Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/rpg_grid.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | fa18af3e04b9 |
children |
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--- a/orpg/gametree/nodehandlers/rpg_grid.py Fri Jan 15 22:45:51 2010 -0600 +++ b/orpg/gametree/nodehandlers/rpg_grid.py Sat Apr 24 08:37:20 2010 -0500 @@ -21,15 +21,17 @@ # Author: Chris Davis # Maintainer: # Version: -# $Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $ +# $Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the grid nodehanlers # -__version__ = "$Id: rpg_grid.py,v 1.20 2006/11/15 12:11:24 digitalxero Exp $" +__version__ = "$Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from core import * from forms import * +from orpg.tools.orpg_log import debug +from orpg.tools.InterParse import Parse class rpg_grid_handler(node_handler): """ Node handler for rpg grid tool @@ -87,16 +89,20 @@ html_str += "<td >" text = c.text if text == None or text == '': text = '<br />' + s = Parse.ParseLogic(text, self.xml) + s = Parse.Normalize(s) + try: text = str(eval(s)) + except: text = s html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" return html_str def get_design_panel(self,parent): - return rpg_grid_edit_panel(parent,self) + return rpg_grid_edit_panel(parent, self) def get_use_panel(self,parent): - return rpg_grid_panel(parent,self) + return rpg_grid_panel(parent, self) def get_size_constraint(self): return 1 @@ -194,7 +200,8 @@ to begin editing. Set the focus to the edit control. *Must Override* """ - self.startValue = grid.GetTable().GetValue(row, col) + #self.startValue = grid.GetTable().GetValue(row, col) + self.startValue = grid.get_value(row, col) self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() self._tc.SetFocus() @@ -213,7 +220,6 @@ if val != self.startValue: changed = True grid.GetTable().SetValue(row, col, val) # update the table - self.startValue = '' self._tc.SetValue('') return changed @@ -265,11 +271,11 @@ class rpg_grid(wx.grid.Grid): """grid for attacks""" - def __init__(self, parent, handler): + def __init__(self, parent, handler, mode): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler - + self.mode = mode self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) self.rows = handler.grid.findall('row') @@ -286,7 +292,6 @@ self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick) - def on_leftdclick(self,evt): if self.CanEnableCellControl(): self.EnableCellEditControl() @@ -304,6 +309,7 @@ cells = self.rows[row].findall('cell') cells[col].text = value if col == 0: self.handler.refresh_rows() + for i in range(0,len(self.rows)): self.refresh_row(i) def set_col_widths(self): cells = self.rows[0].findall('cell') @@ -313,13 +319,17 @@ self.SetColSize(i,size) except: continue - def refresh_row(self,rowi): + def refresh_row(self, rowi): cells = self.rows[rowi].findall('cell') for i in range(0,len(cells)): text = cells[i].text if text == None or text == '': text = '' cells[i].text = text + if self.mode == 0: + s = Parse.ParseLogic(text, self.handler.xml) + try: text = str(eval(s)) + except: text = s self.SetCellValue(rowi,i,text) def add_row(self,evt=None): @@ -359,6 +369,10 @@ self.DeleteCols(num-1,1) self.set_col_widths() + def get_value(self, row, col): + cells = self.rows[row].findall('cell') + return cells[col].text + G_TITLE = wx.NewId() GRID_BOR = wx.NewId() @@ -366,7 +380,7 @@ def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler - self.grid = rpg_grid(self, handler) + self.grid = rpg_grid(self, handler, mode=0) label = handler.xml.get('name') self.main_sizer = wx.BoxSizer(wx.VERTICAL) self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) @@ -388,7 +402,7 @@ wx.Panel.__init__(self, parent, -1) self.handler = handler self.parent = parent - self.grid = rpg_grid(self,handler) + self.grid = rpg_grid(self,handler, mode=1) self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL) self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name')) @@ -462,6 +476,8 @@ complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:] col = self.grid.GetGridCursorCol() row = self.grid.GetGridCursorRow() + temp_value = self.grid.GetCellValue(row, col) + complete = temp_value + complete self.grid.SetCellValue(row, col, complete) cells = self.grid.rows[row].findall('cell') cells[col].text = complete @@ -505,6 +521,8 @@ else: col = self.grid.GetGridCursorCol() row = self.grid.GetGridCursorRow() + temp_value = self.grid.GetCellValue(row, col) + complete = temp_value + complete self.grid.SetCellValue(row, col, complete) cells = self.grid.rows[row].findall('cell') cells[col].text = complete @@ -527,3 +545,15 @@ if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) + + def refresh_row(self,rowi): + cells = self.rows[rowi].findall('cell') + for i in range(0,len(cells)): + text = cells[i].text + #s = component.get('chat').ParseMap(s, self.handler.xml) + #try: text = str(eval(s)) + #except: text = s + if text == None or text == '': + text = '' + cells[i].text = text + self.SetCellValue(rowi,i,text)