Mercurial > traipse_dev
view plugins/xxfontchng.py @ 188:043ce9a25b20 beta
Traipse Beta 'OpenRPG' {100123-02}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sat, 23 Jan 2010 03:47:58 -0600 |
parents | 4385a7d0efd1 |
children |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Font Tools' self.author = 'mDuo13' self.help = "You can change your font in chat by typing '/myfont *key*'\n" self.help += "where *key* is this plugin's shorthand for a font, like 'c'\n" self.help += "for Courier. You can type /myfont list for the whole list.\n" self.help += "You can use another font by typing '/myfont custom=*name*', where\n" self.help += "*name* is the EXACT name of the font, case-sensitive and all.\n" self.help += "Font resizing is no longer supported by the plugin as it is in\n" self.help += "the official code now. (Try typing '/fontsize *x*' to change your\n" self.help += "font to size *x*.)" #define any variables here, but always define them as ''. you will set thier values and proper type in plugin_enabled self.fontstring = '' self.fontlist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand('/myfont', self.on_myfont, '[list|custom (fontname)|fontname] - This lets you change the font type for your messages, but leaves other peoples alone') #Argument 1 is the command it self #Argument 2 is the function to be called when you issue the command #Argument 3 is the help text for the command self.fontstring = self.plugindb.GetString("xxfontchng", "fontstring", "") self.fontlist = {"a" : "<font>", "arial" : "<font>", "c" : "<font face='Courier New, Courier, monospace'>", "courier" : "<font face='Courier New, Courier, monospace'>", "t" : "<font face='Times New Roman, Times, serif'>", "times" : "<font face='Times New Roman, Times, serif'>", "tempus" : "<font face='Tempus Sans ITC'>", "westminster" : "<font face='Westminster' size=+1>", "mistral" : "<font face='Mistral' size=+2>", "lucida sans" : "<font face='Lucida Sans'>", "lucida handwriting" : "<font face='Lucida Handwriting'>", "western" : "<font face='Rockwell'>", "rockwell" : "<font face='Rockwell'>"} def plugin_disabled(self): self.plugin_removecmd('/myfont') def on_myfont(self, cmdargs): args = cmdargs.split(None,1) if len(args) == 0 or args[0] == 'list': the_list = '' for entry in self.fontlist.keys(): the_list += '<br />' + self.fontlist[entry] + entry + '</font>' the_list += '<br />custom *anyfont*' self.chat.InfoPost(the_list) elif args[0] == 'custom': self.fontstring = '<font face="' + args[1] + '">' elif self.fontlist.has_key(args[0]): self.fontstring = self.fontlist[args[0]] self.chat.InfoPost("Your font now looks " + self.fontstring + "like this.</font>") self.plugindb.SetString("xxfontchng", "fontstring", self.fontstring) else: self.chat.InfoPost("Invalid font name. Type /myfont list for a list of font names, or use custom preceding the font name") def pre_parse(self, text): #This is called just before a message is parsed by openrpg cmdsearch = text.split(None,1) if len(cmdsearch) == 0: return text cmd = cmdsearch[0].lower() start = len(cmd) end = len(text) cmdargs = text[start:end] if cmd == "/whisper" or cmd == "/w": text = cmd + ' ' + cmdargs[:cmdargs.find("=")+1] + self.fontstring + cmdargs + '</font>' elif cmd == "/me" or cmd == "/he" or cmd == "/she": text = cmd + ' ' + self.fontstring + cmdargs + '</font>' elif cmd[0] != '/': text = self.fontstring + text + '</font>' return text def send_msg(self, text, send): if self.fontstring.find("<font") > -1: text = self.fontstring + text + '</font>' return text, send