Mercurial > traipse_dev
diff orpg/mapper/whiteboard_handler.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 072ffc1d466f |
children | 449a8900f9ac |
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--- a/orpg/mapper/whiteboard_handler.py Mon Aug 17 06:56:31 2009 -0500 +++ b/orpg/mapper/whiteboard_handler.py Tue Aug 18 06:33:37 2009 -0500 @@ -261,7 +261,7 @@ def undo_line(self,evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.use_roles()): - self.top_frame.openrpg.get_component("chat").InfoPost("You must be a GM to use this feature") + self.top_frame.openrpg.get("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['whiteboard'].undo_line() dc = self.create_dc() @@ -272,7 +272,7 @@ def delete_all_lines(self,evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") + component.get("chat").InfoPost("You must be a GM to use this feature") return dlg = wx.MessageDialog(self, "Are you sure you want to delete all lines?","Delete All Lines",wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() != wx.ID_YES: return @@ -436,7 +436,7 @@ #check to role to make sure user can draw at all.... session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) else: line = self.canvas.layers['whiteboard'].add_line(self.line_string,self.upperleft,self.lowerright) #resetting variables for next line @@ -472,7 +472,7 @@ #check to role to make sure user can draw at all.... session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) else: line = self.canvas.layers['whiteboard'].add_line(self.line_string,self.upperleft,self.lowerright) #resetting variables for next line @@ -566,7 +566,7 @@ self.drawing = False session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return #self.id +=1 @@ -584,7 +584,7 @@ def on_text_left_down(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return scale = self.canvas.layers['grid'].mapscale @@ -618,7 +618,7 @@ def on_text_right_down(self, evt, dc): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return pos = evt.GetLogicalPosition(dc) @@ -632,7 +632,7 @@ def on_start_cone(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return self.cone_start = self.get_snapped_to_logical_pos(evt) @@ -748,7 +748,7 @@ def draw_temporary_circle(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") + component.get("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return pos = self.get_snapped_to_logical_pos(evt)