Mercurial > traipse_dev
diff orpg/mapper/miniatures_handler.py @ 140:e842a5f1b775 beta
Traipse Beta 'OpenRPG' {091123-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the
software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from
ruining the fix.
author | sirebral |
---|---|
date | Mon, 23 Nov 2009 03:36:26 -0600 |
parents | dcf4fbe09b70 |
children | 6081bdc2b8d5 |
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--- a/orpg/mapper/miniatures_handler.py Tue Nov 10 14:11:28 2009 -0600 +++ b/orpg/mapper/miniatures_handler.py Mon Nov 23 03:36:26 2009 -0600 @@ -420,7 +420,6 @@ oldz = self.sel_rmin.zorder # Make sure the mini isn't sticky front or back if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): - ## print "old z-order = " + str(oldz) self.sel_rmin.zorder -= 1 # Re-collapse to normalize # Note: only one update (with the final values) will be sent @@ -434,7 +433,6 @@ # before getting the oldz to test # Save the selected minis current z-order oldz = self.sel_rmin.zorder - ## print "old z-order = " + str(oldz) self.sel_rmin.zorder += 1 # Re-collapse to normalize @@ -452,10 +450,8 @@ # Make sure the mini isn't sticky front or back if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): - ## print "old z-order = " + str(oldz) # The new z-order will be one more than the last index newz = len(self.canvas.layers['miniatures'].miniatures) - ## print "new z-order = " + str(newz) self.sel_rmin.zorder = newz # Re-collapse to normalize # Note: only one update (with the final values) will be sent @@ -471,18 +467,15 @@ oldz = self.sel_rmin.zorder # Make sure the mini isn't sticky front or back if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): - ## print "old z-order = " + str(oldz) # Since 0 is the lowest in a normalized order, be one less newz = -1 - ## print "new z-order = " + str(newz) self.sel_rmin.zorder = newz # Re-collapse to normalize # Note: only one update (with the final values) will be sent self.canvas.layers['miniatures'].collapse_zorder() elif id == MIN_FRONTBACK_UNLOCK: - #print "Unlocked/ unstickified..." if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK @@ -497,7 +490,6 @@ def on_miniature(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): - print session.my_role() self.infoPost("You must be either a player or GM to use the miniature Layer") return min_url = self.min_url.GetValue() @@ -505,8 +497,6 @@ if min_url == "" or min_url == "http://": return if min_url[:7] != "http://" : min_url = "http://" + min_url # make label - if self.auto_label: print 'auto-label' - if not self.auto_label: print 'False' if self.auto_label and min_url[-4:-3] == '.': start = min_url.rfind("/") + 1 min_label = min_url[start:len(min_url)-4] @@ -517,7 +507,6 @@ try: id = 'mini-' + self.canvas.frame.session.get_next_id() # make the new mini appear in top left of current viewable map - print id dc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(dc) dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) @@ -527,7 +516,6 @@ except: # When there is an exception here, we should be decrementing the serial_number for reuse!! unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" - #print unablemsg dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() @@ -771,9 +759,7 @@ def role_is_gm_or_player(self): session = self.canvas.frame.session - print session.my_role(), session.ROLE_GM if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): - print 'role is gm or player' self.infoPost("You must be either a player or GM to use the miniature Layer") return False return True