Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/d20.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | c5bc2abaf7f8 |
children | 6081bdc2b8d5 |
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line diff
--- a/orpg/gametree/nodehandlers/d20.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/gametree/nodehandlers/d20.py Tue Nov 10 14:11:28 2009 -0600 @@ -30,6 +30,9 @@ from core import * import re +from xml.etree.ElementTree import ElementTree, Element, iselement +from xml.etree.ElementTree import fromstring, tostring, parse, XML +from orpg.tools.orpg_log import debug D20_EXPORT = wx.NewId() ############################ @@ -42,12 +45,12 @@ """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ - def __init__(self,xml_dom,tree_node): - node_handler.__init__(self,xml_dom,tree_node) + def __init__(self,xml,tree_node): + node_handler.__init__(self,xml,tree_node) self.load_children() def load_children(self): - children = self.master_dom._get_childNodes() + children = self.xml.getchildren() for c in children: self.tree.load_xml(c,self.mytree_node) @@ -60,9 +63,9 @@ return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: - xml_dom = self.tree.drag_obj.delete() - xml_dom = self.master_dom.insertBefore(xml_dom,None) - self.tree.load_xml(xml_dom, self.mytree_node) + xml = self.tree.drag_obj.delete() + xml = self.xml.append(xml,None) + self.tree.load_xml(xml, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: node_handler.on_drop(self,evt) @@ -70,7 +73,7 @@ def tohtml(self): cookie = 0 html_str = "<table border=\"1\" ><tr><td>" - html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" + html_str += "<b>"+self.xml.get("name") + "</b>" html_str += "</td></tr>\n" html_str += "<tr><td>" @@ -110,8 +113,8 @@ """ Node handler for a d20 charactor <nodehandler name='?' module='d20' class='d20char_handler2' /> """ - def __init__(self,xml_dom,tree_node): - node_handler.__init__(self,xml_dom,tree_node) + def __init__(self,xml,tree_node): + node_handler.__init__(self,xml,tree_node) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') @@ -136,38 +139,32 @@ def on_version(self,old_version): node_handler.on_version(self,old_version) if old_version == "": - tmp = open(orpg.dirpath.dir_struct["nodes"]+"d20character.xml","r") - xml_dom = parseXml_with_dlg(self.tree,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - ## add new nodes + data = parse(orpg.dirpath.dir_struct["nodes"]+"d20character.xml").getroot() for tag in ("howtouse","inventory","powers","divine","pp"): - node_list = xml_dom.getElementsByTagName(tag) - self.master_dom.appendChild(node_list[0]) + self.xml.append(data.find(tag)) ## add new atts - melee_attack = self.master_dom.getElementsByTagName('melee')[0] - melee_attack.setAttribute("second","0") - melee_attack.setAttribute("third","0") - melee_attack.setAttribute("forth","0") - melee_attack.setAttribute("fifth","0") - melee_attack.setAttribute("sixth","0") - range_attack = self.master_dom.getElementsByTagName('ranged')[0] - range_attack.setAttribute("second","0") - range_attack.setAttribute("third","0") - range_attack.setAttribute("forth","0") - range_attack.setAttribute("fifth","0") - range_attack.setAttribute("sixth","0") + melee_attack = self.xml.find('melee') + melee_attack.set("second","0") + melee_attack.set("third","0") + melee_attack.set("forth","0") + melee_attack.set("fifth","0") + melee_attack.set("sixth","0") + range_attack = self.xml.find('ranged') + range_attack.set("second","0") + range_attack.set("third","0") + range_attack.set("forth","0") + range_attack.set("fifth","0") + range_attack.set("sixth","0") - gen_list = self.master_dom.getElementsByTagName('general')[0] + gen_list = self.xml.find('general') for tag in ("currentxp","xptolevel"): - node_list = xml_dom.getElementsByTagName(tag) - gen_list.appendChild(node_list[0]) + gen_list.append(data.find(tag)) ## temp fix - #parent = self.master_dom._get_parentNode() - #old_dom = parent.replaceChild(xml_dom,self.master_dom) - #self.master_dom = xml_dom + #parent = self.xml._get_parentNode() + #old_dom = parent.replaceChild(xml,self.xml) + #self.xml = xml print old_version @@ -185,11 +182,10 @@ def new_child_handler(self,tag,text,handler_class,icon='gear'): - node_list = self.master_dom.getElementsByTagName(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) - handler = handler_class(node_list[0],new_tree_node,self) + handler = handler_class(self.xml.find(tag),new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler @@ -264,7 +260,7 @@ panel = obj.get_design_panel(self) else: panel = obj.get_use_panel(self) - name = obj.master_dom.getAttribute("name") + name = obj.xml.get("name") if panel: self.AddPage(panel,name) @@ -297,14 +293,13 @@ """ Node Handler for skill. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - node_handler.__init__(self,xml_dom,tree_node) + def __init__(self,xml,tree_node,parent): + node_handler.__init__(self,xml,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None - def on_drop(self,evt): pass @@ -314,7 +309,7 @@ def on_ldclick(self,evt): return if self.myeditor == None or self.myeditor.destroyed: - title = self.master_dom.getAttribute('name') + " Editor" + title = self.xml.get('name') + " Editor" self.myeditor = wx.Frame(self.frame, -1, title) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'grid.ico', wx.BITMAP_TYPE_ICO) @@ -330,7 +325,7 @@ def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) - wnd.title = self.master_dom.getAttribute('name') + wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) @@ -348,27 +343,26 @@ """ Node Handler for skill. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('skill') self.skills={} - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall('skill'): + name = n.get('name') self.skills[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] - stat = skill.getAttribute('stat') - ac = int(skill.getAttribute('armorcheck')) + stat = skill.get('stat') + ac = int(skill.get('armorcheck')) if ac: ac = self.char_hander.child_handlers['ac'].get_check_pen() stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - rank = int(skill.getAttribute('rank')) - misc = int(skill.getAttribute('misc')) + rank = int(skill.get('rank')) + misc = int(skill.get('misc')) total = stat_mod + rank + misc + ac return total @@ -382,8 +376,8 @@ #self.frame.add_panel(wnd) else: skill = self.skills[name]; - untrained = skill.getAttribute('untrained'); - rank = skill.getAttribute('rank'); + untrained = skill.get('untrained'); + rank = skill.get('rank'); if untrained == "0" and rank == "0": txt = '%s Skill Check: Untrained' % (name) else: @@ -404,14 +398,13 @@ def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('skill') - for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - rank = n.getAttribute('rank') + for n in self.xml.findall('skill'): + name = n.get('name') + stat = n.get('stat') + rank = n.get('rank') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - misc = n.getAttribute('misc') + misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -426,14 +419,13 @@ """ Node Handler for ability. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) self.abilities = {} - node_list = self.master_dom.getElementsByTagName('stat') tree = self.tree icons = tree.icons - for n in node_list: - name = n.getAttribute('abbr') + for n in self.xml.findall('stat'): + name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -454,13 +446,13 @@ chat.ParsePost( txt, True, True ) def get_mod(self,abbr): - score = int(self.abilities[abbr].getAttribute('base')) + score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 return mod def set_score(self,abbr,score): if score >= 0: - self.abilities[abbr].setAttribute("base",str(score)) + self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") @@ -469,12 +461,11 @@ def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> - <th>Base</th><th>Modifier</th></tr>""" - node_list = self.master_dom.getElementsByTagName('stat') - for n in node_list: - name = n.getAttribute('name') - abbr = n.getAttribute('abbr') - base = n.getAttribute('base') + <th>Base</th><th>Modifier</th></tr>""" + for n in self.xml.findall('stat'): + name = n.get('name') + abbr = n.get('abbr') + base = n.get('base') mod = str(self.get_mod(abbr)) if mod >= 0: mod1 = "+" @@ -484,29 +475,29 @@ html_str = html_str + "</table>" return html_str + class d20saves(d20_char_child): """ Node Handler for saves. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) tree = self.tree icons = self.tree.icons - node_list = self.master_dom.getElementsByTagName('save') self.saves={} - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall('save'): + name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): save = self.saves[name] - stat = save.getAttribute('stat') + stat = save.get('stat') stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) - base = int(save.getAttribute('base')) - miscmod = int(save.getAttribute('miscmod')) - magmod = int(save.getAttribute('magmod')) + base = int(save.get('base')) + miscmod = int(save.get('miscmod')) + magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total @@ -537,15 +528,14 @@ html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" - node_list = self.master_dom.getElementsByTagName('save') - for n in node_list: - name = n.getAttribute('name') - stat = n.getAttribute('stat') - base = n.getAttribute('base') + for n in self.xml.findall('save'): + name = n.get('name') + stat = n.get('stat') + base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) - mag = n.getAttribute('magmod') - misc = n.getAttribute('miscmod') + mag = n.get('magmod') + misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" @@ -561,8 +551,8 @@ """ Node Handler for general information. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,gen_grid,"General Information") @@ -570,12 +560,10 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + ", " + for n in self.xml: + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -583,17 +571,15 @@ self.char_hander.rename(name) def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + return self.xml.find( 'name' ).text class d20classes(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,class_panel,"Classes") @@ -602,17 +588,15 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + for n in self.xml: + html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): - node_list = self.master_dom.getElementsByTagName('class') - for n in node_list: - lvl = n.getAttribute('level') - type = n.getAttribute('name') + for n in self.xml.findall('class'): + lvl = n.get('level') + type = n.get('name') if attr == "level": return lvl elif attr == "class": @@ -623,8 +607,8 @@ """ Node Handler for classes. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,feat_panel,"Feats") @@ -633,24 +617,23 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += n.getAttribute('name')+ ", " + for n in self.xml: + html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str + class d20spells(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) - node_list = self.master_dom.getElementsByTagName( 'spell' ) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) self.spells = {} tree = self.tree icons = self.tree.icons - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall( 'spell' ): + name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -661,10 +644,10 @@ if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: - level = self.spells[ name ].getAttribute( 'level' ) - descr = self.spells[ name ].getAttribute( 'desc' ) - use = self.spells[ name ].getAttribute( 'used' ) - memrz = self.spells[ name ].getAttribute( 'memrz' ) + level = self.spells[ name ].get( 'level' ) + descr = self.spells[ name ].get( 'desc' ) + use = self.spells[ name ].get( 'used' ) + memrz = self.spells[ name ].get( 'memrz' ) cname = self.char_hander.get_char_name() use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) @@ -679,16 +662,15 @@ s = 's' txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) self.chat.ParsePost( txt, False, False ) - self.spells[ name ].setAttribute( 'used', `eval( use )` ) + self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('spell') - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall('spell'): + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.spells[name]=n @@ -700,9 +682,8 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br />" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + for n in self.xml: + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -713,14 +694,13 @@ """ Node Handler for classes. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,component,parent) - node_list = self.master_dom.getElementsByTagName( 'gift' ) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) self.spells = {} tree = self.tree icons = self.tree.icons - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall( 'gift' ): + name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) tree.SetPyData( new_tree_node, self ) @@ -731,10 +711,10 @@ if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: - level = self.spells[ name ].getAttribute( 'level' ) - descr = self.spells[ name ].getAttribute( 'desc' ) - use = self.spells[ name ].getAttribute( 'used' ) - memrz = self.spells[ name ].getAttribute( 'memrz' ) + level = self.spells[ name ].get( 'level' ) + descr = self.spells[ name ].get( 'desc' ) + use = self.spells[ name ].get( 'used' ) + memrz = self.spells[ name ].get( 'memrz' ) cname = self.char_hander.get_char_name() use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) @@ -749,20 +729,19 @@ s = 's' txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) self.chat.ParsePost( txt, False, False ) - self.spells[ name ].setAttribute( 'used', `eval( use )` ) + self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('gift') - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall('gift'): + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) tree.SetPyData(new_tree_node,self) self.spells[name]=n - + def get_design_panel(self,parent): wnd = outline_panel(parent,self,divine_panel,"Spells") wnd.title = "Spells" @@ -770,9 +749,8 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br />" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + for n in self.xml: + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -783,15 +761,14 @@ """ Node Handler for classes. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) - node_list = self.master_dom.getElementsByTagName( 'power' ) - #cpp = self.master_dom.getElementsByTagName( 'pp' ).getAttribute('current1') + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) + #cpp = self.xml.findall( 'pp' ).get('current1') self.powers = {} tree = self.tree icons = self.tree.icons - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall( 'power' ): + name = n.get('name') self.powers[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) @@ -802,10 +779,10 @@ if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: - level = self.powers[ name ].getAttribute( 'level' ) - descr = self.powers[ name ].getAttribute( 'desc' ) - use = self.powers[ name ].getAttribute( 'used' ) - points = self.powers[ name ].getAttribute( 'point' ) + level = self.powers[ name ].get( 'level' ) + descr = self.powers[ name ].get( 'desc' ) + use = self.powers[ name ].get( 'used' ) + points = self.powers[ name ].get( 'point' ) cpp = self.char_hander.get_char_pp('current1') fre = self.char_hander.get_char_pp('free') cname = self.char_hander.get_char_name() @@ -837,7 +814,7 @@ if left != 1: s = 's' txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) - txt += ' - And has %d more PowerpointsP left' % (left) + txt += ' - And has %d more Powerpoints left' % (left) self.chat.ParsePost( txt, False, False ) self.char_hander.set_char_pp('current1', left) @@ -846,9 +823,8 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('power') - for n in node_list: - name = n.getAttribute('name') + for n in self.xml.findall('power'): + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['questionhead'],icons['questionhead']) tree.SetPyData(new_tree_node,self) self.powers[name]=n @@ -860,9 +836,8 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br />" - n_list = self.master_dom._get_childNodes() - for n in n_list: - html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + for n in self.xml: + html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -879,8 +854,8 @@ """ Node Handler for hit points. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,howto_panel,"How To") @@ -891,8 +866,8 @@ """ Node Handler for general information. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,inventory_grid,"Inventory") @@ -900,12 +875,10 @@ return wnd def tohtml(self): - n_list = self.master_dom._get_childNodes() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - html_str += "<B>"+n._get_tagName().capitalize() +":</B> " - html_str += t_node._get_nodeValue() + "<br />" + for n in self.xml: + html_str += "<B>"+n.tag.capitalize() +":</B> " + html_str += n.text + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str @@ -913,16 +886,15 @@ self.char_hander.rename(name) def get_char_name( self ): - node = self.master_dom.getElementsByTagName( 'name' )[0] - t_node = component.get('xml').safe_get_text_node( node ) - return t_node._get_nodeValue() + return self.xml.find( 'name' ).text + class d20hp(d20_char_child): """ Node Handler for hit points. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,hp_panel,"Hit Points") @@ -931,19 +903,19 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" - html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" - html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>" + html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_hp( self ): try: - return eval( self.master_dom.getAttribute( 'max' ) ) + return eval( self.xml.get( 'max' ) ) except: return 0 def get_current_hp( self ): try: - return eval( self.master_dom.getAttribute( 'current' ) ) + return eval( self.xml.get( 'current' ) ) except: return 0 @@ -951,8 +923,8 @@ """ Node Handler for power points. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,pp_panel,"Power Points") @@ -961,30 +933,30 @@ def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=8>Power Points</th></tr>" - html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max1')+"</td>" - html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current1')+"</td>" - html_str += "<th>Current Talents/day:</th><td>"+self.master_dom.getAttribute('free')+"</td>" - html_str += "<th>Max Talents/day:</th><td>"+self.master_dom.getAttribute('maxfree')+"</td>" + html_str += "<tr><th>Max:</th><td>"+self.xml.get('max1')+"</td>" + html_str += "<th>Current:</th><td>"+self.xml.get('current1')+"</td>" + html_str += "<th>Current Talents/day:</th><td>"+self.xml.get('free')+"</td>" + html_str += "<th>Max Talents/day:</th><td>"+self.xml.get('maxfree')+"</td>" html_str += "</tr></table>" return html_str def get_char_pp( self, attr ): - pp = self.master_dom.getAttribute(attr) + pp = self.xml.get(attr) return pp def set_char_pp( self, attr, evl ): - pp = self.master_dom.setAttribute(attr, evl) + pp = self.xml.set(attr, evl) return pp class d20attacks(d20_char_child): """ Node Handler for attacks. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) - node_list = self.master_dom.getElementsByTagName('melee') + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) + node_list = self.xml.findall('melee') self.melee = node_list[0] - node_list = self.master_dom.getElementsByTagName('ranged') + node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() @@ -993,22 +965,22 @@ tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) - node_list = self.master_dom.getElementsByTagName('weapon') + node_list = self.xml.findall('weapon') for n in node_list: - name = n.getAttribute('name') + name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n def get_attack_data(self): temp = self.melee - base = int(temp.getAttribute('base')) - base2 = int(temp.getAttribute('second')) - base3 = int(temp.getAttribute('third')) - base4 = int(temp.getAttribute('forth')) - base5 = int(temp.getAttribute('fifth')) - base6 = int(temp.getAttribute('sixth')) - misc = int(temp.getAttribute('misc')) + base = int(temp.get('base')) + base2 = int(temp.get('second')) + base3 = int(temp.get('third')) + base4 = int(temp.get('forth')) + base5 = int(temp.get('fifth')) + base6 = int(temp.get('sixth')) + misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, misc) # Replace any 'S' and 'D' in an attack modifier and damage modifier with the @@ -1038,10 +1010,10 @@ #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: # Weapon/attack specific attack modifier (e.g. "S+1" for a longsword+1). - attack_mod_str = self.weapons[name].getAttribute('mod') + attack_mod_str = self.weapons[name].get('mod') # Weapon/attack specific damage (e.g. "1d8+S+1" for a longsword+1). - damage_str = self.weapons[name].getAttribute('damage') + damage_str = self.weapons[name].get('damage') (num_damage_dice, damage_die, damage_mods, extra_damage) = self.decompose_damage( damage_str ) # Replace any 'S' and 'D' in attack_mod_str and damage_str with the @@ -1052,10 +1024,10 @@ bab_attributes = ['base', 'second', 'third', 'forth', 'fifth', 'sixth'] bab = [] for b in bab_attributes: - bab.append( int(self.melee.getAttribute( b )) ) + bab.append( int(self.melee.get( b )) ) # Misc. attack modifier to be applied to *all* attacks. - misc_mod = int(self.melee.getAttribute( 'misc' )); + misc_mod = int(self.melee.get( 'misc' )); # Attack modifier (except BAB) attack_mod = misc_mod + eval( attack_mod_str ) @@ -1067,7 +1039,7 @@ damage_mod = 0 # Determine critical hit range and multiplier. - critical_str = self.weapons[name].getAttribute( 'critical' ) + critical_str = self.weapons[name].get( 'critical' ) m = re.match( r"(((?P<min>\d+)-)?\d+/)?x(?P<mult>\d+)", critical_str ) crit_min = m.group( 'min' ) crit_mult = m.group( 'mult' ) @@ -1120,32 +1092,32 @@ html_str += "</td></tr><tr ALIGN='center' ><th BGCOLOR=#E9E9E9>Misc. Attack Bonus</th>" html_str += '<td>%+d</td></tr></table>' % babs[6] - n_list = self.master_dom.getElementsByTagName('weapon') + n_list = self.xml.findall('weapon') for n in n_list: - (attack_mod, damage_mod) = self.process_mod_codes( n.getAttribute( 'mod' ), \ - n.getAttribute( 'damage' ) ) + (attack_mod, damage_mod) = self.process_mod_codes( n.get( 'mod' ), \ + n.get( 'damage' ) ) attack_mod = eval( attack_mod ) html_str += """<P><table width=100% border=1><tr BGCOLOR=#E9E9E9><th colspan=3>Weapon</th> <th>Attack</th><th >Damage</th></tr>""" \ + "<tr ALIGN='center'><td colspan=3>" \ - + n.getAttribute('name') + "</td><td>" + + n.get('name') + "</td><td>" html_str += '%+d</td><td>%s</td></tr>' % (attack_mod, damage_mod) html_str += """<tr BGCOLOR=#E9E9E9 ><th>Critical</th><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th></tr>""" \ + "<tr ALIGN='center'><td>" \ - + n.getAttribute( 'critical' ) + "</td><td>" \ - + n.getAttribute( 'range' ) + "</td><td>" \ - + n.getAttribute( 'weight' )+"</td><td>" \ - + n.getAttribute( 'type' ) + "</td><td>" \ - + n.getAttribute( 'size' ) + "</td></tr></table>" + + n.get( 'critical' ) + "</td><td>" \ + + n.get( 'range' ) + "</td><td>" \ + + n.get( 'weight' )+"</td><td>" \ + + n.get( 'type' ) + "</td><td>" \ + + n.get( 'size' ) + "</td></tr></table>" return html_str class d20armor(d20_char_child): """ Node Handler for ac. This handler will be created by d20char_handler. """ - def __init__(self,xml_dom,tree_node,parent): - d20_char_child.__init__(self,xml_dom,tree_node,parent) + def __init__(self,xml,tree_node,parent): + d20_char_child.__init__(self,xml,tree_node,parent) def get_spell_failure(self): return self.get_total('spellfailure') @@ -1168,19 +1140,19 @@ return ac_total def get_max_dex(self): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: - temp = int(a.getAttribute("maxdex")) + temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): - armor_list = self.master_dom.getElementsByTagName('armor') + armor_list = self.xml.findall('armor') total = 0 for a in armor_list: - total += int(a.getAttribute(attr)) + total += int(a.get(attr)) return total def get_design_panel(self,parent): @@ -1196,20 +1168,19 @@ html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" - n_list = self.master_dom._get_childNodes() - for n in n_list: + for n in self.xml: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th> <th>Type</th><th >Bonus</th></tr>""" - html_str += "<tr ALIGN='center' ><td colspan=3>"+n.getAttribute('name')+"</td>" - html_str += "<td>"+n.getAttribute('type')+"</td>" - html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += "<tr ALIGN='center' ><td colspan=3>"+n.get('name')+"</td>" + html_str += "<td>"+n.get('type')+"</td>" + html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th> <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>""" - html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>" - html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" - html_str += "<td>"+n.getAttribute('maxdex')+"</td>" - html_str += "<td>"+n.getAttribute('speed')+"</td>" - html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + html_str += "<tr ALIGN='center'><td>"+n.get('checkpenalty')+"</td>" + html_str += "<td>"+n.get('spellfailure')+"</td>" + html_str += "<td>"+n.get('maxdex')+"</td>" + html_str += "<td>"+n.get('speed')+"</td>" + html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str @@ -1242,7 +1213,7 @@ class char_panel(wx.ScrolledWindow): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'TWO') + pname = handler.xml.set("name", 'TWO') wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) self.height = 1200 self.SetScrollbars(10, 10,80, self.height/10) @@ -1297,14 +1268,12 @@ class howto_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'How To') + pname = handler.xml.set("name", 'How To') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom - n_list = self.master_dom._get_childNodes() - for n in n_list: - t_node = component.get('xml').safe_get_text_node(n) - self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), - ]) + self.sizer.AddMany([ (wx.StaticText(self, -1, + handler.xml.find('howto').text), + 0, wx.ALIGN_CENTER_VERTICAL), + ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) @@ -1315,13 +1284,13 @@ class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'HitPoints') + pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, HP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.TextCtrl(self, HP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) @@ -1332,9 +1301,9 @@ def on_text(self,evt): id = evt.GetId() if id == HP_CUR: - self.master_dom.setAttribute('current',evt.GetString()) + self.xml.set('current',evt.GetString()) elif id == HP_MAX: - self.master_dom.setAttribute('max',evt.GetString()) + self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1348,18 +1317,18 @@ class pp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) - pname = handler.master_dom.setAttribute("name", 'PowerPoints') + pname = handler.xml.set("name", 'PowerPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap - self.master_dom = handler.master_dom + self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), + (wx.TextCtrl(self, PP_CUR, self.xml.get('current1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), + (wx.TextCtrl(self, PP_MAX, self.xml.get('max1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), + (wx.TextCtrl(self, PP_FRE, self.xml.get('free')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), - (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), + (wx.TextCtrl(self, PP_MFRE, self.xml.get('maxfree')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) @@ -1372,13 +1341,13 @@ def on_text(self,evt): id = evt.GetId() if id == PP_CUR: - self.master_dom.setAttribute('current1',evt.GetString()) + self.xml.set('current1',evt.GetString()) elif id == PP_MAX: - self.master_dom.setAttribute('max1',evt.GetString()) + self.xml.set('max1',evt.GetString()) elif id == PP_FRE: - self.master_dom.setAttribute('free',evt.GetString()) + self.xml.set('free',evt.GetString()) elif id == PP_MFRE: - self.master_dom.setAttribute('maxfree',evt.GetString()) + self.xml.set('maxfree',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() @@ -1388,12 +1357,12 @@ class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'General') + pname = handler.xml.set("name", 'General') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -1406,15 +1375,13 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() @@ -1428,12 +1395,12 @@ class inventory_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Money and Inventory') + pname = handler.xml.set("name", 'Money and Inventory') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) @@ -1446,15 +1413,13 @@ row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) - t_node = self.n_list[row]._get_firstChild() - t_node._set_nodeValue(value) + self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): - t_node = component.get('xml').safe_get_text_node(self.n_list[rowi]) - self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,t_node._get_nodeValue()) + self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() @@ -1468,12 +1433,12 @@ class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Stats') + pname = handler.xml.set("name", 'Stats') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - stats = handler.master_dom.getElementsByTagName('stat') + stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] @@ -1491,7 +1456,7 @@ value = self.GetCellValue(row,col) try: int(value) - self.stats[row].setAttribute('base',value) + self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") @@ -1500,11 +1465,11 @@ def refresh_row(self,rowi): s = self.stats[rowi] - name = s.getAttribute('name') - abbr = s.getAttribute('abbr') + name = s.get('name') + abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) @@ -1526,12 +1491,12 @@ class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Saves') + pname = handler.xml.set("name", 'Saves') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - saves = handler.master_dom.getElementsByTagName('save') + saves = handler.xml.findall('save') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) @@ -1550,28 +1515,28 @@ try: int(value) if col == 2: - self.saves[row].setAttribute('base',value) + self.saves[row].set('base',value) elif col ==4: - self.saves[row].setAttribute('magmod',value) + self.saves[row].set('magmod',value) elif col ==4: - self.saves[row].setAttribute('miscmod',value) + self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('magmod')) - self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + self.SetCellValue(rowi,4,s.get('magmod')) + self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) @@ -1594,12 +1559,12 @@ class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Skills') + pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler - skills = handler.master_dom.getElementsByTagName('skill') + skills = handler.xml.findall('skill') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(skills),6) self.SetRowLabelSize(0) @@ -1618,25 +1583,25 @@ try: int(value) if col == 2: - self.skills[row].setAttribute('rank',value) + self.skills[row].set('rank',value) elif col ==4: - self.skills[row].setAttribute('misc',value) + self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.skills[rowi] - name = s.getAttribute('name') + name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) - stat = s.getAttribute('stat') + stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) - self.SetCellValue(rowi,2,s.getAttribute('rank')) + self.SetCellValue(rowi,2,s.get('rank')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) - self.SetCellValue(rowi,4,s.getAttribute('misc')) + self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) @@ -1659,7 +1624,7 @@ class feat_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Feats') + pname = handler.xml.set("name", 'Feats') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -1671,9 +1636,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") @@ -1685,8 +1650,8 @@ def refresh_row(self,i): feat = self.n_list[i] - name = feat.getAttribute('name') - type = feat.getAttribute('type') + name = feat.get('name') + type = feat.get('type') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) @@ -1697,28 +1662,25 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.removeChild(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20feats.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('feat') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20feats.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('feat') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) + self.n_list = self.xml.findall('feat') self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() - def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) @@ -1731,7 +1693,7 @@ class spell_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Arcane Spells') + pname = handler.xml.set("name", 'Arcane Spells') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler @@ -1748,9 +1710,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") @@ -1766,15 +1728,14 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('memrz',value) - + self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] - memrz = spell.getAttribute('memrz') - name = spell.getAttribute('name') - type = spell.getAttribute('desc') - level = spell.getAttribute('level') + memrz = spell.get('memrz') + name = spell.get('name') + type = spell.get('desc') + level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) @@ -1788,42 +1749,39 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.removeChild(self.n_list[i]) self.handler.refresh_spells() def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20spells.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('spell') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20spells.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('spell') opts = [] # lvl = int(self.handler.get_char_lvl('level')) # castlvl = lvl / 2 for f in f_list: - opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) - # spelllvl = f.getAttribute('level') + opts.append("(" + f.get('level') + ")" + f.get('name')) + # spelllvl = f.get('level') # if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) # else: # if eval('%d >= %s' %(castlvl, spelllvl)): - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('spell') + self.n_list = self.xml.findall('spell') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): - f_list = self.master_dom.getElementsByTagName('spell') + f_list = self.xml.findall('spell') for spell in f_list: - spell.setAttribute( 'used', '0' ) + spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() @@ -1845,7 +1803,7 @@ class divine_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Divine Spells') + pname = handler.xml.set("name", 'Divine Spells') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler @@ -1862,9 +1820,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") @@ -1880,15 +1838,15 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('memrz',value) + self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] - memrz = spell.getAttribute('memrz') - name = spell.getAttribute('name') - type = spell.getAttribute('desc') - level = spell.getAttribute('level') + memrz = spell.get('memrz') + name = spell.get('name') + type = spell.get('desc') + level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) @@ -1902,42 +1860,39 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) self.handler.refresh_spells() def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20divine.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('gift') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20divine.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('gift') opts = [] # lvl = int(self.handler.get_char_lvl('level')) # castlvl = lvl / 2 for f in f_list: - opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) - # spelllvl = f.getAttribute('level') + opts.append("(" + f.get('level') + ")" + f.get('name')) + # spelllvl = f.get('level') # if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) # else: # if eval('%d >= %s' %(castlvl, spelllvl)): - # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('gift') + self.n_list = self.xml.findall('gift') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): - f_list = self.master_dom.getElementsByTagName('gift') + f_list = self.xml.findall('gift') for spell in f_list: - spell.setAttribute( 'used', '0' ) + spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() @@ -1960,7 +1915,7 @@ class power_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Pionic Powers') + pname = handler.xml.set("name", 'Pionic Powers') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler @@ -1976,9 +1931,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),5,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"PP") @@ -1997,16 +1952,16 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) """if col == 0: - self.n_list[row].setAttribute('memrz',value)""" + self.n_list[row].set('memrz',value)""" def refresh_row(self,i): power = self.n_list[i] - point = power.getAttribute('point') - name = power.getAttribute('name') - type = power.getAttribute('desc') - test = power.getAttribute('test') - level = power.getAttribute('level') + point = power.get('point') + name = power.get('name') + type = power.get('desc') + test = power.get('test') + level = power.get('level') self.grid.SetCellValue(i,0,point) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -2023,34 +1978,31 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.removeChild(self.n_list[i]) self.handler.refresh_powers() def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20powers.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('power') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20powers.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('power') opts = [] # lvl = int(self.handler.get_char_lvl('level')) # castlvl = lvl / 2 for f in f_list: - opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) - # spelllvl = f.getAttribute('level') + opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) + # spelllvl = f.get('level') # if spelllvl <= "1": - # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + # opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) # else: # if eval('%d >= %s' %(castlvl, spelllvl)): - # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + # opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('power') + self.n_list = self.xml.findall('power') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_powers() dlg.Destroy() @@ -2060,8 +2012,8 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() @@ -2093,7 +2045,7 @@ class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler @@ -2117,7 +2069,7 @@ value = "0" self.SetCellValue( row, col, value ) attribs = ['base','second','third','forth','fifth','sixth','misc'] - self.babs.setAttribute( attribs[col], value ) + self.babs.set( attribs[col], value ) self.parent.refresh_data() def refresh_data(self): @@ -2136,7 +2088,7 @@ class weapon_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Weapons') + pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -2148,9 +2100,9 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom.getElementsByTagName('weapon') + n_list = handler.xml.findall('weapon') self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.handler = handler self.grid.CreateGrid(len(n_list),8,1) self.grid.SetRowLabelSize(0) @@ -2166,51 +2118,48 @@ col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: - self.n_list[row].setAttribute('name',value) + self.n_list[row].set('name',value) self.handler.refresh_weapons(); else: - self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + self.n_list[row].set(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - mod = n.getAttribute('mod') - ran = n.getAttribute('range') + name = n.get('name') + mod = n.get('mod') + ran = n.get('range') self.grid.SetCellValue(i,0,name) - self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) - self.grid.SetCellValue(i,3,n.getAttribute('critical')) - self.grid.SetCellValue(i,4,n.getAttribute('type')) - self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,3,n.get('critical')) + self.grid.SetCellValue(i,4,n.get('type')) + self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) - self.grid.SetCellValue(i,7,n.getAttribute('size') ) + self.grid.SetCellValue(i,7,n.get('size') ) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.xml.remove(self.n_list[i]) + self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20weapons.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('weapon') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20weapons.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('weapon') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) - self.n_list = self.master_dom.getElementsByTagName('weapon') + self.n_list = self.xml.findall('weapon') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() @@ -2233,7 +2182,7 @@ class attack_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Melee') + pname = handler.xml.set("name", 'Melee') wx.Panel.__init__(self, parent, -1) self.a_grid = attack_grid(self, handler) @@ -2255,7 +2204,7 @@ class ac_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Armor') + pname = handler.xml.set("name", 'Armor') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -2267,8 +2216,8 @@ self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.master_dom = handler.master_dom - n_list = handler.master_dom._get_childNodes() + self.xml = handler.xml + n_list = handler.xml[:] self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) @@ -2288,43 +2237,42 @@ if col >= 1 and col <= 5: try: int(value) - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: - self.n_list[row].setAttribute(self.atts[col],value) + self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): - self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20armor.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('armor') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20armor.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) + self.n_list = self.xml.findall('armor') self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() + def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) @@ -2339,7 +2287,7 @@ class class_panel(wx.Panel): def __init__(self, parent, handler): - pname = handler.master_dom.setAttribute("name", 'Class') + pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) @@ -2353,9 +2301,9 @@ self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - n_list = handler.master_dom._get_childNodes() + n_list = handler.xml[:] self.n_list = n_list - self.master_dom = handler.master_dom + self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") @@ -2370,15 +2318,14 @@ value = self.grid.GetCellValue(row,col) try: int(value) - self.n_list[row].setAttribute('level',value) + self.n_list[row].set('level',value) except: self.grid.SetCellValue(row,col,"1") - def refresh_row(self,i): n = self.n_list[i] - name = n.getAttribute('name') - level = n.getAttribute('level') + name = n.get('name') + level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) @@ -2389,28 +2336,25 @@ for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) - self.master_dom.removeChild(self.n_list[i]) + self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: - tmp = open(orpg.dirpath.dir_struct["d20"]+"d20classes.xml","r") - xml_dom = parseXml_with_dlg(self,tmp.read()) - xml_dom = xml_dom._get_firstChild() - tmp.close() - self.temp_dom = xml_dom - f_list = self.temp_dom.getElementsByTagName('class') + tree = parse(orpg.dirpath.dir_struct["d20"]+"d20classes.xml") + self.temp_dom = tree.getroot() + f_list = self.temp_dom.findall('class') opts = [] for f in f_list: - opts.append(f.getAttribute('name')) + opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() - new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) + self.n_list = self.xml.findall('class') self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() - def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25)