Mercurial > traipse_dev
diff orpg/networking/mplay_client.py @ 119:9314d63c0941 alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:35:28 -0500 |
parents | 217fb049bd00 |
children | 36919b8a3ef9 |
line wrap: on
line diff
--- a/orpg/networking/mplay_client.py Wed Oct 28 14:24:54 2009 -0500 +++ b/orpg/networking/mplay_client.py Thu Oct 29 20:35:28 2009 -0500 @@ -46,8 +46,10 @@ from orpg.orpgCore import component from orpg.orpg_xml import xml -from xml.etree.ElementTree import ElementTree, Element +from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring +from xml.parsers.expat import ExpatError + try: import bz2 @@ -150,7 +152,7 @@ # Loop as long as we have a connection while( self.get_status() == MPLAY_CONNECTED ): - try: readMsg = self.outbox.get( block=1 ) + try: readMsg = self.outbox.get(block=1) except Exception, text: self.log_msg( ("outbox.get() got an exception: ", text) ) @@ -192,7 +194,7 @@ if bytes == 0: self.log_msg( "Remote has disconnected!" ) self.set_status( MPLAY_DISCONNECTING ) - self.outbox.put( "" ) # Make sure the other thread is woken up! + self.outbox.put("") # Make sure the other thread is woken up! self.sendThreadExitEvent.set() self.log_msg( "recvThread has terminated..." ) @@ -211,16 +213,10 @@ offset += sent sentm = offset else: - # Calculate our message length - length = len(msg) - - # Encode the message length into network byte order - lp = pack('!i', length) - + length = len(msg) # Calculate our message length + lp = pack('!i', length) # Encode the message length into network byte order try: - # Send the encoded length - sentl = sock.send( lp ) - + sentl = sock.send( lp ) # Send the encoded length # Now, send the message the the length was describing sentm = sock.send( msg ) if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) @@ -251,27 +247,18 @@ data = "" return data - def recvMsg( self, sock ): - """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read - completed messages. In the event that the remote's connection is terminated, it will throw an - exception which should allow for the caller to more gracefully handle this exception event. + def recvMsg(self, sock): + """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. - Because we use strictly reading ONLY based on the length that is told to use, we no longer have to - worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've - read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered - with the OS until we attempt to read the next complete message.""" - + Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" msgData = "" try: lenData = self.recvData( sock, MPLAY_LENSIZE ) - # Now, convert to a usable form - (length,) = unpack('!i', lenData) - # Read exactly the remaining amount of data - msgData = self.recvData( sock, length ) + (length,) = unpack('!i', lenData) # Now, convert to a usable form + msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data if self.isServer(): self.log_msg(("data_recv", length+4)) - # Make the peer IP address available for reference later - if self.remote_ip is None: + if self.remote_ip is None: # Make the peer IP address available for reference later self.remote_ip = self.sock.getpeername() except IOError, e: self.log_msg( e ) except Exception, e: self.log_msg( e ) @@ -282,15 +269,15 @@ self.status = MPLAY_CONNECTED self.sock.setblocking(1) # Confirm that our threads have started - thread.start_new_thread( self.sendThread,(0,) ) - thread.start_new_thread( self.recvThread,(0,) ) + thread.start_new_thread( self.sendThread,(0,)) + thread.start_new_thread( self.recvThread,(0,)) self.startedEvent.set() def disconnect(self): self.set_status(MPLAY_DISCONNECTING) self.log_msg("client stub " + self.ip +" disconnecting...") self.log_msg("closing sockets...") - try: self.sock.shutdown( 2 ) + try: self.sock.shutdown(2) except Exception, e: print "Caught exception: " + str(e) print @@ -321,8 +308,7 @@ The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a client provided IP address to have much value. As such, we now label it as deprecated. """ - def toxml(self,action): - """ + def toxml(self, action): el = Element('player') el.set('name', myescape(self.name)) el.set('action', action) @@ -334,32 +320,13 @@ el.set('protocol_version', self.protocol_version) el.set('client_string', self.client_string) el.set('useCompression', str(self.useCompression)) - cmpType = 'None' if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' - el.set('cmpType', cmpType) - return el - """ - - xml_data = '<player name="' + myescape(self.name) + '"' - xml_data += ' action="' + action + '" id="' + self.id + '"' - xml_data += ' group_id="' + self.group_id + '" ip="' + self.ip + '"' - xml_data += ' status="' + self.text_status + '"' - xml_data += ' version="' + self.version + '"' - xml_data += ' protocol_version="' + self.protocol_version + '"' - xml_data += ' client_string="' + self.client_string + '"' - xml_data += ' useCompression="' + str(self.useCompression) + '"' - if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): - xml_data += ' cmpType="bz2"' - elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): - xml_data += ' cmpType="zlib"' - else: xml_data += ' cmpType="None"' - xml_data += ' />' - return xml_data + return tostring(el) def log_msg(self,msg): if self.log_console: @@ -374,15 +341,6 @@ def my_role(self): #Leaving this for testing. return self.role - """ - if self.role == "GM": - return self.ROLE_GM - elif self.role == "Player": - return self.ROLE_PLAYER - elif self.role == "Lurker": - return self.ROLE_LURKER - return -1 - """ def set_status(self,status): self.statLock.acquire() @@ -568,25 +526,28 @@ return (0,id,name) self.ignore_name.append(self.players[id][0]) self.ignore_id.append(self.players[id][2]) - return (1,self.players[id][2],self.players[id][0]) + return (1, self.players[id][2], self.players[id][0]) def boot_player(self,id,boot_pwd = ""): - #self.send(BOOT_MSG,id) - msg = '<boot boot_pwd="' + boot_pwd + '"/>' - self.send(msg,id) + el = Element('boot') + el.set('boot_pwd', boot_pwd) + self.send(tostring(el), id) #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- - def set_room_pass(self,npwd,pwd=""): - recycle_bin = "<alter key=\"pwd\" " - recycle_bin += "val=\"" +npwd+ "\" bpw=\"" + pwd + "\" " - recycle_bin += "plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + def set_room_pass(self, npwd, pwd=""): + el = Element('alter') + el.set('key', 'pwd') + el.set('val', npwd) + el.set('bpw', pwd) + el.set('plr', self.id) + el.set('gid', self.group_id) + self.outbox.put(tostring(el)) self.update() - def set_room_name(self,name,pwd=""): + def set_room_name(self, name, pwd=""): loc = name.find("&") oldloc=0 while loc > -1: @@ -614,10 +575,13 @@ e = name[loc+1:] name = b + "'" + e oldloc = loc+1 - recycle_bin = "<alter key=\"name\" " - recycle_bin += "val=\"" + name + "\" bpw=\"" + pwd + "\" " - recycle_bin += "plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + el = Element('alter') + el.set('key', 'pwd') + el.set('val', npwd) + el.set('bpw', pwd) + el.set('plr', self.id) + el.set('gid', self.group_id) + self.outbox.put(tostring(el)) self.update() #--------------------------------------------------------- @@ -625,19 +589,39 @@ #--------------------------------------------------------- def display_roles(self): - self.outbox.put("<role action=\"display\" player=\"" + self.id +"\" group_id=\""+self.group_id + "\" />") + el = Element('role') + el.set('action', 'display') + el.set('player', self.id) + el.set('group_id', self.group_id) + self.outbox.put(tostring(el)) def get_role(self): - self.outbox.put("<role action=\"get\" player=\"" + self.id +"\" group_id=\""+self.group_id + "\" />") + el = Element('role') + el.set('action', 'get') + el.set('player', self.id) + el.set('group_id', self.group_id) + self.outbox.put(tostring(el)) - def set_role(self,player,role,pwd=""): - recycle_bin = "<role action=\"set\" player=\"" + player + "\" " - recycle_bin += "role=\"" +role+ "\" boot_pwd=\"" + pwd + "\" group_id=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easer to read. --TaS + def set_role(self, player, role, pwd=""): + el = Element('role') + el.set('action', 'set') + el.set('player', player) + el.set('role', role) + el.set('boot_pwd', pwd) + el.set('group_id', self.group_id) + self.outbox.put(tostring(el)) self.update() - def send(self,msg,player="all"): + def send(self, msg, player="all"): if self.status == MPLAY_CONNECTED and player != self.id: + ### Pre Alpha ### + #el = Element('msg') + #el.set('to', player) + #el.set('from', self.id) + #el.set('group_id', self.group_id) + #el.append(fromstring(msg)) + #self.outbox.put(tostring(el)) + ### Current chat is not ready for Element Tree ### self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) self.check_my_status() @@ -646,19 +630,26 @@ self.outbox.put(snd_xml) self.check_my_status() - def send_create_group(self,name,pwd,boot_pwd,minversion): - recycle_bin = "<create_group from=\""+self.id+"\" " - recycle_bin += "pwd=\""+pwd+"\" name=\""+ name+"\" boot_pwd=\""+boot_pwd+"\" " - recycle_bin += "min_version=\"" + minversion +"\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + def send_create_group(self, name, pwd, boot_pwd, min_version): + el = Element('create_group') + el.set('from', self.id) + el.set('pwd', pwd) + el.set('name', name) + el.set('boot_pwd', boot_pwd) + el.set('min_version', min_version) + self.outbox.put(tostring(el)) - def send_join_group(self,group_id,pwd): + def send_join_group(self, group_id, pwd): if (group_id != 0): self.update_role("Lurker") - self.outbox.put("<join_group from=\""+self.id+"\" pwd=\""+pwd+"\" group_id=\""+str(group_id)+"\" />") + el = Element('join_group') + el.set('from', self.id) + el.set('pwd', pwd) + el.set('group_id', str(group_id)) + print 'send join group ', str(group_id) + self.outbox.put(tostring(el)) def poll(self, evt=None): - try: - msg = self.inbox.get_nowait() + try: msg = self.inbox.get_nowait() except: if self.get_status() != MPLAY_CONNECTED: self.check_my_status() @@ -689,29 +680,26 @@ self.add_msg_handler('password', self.on_password, True) self.add_msg_handler('sound', self.on_sound, True) - def pretranslate(self,data): + def pretranslate(self, data): # Pre-qualify our data. If we don't have atleast 5-bytes, then there is # no way we even have a valid message! if len(data) < 5: return - end = data.find(">") - head = data[:end+1] - msg = data[end+1:] - xml_dom = self.xml.parseXml(head) - xml_dom = xml_dom._get_documentElement() - tag_name = xml_dom._get_tagName() - id = xml_dom.getAttribute("from") - if id == '': id = xml_dom.getAttribute("id") - if self.msg_handlers.has_key(tag_name): self.msg_handlers[tag_name](id, data, xml_dom) - else: - #Unknown messages recived ignoring - #using pass insted or printing an error message - #because plugins should now be able to send and proccess messages - #if someone is using a plugin to send messages and this user does not - #have the plugin they would be getting errors - pass - if xml_dom: xml_dom.unlink() + try: el = fromstring(data) + except ExpatError: + end = data.find(">") + head = data[:end+1] + msg = data[end+1:] + el = fromstring(head) + try: + el1 = fromstring(msg) + el.append(el1) + except ExpatError: + el.text = msg + #logger.general("Bad Message: \n" + data) + id = el.get('from') or el.get('id') + if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) - def on_sound(self, id, data, xml_dom): + def on_sound(self, id, data, etreeEl): (ignore_id,ignore_name) = self.get_ignore_list() for m in ignore_id: if m == id: @@ -719,96 +707,79 @@ print "ignoring sound from player:" return chat = self.get_chat() - snd = xml_dom.getAttribute("url") - loop_sound = xml_dom.getAttribute("loop") - chat.sound_player.play(snd, "remote", loop_sound) + chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) - def on_msg(self, id, data, xml_dom): + def on_msg(self, id, data, etreeEl): end = data.find(">") head = data[:end+1] msg = data[end+1:] - if id == "0": - self.on_receive(msg,None) # None get's interpreted in on_receive as the sys admin. - # Doing it this way makes it harder to impersonate the admin - else: - if self.is_valid_id(id): self.on_receive(msg,self.players[id]) - if xml_dom: xml_dom.unlink() + if msg[-6:] == '</msg>': msg = msg[:-6] + if id == "0": self.on_receive(msg, None) + # None get's interpreted in on_receive as the sys admin. + # Doing it this way makes it harder to impersonate the admin + elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) - def on_ping(self, id, msg, xml_dom): + def on_ping(self, id, msg, etreeEl): #a REAL ping time implementation by Snowdog 8/03 # recieves special server <ping time="###" /> command # where ### is a returning time from the clients ping command #get current time, pull old time from object and compare them # the difference is the latency between server and client * 2 ct = time.clock() - ot = xml_dom.getAttribute("time") + ot = etreeEl.get("time") latency = float(float(ct) - float(ot)) - latency = int( latency * 10000.0 ) - latency = float( latency) / 10.0 + latency = int(latency * 10000.0) + latency = float(latency) / 10.0 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" - self.on_receive(ping_msg,None) - if xml_dom: xml_dom.unlink() + self.on_receive(ping_msg, None) - def on_group(self, id, msg, xml_dom): - name = xml_dom.getAttribute("name") - players = xml_dom.getAttribute("players") - act = xml_dom.getAttribute("action") - pwd = xml_dom.getAttribute("pwd") - group_data = (id, name, pwd, players) - - if act == 'new': + def on_group(self, id, msg, etreeEl): + act = etreeEl.get("action") + group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) + if act == 'new' or 'update': self.groups[id] = group_data - self.on_group_event(mplay_event(GROUP_NEW, group_data)) + if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) + elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) elif act == 'del': del self.groups[id] self.on_group_event(mplay_event(GROUP_DEL, group_data)) - elif act == 'update': - self.groups[id] = group_data - self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) - if xml_dom: xml_dom.unlink() - def on_role(self, id, msg, xml_dom): - act = xml_dom.getAttribute("action") - role = xml_dom.getAttribute("role") + def on_role(self, id, msg, etreeEl): + act = etreeEl.get("action") if (act == "set") or (act == "update"): try: (a,b,c,d,e,f,g,h) = self.players[id] if id == self.id: - self.players[id] = (a,b,c,d,e,f,g,role) - self.update_role(role) - else: self.players[id] = (a,b,c,d,e,f,g,role) - self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) + self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) + self.update_role(etreeEl.get("role")) + else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) + self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) except: pass - if xml_dom: xml_dom.unlink() - def on_player(self, id, msg, xml_dom): - act = xml_dom.getAttribute("action") - ip = xml_dom.getAttribute("ip") - name = xml_dom.getAttribute("name") - status = xml_dom.getAttribute("status") - version = xml_dom.getAttribute("version") - protocol_version = xml_dom.getAttribute("protocol_version") - client_string = xml_dom.getAttribute("client_string") - try: player = (name, ip, id, status, - version, protocol_version, - client_string, self.players[id][7]) + def on_player(self, id, msg, etreeEl): + act = etreeEl.get("action") + try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), + etreeEl.get("version"), etreeEl.get("protocol_version"), + etreeEl.get("client_string"), self.players[id][7]) except Exception, e: - player = (name, ip, id, status, - version, protocol_version, - client_string, "Player") + player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), + etreeEl.get("version"), etreeEl.get("protocol_version"), + etreeEl.get("client_string"), "Player") + print e if act == "new": self.players[id] = player self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) elif act == "group": - self.group_id = xml_dom.getAttribute("group_id") + self.group_id = etreeEl.get('group_id') self.clear_players() self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) - self.players[self.id] = self.get_my_info() #(self.name,self.ip,self.id,self.text_status) + self.players[self.id] = self.get_my_info() + #(self.name,self.ip,self.id,self.text_status) self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) elif act == "failed": self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) elif act == "del": - self.on_player_event(mplay_event(PLAYER_DEL,self.players[id])) + self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) if self.players.has_key(id): del self.players[id] if id == self.id: self.do_disconnect() # the next two cases handle the events that are used to let you know when others are typing @@ -818,20 +789,13 @@ self.update_self_from_player(player) else: self.players[id] = player dont_send = 0 - for m in self.ignore_id: + for m in self.ignore_id: if m == id: dont_send=1 - if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) - if xml_dom: xml_dom.unlink() + if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) - def on_password(self, id, msg, xml_dom): - signal = type = id = data = None - id = xml_dom.getAttribute("id") - type = xml_dom.getAttribute("type") - signal = xml_dom.getAttribute("signal") - data = xml_dom.getAttribute("data") - self.on_password_signal( signal,type,id,data ) - if xml_dom: - xml_dom.unlink() + def on_password(self, id, msg, etreeEl): + self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), + etreeEl.get("id"), etreeEl.get("data")) def check_my_status(self): status = self.get_status() @@ -843,7 +807,6 @@ if self.is_connected(): self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) return 0 - xml_dom = None self.inbox = Queue.Queue(0) self.outbox = Queue.Queue(0) addressport_ar = addressport.split(":") @@ -858,29 +821,29 @@ try: self.sock.connect((address,port)) # send client into with id=0 - self.sendMsg( self.sock, self.toxml("new") ) - data = self.recvMsg( self.sock ) + outgoing = self.toxml('new') + if iselement(outgoing): outgoing = tostring(outgoing) + self.sendMsg(self.sock, outgoing) + data = self.recvMsg(self.sock) # get new id and group_id - xml_dom = self.xml.parseXml(data) - xml_dom = xml_dom._get_documentElement() - self.id = xml_dom.getAttribute("id") - self.group_id = xml_dom.getAttribute("group_id") - if xml_dom.hasAttribute('useCompression') and xml_dom.getAttribute('useCompression') == 'True': + el = fromstring(data) + self.id = el.get('id') + self.group_id = el.get('group_id') + if el.get('useCompression') == 'True': self.useCompression = True - if xml_dom.hasAttribute('cmpType'): - if cmpBZ2 and xml_dom.getAttribute('cmpType') == 'bz2': - self.compressionType = bz2 - elif cmpZLIB and xml_dom.getAttribute('cmpType') == 'zlib': - self.compressionType = zlib - else: self.compressionType = None - else: self.compressionType = bz2 + if cmpBZ2 and el.get('cmpType') == 'bz2': + self.compressionType = bz2 + elif cmpZLIB and el.get('cmpType') == 'zlib': + self.compressionType = zlib + else: self.compressionType = None #send confirmation - self.sendMsg( self.sock, self.toxml("new") ) + outgoing = self.toxml('new') + if iselement(outgoing): outgoing = tostring(outgoing) + self.sendMsg(self.sock, outgoing) except Exception, e: + print e self.log_msg(e) - if xml_dom: xml_dom.unlink() return 0 - # Start things rollings along self.initialize_threads() self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) @@ -888,12 +851,13 @@ self.text_status, self.version, self.protocol_version, self.client_string, self.role) self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) - if xml_dom: xml_dom.unlink() return 1 def start_disconnect(self): self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) - self.outbox.put( self.toxml("del") ) + outgoing = self.toxml('del') + if iselement(outgoing): outgoing = tostring(outgoing) + self.outbox.put(outgoing) ## Client Side Disconect Forced -- Snowdog 10-09-2003 #pause to allow GUI events time to sync. time.sleep(1)