Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/rpg_grid.py @ 155:bf799efe7a8a alpha
Traipse Alpha 'OpenRPG' {091125-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 12:32:34 -0600 |
parents | 06f10429eedc |
children | 0dde29a41614 |
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--- a/orpg/gametree/nodehandlers/rpg_grid.py Wed Nov 25 06:50:52 2009 -0600 +++ b/orpg/gametree/nodehandlers/rpg_grid.py Wed Nov 25 12:32:34 2009 -0600 @@ -1,443 +1,443 @@ -# Copyright (C) 2000-2001 The OpenRPG Project -# -# openrpg-dev@lists.sourceforge.net -# -# This program is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2 of the License, or -# (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -# -- -# -# File: rpg_grid.py -# Author: Chris Davis -# Maintainer: -# Version: -# $Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $ -# -# Description: The file contains code for the grid nodehanlers -# - -__version__ = "$Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $" - -from core import * +# Copyright (C) 2000-2001 The OpenRPG Project +# +# openrpg-dev@lists.sourceforge.net +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: rpg_grid.py +# Author: Chris Davis +# Maintainer: +# Version: +# $Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $ +# +# Description: The file contains code for the grid nodehanlers +# + +__version__ = "$Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $" + +from core import * from forms import * - -class rpg_grid_handler(node_handler): - """ Node handler for rpg grid tool -<nodehandler module='rpg_grid' class='rpg_grid_handler' name='sample'> - <grid border='' autosize='1' > - <row> - <cell size='?'></cell> - <cell></cell> - </row> - <row> - <cell></cell> - <cell></cell> - </row> - </grid> - <macros> - <macro name=''/> - </macros> -</nodehandler> - """ - def __init__(self,xml,tree_node): - node_handler.__init__(self,xml,tree_node) - self.grid = self.xml.find('grid') - if self.grid.get("border") == "": self.grid.set("border","1") - if self.grid.get("autosize") == "": self.grid.set("autosize","1") - self.macros = self.xml.find('macros') - self.myeditor = None - self.refresh_rows() - - def refresh_die_macros(self): - pass - - def refresh_rows(self): - self.rows = {} - tree = self.tree - icons = self.tree.icons - tree.CollapseAndReset(self.mytree_node) - for row in self.grid.findall('row'): - first_cell = row.find('cell') - name = first_cell.text - if name == None or name == '': name = "Row" - new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) - handler = grid_row_handler(row,new_tree_node,self) - tree.SetPyData(new_tree_node,handler) - - def tohtml(self): - border = self.grid.get("border") - name = self.xml.get('name') - rows = self.grid.findall('row') - colspan = str(len(rows[0].findall('cell'))) - html_str = "<table border=\""+border+"\" align=center><tr bgcolor=\""+TH_BG+"\" ><th colspan="+colspan+">"+name+"</th></tr>" - for r in rows: - cells = r.findall('cell') - html_str += "<tr>" - for c in cells: - html_str += "<td >" - text = c.text - if text == None or text == '': text = '<br />' - html_str += text + "</td>" - html_str += "</tr>" - html_str += "</table>" - return html_str - - def get_design_panel(self,parent): - return rpg_grid_edit_panel(parent,self) - - def get_use_panel(self,parent): - return rpg_grid_panel(parent,self) - - def get_size_constraint(self): - return 1 - - def is_autosized(self): - return self.grid.get("autosize") - - def set_autosize(self,autosize=1): - self.grid.set("autosize",str(autosize)) - -class grid_row_handler(node_handler): - """ Node Handler grid row. - """ - def __init__(self,xml,tree_node,parent): - node_handler.__init__(self,xml,tree_node) - self.drag = False - - def on_drop(self,evt): - pass - - def can_clone(self): - return 0; - - def tohtml(self): - cells = self.xml.findall('cell') - html_str = "<table border=1 align=center><tr >" - for c in cells: # should loop over rows first, then cells - html_str += "<td >" - text = c.text - if text == '' or text is None: text = '<br />' - html_str += text + "</td>" - html_str += "</tr>" - html_str += "</table>" - return html_str - - def get_value(self): - cells = self.xml.findall('cell') - if len(cells) == 2: return getText(cells[1]) - else: return None - - def set_value(self, new_value): - cells = self.xml.findall('cell') - if len(cells) == 2: - cells[1].text = new_value - -class MyCellEditor(wx.grid.PyGridCellEditor): - """ - This is a sample GridCellEditor that shows you how to make your own custom - grid editors. All the methods that can be overridden are show here. The - ones that must be overridden are marked with "*Must Override*" in the - docstring. - - Notice that in order to call the base class version of these special - methods we use the method name preceded by "base_". This is because these - methods are "virtual" in C++ so if we try to call wxGridCellEditor.Create - for example, then when the wxPython extension module tries to call - ptr->Create(...) then it actually calls the derived class version which - looks up the method in this class and calls it, causing a recursion loop. - If you don't understand any of this, don't worry, just call the "base_" - version instead. - - ---------------------------------------------------------------------------- - This class is copied from the wxPython examples directory and was written by - Robin Dunn. - - I have pasted it directly in and removed all references to "log" - - -- Andrew - - """ - def __init__(self): - wx.grid.PyGridCellEditor.__init__(self) - - def Create(self, parent, id, evtHandler): - """ - Called to create the control, which must derive from wxControl. - *Must Override* - """ - self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB) - self._tc.SetInsertionPoint(0) - self.SetControl(self._tc) - if evtHandler: self._tc.PushEventHandler(evtHandler) - - def SetSize(self, rect): - """ - Called to position/size the edit control within the cell rectangle. - If you don't fill the cell (the rect) then be sure to override - PaintBackground and do something meaningful there. - """ - self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2) - - def BeginEdit(self, row, col, grid): - """ - Fetch the value from the table and prepare the edit control - to begin editing. Set the focus to the edit control. - *Must Override* - """ - self.startValue = grid.GetTable().GetValue(row, col) - self._tc.SetValue(self.startValue) - self._tc.SetInsertionPointEnd() - self._tc.SetFocus() - - # For this example, select the text - self._tc.SetSelection(0, self._tc.GetLastPosition()) - - def EndEdit(self, row, col, grid): - """ - Complete the editing of the current cell. Returns True if the value - has changed. If necessary, the control may be destroyed. - *Must Override* - """ - changed = False - val = self._tc.GetValue() - if val != self.startValue: - changed = True - grid.GetTable().SetValue(row, col, val) # update the table - - self.startValue = '' - self._tc.SetValue('') - return changed - - def Reset(self): - """ - Reset the value in the control back to its starting value. - *Must Override* - """ - self._tc.SetValue(self.startValue) - self._tc.SetInsertionPointEnd() - - def IsAcceptedKey(self, evt): - """ - Return True to allow the given key to start editing: the base class - version only checks that the event has no modifiers. F2 is special - and will always start the editor. - """ - return (not (evt.ControlDown() or evt.AltDown()) and - evt.GetKeyCode() != wx.WXK_SHIFT) - - def StartingKey(self, evt): - """ - If the editor is enabled by pressing keys on the grid, this will be - called to let the editor do something about that first key if desired. - """ - key = evt.GetKeyCode() - ch = None - if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, - wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]: - ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0) - elif key < 256 and key >= 0 and chr(key) in string.printable: - ch = chr(key) - if not evt.ShiftDown(): ch = string.lower(ch) - if ch is not None: self._tc.AppendText(ch) - else: evt.Skip() - - def Destroy(self): - """final cleanup""" - self.base_Destroy() - - def Clone(self): - """ - Create a new object which is the copy of this one - *Must Override* - """ - return MyCellEditor() + +class rpg_grid_handler(node_handler): + """ Node handler for rpg grid tool +<nodehandler module='rpg_grid' class='rpg_grid_handler' name='sample'> + <grid border='' autosize='1' > + <row> + <cell size='?'></cell> + <cell></cell> + </row> + <row> + <cell></cell> + <cell></cell> + </row> + </grid> + <macros> + <macro name=''/> + </macros> +</nodehandler> + """ + def __init__(self,xml,tree_node): + node_handler.__init__(self,xml,tree_node) + self.grid = self.xml.find('grid') + if self.grid.get("border") == "": self.grid.set("border","1") + if self.grid.get("autosize") == "": self.grid.set("autosize","1") + self.macros = self.xml.find('macros') + self.myeditor = None + self.refresh_rows() + + def refresh_die_macros(self): + pass + + def refresh_rows(self): + self.rows = {} + tree = self.tree + icons = self.tree.icons + tree.CollapseAndReset(self.mytree_node) + for row in self.grid.findall('row'): + first_cell = row.find('cell') + name = first_cell.text + if name == None or name == '': name = "Row" + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) + handler = grid_row_handler(row,new_tree_node,self) + tree.SetPyData(new_tree_node,handler) + + def tohtml(self): + border = self.grid.get("border") + name = self.xml.get('name') + rows = self.grid.findall('row') + colspan = str(len(rows[0].findall('cell'))) + html_str = "<table border=\""+border+"\" align=center><tr bgcolor=\""+TH_BG+"\" ><th colspan="+colspan+">"+name+"</th></tr>" + for r in rows: + cells = r.findall('cell') + html_str += "<tr>" + for c in cells: + html_str += "<td >" + text = c.text + if text == None or text == '': text = '<br />' + html_str += text + "</td>" + html_str += "</tr>" + html_str += "</table>" + return html_str + + def get_design_panel(self,parent): + return rpg_grid_edit_panel(parent,self) + + def get_use_panel(self,parent): + return rpg_grid_panel(parent,self) + + def get_size_constraint(self): + return 1 + + def is_autosized(self): + return self.grid.get("autosize") + + def set_autosize(self,autosize=1): + self.grid.set("autosize",str(autosize)) + +class grid_row_handler(node_handler): + """ Node Handler grid row. + """ + def __init__(self,xml,tree_node,parent): + node_handler.__init__(self,xml,tree_node) + self.drag = False + + def on_drop(self,evt): + pass + + def can_clone(self): + return 0; + + def tohtml(self): + cells = self.xml.findall('cell') + html_str = "<table border=1 align=center><tr >" + for c in cells: # should loop over rows first, then cells + html_str += "<td >" + text = c.text + if text == '' or text is None: text = '<br />' + html_str += text + "</td>" + html_str += "</tr>" + html_str += "</table>" + return html_str + + def get_value(self): + cells = self.xml.findall('cell') + if len(cells) == 2: return getText(cells[1]) + else: return None + + def set_value(self, new_value): + cells = self.xml.findall('cell') + if len(cells) == 2: + cells[1].text = new_value + +class MyCellEditor(wx.grid.PyGridCellEditor): + """ + This is a sample GridCellEditor that shows you how to make your own custom + grid editors. All the methods that can be overridden are show here. The + ones that must be overridden are marked with "*Must Override*" in the + docstring. + + Notice that in order to call the base class version of these special + methods we use the method name preceded by "base_". This is because these + methods are "virtual" in C++ so if we try to call wxGridCellEditor.Create + for example, then when the wxPython extension module tries to call + ptr->Create(...) then it actually calls the derived class version which + looks up the method in this class and calls it, causing a recursion loop. + If you don't understand any of this, don't worry, just call the "base_" + version instead. + + ---------------------------------------------------------------------------- + This class is copied from the wxPython examples directory and was written by + Robin Dunn. + + I have pasted it directly in and removed all references to "log" + + -- Andrew + + """ + def __init__(self): + wx.grid.PyGridCellEditor.__init__(self) + + def Create(self, parent, id, evtHandler): + """ + Called to create the control, which must derive from wxControl. + *Must Override* + """ + self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB) + self._tc.SetInsertionPoint(0) + self.SetControl(self._tc) + if evtHandler: self._tc.PushEventHandler(evtHandler) + + def SetSize(self, rect): + """ + Called to position/size the edit control within the cell rectangle. + If you don't fill the cell (the rect) then be sure to override + PaintBackground and do something meaningful there. + """ + self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2) + + def BeginEdit(self, row, col, grid): + """ + Fetch the value from the table and prepare the edit control + to begin editing. Set the focus to the edit control. + *Must Override* + """ + self.startValue = grid.GetTable().GetValue(row, col) + self._tc.SetValue(self.startValue) + self._tc.SetInsertionPointEnd() + self._tc.SetFocus() + + # For this example, select the text + self._tc.SetSelection(0, self._tc.GetLastPosition()) - -class rpg_grid(wx.grid.Grid): - """grid for attacks""" - def __init__(self, parent, handler): - wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) - self.parent = parent - self.handler = handler - - self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) - - self.rows = handler.grid.findall('row') - rows = len(self.rows) - cols = len(self.rows[0].findall('cell')) - self.CreateGrid(rows,cols) - self.SetRowLabelSize(0) - self.SetColLabelSize(0) - self.set_col_widths() - - for i in range(0,len(self.rows)): self.refresh_row(i) - - self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) - self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) - self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick) - - - def on_leftdclick(self,evt): - if self.CanEnableCellControl(): self.EnableCellEditControl() - - def on_col_size(self, evt): - col = evt.GetRowOrCol() - cells = self.rows[0].findall('cell') - size = self.GetColSize(col) - cells[col].set('size',str(size)) - evt.Skip() - - def on_cell_change(self,evt): - row = evt.GetRow() - col = evt.GetCol() - value = self.GetCellValue(row,col) - cells = self.rows[row].findall('cell') - cells[col].text = value - if col == 0: self.handler.refresh_rows() - - def set_col_widths(self): - cells = self.rows[0].findall('cell') - for i in range(0,len(cells)): - try: - size = int(cells[i].get('size')) - self.SetColSize(i,size) - except: continue - - def refresh_row(self,rowi): - cells = self.rows[rowi].findall('cell') - for i in range(0,len(cells)): - text = cells[i].text - if text == None or text == '': - text = '' - cells[i].text = text - self.SetCellValue(rowi,i,text) - - def add_row(self,evt=None): - cols = self.GetNumberCols() - row = Element('row') - for i in range(0,cols): - cell = Element('cell') - cell.text = '' - row.append(cell) - self.handler.grid.append(row) - self.AppendRows(1) - self.rows = self.handler.grid.findall('row') - self.handler.refresh_rows() - - def add_col(self,evt=None): - for r in self.rows: - cell = Element('cell') - cell.text = '' - r.append(cell) - self.AppendCols(1) - self.set_col_widths() - - def del_row(self,evt=None): - num = self.GetNumberRows() - if num == 1: return - self.handler.grid.remove(self.handler.grid[num-1])# always remove last row -- nasty - self.DeleteRows(num-1,1) - self.rows = self.handler.grid.findall('row') - self.handler.refresh_rows() - - def del_col(self,evt=None): - num = self.GetNumberCols() - if num == 1: return - for r in self.rows: - cells = r.findall('cell') - r.remove(r[num-1]) # always remove the last column -- nasty - self.DeleteCols(num-1,1) - self.set_col_widths() - - -G_TITLE = wx.NewId() -GRID_BOR = wx.NewId() -class rpg_grid_panel(wx.Panel): - def __init__(self, parent, handler): - wx.Panel.__init__(self, parent, -1) - self.handler = handler - self.grid = rpg_grid(self,handler) - label = handler.xml.get('name') - self.main_sizer = wx.BoxSizer(wx.VERTICAL) - self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) - self.main_sizer.Add(self.grid,1,wx.EXPAND) - self.SetSizer(self.main_sizer) - self.SetAutoLayout(True) - self.Fit() - parent.SetSize(self.GetBestSize()) - -G_AUTO_SIZE = wx.NewId() -G_ADD_ROW = wx.NewId() -G_ADD_COL = wx.NewId() -G_DEL_ROW = wx.NewId() -G_DEL_COL = wx.NewId() - -class rpg_grid_edit_panel(wx.Panel): - def __init__(self, parent, handler): - wx.Panel.__init__(self, parent, -1) - self.handler = handler + def EndEdit(self, row, col, grid): + """ + Complete the editing of the current cell. Returns True if the value + has changed. If necessary, the control may be destroyed. + *Must Override* + """ + changed = False + val = self._tc.GetValue() + if val != self.startValue: + changed = True + grid.GetTable().SetValue(row, col, val) # update the table + + self.startValue = '' + self._tc.SetValue('') + return changed + + def Reset(self): + """ + Reset the value in the control back to its starting value. + *Must Override* + """ + self._tc.SetValue(self.startValue) + self._tc.SetInsertionPointEnd() + + def IsAcceptedKey(self, evt): + """ + Return True to allow the given key to start editing: the base class + version only checks that the event has no modifiers. F2 is special + and will always start the editor. + """ + return (not (evt.ControlDown() or evt.AltDown()) and + evt.GetKeyCode() != wx.WXK_SHIFT) + + def StartingKey(self, evt): + """ + If the editor is enabled by pressing keys on the grid, this will be + called to let the editor do something about that first key if desired. + """ + key = evt.GetKeyCode() + ch = None + if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, + wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]: + ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0) + elif key < 256 and key >= 0 and chr(key) in string.printable: + ch = chr(key) + if not evt.ShiftDown(): ch = string.lower(ch) + if ch is not None: self._tc.AppendText(ch) + else: evt.Skip() + + def Destroy(self): + """final cleanup""" + self.base_Destroy() + + def Clone(self): + """ + Create a new object which is the copy of this one + *Must Override* + """ + return MyCellEditor() + + +class rpg_grid(wx.grid.Grid): + """grid for attacks""" + def __init__(self, parent, handler): + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.parent = parent + self.handler = handler + + self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) + + self.rows = handler.grid.findall('row') + rows = len(self.rows) + cols = len(self.rows[0].findall('cell')) + self.CreateGrid(rows,cols) + self.SetRowLabelSize(0) + self.SetColLabelSize(0) + self.set_col_widths() + + for i in range(0,len(self.rows)): self.refresh_row(i) + + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) + self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick) + + + def on_leftdclick(self,evt): + if self.CanEnableCellControl(): self.EnableCellEditControl() + + def on_col_size(self, evt): + col = evt.GetRowOrCol() + cells = self.rows[0].findall('cell') + size = self.GetColSize(col) + cells[col].set('size',str(size)) + evt.Skip() + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + cells = self.rows[row].findall('cell') + cells[col].text = value + if col == 0: self.handler.refresh_rows() + + def set_col_widths(self): + cells = self.rows[0].findall('cell') + for i in range(0,len(cells)): + try: + size = int(cells[i].get('size')) + self.SetColSize(i,size) + except: continue + + def refresh_row(self,rowi): + cells = self.rows[rowi].findall('cell') + for i in range(0,len(cells)): + text = cells[i].text + if text == None or text == '': + text = '' + cells[i].text = text + self.SetCellValue(rowi,i,text) + + def add_row(self,evt=None): + cols = self.GetNumberCols() + row = Element('row') + for i in range(0,cols): + cell = Element('cell') + cell.text = '' + row.append(cell) + self.handler.grid.append(row) + self.AppendRows(1) + self.rows = self.handler.grid.findall('row') + self.handler.refresh_rows() + + def add_col(self,evt=None): + for r in self.rows: + cell = Element('cell') + cell.text = '' + r.append(cell) + self.AppendCols(1) + self.set_col_widths() + + def del_row(self,evt=None): + num = self.GetNumberRows() + if num == 1: return + self.handler.grid.remove(self.handler.grid[num-1])# always remove last row -- nasty + self.DeleteRows(num-1,1) + self.rows = self.handler.grid.findall('row') + self.handler.refresh_rows() + + def del_col(self,evt=None): + num = self.GetNumberCols() + if num == 1: return + for r in self.rows: + cells = r.findall('cell') + r.remove(r[num-1]) # always remove the last column -- nasty + self.DeleteCols(num-1,1) + self.set_col_widths() + + +G_TITLE = wx.NewId() +GRID_BOR = wx.NewId() +class rpg_grid_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + self.handler = handler + self.grid = rpg_grid(self,handler) + label = handler.xml.get('name') + self.main_sizer = wx.BoxSizer(wx.VERTICAL) + self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) + self.main_sizer.Add(self.grid,1,wx.EXPAND) + self.SetSizer(self.main_sizer) + self.SetAutoLayout(True) + self.Fit() + parent.SetSize(self.GetBestSize()) + +G_AUTO_SIZE = wx.NewId() +G_ADD_ROW = wx.NewId() +G_ADD_COL = wx.NewId() +G_DEL_ROW = wx.NewId() +G_DEL_COL = wx.NewId() + +class rpg_grid_edit_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + self.handler = handler self.grid = rpg_grid(self,handler) self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL) - - self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name')) - radio_b = wx.RadioBox(self, GRID_BOR, "Border (HTML)", choices=["no","yes"]) + self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name')) + + radio_b = wx.RadioBox(self, GRID_BOR, "Border (HTML)", choices=["no","yes"]) border = handler.grid.get("border") - radio_b.SetSelection(int(border)) - - self.auto_size = wx.CheckBox(self, G_AUTO_SIZE, "Auto Size") - if handler.is_autosized() == '1': self.auto_size.SetValue(True) - else: self.auto_size.SetValue(False) - + radio_b.SetSelection(int(border)) + + self.auto_size = wx.CheckBox(self, G_AUTO_SIZE, "Auto Size") + if handler.is_autosized() == '1': self.auto_size.SetValue(True) + else: self.auto_size.SetValue(False) + sizer = wx.BoxSizer(wx.HORIZONTAL) - sizer.Add(wx.Button(self, G_ADD_ROW, "Add Row"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) - sizer.Add(wx.Button(self, G_DEL_ROW, "Remove Row"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) - sizer.Add(wx.Button(self, G_ADD_COL, "Add Column"), 1, wx.EXPAND) - sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, G_ADD_ROW, "Add Row"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, G_DEL_ROW, "Remove Row"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, G_ADD_COL, "Add Column"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_COL, "Remove Column"), 1, wx.EXPAND) - - self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) - self.main_sizer.Add(self.title, 0, wx.EXPAND) - self.main_sizer.Add(radio_b, 0, 0) - self.main_sizer.Add(self.auto_size, 0, 0) - self.main_sizer.Add(self.grid,1,wx.EXPAND) + + self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) + self.main_sizer.Add(self.title, 0, wx.EXPAND) + self.main_sizer.Add(radio_b, 0, 0) + self.main_sizer.Add(self.auto_size, 0, 0) + self.main_sizer.Add(self.grid,1,wx.EXPAND) self.main_sizer.Add(sizer,0,wx.EXPAND) - + self.SetSizer(self.main_sizer) - self.SetAutoLayout(True) - self.Fit() - - self.Bind(wx.EVT_TEXT, self.on_text, id=G_TITLE) - self.Bind(wx.EVT_BUTTON, self.grid.add_row, id=G_ADD_ROW) - self.Bind(wx.EVT_BUTTON, self.grid.del_row, id=G_DEL_ROW) - self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL) - self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL) - self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR) - self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE) - - def on_auto_size(self,evt): - self.handler.set_autosize(bool2int(evt.Checked())) - - def on_radio_box(self,evt): - id = evt.GetId() - index = evt.GetInt() - if id == GRID_BOR: - self.handler.grid.set("border",str(index)) - - def on_text(self,evt): - txt = self.title.GetValue() - if txt != "": - self.handler.xml.set('name',txt) - self.handler.rename(txt) + self.SetAutoLayout(True) + self.Fit() + + self.Bind(wx.EVT_TEXT, self.on_text, id=G_TITLE) + self.Bind(wx.EVT_BUTTON, self.grid.add_row, id=G_ADD_ROW) + self.Bind(wx.EVT_BUTTON, self.grid.del_row, id=G_DEL_ROW) + self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL) + self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL) + self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR) + self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE) + + def on_auto_size(self,evt): + self.handler.set_autosize(bool2int(evt.Checked())) + + def on_radio_box(self,evt): + id = evt.GetId() + index = evt.GetInt() + if id == GRID_BOR: + self.handler.grid.set("border",str(index)) + + def on_text(self,evt): + txt = self.title.GetValue() + if txt != "": + self.handler.xml.set('name',txt) + self.handler.rename(txt)