Mercurial > traipse_dev
diff orpg/mapper/background_handler.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 072ffc1d466f |
children | 37a11fea3304 |
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--- a/orpg/mapper/background_handler.py Mon Aug 17 06:56:31 2009 -0500 +++ b/orpg/mapper/background_handler.py Tue Aug 18 06:33:37 2009 -0500 @@ -86,10 +86,10 @@ thread.start_new_thread(self.canvas.layers['bg'].upload, (postdata, dlg.GetPath(), self.bg_type.GetStringSelection())) else: - try: min_url = open_rpg.get_component("cherrypy") + filename + try: min_url = component.get("cherrypy") + filename except: return min_url = dlg.GetDirectory().replace(orpg.dirpath.dir_struct["user"]+'webfiles' + os.sep, - open_rpg.get_component("cherrypy")) + '/' + filename + component.get("cherrypy")) + '/' + filename if self.bg_type.GetStringSelection() == 'Texture': self.canvas.layers['bg'].set_texture(min_url) elif self.bg_type.GetStringSelection() == 'Image': self.size = self.canvas.layers['bg'].set_image(min_url,1) @@ -138,7 +138,7 @@ def on_apply(self, evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.use_roles()): - open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") + component.get("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['bg'].set_color(self.color_button.GetBackgroundColour())