Mercurial > traipse_dev
diff orpg/gametree/gametree.py @ 135:dcf4fbe09b70 beta
Traipse Beta 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on
code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to
offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and
look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 14:11:28 -0600 |
parents | 37a11fea3304 |
children | e842a5f1b775 |
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line diff
--- a/orpg/gametree/gametree.py Fri Sep 25 20:47:16 2009 -0500 +++ b/orpg/gametree/gametree.py Tue Nov 10 14:11:28 2009 -0600 @@ -26,28 +26,34 @@ # Description: The file contains code fore the game tree shell # +from __future__ import with_statement + __version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpg_windows import * from orpg.orpgCore import component from orpg.dirpath import dir_struct -from nodehandlers import core +from nodehandlers import core import string import urllib import time -import os - -from orpg.orpg_xml import xml -from orpg.tools.validate import validate -from orpg.tools.orpg_log import logger -from orpg.tools.decorators import debugging +import os + +from orpg.orpg_xml import xml +from orpg.tools.validate import validate +from orpg.tools.orpg_log import logger, debug +from orpg.tools.orpg_settings import settings from orpg.gametree.nodehandlers import containers, forms, dnd3e, dnd35, chatmacro from orpg.gametree.nodehandlers import map_miniature_nodehandler -from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat - +from orpg.gametree.nodehandlers import minilib, rpg_grid, d20, StarWarsd20, voxchat + from gametree_version import GAMETREE_VERSION +from xml.etree.ElementTree import ElementTree, Element, parse +from xml.etree.ElementTree import fromstring, tostring, XML, iselement +from xml.parsers.expat import ExpatError + STD_MENU_DELETE = wx.NewId() STD_MENU_DESIGN = wx.NewId() STD_MENU_USE = wx.NewId() @@ -76,10 +82,10 @@ TOP_TREE_PROP = wx.NewId() TOP_FEATURES = wx.NewId() -class game_tree(wx.TreeCtrl): - @debugging +class game_tree(wx.TreeCtrl): + def __init__(self, parent, id): - wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, + wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS) #self.xml = component.get('xml') # self.settings = component.get('settings') @@ -103,29 +109,28 @@ self.id = 1 self.dragging = False self.last_save_dir = dir_struct["user"] + self.tree_map = [] #Create tree from default if it does not exist validate.config_file("tree.xml","default_tree.xml") component.add("tree", self) + #build tree - self.root = self.AddRoot("Game Tree",self.icons['gear']) + self.root = self.AddRoot("Game Tree", self.icons['gear']) self.was_labeling = 0 self.rename_flag = 0 self.image_cache = {} logger.debug("Exit game_tree") - - @debugging + def add_nodehandler(self, nodehandler, nodeclass): if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass else: logger.debug("Nodehandler for " + nodehandler + " already exists!") - - @debugging + def remove_nodehandler(self, nodehandler): if self.nodehandlers.has_key(nodehandler): del self.nodehandlers[nodehandler] else: logger.debug("No nodehandler for " + nodehandler + " exists!") - - @debugging + def init_nodehandlers(self): self.add_nodehandler('group_handler', containers.group_handler) self.add_nodehandler('tabber_handler', containers.tabber_handler) @@ -151,8 +156,8 @@ self.add_nodehandler('min_map', core.min_map) # event = wxKeyEvent - # set to be called by wxWindows by EVT_CHAR macro in __init__ - @debugging + # set to be called by wxWindows by EVT_CHAR macro in __init__ + def on_key_up(self, evt): key_code = evt.GetKeyCode() if self.dragging and (key_code == wx.WXK_SHIFT): @@ -166,11 +171,10 @@ obj.on_drop(evt) self.drag_obj = None evt.Skip() - - @debugging + def on_char(self, evt): key_code = evt.GetKeyCode() - curSelection = self.GetSelection() # Get the current selection + curSelection = self.GetSelection() # Get the current selection if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging: curSelection = self.GetSelection() obj = self.GetPyData(curSelection) @@ -192,15 +196,16 @@ self.rename_flag = 1 self.EditLabel(curSelection) evt.Skip() - - @debugging - def locate_valid_tree(self, error, msg, dir, filename): ## --Snowdog 3/05 + + def locate_valid_tree(self, error, msg): ## --Snowdog 3/05 """prompts the user to locate a new tree file or create a new one""" response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) if response == wx.YES: file = None - filetypes = "Gametree (*.xml)|*.xml|All files (*.*)|*.*" - dlg = wx.FileDialog(self, "Locate Gametree file", dir, filename, filetypes,wx.OPEN | wx.CHANGE_DIR) + dlg = wx.FileDialog(self, "Locate Gametree file", dir_struct["user"], + filename[ ((filename.rfind(os.sep))+len(os.sep)):], + "Gametree (*.xml)|*.xml|All files (*.*)|*.*", + wx.OPEN | wx.CHANGE_DIR) if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath() dlg.Destroy() if not file: self.load_tree(error=1) @@ -210,100 +215,84 @@ validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) return - - @debugging + + def load_tree(self, filename=dir_struct["user"]+'tree.xml', error=0): - self.settings.set_setting("gametree", filename) - tmp = None - xml_dom = None - xml_doc = None + self.settings.change("gametree", filename) + #check file exists + if not os.path.exists(filename): + emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\ + "Would you like to locate it?\n"\ + "(Selecting 'No' will cause a new default gametree to be generated)" + self.locate_valid_tree("Gametree Error", emsg) + return try: - logger.info("Reading Gametree file: " + filename + "...", True) - tmp = open(filename,"r") - xml_doc = xml.parseXml(tmp.read()) - tmp.close() - if xml_doc == None: pass - else: xml_dom = xml_doc._get_documentElement() - logger.info("done.", True) + f = open(filename, "rb") + tree = parse(f) + self.xml_root = tree.getroot() + except: + f.close() + self.xml_root = None + ### Alpha ### Doing some work on Gametree to add Element Tree, slowly at first. - except IOError: - emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\ - "Would you like to locate it?\n"\ - "(Selecting 'No' will cause a new default gametree to be generated)" - fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):] - self.locate_valid_tree("Gametree Error", emsg, dir_struct["user"], fn) - logger.general(emsg) + if not self.xml_root: + os.rename(filename,filename+".corrupt") + emsg = "Your gametree is being regenerated.\n\n"\ + "To salvage a recent version of your gametree\n"\ + "exit OpenRPG and copy the lastgood.xml file in\n"\ + "your myfiles directory to "+filename+ "\n"\ + "in your myfiles directory.\n\n"\ + "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ + "Would you like to select a different gametree file to use?\n"\ + "(Selecting 'No' will cause a new default gametree to be generated)" + self.locate_valid_tree("Corrupt Gametree!", emsg) return - if not xml_dom: - os.rename(filename,filename+".corrupt") - fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):] - emsg = "Your gametree is being regenerated.\n\n"\ - "To salvage a recent version of your gametree\n"\ - "exit OpenRPG and copy the lastgood.xml file in\n"\ - "your myfiles directory to "+fn+ "\n"\ - "in your myfiles directory.\n\n"\ - "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ - "Would you like to select a different gametree file to use?\n"\ - "(Selecting 'No' will cause a new default gametree to be generated)" - self.locate_valid_tree("Corrupt Gametree!", emsg, dir_struct["user"], fn) - logger.general(emsg) + if self.xml_root.tag != "gametree": + emsg = filename+" does not appear to be a valid gametree file.\n\n"\ + "Would you like to select a different gametree file to use?\n"\ + "(Selecting 'No' will cause a new default gametree to be generated)" + self.locate_valid_tree("Invalid Gametree!", emsg) return - - if xml_dom._get_tagName() != "gametree": - fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):] - emsg = fn+" does not appear to be a valid gametree file.\n\n"\ - "Would you like to select a different gametree file to use?\n"\ - "(Selecting 'No' will cause a new default gametree to be generated)" - self.locate_valid_tree("Invalid Gametree!", emsg, dir_struct["user"], fn) - logger.debug(emsg) - return - - # get gametree version - we could write conversion code here! - self.master_dom = xml_dom - logger.debug("Master Dom Set") - try: - version = self.master_dom.getAttribute("version") + # version = self.xml_root.get("version") # see if we should load the gametree - loadfeatures = int(self.settings.get_setting("LoadGameTreeFeatures")) + loadfeatures = int(settings.get_setting("LoadGameTreeFeatures")) if loadfeatures: - xml_dom = xml.parseXml(open(dir_struct["template"]+"feature.xml","r").read()) - xml_dom = xml_dom._get_documentElement() - xml_dom = self.master_dom.appendChild(xml_dom) - self.settings.set_setting("LoadGameTreeFeatures","0") + features_tree = parse(orpg.dirpath.dir_struct["template"]+"feature.xml") + self.xml_root.append(features_tree.getroot()) + settings.change("LoadGameTreeFeatures","0") ## load tree logger.debug("Features loaded (if required)") self.CollapseAndReset(self.root) - children = self.master_dom._get_childNodes() - logger.info("Parsing Gametree Nodes ", True) - for c in children: - print '.', - self.load_xml(c,self.root) - logger.info("done", True) + logger.note("Parsing Gametree Nodes ", True) + for xml_child in self.xml_root: + logger.note('.', True) + self.load_xml(xml_child,self.root) + logger.note("done", True) + self.Expand(self.root) - self.SetPyData(self.root,self.master_dom) + self.SetPyData(self.root,self.xml_root) if error != 1: - infile = open(filename, "rb") - outfile = open(dir_struct["user"]+"lastgood.xml", "wb") - outfile.write(infile.read()) + with open(filename, "rb") as infile: + with open(dir_struct["user"]+"lastgood.xml", "wb") as outfile: + outfile.write(infile.read()) else: logger.info("Not overwriting lastgood.xml file.", True) except Exception, e: - logger.general(traceback.format_exc()) + logger.exception(traceback.format_exc()) wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") os.rename(filename,filename+".corrupt") validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) - - @debugging + def build_std_menu(self, obj=None): # build useful menu useful_menu = wx.Menu() useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less") - useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent") + useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent") # build standard menu self.std_menu = wx.Menu() @@ -358,15 +347,15 @@ self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE) self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP) self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES) - - @debugging + + def do_std_menu(self, evt, obj): try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu()) except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware()) self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone()) self.PopupMenu(self.std_menu) - - @debugging + + def strip_html(self, player): ret_string = "" x = 0 @@ -379,21 +368,16 @@ else: ret_string = ret_string + player[0][x] logger.debug(ret_string) return ret_string - - @debugging - def on_receive_data(self, data, player): - beg = string.find(data,"<tree>") - end = string.rfind(data,"</tree>") - data = data[6:end] + + + def on_receive_data(self, data): self.insert_xml(data) - - @debugging + def on_send_to_chat(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_send_to_chat(evt) - - @debugging + def on_whisper_to(self, evt): players = self.session.get_players() opts = [] @@ -415,48 +399,47 @@ for s in selections: player_ids.append(players[s][2]) self.chat.whisper_to_players(obj.tohtml(),player_ids) - - @debugging + + def on_export_html(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE) if f.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) type = f.GetFilterIndex() - file = open(f.GetPath(),"w") - data = "<html><head><title>"+obj.master_dom.getAttribute("name")+"</title></head>" - data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>" - for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): - data = data.replace(tag,tag+"\n") - file.write(data) - file.close() + with open(f.GetPath(),"w") as f: + data = "<html><head><title>"+obj.xml.get("name")+"</title></head>" + data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>" + for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): + data = data.replace(tag,tag+"\n") + f.write(data) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) - - @debugging + + def indifferent(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("indifferent") - - @debugging + + def useful(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useful") - - @debugging + + def useless(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useless") - - @debugging + + def on_email(self,evt): pass - - @debugging + + def on_send_to(self, evt): players = self.session.get_players() opts = [] @@ -471,14 +454,14 @@ if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) - xmldata = "<tree>" + xml.toxml(obj) + "</tree>" + xmldata = "<tree>" + tostring(obj.xml) + "</tree>" selections = dlg.get_selections() if len(selections) == len(opts): self.session.send(xmldata) else: for s in selections: self.session.send(xmldata,players[s][2]) dlg.Destroy() - - @debugging + + def on_icon(self, evt): icons = self.icons.keys() icons.sort() @@ -489,20 +472,20 @@ obj = self.GetPyData(item) obj.change_icon(key) dlg.Destroy() - - @debugging + + def on_wizard(self, evt): item = self.GetSelection() obj = self.GetPyData(item) - name = "New " + obj.master_dom.getAttribute("name") - icon = obj.master_dom.getAttribute("icon") + name = "New " + obj.xml_root.get("name") + icon = obj.xml_root.get("icon") xml_data = "<nodehandler name=\""+name+"\" icon=\"" + icon + "\" module=\"core\" class=\"node_loader\" >" xml_data += xml.toxml(obj) xml_data += "</nodehandler>" self.insert_xml(xml_data) logger.debug(xml_data) - - @debugging + + def on_clone(self, evt): item = self.GetSelection() obj = self.GetPyData(item) @@ -510,21 +493,24 @@ parent_node = self.GetItemParent(item) prev_sib = self.GetPrevSibling(item) if not prev_sib.IsOk(): prev_sib = parent_node - xml_dom = xml.parseXml(xml.toxml(obj)) - xml_dom = xml_dom._get_firstChild() - parent = obj.master_dom._get_parentNode() - xml_dom = parent.insertBefore(xml_dom, obj.master_dom) - self.load_xml(xml_dom, parent_node, prev_sib) - - @debugging + clone_xml = XML(tostring(obj.xml)) + if parent_node == self.root: parent_xml = self.GetPyData(parent_node) + else: parent_xml = self.GetPyData(parent_node).xml + for i in range(len(parent_xml)): + if parent_xml[i] is obj.xml: + parent_xml.insert(i, clone_xml) + break + self.load_xml(clone_xml, parent_node, prev_sib) + + def on_save(self, evt): """save node to a xml file""" item = self.GetSelection() obj = self.GetPyData(item) obj.on_save(evt) os.chdir(dir_struct["home"]) - - @debugging + + def on_save_tree_as(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: @@ -532,21 +518,19 @@ self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) - - @debugging + + def on_save_tree(self, evt=None): filename = self.settings.get_setting("gametree") self.save_tree(filename) - - @debugging + + def save_tree(self, filename=dir_struct["user"]+'tree.xml'): - self.master_dom.setAttribute("version",GAMETREE_VERSION) - self.settings.set_setting("gametree",filename) - file = open(filename,"w") - file.write(xml.toxml(self.master_dom,1)) - file.close() - - @debugging + self.xml_root.set("version", GAMETREE_VERSION) + settings.change("gametree", filename) + ElementTree(self.xml_root).write(filename) + + def on_load_new_tree(self, evt): f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: @@ -554,8 +538,8 @@ self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) - - @debugging + + def on_insert_file(self, evt): """loads xml file into the tree""" if self.last_save_dir == ".": @@ -566,8 +550,8 @@ self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(dir_struct["home"]) - - @debugging + + def on_insert_url(self, evt): """loads xml url into the tree""" dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://") @@ -576,161 +560,163 @@ file = urllib.urlopen(path) self.insert_xml(file.read()) dlg.Destroy() - - @debugging + + def on_insert_features(self, evt): self.insert_xml(open(dir_struct["template"]+"feature.xml","r").read()) - - @debugging + + def on_tree_prop(self, evt): dlg = gametree_prop_dlg(self, self.settings) if dlg.ShowModal() == wx.ID_OK: pass dlg.Destroy() - - @debugging + + def on_node_design(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_design(evt) - - @debugging + + def on_node_use(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_use(evt) - - @debugging + + def on_node_pp(self, evt): item = self.GetSelection() obj = self.GetPyData(item) obj.on_html_view(evt) - - @debugging + + def on_del(self, evt): status_value = "none" try: item = self.GetSelection() if item: - obj = self.GetPyData(item) - parent_obj = obj - try: - status_value = parent_obj.master_dom.getAttribute('status') - name = parent_obj.master_dom.getAttribute('name') - except: status_value = "none" - parent_obj = parent_obj.master_dom._get_parentNode() - while status_value!="useful" and status_value!="useless": + handler = self.GetPyData(item) + status_value = handler.xml.get('status') + name = handler.xml.get('name') + parent_item = self.GetItemParent(item) + while parent_item.IsOk() and status_value!="useful" and status_value!="useless": try: - status_value = parent_obj.getAttribute('status') - name = parent_obj.getAttribute('name') - if status_value == "useless": break - elif status_value == "useful": break - except: status_value = "none" - try: parent_obj = parent_obj._get_parentNode() - except: break + parent_handler = self.GetPyData(parent_item) + status_value = parent_handler.get('status') + name = parent_handler.get('name') + if status_value == "useless": + break + elif status_value == "useful": + break + except: + status_value = "none" + parent_item = self.GetItemParent(parent_item) if status_value == "useful": dlg = wx.MessageDialog(self, `name` + " And everything beneath it are considered useful. \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) - if dlg.ShowModal() == wx.ID_YES: obj.delete() - else: obj.delete() + if dlg.ShowModal() == wx.ID_YES: handler.delete() + else: handler.delete() except: if self.GetSelection() == self.GetRootItem(): msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK) else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK) msg.ShowModal() msg.Destroy() - - @debugging + + def on_about(self, evt): item = self.GetSelection() obj = self.GetPyData(item) about = MyAboutBox(self,obj.about()) about.ShowModal() about.Destroy() - - @debugging + def on_send_to_map(self, evt): item = self.GetSelection() obj = self.GetPyData(item) if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt) - - @debugging + def insert_xml(self, txt): #Updated to allow safe merging of gametree files #without leaving an unusable and undeletable node. # -- Snowdog 8/03 - xml_dom = xml.parseXml(txt) - if xml_dom == None: + if not txt: wx.MessageBox("Import Failed: Invalid or missing node data") - logger.debug("Import Failed: Invalid or missing node data") - logger.debug("Exit game_tree->insert_xml(self, txt)") + logger.general("Import Failed: Invalid or missing node data") return - xml_temp = xml_dom._get_documentElement() - - if not xml_temp: + try: new_xml = XML(txt) + except ExpatError: wx.MessageBox("Error Importing Node or Tree") - logger.debug("Error Importing Node or Tree") - logger.debug("Exit game_tree->insert_xml(self, txt)") + logger.general("Error Importing Node or Tree") + return + + if new_xml.tag == "gametree": + for xml_child in new_xml: + self.load_xml(xml_child, self.root) return - if xml_temp._get_tagName() == "gametree": - children = xml_temp._get_childNodes() - for c in children: self.load_xml(c, self.root) - logger.debug("Exit game_tree->insert_xml(self, txt)") - return + if new_xml.tag == "tree": + self.xml_root.append(new_xml.find('nodehandler')) + for xml_child in new_xml: + self.load_xml(xml_child, self.root) + return - if not xml_dom: - wx.MessageBox("XML Error") - logger.debug("XML Error") - logger.debug("Exit game_tree->insert_xml(self, txt)") - return - - xml_dom = xml_dom._get_firstChild() - child = self.master_dom._get_firstChild() - xml_dom = self.master_dom.insertBefore(xml_dom,child) - self.load_xml(xml_dom,self.root,self.root) - - @debugging + self.xml_root.append(new_xml) + self.load_xml(new_xml, self.root, self.root) + def build_img_list(self): """make image list""" helper = img_helper() self.icons = { } self._imageList= wx.ImageList(16,16,False) - man = open(dir_struct["icon"]+"icons.xml","r") - xml_dom = xml.parseXml(man.read()) - man.close() - xml_dom = xml_dom._get_documentElement() - node_list = xml_dom._get_childNodes() - for n in node_list: - key = n.getAttribute("name") - path = dir_struct["icon"] + n.getAttribute("file") + icons_xml = parse(orpg.dirpath.dir_struct["icon"]+"icons.xml") + for icon in icons_xml.getroot(): + key = icon.get("name") + path = orpg.dirpath.dir_struct["icon"] + icon.get("file") img = helper.load_file(path) self.icons[key] = self._imageList.Add(img) self.SetImageList(self._imageList) - - @debugging - def load_xml(self, xml_dom, parent_node, prev_node=None): + + def get_tree_map(self, parent): + ## Could be a little cleaner ## + family_tree = [] + test = parent + while test != self.root: + parent = self.GetItemText(test) + test = self.GetItemParent(test) + family_tree.append(parent) + return family_tree + + def load_xml(self, xml_element, parent_node, prev_node=None): + if parent_node != self.root: + ## Loading XML seems to lag on Grids and Images need a cache for load speed ## + family_tree = self.get_tree_map(parent_node) + family_tree.reverse() + map_str = '' #'!@' + for member in family_tree: + map_str += member +'::' + map_str = map_str[:len(map_str)-2] #+'@!' + xml_element.set('map', map_str) + #add the first tree node i = 0 - text = xml_dom.getAttribute("name") - icon = xml_dom.getAttribute("icon") + name = xml_element.get("name") + icon = xml_element.get("icon") if self.icons.has_key(icon): i = self.icons[icon] - name = xml_dom._get_nodeName() - logger.debug("Text, icon and name set\n" + text + "\n" + icon + "\n" + name) + if prev_node: - if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, text, i, i) - else: new_tree_node = self.InsertItem(parent_node,prev_node, text, i, i) - else: new_tree_node = self.AppendItem(parent_node, text, i, i) + if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) + else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i) + else: new_tree_node = self.AppendItem(parent_node, name, i, i) logger.debug("Node Added to tree") #create a nodehandler or continue loading xml into tree - if name == "nodehandler": - #wx.BeginBusyCursor() - logger.debug("We have a Nodehandler") + if xml_element.tag == "nodehandler": try: - py_class = xml_dom.getAttribute("class") + py_class = xml_element.get("class") logger.debug("nodehandler class: " + py_class) if not self.nodehandlers.has_key(py_class): - raise Exception, "Unknown Nodehandler for " + py_class - self.nodes[self.id] = self.nodehandlers[py_class](xml_dom, new_tree_node) + raise Exception("Unknown Nodehandler for " + py_class) + self.nodes[self.id] = self.nodehandlers[py_class](xml_element, new_tree_node) self.SetPyData(new_tree_node, self.nodes[self.id]) logger.debug("Node Data set") bmp = self.nodes[self.id].get_scaled_bitmap(16,16) @@ -738,14 +724,13 @@ logger.debug("Node Icon loaded") self.id = self.id + 1 except Exception, er: - logger.general(traceback.format_exc()) - #logger.debug("Error Info: " + xml_dom.getAttribute("class") + "\n" + str(er), True)?indent? - self.Delete(new_tree_node) - parent = xml_dom._get_parentNode() - parent.removeChild(xml_dom) + logger.exception(traceback.format_exc()) + # was deleted -- should we delete non-nodehandler nodes then? + #self.Delete(new_tree_node) + #parent = xml_dom._get_parentNode() + #parent.removeChild(xml_dom) return new_tree_node - - @debugging + def cached_load_of_image(self, bmp_in, new_tree_node): image_list = self.GetImageList() img = wx.ImageFromBitmap(bmp_in) @@ -755,15 +740,13 @@ if self.image_cache[key] == str(img_data): image_index = key break - if image_index is None: image_index = image_list.Add(bmp_in) self.image_cache[image_index] = img_data self.SetItemImage(new_tree_node,image_index) self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected) return image_index - - @debugging + def on_rclick(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) @@ -773,8 +756,7 @@ if(isinstance(obj,core.node_handler)): obj.on_rclick(evt) else: self.PopupMenu(self.top_menu) else: self.PopupMenu(self.top_menu,pt) - - @debugging + def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() @@ -789,8 +771,7 @@ elif action == "design": obj.on_design(evt) elif action == "print": obj.on_html_view(evt) elif action == "chat": self.on_send_to_chat(evt) - - @debugging + def on_left_down(self, evt): pt = evt.GetPosition() (item, flag) = self.HitTest(pt) @@ -803,8 +784,7 @@ self.rename_flag = 1 else: self.SelectItem(item) evt.Skip() - - @debugging + def on_left_up(self, evt): if self.dragging: cur = wx.StockCursor(wx.CURSOR_ARROW) @@ -818,8 +798,15 @@ if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None - - @debugging + + def traverse(self, root, function, data=None, recurse=True): + child, cookie = self.GetFirstChild(root) + while child.IsOk(): + function(child, data) + if recurse: + self.traverse(child, function, data) + child, cookie = self.GetNextChild(root, cookie) + def on_label_change(self, evt): item = evt.GetItem() txt = evt.GetLabel() @@ -827,10 +814,9 @@ self.rename_flag = 0 if txt != "": obj = self.GetPyData(item) - obj.master_dom.setAttribute('name',txt) + obj.xml_root.setAttribute('name',txt) else: evt.Veto() - - @debugging + def on_label_begin(self, evt): if not self.rename_flag: evt.Veto() else: @@ -838,8 +824,7 @@ item = evt.GetItem() if item == self.GetRootItem(): evt.Veto() - - @debugging + def on_drag(self, evt): self.rename_flag = 0 item = self.GetSelection() @@ -850,8 +835,7 @@ cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj - - @debugging + def is_parent_node(self, node, compare_node): parent_node = self.GetItemParent(node) if compare_node == parent_node: @@ -870,12 +854,12 @@ CTRL_CHAT = wx.NewId() CTRL_PRINT = wx.NewId() -class gametree_prop_dlg(wx.Dialog): - @debugging +class gametree_prop_dlg(wx.Dialog): + def __init__(self, parent, settings): wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties") self.settings = settings - + #sizers sizers = {} sizers['but'] = wx.BoxSizer(wx.HORIZONTAL) @@ -929,13 +913,13 @@ self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) - - @debugging + + def on_ok(self,evt): - self.settings.set_setting("gametree",self.ctrls[CTRL_TREE_FILE].GetValue()) - self.settings.set_setting("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue())) - if self.ctrls[CTRL_USE].GetValue(): self.settings.set_setting("treedclick","use") - elif self.ctrls[CTRL_DESIGN].GetValue(): self.settings.set_setting("treedclick","design") - elif self.ctrls[CTRL_PRINT].GetValue(): self.settings.set_setting("treedclick","print") - elif self.ctrls[CTRL_CHAT].GetValue(): self.settings.set_setting("treedclick","chat") + self.settings.change("gametree",self.ctrls[CTRL_TREE_FILE].GetValue()) + self.settings.change("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue())) + if self.ctrls[CTRL_USE].GetValue(): self.settings.change("treedclick","use") + elif self.ctrls[CTRL_DESIGN].GetValue(): self.settings.change("treedclick","design") + elif self.ctrls[CTRL_PRINT].GetValue(): self.settings.change("treedclick","print") + elif self.ctrls[CTRL_CHAT].GetValue(): self.settings.change("treedclick","chat") self.EndModal(wx.ID_OK)