.pop() del min self.collapse_zorder() self.log.log("Exit miniature_layer->del_all_miniatures(self)", ORPG_DEBUG) def layerDraw(self, dc, topleft, size): self.log.log("Enter miniature_layer->layerDraw(self, dc, topleft, size)", ORPG_DEBUG) dc.SetFont(self.label_font) sorted_miniatures = self.miniatures[:] sorted_miniatures.sort(cmp_zorder) for m in sorted_miniatures: if (m.pos.x>topleft[0]-m.right and m.pos.y>topleft[1]-m.bottom and m.pos.x<topleft[0]+size[0]-m.left and m.pos.y<topleft[1]+size[1]-m.top): m.draw(dc, self) self.log.log("Exit miniature_layer->layerDraw(self, dc, topleft, size)", ORPG_DEBUG) def find_miniature(self, pt, only_unlocked=False): self.log.log("Enter miniature_layer->find_miniature(self, pt, only_unlocked)", ORPG_DEBUG) min_list = [] for m in self.miniatures: if m.hit_test(pt): if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue if only_unlocked and not m.locked: min_list.append(m) elif not only_unlocked and m.locked: min_list.append(m) else: continue if len(min_list) > 0: self.log.log("Exit miniature_layer->find_miniature(self, pt, only_unlocked)", ORPG_DEBUG) return min_list else: self.log.log("Exit miniature_layer->find_miniature(self, pt, only_unlocked)", ORPG_DEBUG); return None def layerToXML(self, action="update"): """ format """ self.log.log("Enter miniature_layer->layerToXML(self, " + action + ")", ORPG_DEBUG) minis_string = "" if self.miniatures: for m in self.miniatures: minis_string += m.toxml(action) if minis_string != '': s = "<miniatures" s += " serial='" + str(self.serial_number) + "'" s += ">" s += minis_string s += "</miniatures>" self.log.log("Exit miniature_layer->layerToXML(self, " + action + ")", ORPG_DEBUG) return s else: self.log.log("Exit miniature_layer->layerToXML(self, " + action + ") return None", ORPG_DEBUG); return "" def layerTakeDOM(self, xml_dom): self.log.log("Enter miniature_layer->layerTakeDOM(self, xml_dom)", ORPG_DEBUG) if xml_dom.hasAttribute('serial'): self.serial_number = int(xml_dom.getAttribute('serial')) children = xml_dom._get_childNodes() for c in children: action = c.getAttribute("action") id = c.getAttribute('id') if action == "del": mini = self.get_miniature_by_id(id) if mini: self.miniatures.remove(mini) del mini else: self.log.log("Map Synchronization Error :: Update of unknown mini attempted", ORPG_DEBUG) elif action == "new": pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) path = urllib.unquote(c.getAttribute('path')) label = c.getAttribute('label') height = width = heading = face = snap_to_align = zorder = 0 locked = hide = False if c.hasAttribute('height'): height = int(c.getAttribute('height')) if c.hasAttribute('width'): width = int(c.getAttribute('width')) if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) if c.hasAttribute('face'): face = int(c.getAttribute('face')) if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, face, label, locked, hide, snap_to_align, zorder, width, height, self.log) self.miniatures.append(min) if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): localPath = urllib.unquote(c.getAttribute('localPath')) local = True localTime = float(c.getAttribute('localTime')) if localTime-time.time() <= 144000: file = open(localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, localPath, True)) # collapse the zorder. If the client behaved well, then nothing should change. # Otherwise, this will ensure that there's some kind of z-order self.collapse_zorder() else: mini = self.get_miniature_by_id(id) if mini: mini.takedom(c) else: self.log.log("Map Synchronization Error :: Update of unknown mini attempted", ORPG_DEBUG) self.log.log("Exit miniature_layer->layerTakeDOM(self, xml_dom)", ORPG_DEBUG) def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): self.lock.acquire() url = self.settings.get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = minidom.parseString(recvdata)._get_documentElement() if xml_dom.nodeName == 'path': path = xml_dom.getAttribute('url') path = urllib.unquote(path) if not modify: start = path.rfind("/") + 1 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] else: min_label = "" id = 'mini-' + self.canvas.frame.session.get_next_id() self.add_miniature(id, path, pos=pos, label=min_label, local=True, localPath=filename, localTime=time.time()) else: self.miniatures[len(self.miniatures)-1].local = True self.miniatures[len(self.miniatures)-1].localPath = filename self.miniatures[len(self.miniatures)-1].localTime = time.time() self.miniatures[len(self.miniatures)-1].path = path else: print xml_dom.getAttribute('msg') except Exception, e: print e print recvdata urllib.urlcleanup() self.lock.release() #################################################################### ## helper function def get_mini_label(self, mini): # override this to change the label displayed under each mini (and the label on hidden minis) return mini.label