diff orpg/gametree/gametree.py @ 132:fe4dc5817d5e alpha

Traipse Alpha 'OpenRPG' {091005-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!! Dead Node Children, now that's a O O -v-v- Happy Halloween!
author sirebral
date Thu, 05 Nov 2009 12:15:19 -0600
parents d54e1328dbb1
children 37d26a98883f
line wrap: on
line diff
--- a/orpg/gametree/gametree.py	Tue Nov 03 21:30:36 2009 -0600
+++ b/orpg/gametree/gametree.py	Thu Nov 05 12:15:19 2009 -0600
@@ -109,6 +109,7 @@
         self.id = 1
         self.dragging = False
         self.last_save_dir = dir_struct["user"]
+        self.tree_map = []
 
         #Create tree from default if it does not exist
         validate.config_file("tree.xml","default_tree.xml")
@@ -120,19 +121,16 @@
         self.rename_flag = 0
         self.image_cache = {}
         logger.debug("Exit game_tree")
-
     
     def add_nodehandler(self, nodehandler, nodeclass):
         if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass
         else: logger.debug("Nodehandler for " + nodehandler + " already exists!")
-
     
     def remove_nodehandler(self, nodehandler):
         if self.nodehandlers.has_key(nodehandler):
             del self.nodehandlers[nodehandler]
         else: logger.debug("No nodehandler for " + nodehandler + " exists!")
 
-    
     def init_nodehandlers(self):
         self.add_nodehandler('group_handler', containers.group_handler)
         self.add_nodehandler('tabber_handler', containers.tabber_handler)
@@ -173,7 +171,6 @@
                 obj.on_drop(evt)
                 self.drag_obj = None
         evt.Skip()
-
     
     def on_char(self, evt):
         key_code = evt.GetKeyCode()
@@ -200,7 +197,6 @@
             self.EditLabel(curSelection)
         evt.Skip()
    
-    
     def locate_valid_tree(self, error, msg): ## --Snowdog 3/05
         """prompts the user to locate a new tree file or create a new one"""
         response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR)
@@ -381,13 +377,11 @@
         end = string.rfind(data,"</tree>")
         data = data[6:end]
         self.insert_xml(data)
-
     
     def on_send_to_chat(self, evt):
         item = self.GetSelection()
         obj = self.GetPyData(item)
         obj.on_send_to_chat(evt)
-
     
     def on_whisper_to(self, evt):
         players = self.session.get_players()
@@ -487,7 +481,6 @@
     
     def on_wizard(self, evt):
         item = self.GetSelection()
-        debug((item))
         obj = self.GetPyData(item)
         name = "New " + obj.xml_root.get("name")
         icon = obj.xml_root.get("icon")
@@ -657,9 +650,7 @@
             wx.MessageBox("Import Failed: Invalid or missing node data")
             logger.general("Import Failed: Invalid or missing node data")
             return
-
-        try:
-            new_xml = XML(txt)
+        try: new_xml = XML(txt)
         except ExpatError:
             wx.MessageBox("Error Importing Node or Tree")
             logger.general("Error Importing Node or Tree")
@@ -671,7 +662,7 @@
             return
 
         self.xml_root.append(new_xml)
-        self.load_xml(new_xml,self.root,self.root)
+        self.load_xml(new_xml, self.root, self.root)
 
     
     def build_img_list(self):
@@ -687,8 +678,27 @@
             self.icons[key] = self._imageList.Add(img)
         self.SetImageList(self._imageList)
 
+    def get_tree_map(self, parent):
+        ## Could be a little cleaner ##
+        family_tree = []
+        test = parent
+        while test != self.root:
+            parent = self.GetItemText(test)
+            test = self.GetItemParent(test)
+            family_tree.append(parent)
+        return family_tree
     
     def load_xml(self, xml_element, parent_node, prev_node=None):
+        if parent_node != self.root:
+            ## Loading XML seems to lag on Grids ##
+            family_tree = self.get_tree_map(parent_node)
+            family_tree.reverse()
+            map_str = '' #'!@'
+            for member in family_tree:
+                map_str += member +'::'
+            map_str = map_str[:len(map_str)-2] #+'@!'
+            xml_element.set('map', map_str)
+
         #add the first tree node
         i = 0
         name = xml_element.get("name")
@@ -697,7 +707,7 @@
 
         if prev_node:
             if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i)
-            else: new_tree_node = self.InsertItem(parent_node,prev_node, name, i, i)
+            else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i)
         else: new_tree_node = self.AppendItem(parent_node, name, i, i)
 
         logger.debug("Node Added to tree")
@@ -724,7 +734,6 @@
                 #parent.removeChild(xml_dom)
 
         return new_tree_node
-
     
     def cached_load_of_image(self, bmp_in, new_tree_node):
         image_list = self.GetImageList()
@@ -735,7 +744,6 @@
             if self.image_cache[key] == str(img_data):
                 image_index = key
                 break
-
         if image_index is None:
             image_index = image_list.Add(bmp_in)
             self.image_cache[image_index] = img_data
@@ -743,7 +751,6 @@
         self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected)
         return image_index
 
-    
     def on_rclick(self, evt):
         pt = evt.GetPosition()
         (item, flag) = self.HitTest(pt)