diff orpg/gametree/nodehandlers/dnd3e.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 3b2cfa13b610
children c5bc2abaf7f8
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/dnd3e.py	Mon Aug 17 06:56:31 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd3e.py	Tue Aug 18 06:33:37 2009 -0500
@@ -233,7 +233,7 @@
         #a 1.5002 top of the handler tree, this is used to flag where to stop
         #a 1.5002 on the way up.  Changing this will break getRoot(self)
 
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('howtouse','HowTo use this tool',dnd3ehowto,'note')
         self.new_child_handler('general','GeneralInformation',dnd3egeneral,'gear')
@@ -335,7 +335,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -601,7 +601,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.hparent = parent #a 1.5002 allow ability to run up tree.
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('abilities','Abilities Scores',dnd3eability,'gear')
         self.new_child_handler('classes','Classes',dnd3eclasses,'knight')
@@ -633,7 +633,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
     def on_drop(self,evt):
@@ -1150,7 +1150,7 @@
 
         node_handler.__init__(self,xml_dom,tree_node)
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('skills','Skills',dnd3eskill,'book')
         self.new_child_handler('feats','Feats',dnd3efeats,'book')
@@ -1182,7 +1182,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -1594,7 +1594,7 @@
 
         #mark3
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('hp','Hit Points',dnd3ehp,'gear')
         self.new_child_handler('attacks','Attacks',dnd3eattacks,'spears')
@@ -1628,7 +1628,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None
 
 
@@ -2620,7 +2620,7 @@
         self.hparent = parent #a 1.5002 allow ability to run up tree.
 
 
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('spells','Spells',dnd3espells,'book')
         self.new_child_handler('divine','Divine Spells',dnd3edivine,'book')
@@ -2658,7 +2658,7 @@
         node_handler.__init__(self,xml_dom,tree_node)
         self.char_hander = parent
         self.drag = False
-        self.frame = open_rpg.get_component('frame')
+        self.frame = component.get('frame')
         self.myeditor = None