Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/minilib.py @ 236:9230a33defd9 beta
Traipse Beta 'OpenRPG' {100616-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
---|---|
date | Wed, 16 Jun 2010 03:06:20 -0500 |
parents | a00b40ee92fc |
children | 3bbfd84619c0 |
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--- a/orpg/gametree/nodehandlers/minilib.py Mon May 03 03:29:14 2010 -0500 +++ b/orpg/gametree/nodehandlers/minilib.py Wed Jun 16 03:06:20 2010 -0500 @@ -37,6 +37,7 @@ import map_miniature_nodehandler import orpg.mapper.map_msg import orpg.minidom as minidom +from orpg.tools.InterParse import Parse # import scriptkit # Constants @@ -44,17 +45,6 @@ FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None} CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height'] -ATTRIBUTE_NAME = 'name' -ATTRIBUTE_URL = 'url' -ATTRIBUTE_UNIQUE = 'unique' -ATTRIBUTE_ID = 'id' -ATTRIBUTE_POSX = 'posx' -ATTRIBUTE_POSY = 'posy' - -TAG_MINIATURE = 'miniature' - -COMPONENT_MAP = 'map' -COMPONENT_SESSION = 'session' # <nodehandler name='?' module='minilib' class='minilib_handler'> # <miniature name='?' url='?' unique='?'></miniature> # </nodehandler> @@ -100,11 +90,11 @@ """ str = '<table border="2" >' str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>" - for mini in self.xml.findall(TAG_MINIATURE): - url = mini.get(ATTRIBUTE_URL) - label = mini.get(ATTRIBUTE_NAME) + for mini in self.xml.findall('miniature'): + url = mini.get('url') + label = mini.get('name') flag = 0 - try: flag = eval( mini.get(ATTRIBUTE_UNIQUE) ) + try: flag = eval( mini.get('unique') ) except: pass show = 'yes' if flag: show = 'no' @@ -133,13 +123,13 @@ for attrib in obj.keys(): key = TO_MINILIB_MAP.get( attrib, attrib ) if key != None: dict[ key ] = obj.get( attrib ) - dict[ ATTRIBUTE_UNIQUE ] = unique + dict[ 'unique' ] = unique self.new_mini( dict ) else: node_handler.on_drop(self, evt) def new_mini( self, data={}, add=1 ): - mini = Element( TAG_MINIATURE ) + mini = Element( 'miniature' ) for key in data.keys(): mini.set( key, data[ key ] ) for key in CORE_ATTRIBUTES: if mini.get( key ) == ('' or None): mini.set( key, '0' ) @@ -154,37 +144,39 @@ def add_leaf( self, mini, icon='gear' ): tree = self.tree icons = tree.icons - key = mini.get( ATTRIBUTE_NAME ) + key = mini.get( 'name' ) self.mydata.append( mini ) def update_leaves( self ): self.mydata = [] - for n in self.xml.findall(TAG_MINIATURE): self.add_leaf( n ) + for n in self.xml.findall('miniature'): self.add_leaf( n ) def on_drag( self, evt ): print 'drag event caught' def send_mini_to_map( self, mini, count=1, addName=True ): if mini == None: return - if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://': - self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) ) + if mini.get( 'url' ) == '' or mini.get( 'url' ) == 'http://': + Parse.Post( self.chat.colorize(self.chat.syscolor, + '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( + mini.get( 'url' ), mini.get( 'name' ) )) ) return - session = component.get( COMPONENT_SESSION ) + session = component.get( 'session' ) if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER): component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") return - map = component.get(COMPONENT_MAP) + canvas = component.get('map') for loop in range( count ): msg = self.get_miniature_XML( mini, addName) msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>") - map.new_data( msg ) + canvas.new_data( msg ) session.send( msg ) def get_miniature_XML( self, mini_xml, addName = True ): msg = orpg.mapper.map_msg.mini_msg() - map = component.get( COMPONENT_MAP ) - session = component.get( COMPONENT_SESSION ) - msg.init_prop( ATTRIBUTE_ID, session.get_next_id() ) + canvas = component.get( 'map' ) + session = component.get( 'session' ) + msg.init_prop( 'id', session.get_next_id() ) msg.init_prop('selected', '1')# this will make the mini initially selected for k in mini_xml.keys(): # translate our attributes to map attributes @@ -193,24 +185,24 @@ if not addName and k == 'name': pass else: msg.init_prop( key, mini_xml.get( k ) ) unique = self.is_unique( mini_xml ) - if addName: label = mini_xml.get( ATTRIBUTE_NAME ) + if addName: label = mini_xml.get( 'name' ) else: label = '' return msg.get_all_xml() def is_unique( self, mini ): - unique = mini.get( ATTRIBUTE_UNIQUE ) + unique = mini.get( 'unique' ) val = 0 try: val = eval( unique ) except: val = len( unique ) return val def sanity_check_nodes( self ): - for node in self.xml.findall(TAG_MINIATURE): - if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' ) - if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' ) + for node in self.xml.findall('miniature'): + if node.get( 'posx' ) == '': node.set( 'posx', '0' ) + if node.get( 'posy' ) == '': node.set( 'posy', '0' ) def get_mini( self, index ): - try: return self.xml.findall(TAG_MINIATURE)[index] + try: return self.xml.findall('miniature')[index] except: return None class mini_handler( node_handler ): @@ -279,7 +271,7 @@ """Returns a dictionary of label => game tree miniature DOM node mappings. """ self.list = [] - for mini in self.handler.xml.findall(TAG_MINIATURE): self.list.append( mini.get( ATTRIBUTE_NAME ) ) + for mini in self.handler.xml.findall('miniature'): self.list.append( mini.get( 'name' ) ) return self.list def on_close(self, evt): @@ -407,7 +399,7 @@ self.Bind(wx.grid.EVT_GRID_LABEL_LEFT_CLICK, self.select_cell) def update_cols( self ): - for n in self.handler.xml.findall(TAG_MINIATURE): + for n in self.handler.xml.findall('miniature'): for k in n.keys(): if k not in self.keys: self.keys.append( k ) @@ -426,7 +418,7 @@ """Returns the list of 'miniature' DOM elements associated with this miniature library. """ - return self.handler.xml.findall( TAG_MINIATURE ) + return self.handler.xml.findall( 'miniature' ) def add_row( self, count = 1 ): """creates a new miniature node, and then adds it to the current @@ -434,8 +426,8 @@ """ self.AppendRows( count ) node = self.handler.new_mini( { - ATTRIBUTE_NAME :' ', - ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE ) + 'name' :' ', + 'url' :'http://'} )# minidom.Element( 'miniature' ) self.update_all() #self.handler.xml.append( node ) @@ -446,7 +438,7 @@ """ if self.selectedRow > -1: pos = self.selectedRow - list = self.handler.xml.findall(TAG_MINIATURE) + list = self.handler.xml.findall('miniature') self.handler.xml.remove( list[pos] ) self.DeleteRows( pos, 1 ) @@ -492,7 +484,7 @@ return self.GetTable().GetValue( self.selectedRow, 1 ) def getSelectedSerial( self ): - """Returns the ATTRIBUTE_UNIQUE value for the selected row + """Returns the 'unique' value for the selected row """ return self.GetTable().GetValue( self.selectedRow, 2 )