Mercurial > traipse_dev
view orpg/map/_fog.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | 4385a7d0efd1 |
children |
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from math import sqrt import wx import orpg.dirpath from orpg.orpgCore import * from _object import MapObject class FogLayer(MapObject): def __init__(self, canvas): MapObject.__init__(self, canvas=canvas) def Draw(self, dc): path = dc.CreatePath() r, g, b = self.RGBHex.rgb_tuple(self.canvas.fogColor) if self.canvas.toolWnd.gmToolBar.IsShown(): brush = wx.Brush(wx.Color(r, g, b, 128)) else: brush = wx.Brush(wx.Color(r, g, b, 255)) dc.SetBrush(brush) self.region = wx.Region(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2) points = [] lp = 's' for point in self.canvas.fogRegion: if point == 's' or point == 'h': if lp == 's' and len(points) > 0: self.region.XorRegion(wx.RegionFromPoints(points)) self.region.SubtractRegion(wx.RegionFromPoints(points)) elif len(points) > 0: self.region.UnionRegion(wx.RegionFromPoints(points)) lp = point points = [] else: points.append((point.x, point.y)) if len(points) > 0: if lp == 's': self.region.XorRegion(wx.RegionFromPoints(points)) self.region.SubtractRegion(wx.RegionFromPoints(points)) else: self.region.UnionRegion(wx.RegionFromPoints(points)) dc.ClipRegion(self.region) dc.DrawRectangle(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2) dc.SetBrush(wx.NullBrush) def OnLeftDown(self, pos): self.start = pos self.lastPoint = pos if self.canvas.toolWnd.currentFog == 'Show': self.canvas.fogRegion.append('s') else: self.canvas.fogRegion.append('h') self.canvas.fogRegion.append(pos) def OnMotion(self, pos): cdc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(cdc) dc = wx.GraphicsContext.Create(cdc) dc.Scale(self.canvas.zoomScale, self.canvas.zoomScale) dc.SetPen(wx.WHITE_PEN) path = dc.CreatePath() xd = (self.lastPoint.x-pos.x)*(self.lastPoint.x-pos.x) yd = (self.lastPoint.y-pos.y)*(self.lastPoint.y-pos.y) distance = sqrt(xd+yd) if distance > 5: path.MoveToPoint(self.lastPoint.x, self.lastPoint.y) path.AddLineToPoint(pos.x, pos.y) self.canvas.fogRegion.append(pos) self.lastPoint = pos path.CloseSubpath() dc.StrokePath(path) dc.SetPen(wx.NullPen) def OnLeftUp(self, pos): self.canvas.fogRegion.append(pos) self.canvas.fogRegion.append(self.start) self.canvas.UpdateMap()