Mercurial > traipse_dev
diff orpg/gametree/gametree.py @ 132:fe4dc5817d5e alpha
Traipse Alpha 'OpenRPG' {091005-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Thu, 05 Nov 2009 12:15:19 -0600 |
parents | d54e1328dbb1 |
children | 37d26a98883f |
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--- a/orpg/gametree/gametree.py Tue Nov 03 21:30:36 2009 -0600 +++ b/orpg/gametree/gametree.py Thu Nov 05 12:15:19 2009 -0600 @@ -109,6 +109,7 @@ self.id = 1 self.dragging = False self.last_save_dir = dir_struct["user"] + self.tree_map = [] #Create tree from default if it does not exist validate.config_file("tree.xml","default_tree.xml") @@ -120,19 +121,16 @@ self.rename_flag = 0 self.image_cache = {} logger.debug("Exit game_tree") - def add_nodehandler(self, nodehandler, nodeclass): if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass else: logger.debug("Nodehandler for " + nodehandler + " already exists!") - def remove_nodehandler(self, nodehandler): if self.nodehandlers.has_key(nodehandler): del self.nodehandlers[nodehandler] else: logger.debug("No nodehandler for " + nodehandler + " exists!") - def init_nodehandlers(self): self.add_nodehandler('group_handler', containers.group_handler) self.add_nodehandler('tabber_handler', containers.tabber_handler) @@ -173,7 +171,6 @@ obj.on_drop(evt) self.drag_obj = None evt.Skip() - def on_char(self, evt): key_code = evt.GetKeyCode() @@ -200,7 +197,6 @@ self.EditLabel(curSelection) evt.Skip() - def locate_valid_tree(self, error, msg): ## --Snowdog 3/05 """prompts the user to locate a new tree file or create a new one""" response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) @@ -381,13 +377,11 @@ end = string.rfind(data,"</tree>") data = data[6:end] self.insert_xml(data) - def on_send_to_chat(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_send_to_chat(evt) - def on_whisper_to(self, evt): players = self.session.get_players() @@ -487,7 +481,6 @@ def on_wizard(self, evt): item = self.GetSelection() - debug((item)) obj = self.GetPyData(item) name = "New " + obj.xml_root.get("name") icon = obj.xml_root.get("icon") @@ -657,9 +650,7 @@ wx.MessageBox("Import Failed: Invalid or missing node data") logger.general("Import Failed: Invalid or missing node data") return - - try: - new_xml = XML(txt) + try: new_xml = XML(txt) except ExpatError: wx.MessageBox("Error Importing Node or Tree") logger.general("Error Importing Node or Tree") @@ -671,7 +662,7 @@ return self.xml_root.append(new_xml) - self.load_xml(new_xml,self.root,self.root) + self.load_xml(new_xml, self.root, self.root) def build_img_list(self): @@ -687,8 +678,27 @@ self.icons[key] = self._imageList.Add(img) self.SetImageList(self._imageList) + def get_tree_map(self, parent): + ## Could be a little cleaner ## + family_tree = [] + test = parent + while test != self.root: + parent = self.GetItemText(test) + test = self.GetItemParent(test) + family_tree.append(parent) + return family_tree def load_xml(self, xml_element, parent_node, prev_node=None): + if parent_node != self.root: + ## Loading XML seems to lag on Grids ## + family_tree = self.get_tree_map(parent_node) + family_tree.reverse() + map_str = '' #'!@' + for member in family_tree: + map_str += member +'::' + map_str = map_str[:len(map_str)-2] #+'@!' + xml_element.set('map', map_str) + #add the first tree node i = 0 name = xml_element.get("name") @@ -697,7 +707,7 @@ if prev_node: if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) - else: new_tree_node = self.InsertItem(parent_node,prev_node, name, i, i) + else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i) else: new_tree_node = self.AppendItem(parent_node, name, i, i) logger.debug("Node Added to tree") @@ -724,7 +734,6 @@ #parent.removeChild(xml_dom) return new_tree_node - def cached_load_of_image(self, bmp_in, new_tree_node): image_list = self.GetImageList() @@ -735,7 +744,6 @@ if self.image_cache[key] == str(img_data): image_index = key break - if image_index is None: image_index = image_list.Add(bmp_in) self.image_cache[image_index] = img_data @@ -743,7 +751,6 @@ self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected) return image_index - def on_rclick(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt)