Mercurial > traipse_dev
view orpg/map/_grid.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | 4385a7d0efd1 |
children |
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import wx import orpg.dirpath from orpg.orpgCore import * from orpg.tools.rgbhex import RGBHex class GridLayer: def __init__(self, canvas): self.canvas = canvas self.RGBHex = RGBHex() def Draw(self, dc): r, g, b = self.RGBHex.rgb_tuple(self.canvas.gridColor) pen = wx.Pen(wx.Color(r, g, b, 255), 1, self.canvas.gridLines) dc.SetPen(pen) path = dc.CreatePath() if self.canvas.gridType == 'Square': self._DrawSquare(dc, path) dc.SetPen(wx.NullPen) def _DrawSquare(self, dc, path): path.MoveToPoint(0, 0) y = 0 while y < self.canvas.size[1]: path.AddLineToPoint(self.canvas.size[0], y) y += self.canvas.gridSize path.MoveToPoint(0, y) path.MoveToPoint(0, 0) x = 0 while x < self.canvas.size[0]: path.AddLineToPoint(x, self.canvas.size[0]) x += self.canvas.gridSize path.MoveToPoint(x, 0) dc.StrokePath(path)