Mercurial > traipse_dev
diff orpg/dieroller/rollers/gurps.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | 5c9a118476b2 |
children |
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line diff
--- a/orpg/dieroller/rollers/gurps.py Fri Jan 15 22:45:51 2010 -0600 +++ b/orpg/dieroller/rollers/gurps.py Sat Apr 24 08:37:20 2010 -0500 @@ -51,11 +51,9 @@ from time import time, clock import random - from std import std from orpg.dieroller.base import * - __version__ = "$Id: gurps.py,v 1.5 2007/05/06 16:42:55 digitalxero Exp $" # gurps @@ -66,9 +64,6 @@ def __init__(self,source=[]): std.__init__(self,source) -# these methods return new die objects for specific options - -# Original msk roll renamed to be easier to understand/remember def skill(self,skill,mod): return gurpsskill(self,skill,mod) @@ -133,8 +128,6 @@ else: if self.sum() == 18: myStr += " or less <font color='#ff0000'><b>Critical Failure!</b></font> [B556]" -# elif self.sum() == 17 and (self.skill+self.mod < 16): -# myStr += " or less <font color='#ff0000'><b>Critical Failure!</b></font> [B556]" elif self.sum() == 17: if (self.skill+self.mod) < 16: myStr += " or less <font color='#ff0000'><b>Critical Failure!</b></font> [B556]" @@ -279,13 +272,12 @@ std.__init__(self,source) def __str__(self): - myStr = "[" + str(self.data[0]) #Variable myStr holds text and first we put a [ into it and then adds the first die rolled - for a in self.data[1:]: #This is a for loop. It will do the next two lines of code for every die (except the first die which we handled in the line above) in the roll. - myStr += "," #Adds a comma after each die - myStr += str(a) #Adds the value of each die. - myStr += "] = " #Adds ] = to the end of the string (note the += means append to whatever is already stored in the variable - myStr += str(self.sum()) #Finally we add the actual result of the roll and myStr contains something like [3,2,1] = 6 - + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = " + myStr += str(self.sum()) if self.sum() > 8 and self.sum() < 12: myStr += " <font color='#ff0000'>The blow inflicts normal damage.</font> [B556]" elif self.sum() == 12: @@ -310,13 +302,12 @@ std.__init__(self,source) def __str__(self): - myStr = "[" + str(self.data[0]) #Variable myStr holds text and first we put a [ into it and then adds the first die rolled - for a in self.data[1:]: #This is a for loop. It will do the next two lines of code for every die (except the first die which we handled in the line above) in the roll. - myStr += "," #Adds a comma after each die - myStr += str(a) #Adds the value of each die. - myStr += "] = " #Adds ] = to the end of the string (note the += means append to whatever is already stored in the variable - myStr += str(self.sum()) #Finally we add the actual result of the roll and myStr contains something like [3,2,1] = 6 - + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = " + myStr += str(self.sum()) if self.sum() > 8 and self.sum() < 12: myStr += " <font color='#ff0000'>The blow inflicts normal damage.</font> [B556]" elif self.sum() == 12 or self.sum() == 13: @@ -347,13 +338,12 @@ std.__init__(self,source) def __str__(self): - myStr = "[" + str(self.data[0]) #Variable myStr holds text and first we put a [ into it and then adds the first die rolled - for a in self.data[1:]: #This is a for loop. It will do the next two lines of code for every die (except the first die which we handled in the line above) in the roll. - myStr += "," #Adds a comma after each die - myStr += str(a) #Adds the value of each die. - myStr += "] = " #Adds ] = to the end of the string (note the += means append to whatever is already stored in the variable - myStr += str(self.sum()) #Finally we add the actual result of the roll and myStr contains something like [3,2,1] = 6 - + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = " + myStr += str(self.sum()) if self.sum() > 8 and self.sum() < 12: myStr += " <font color='#ff0000'>You drop your weapon (& a <i>cheap</i> weapon breaks).</font> [B556]" elif self.sum() == 12 or self.sum() == 8: @@ -386,13 +376,12 @@ std.__init__(self,source) def __str__(self): - myStr = "[" + str(self.data[0]) #Variable myStr holds text and first we put a [ into it and then adds the first die rolled - for a in self.data[1:]: #This is a for loop. It will do the next two lines of code for every die (except the first die which we handled in the line above) in the roll. - myStr += "," #Adds a comma after each die - myStr += str(a) #Adds the value of each die. - myStr += "] = " #Adds ] = to the end of the string (note the += means append to whatever is already stored in the variable - myStr += str(self.sum()) #Finally we add the actual result of the roll and myStr contains something like [3,2,1] = 6 - + myStr = "[" + str(self.data[0]) + for a in self.data[1:]: + myStr += "," + myStr += str(a) + myStr += "] = " + myStr += str(self.sum()) if self.sum() > 8 and self.sum() < 12: myStr += " <font color='#ff0000'>You lose your balance; you can do nothing else (not even free actions) until next turn, and all defenses -2 until next turn.</font> [B557]" elif self.sum() == 12: