Mercurial > traipse_dev
view orpg/mapper/map_utils.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | 072ffc1d466f |
children | 449a8900f9ac |
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#------------------------------------------------ # file: map_utils.py # # This file contains generic utility functions # for use in the openrpg mapping system # ----------------------------------------------- import math #----------------------------------------------------------------------- # distance_between() # Returns the distance between two points #----------------------------------------------------------------------- def distance_between( x1, y1, x2, y2 ): "Returns the distance between two points" dx = x2 - x1 dy = y2 - y1 return math.sqrt( dx*dx + dy*dy ) #----------------------------------------------------------------------- # proximity_test() # Tests if 'test_point' (T) is close (within 'threshold' units) to the # line segment 'start_point' to 'end_point' (PQ). # # The closest point (R) to T on the line PQ is given by: # R = P + u (Q - P) # TR is perpendicular to PQ so: # (T - R) dot (Q - P) = 0 # Solving these two equations gives the equation for u (see below). # # If u < 0 or u > 1 then R is not within the line segment and we simply # test against point P or Q. #----------------------------------------------------------------------- def proximity_test( start_point, end_point, test_point, threshold ): "Test if a point is close to a line segment" x1,y1 = start_point x2,y2 = end_point xt,yt = test_point x1 = float(x1) x2 = float(x2) y1 = float(y1) y2 = float(y2) xt = float(xt) yt = float(yt) # Coincident points? if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1) else: dx = x2 - x1 dy = y2 - y1 u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy) if u < 0: d = distance_between(xt, yt, x1, y1) elif u > 1: d = distance_between(xt, yt, x2, y2) else: xr = x1 + u * dx yr = y1 + u * dy d = distance_between(xt, yt, xr, yr) return d <= threshold