view orpg/mapper/background_handler.py @ 159:033887bb8a86 alpha

Traipse Alpha 'OpenRPG' {091126-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard from Core not showing* default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories
author sirebral
date Thu, 26 Nov 2009 14:24:19 -0600
parents 06f10429eedc
children dcae32e219f1
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/background_handler.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: background_handler.py,v 1.23 2007/03/09 14:17:15 digitalxero Exp $
#
# Description: Background layer handler
#
__version__ = "$Id: background_handler.py,v 1.23 2007/03/09 14:17:15 digitalxero Exp $"

import thread, mimetypes, os
from threading import Lock
from background import *
from base_handler import *
from base import *

from orpg.tools.orpg_settings import settings

class background_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        base_layer_handler.__init__(self, parent, id, canvas)
        self.settings = settings

    def build_ctrls(self):
        base_layer_handler.build_ctrls(self)
        self.lock = Lock()
        self.bg_type = wx.Choice(self, wx.ID_ANY, choices = ["Texture", "Image", "Color" ])
        self.bg_type.SetSelection(2)
        self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT)
        self.localBrowse.Hide()
        self.url_path = wx.TextCtrl(self, wx.ID_ANY,"http://")
        self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
        self.color_button.SetBackgroundColour(wx.BLACK)
        self.color_button.SetForegroundColour(wx.WHITE)
        self.apply_button = wx.Button(self, wx.ID_ANY, "Apply", style=wx.BU_EXACTFIT)
        self.sizer.Add(self.bg_type, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(self.url_path, 1, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6, 0))
        self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
        self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
        self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
        self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse)
        self.Bind(wx.EVT_CHOICE, self.on_bg_type, self.bg_type)
        self.update_info()

    def on_browse(self, evt):
        if self.bg_type.GetStringSelection() == 'Texture' or self.bg_type.GetStringSelection() == 'Image':
            dlg = wx.FileDialog(None, "Select a Miniature to load", 
                orpg.dirpath.dir_struct["user"]+'webfiles/', 
                wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN)
            if not dlg.ShowModal() == wx.ID_OK:
                dlg.Destroy()
                return
            file = open(dlg.GetPath(), "rb")
            imgdata = file.read()
            file.close()
            filename = dlg.GetFilename()
            (imgtype,j) = mimetypes.guess_type(filename)
            postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype})

            if self.settings.get_setting('LocalorRemote') == 'Remote':
                thread.start_new_thread(self.canvas.layers['bg'].upload, 
                    (postdata, dlg.GetPath(), self.bg_type.GetStringSelection()))
            else:
                try: min_url = component.get("cherrypy") + filename
                except: return
                min_url = dlg.GetDirectory().replace(orpg.dirpath.dir_struct["user"]+'webfiles', 
                    component.get("cherrypy")).replace(os.sep, '/') + '/' + filename

                if self.bg_type.GetStringSelection() == 'Texture': self.canvas.layers['bg'].set_texture(min_url)
                elif self.bg_type.GetStringSelection() == 'Image': self.size = self.canvas.layers['bg'].set_image(min_url,1)
                self.update_info()
                self.canvas.send_map_data()
                self.canvas.Refresh(False)

    def update_info(self):
        bg_type = self.canvas.layers['bg'].get_type()
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM): self.url_path.Hide()
        else:
            self.url_path.Show()
            self.url_path.Enable(BG_COLOR!=bg_type)
        self.color_button.SetBackgroundColour(self.canvas.layers['bg'].get_color())
        self.url_path.SetValue(self.canvas.layers['bg'].get_img_path())

    def build_menu(self,label = "Background"):
        base_layer_handler.build_menu(self,label)

    def on_bg_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            data = data.GetColour()
            r = data.Red()
            g = data.Green()
            b = data.Blue()
            fgcolor = wx.Colour(r^255, g^255, b^255)
            bgcolor = wx.Colour(r, g, b)
            self.color_button.SetBackgroundColour(bgcolor)
            self.color_button.SetForegroundColour(fgcolor)
        dlg.Destroy()

    def on_bg_type(self, evt):
        if self.bg_type.GetStringSelection() == 'Texture' or self.bg_type.GetStringSelection() == 'Image':
            self.localBrowse.Show()
            self.url_path.Enable()
        else:
            self.localBrowse.Hide()
            self.url_path.Disable()
        self.Layout()

    def on_apply(self, evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM) and (session.use_roles()):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        self.canvas.layers['bg'].set_color(self.color_button.GetBackgroundColour())

        if self.bg_type.GetStringSelection() == 'Texture': self.canvas.layers['bg'].set_texture(self.url_path.GetValue())
        elif self.bg_type.GetStringSelection() == 'Image': 
            self.size = self.canvas.layers['bg'].set_image(self.url_path.GetValue(),1)

        self.update_info()
        self.canvas.send_map_data()
        self.canvas.Refresh(False)