Mercurial > traipse_dev
view orpg/mapper/grid_handler.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | 072ffc1d466f |
children | c54768cffbd4 |
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# # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: orpg/mapper/grid_handler.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $ # # Description: grid layer handler # __version__ = "$Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $" from grid import * from base_handler import * class grid_handler(base_layer_handler): def __init__(self, parent, id, canvas): base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): base_layer_handler.build_ctrls(self) self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ]) self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"]) self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap") self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT) self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT) self.color_button.SetBackgroundColour(wx.BLACK) self.color_button.SetForegroundColour(wx.WHITE) self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER) self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER) self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER) self.sizer.Add((6,0)) self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER) self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button) self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button) self.update_info() def update_info(self): layer = self.canvas.layers['grid'] self.grid_size.SetValue(str(layer.get_unit_size())) self.grid_ratio.SetValue(str(layer.get_iso_ratio())) self.grid_mode.SetSelection(layer.get_mode()) self.line_type.SetSelection(layer.get_line_type()) self.color_button.SetBackgroundColour(layer.get_color()) self.grid_snap.SetValue(layer.is_snap()) layer.isUpdated = True def build_menu(self,label = "Grid"): base_layer_handler.build_menu(self,label) def on_bg_color(self,evt): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() self.color_button.SetBackgroundColour(color) dlg.Destroy() def on_apply(self, evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(), self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(), self.line_type.GetSelection(),float(self.grid_ratio.GetValue())) self.update_info() self.canvas.send_map_data() self.canvas.Refresh()