Mercurial > traipse_dev
diff orpg/dieroller/rollers/d20.py @ 171:ff48c2741fe7 beta
Traipse Beta 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller.
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is
pressed.
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 22:30:40 -0600 |
parents | |
children | dcae32e219f1 81d0bfd5e800 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/orpg/dieroller/rollers/d20.py Thu Dec 10 22:30:40 2009 -0600 @@ -0,0 +1,115 @@ +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: d20.py +# Author: OpenRPG Dev Team +# Maintainer: +# Version: +# $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $ +# +# Description: d20 die roller +__version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $" + +# d20 stands for "d20 system" not 20 sided die :) + +from std import std +from orpg.dieroller.base import * + +class d20(std): + name = "d20" + + def __init__(self,source=[]): + std.__init__(self,source) + +# these methods return new die objects for specific options + + def attack(self,AC,mod,critical): + return d20attack(self,AC,mod,critical) + + def dc(self,DC,mod): + return d20dc(self,DC,mod) + +die_rollers.register(d20) + +class d20dc(std): + def __init__(self,source=[],DC=10,mod=0): + std.__init__(self,source) + self.DC = DC + self.mod = mod + self.append(static_di(mod)) + + def is_success(self): + return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1) + + def __str__(self): + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = (" + str(self.sum()) + ")" + + myStr += " vs DC " + str(self.DC) + + if self.is_success(): + myStr += " Success!" + else: + myStr += " Failure!" + + return myStr + + +class d20attack(std): + def __init__(self,source=[],AC=10,mod=0,critical=20): + std.__init__(self,source) + self.mod = mod + self.critical = critical + self.AC = AC + self.append(static_di(mod)) + self.critical_check() + + def attack(AC=10,mod=0,critical=20): + self.mod = mod + self.critical = critical + self.AC = AC + + def critical_check(self): + self.critical_result = 0 + self.critical_roll = 0 + if self.data[0] >= self.critical and self.is_hit(): + self.critical_roll = die_base(20) + self.mod + if self.critical_roll.sum() >= self.AC: + self.critical_result = 1 + + def is_critical(self): + return self.critical_result + + def is_hit(self): + return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1) + + def __str__(self): + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = (" + str(self.sum()) + ")" + + myStr += " vs AC " + str(self.AC) + + if self.is_critical(): + myStr += " Critical" + + if self.is_hit(): + myStr += " Hit!" + else: + myStr += " Miss!" + + return myStr