diff orpg/networking/mplay_server.py @ 57:9014d7861bb3 traipse_dev

Removed some extra print messages from the server. Cleaned up the Manifest that was causing problems on linux. Might have been an errouneous push. Testing on WinXP
author sirebral
date Fri, 07 Aug 2009 23:21:37 -0500
parents c7f04d3c76f5
children 27e58b0483e7
line wrap: on
line diff
--- a/orpg/networking/mplay_server.py	Fri Aug 07 21:53:14 2009 -0500
+++ b/orpg/networking/mplay_server.py	Fri Aug 07 23:21:37 2009 -0500
@@ -2408,17 +2408,15 @@
             self.log_msg("Exception: send_to_all(): " + str(e))
 
     def send_to_group(self, from_id, group_id, data):
-        msg = ("<msg to='all' from='0' group_id='"+group_id+"'><font color='#FF0000'>" + data + "</font>")
-        #data = ServerPlugins.postParseIncoming(data)
+        data = ("<msg to='all' from='0' group_id='"+group_id+"'><font color='#FF0000'>" + data + "</font>")
+        data = ServerPlugins.postParseIncoming(data)
         try:
-            print data
             self.p_lock.acquire()
             keys = self.groups[group_id].get_player_ids()
             self.p_lock.release()
-            print keys
             for k in keys:
                 if k != from_id:
-                    self.players[k].outbox.put(msg)
+                    self.players[k].outbox.put(data)
         except Exception, e:
             traceback.print_exc()
             self.log_msg("Exception: send_to_group(): " + str(e))