Mercurial > traipse_dev
diff orpg/networking/mplay_server_gui.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 7ed4979cc1cf |
children | e842a5f1b775 |
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--- a/orpg/networking/mplay_server_gui.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/networking/mplay_server_gui.py Tue Nov 10 14:11:28 2009 -0600 @@ -9,20 +9,25 @@ __cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2] __doc__="""OpenRPG Server Graphical Interface""" -import os -import sys -import time -import types +import os, sys, time, types + from orpg.dirpath import dir_struct -#import orpg.systempath looks old from orpg.tools.validate import validate from orpg.orpg_wx import * +from threading import Thread + import webbrowser -from threading import Thread + from meta_server_lib import post_server_data, remove_server from mplay_server import mplay_server, server + from xml.dom import minidom from orpg.orpgCore import component +from orpg.tools.orpg_log import debug +from orpg.tools.orpg_settings import settings + +from xml.etree.ElementTree import ElementTree, Element, iselement +from xml.etree.ElementTree import fromstring, tostring, parse # Constants ###################################### SERVER_RUNNING = 1 @@ -45,6 +50,7 @@ MENU_ADMIN_BAN = wx.NewId() MENU_BAN_LIST = wx.NewId() MENU_ADMIN_UNBAN = wx.NewId() +PLAYER_SHOW_VERSION = wx.NewId() ############# MENU_PLAYER_CREATE_ROOM = wx.NewId() MENU_PLAYER_SEND_MESSAGE = wx.NewId() @@ -91,12 +97,15 @@ # ServerConfig Object ############################ class ServerConfig: + #debug(log=False) """ This class contains configuration setting used to control the server.""" def __init__(self, owner ): """ Loads default configuration settings.""" - validate.config_file("server_ini.xml", "default_server_ini.xml" ) + validate.config_file("server_ini.xml", "default_server_ini.xml") + config_xml = parse(dir_struct['user'] + 'server_ini.xml') + #debug(config_xml, log=False) configDom = minidom.parse(dir_struct["user"] + 'server_ini.xml') port = configDom.childNodes[0].childNodes[1].getAttribute('port') OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way. @@ -125,6 +134,7 @@ self.bootPwd = pwd def log(self, mesg): + #debug(log=False) if type(mesg) == types.TupleType: func, msg = mesg event = MessageFunctionEvent( func, msg ) @@ -133,6 +143,7 @@ del event def run(self): + #debug(log=False) """ Start the server. """ self.server = mplay_server(self.log, self.serverName ) self.server.initServer(bootPassword=self.bootPwd, reg="No") @@ -140,6 +151,7 @@ while self.alive: time.sleep(3) def stop(self): + #debug(log=False) """ Stop the server. """ self.server.kill_server() self.alive = 0 @@ -147,6 +159,45 @@ # GUI Server ##################################### # Parent = notebook # Main = GUI +class Groups(wx.ListCtrl): + def __init__(self, parent, main): + wx.ListCtrl.__init__(self, parent, -1, wx.DefaultPosition, + wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES) + self.main = main + + """Not completed. Creates room, delets rooms. Does not track players. Nor does gsclient, ftm.""" + + ### Alpha ### Get Lobby Name # Moving to etree. + validate.config_file("server_ini.xml", "default_server_ini.xml" ) + configDom = minidom.parse(dir_struct["user"] + 'server_ini.xml') + lobbyname = configDom.childNodes[0].getAttribute('lobbyname') + ############# + self.roomList = { 0 : lobbyname } + + self.InsertColumn(0, 'Group ID') + self.InsertColumn(1, 'Game') + self.InsertColumn(2, 'Players') + self.InsertColumn(3, 'Passworded') + self.AddGroup((self.roomList[0], '0', 'Need to Find', 'No')) + + def AddGroup(self, data): + (room, room_id, players, passworded) = data + i = self.InsertStringItem(0, str(room_id)) + self.SetStringItem(i, 1, room) + self.SetStringItem(i, 2, players) + self.SetStringItem(i, 3, str(passworded)) + + def DeleteGroup(self, data): + i = self.FindItem(-1, str(data)) + self.DeleteItem(i) + + def UpdateRoom(self, data): + (room, room_id, players) = data + i = self.FindItem( -1, str(room_id)) + self.SetStringItem( i, 1, room ) + if players: self.SetStringItem(i, 2, players) + ### Need to add room for Password Updates ### + class Connections(wx.ListCtrl): def __init__( self, parent, main ): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, @@ -185,6 +236,7 @@ self.menu.SetTitle( "Player Menu" ) self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" ) self.menu.Append( MENU_ADMIN_BAN, 'Ban Player' ) + self.menu.Append( PLAYER_SHOW_VERSION, "Player Version" ) self.menu.AppendSeparator() self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" ) self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) @@ -197,22 +249,24 @@ self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_MESSAGE) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_ROOM_MESSAGE) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_SERVER_MESSAGE) + self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=PLAYER_SHOW_VERSION) def add(self, player): i = self.InsertImageStringItem( 0, player["id"], 0 ) - self.SetStringItem( i, 1, self.stripHtml( player["name"] ) ) - self.SetStringItem( i, 2, "NEW" ) - self.SetStringItem( i, 3, self.roomList[0] ) - self.SetStringItem( i, 4, self.stripHtml( player["version"] ) ) - self.SetStringItem( i, 5, 'Lurker' if self.stripHtml( player["role"] ) == '' else self.stripHtml( player["role"] )) - self.SetStringItem( i, 6, self.stripHtml( player["ip"] ) ) - self.SetStringItem (i, 7, "PING" ) - self.SetItemData( i, int(player["id"]) ) + self.SetStringItem(i, 1, self.stripHtml(player["name"])) + self.SetStringItem(i, 2, "NEW") + self.SetStringItem(i, 3, self.roomList[0]) + self.SetStringItem(i, 4, self.stripHtml(player["version"])) + self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) + self.SetStringItem(i, 6, self.stripHtml(player["ip"])) + self.SetStringItem(i, 7, "PING") + self.SetItemData(i, int(player["id"])) + self.colorize_player_list(player) self.AutoAjust() def remove(self, id): - i = self.FindItemData( -1, int(id) ) - self.DeleteItem( i ) + i = self.FindItemData( -1, int(id)) + self.DeleteItem(i) self.AutoAjust() def AutoAjust(self): @@ -226,12 +280,31 @@ self.SetColumnWidth(7, -1) self.Refresh() + def colorize_player_list(self, player): + if player == 0: return + for m in player.keys(): + id = player['id'] + item_list_location = self.FindItemData(-1, int(id)) + if item_list_location == -1: continue + item = self.GetItem(item_list_location) + role = player['role'] + try: #Players that turn up Blue are not passing the correct arguments. + try: + if player['group_id'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) + except KeyError: # Needed because group_id turns into group somewhere. + if player['group'] != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) + except: + item.SetTextColour('BLUE') + self.SetItem(item) + def update(self, player): + #try: int(player); i = self.FindItemData( -1, int(player) ) i = self.FindItemData( -1, int(player["id"]) ) if i > -1: self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, self.stripHtml(player["status"])) - self.SetStringItem(i, 5, 'Lurker' if self.stripHtml(player["role"]) == '' else self.stripHtml(player["role"])) + self.SetStringItem(i, 5, 'Lurker' if player["role"] == None else self.stripHtml(player["role"])) + self.colorize_player_list(player) self.AutoAjust() else: self.add(player) @@ -240,11 +313,12 @@ i = self.FindItemData( -1, int(player) ) if player > 0: self.SetStringItem( i, 3, room ) self.AutoAjust() + #self.update(player) # player object doesn't send role object. def setPlayerRole( self, id, role ): i = self.FindItemData( -1, int(id) ) self.SetStringItem( i, 5, role ) - self.AutoAjust + self.AutoAjust() def stripHtml( self, name ): ret_string = "" @@ -310,6 +384,10 @@ msg = self.GetMessageInput( "Broadcast Server Message" ) # If we got a message back, send it if len(msg): self.main.server.server.broadcast( msg ) + elif menuItem == PLAYER_SHOW_VERSION: + version_string = self.main.server.server.obtain_by_id(playerID, 'client_string') + if version_string: wx.MessageBox("Running client version " + version_string,"Version") + else: wx.MessageBox("No client version available for this player", "Version") def GetMessageInput( self, title ): prompt = "Please enter the message you wish to send:" @@ -354,6 +432,7 @@ cb["create_group"] = self.OnCreateGroup cb["delete_group"] = self.OnDeleteGroup cb["join_group"] = self.OnJoinGroup + cb['update_group'] = self.OnUpdateGroup cb["role"] = self.OnSetRole self.callbacks = cb @@ -416,13 +495,15 @@ """ Create the ViewNotebook and logger. """ splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D) nb = wx.Notebook( splitter, -1 ) - self.conns = Connections( nb, self ) - nb.AddPage( self.conns, "Players" ) + self.conns = Connections(nb, self) + self.groups = Groups(nb, self) + nb.AddPage(self.conns, "Players") + nb.AddPage(self.groups, 'Rooms') #Not sure why this is Remarked TaS - Sirebral #nb.AddPage( self.conns, "Rooms" ) - #self.msgWindow = HTMLMessageWindow( nb ) - #nb.AddPage( self.msgWindow, "Messages" ) + self.msgWindow = HTMLMessageWindow( nb ) + nb.AddPage( self.msgWindow, "Messages" ) log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) wx.Log.SetActiveTarget( wx.LogTextCtrl(log) ) @@ -458,7 +539,7 @@ self.Log( event.message ) # Event handler for out logging event - def OnFunctionMessage( self, event ): + def OnFunctionMessage(self, event): self.callbacks[event.func]( event.message ) ### Server Callbacks ##################################### @@ -485,22 +566,28 @@ self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) def OnCreateGroup( self, data ): - room_id = data[1] - name = data[0] + (room, room_id, player, pwd) = data + self.groups.AddGroup(data) self.conns.roomList[room_id] = name - (room, room_id, player) = data + data = (room, room_id, player) self.conns.updateRoom(data) - def OnDeleteGroup( self, data ): + def OnDeleteGroup(self, data): (room_id, player) = data + self.groups.DeleteGroup(room_id) del self.conns.roomList[room_id] - def OnJoinGroup( self, data ): - self.conns.updateRoom( data ) + def OnJoinGroup(self, data): + #debug(data) + self.conns.updateRoom(data) + + def OnUpdateGroup(self, data): + (room, room_id, players) = data + self.groups.UpdateGroup(data) def OnSetRole( self, data ): (id, role) = data - self.conns.setPlayerRole( id, role ) + self.conns.setPlayerRole(id, role) ### Misc. ################################################ def OnStart(self, event = None): @@ -516,7 +603,7 @@ except: pass if self.serverName == '': self.serverName = 'Server Name' - serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:", + serverNameEntry = wx.TextEntryDialog(self, "Please Enter The Server Name You Wish To Use:", "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE ) if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() # see if we already have password specified @@ -608,7 +695,13 @@ def ConfigPingInterval( self, event = None ): "Configure the player ping interval. Note that all players are pinged on a single timer." - def OnExit(self, event = None): + def OnExit(self, event): + dlg = wx.MessageDialog(self, "Exit the Server?", "OpenRPG- Server", wx.YES_NO) + if dlg.ShowModal() == wx.ID_YES: + dlg.Destroy() + self.ExitConfirmed() + + def ExitConfirmed(self, event=None): """ Quit the program. """ self.OnStop() self.BanListDialog.Destroy() ### Alpha ###