view orpg/mapper/grid_handler.py @ 48:0aeee1992423 traipse_dev

This updates fixes three things. Branch names are now current to your udpate and updates take place before the program starts and minor error in update code (unremarked, removed '.')
author sirebral
date Thu, 06 Aug 2009 04:26:02 -0500
parents 072ffc1d466f
children c54768cffbd4
line wrap: on
line source

#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg/mapper/grid_handler.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $
#
# Description: grid layer handler
#
__version__ = "$Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $"

from grid import *
from base_handler import *

class grid_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        base_layer_handler.build_ctrls(self)
        self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ])
        self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"])
        self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
        self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
        self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
        self.color_button.SetBackgroundColour(wx.BLACK)
        self.color_button.SetForegroundColour(wx.WHITE)
        self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
        self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
        self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
        self.update_info()

    def update_info(self):
        layer = self.canvas.layers['grid']
        self.grid_size.SetValue(str(layer.get_unit_size()))
        self.grid_ratio.SetValue(str(layer.get_iso_ratio()))
        self.grid_mode.SetSelection(layer.get_mode())
        self.line_type.SetSelection(layer.get_line_type())
        self.color_button.SetBackgroundColour(layer.get_color())
        self.grid_snap.SetValue(layer.is_snap())
        layer.isUpdated = True

    def build_menu(self,label = "Grid"):
        base_layer_handler.build_menu(self,label)

    def on_bg_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.color_button.SetBackgroundColour(color)
        dlg.Destroy()

    def on_apply(self, evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
            return

        self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(),
            self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(),
            self.line_type.GetSelection(),float(self.grid_ratio.GetValue()))
        self.update_info()
        self.canvas.send_map_data()
        self.canvas.Refresh()