Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/dnd3e.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 3b2cfa13b610 |
children | c5bc2abaf7f8 |
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--- a/orpg/gametree/nodehandlers/dnd3e.py Mon Aug 17 06:56:31 2009 -0500 +++ b/orpg/gametree/nodehandlers/dnd3e.py Tue Aug 18 06:33:37 2009 -0500 @@ -233,7 +233,7 @@ #a 1.5002 top of the handler tree, this is used to flag where to stop #a 1.5002 on the way up. Changing this will break getRoot(self) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('howtouse','HowTo use this tool',dnd3ehowto,'note') self.new_child_handler('general','GeneralInformation',dnd3egeneral,'gear') @@ -335,7 +335,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None @@ -601,7 +601,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.hparent = parent #a 1.5002 allow ability to run up tree. dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('abilities','Abilities Scores',dnd3eability,'gear') self.new_child_handler('classes','Classes',dnd3eclasses,'knight') @@ -633,7 +633,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): @@ -1150,7 +1150,7 @@ node_handler.__init__(self,xml_dom,tree_node) dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('skills','Skills',dnd3eskill,'book') self.new_child_handler('feats','Feats',dnd3efeats,'book') @@ -1182,7 +1182,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None @@ -1594,7 +1594,7 @@ #mark3 dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('hp','Hit Points',dnd3ehp,'gear') self.new_child_handler('attacks','Attacks',dnd3eattacks,'spears') @@ -1628,7 +1628,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None @@ -2620,7 +2620,7 @@ self.hparent = parent #a 1.5002 allow ability to run up tree. - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('spells','Spells',dnd3espells,'book') self.new_child_handler('divine','Divine Spells',dnd3edivine,'book') @@ -2658,7 +2658,7 @@ node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False - self.frame = open_rpg.get_component('frame') + self.frame = component.get('frame') self.myeditor = None