Mercurial > traipse_dev
diff orpg/networking/mplay_server_gui.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 27e58b0483e7 |
children | 449a8900f9ac |
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--- a/orpg/networking/mplay_server_gui.py Mon Aug 17 06:56:31 2009 -0500 +++ b/orpg/networking/mplay_server_gui.py Tue Aug 18 06:33:37 2009 -0500 @@ -13,7 +13,7 @@ import sys import time import types -import orpg.dirpath +from orpg.dirpath import dir_struct import orpg.systempath from orpg.orpg_wx import * import webbrowser @@ -89,7 +89,7 @@ def __init__(self, owner ): """ Loads default configuration settings.""" - userPath = orpg.dirpath.dir_struct["user"] + userPath = dir_struct["user"] validate = orpg.tools.validate.Validate(userPath) validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDom = minidom.parse(userPath + 'server_ini.xml') @@ -150,9 +150,9 @@ self.main = main self.roomList = { 0 : "Lobby" } self._imageList = wx.ImageList( 16, 16, False ) - img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() + img = wx.Image(dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) - img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() + img = wx.Image(dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) @@ -296,8 +296,8 @@ def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, size = (760, 560) ) - if wx.Platform == '__WXMSW__': icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO ) - else: icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF ) + if wx.Platform == '__WXMSW__': icon = wx.Icon( dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO ) + else: icon = wx.Icon( dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF ) self.SetIcon(icon) self.serverName = "Server Name" self.bootPwd = "" @@ -480,7 +480,7 @@ if self.STATUS == SERVER_STOPPED: # see if we already have name specified try: - userPath = orpg.dirpath.dir_struct["user"] + userPath = dir_struct["user"] validate = orpg.tools.validate.Validate(userPath) validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDom = minidom.parse(userPath + 'server_ini.xml') @@ -494,7 +494,7 @@ if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() # see if we already have password specified try: - userPath = orpg.dirpath.dir_struct["user"] + userPath = dir_struct["user"] validate = orpg.tools.validate.Validate(userPath) validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDom = minidom.parse(userPath + 'server_ini.xml') @@ -586,7 +586,7 @@ def OnInit(self): # Make sure our image handlers are loaded before we try to display anything wx.InitAllImageHandlers() - self.splash = wx.SplashScreen(wx.Bitmap(orpg.dirpath.dir_struct["icon"]+'splash.gif'), + self.splash = wx.SplashScreen(wx.Bitmap(dir_struct["icon"]+'splash.gif'), wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT, 2000, None)