Mercurial > traipse_dev
view plugins/xxgsc.py @ 159:033887bb8a86 alpha
Traipse Alpha 'OpenRPG' {091126-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Thu, 26 Nov 2009 14:24:19 -0600 |
parents | 4385a7d0efd1 |
children | 24d59375aac9 b633f4c64aae |
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import os from orpg.orpg_wx import * import random import orpg.pluginhandler ID_ROLL = wx.NewId() class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = 'Game Status Controller' self.author = 'Woody, updated by mDuo13' self.help = 'This plugin lets you quickly and easily manage a status that includes \n' self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' self.help += 'window, and from there just change the values as necessary and the changes\n' self.help += 'will be reflected in your status. To revert to your regular status, close\n' self.help += 'the GSC window.' self.frame = None def plugin_enabled(self): self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self) self.frame.Hide() item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK) self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item) self.menu.AppendItem(item) def plugin_disabled(self): self.plugin_removecmd('/gsc') try: self.frame.TimeToQuit(1) except: pass def on_gsc(self, cmdargs): item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) item.Check(True) self.frame.Show() self.frame.Raise() #Events def _toggleWindow(self, evt): id = evt.GetId() item = self.menu.FindItemById(id) if self.frame.IsShown(): self.frame.Hide() item.Check(False) else: self.frame.Show() item.Check(True) class RollerFrame(wx.Frame): def __init__(self, parent, ID, title, plugin): wx.Frame.__init__(self, parent, ID, title, wx.DefaultPosition, wx.Size(200, 70)) self.settings = plugin.settings self.session = plugin.session self.plugin = plugin self.panel = wx.Panel(self,-1) menu = wx.Menu() menu.AppendSeparator() menu.Append(wx.ID_EXIT, "&Close", "Close this window") menuBar = wx.MenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.old_idle = self.settings.get_setting('IdleStatusAlias') wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) self.ac.SetValue(10) wx.StaticText(self.panel, -1, "/", wx.Point(136, 5)) self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.max_hp.SetValue(10) wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5)) self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) self.hp.SetValue(10) self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) self.Bind(wx.EVT_CLOSE, self._close) self.SetStatus(None) def SetStatus(self, evt): new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) self.settings.set_setting('IdleStatusAlias',new_status) self.session.set_text_status(new_status) def TimeToQuit(self, event): self.settings.set_setting('IdleStatusAlias',self.old_idle) self.session.set_text_status(self.old_idle) self.frame = None self.Destroy() def _close(self, evt): self.Hide() item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) item.Check(False)