Mercurial > traipse_dev
view orpg/dieroller/d20.py @ 48:0aeee1992423 traipse_dev
This updates fixes three things. Branch names are now current to your udpate
and updates take place before the program starts and minor error in update
code (unremarked, removed '.')
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 04:26:02 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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line source
# (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: d20.py # Author: OpenRPG Dev Team # Maintainer: # Version: # $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $ # # Description: d20 die roller # from die import * __version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $" # d20 stands for "d20 system" not 20 sided die :) class d20(std): def __init__(self,source=[]): std.__init__(self,source) # these methods return new die objects for specific options def attack(self,AC,mod,critical): return d20attack(self,AC,mod,critical) def dc(self,DC,mod): return d20dc(self,DC,mod) class d20dc(std): def __init__(self,source=[],DC=10,mod=0): std.__init__(self,source) self.DC = DC self.mod = mod self.append(static_di(mod)) def is_success(self): return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1) def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" myStr += " vs DC " + str(self.DC) if self.is_success(): myStr += " Success!" else: myStr += " Failure!" return myStr class d20attack(std): def __init__(self,source=[],AC=10,mod=0,critical=20): std.__init__(self,source) self.mod = mod self.critical = critical self.AC = AC self.append(static_di(mod)) self.critical_check() def attack(AC=10,mod=0,critical=20): self.mod = mod self.critical = critical self.AC = AC def critical_check(self): self.critical_result = 0 self.critical_roll = 0 if self.data[0] >= self.critical and self.is_hit(): self.critical_roll = die_base(20) + self.mod if self.critical_roll.sum() >= self.AC: self.critical_result = 1 def is_critical(self): return self.critical_result def is_hit(self): return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1) def __str__(self): myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" myStr += " vs AC " + str(self.AC) if self.is_critical(): myStr += " Critical" if self.is_hit(): myStr += " Hit!" else: myStr += " Miss!" return myStr