diff orpg/dieroller/rollers/runequest.py @ 227:81d0bfd5e800 alpha

Traipse Alpha 'OpenRPG' {100612-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 03:50:37 -0500
parents 5c9a118476b2
children
line wrap: on
line diff
--- a/orpg/dieroller/rollers/runequest.py	Fri Jan 15 22:45:51 2010 -0600
+++ b/orpg/dieroller/rollers/runequest.py	Sat Jun 12 03:50:37 2010 -0500
@@ -52,7 +52,7 @@
 #  o Added Sorcery Fumble table to sorcery spell roller
 #
 
-__version__ = "$Id: runequest.py,v 1.4 2006/11/15 12:11:22 digitalxero Exp $"
+__version__ = "$Id: runequest.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
 
 from time import time, clock
 import random
@@ -68,8 +68,6 @@
     def __init__(self,source=[]):
         std.__init__(self,source)
 
-# these methods return new die objects for specific options
-
     def skill(self,sk,mod,ma):
         return rqskill(self,sk,mod,ma)
 
@@ -112,24 +110,20 @@
 
     def __str__(self):
         myStr = "Unrestricted Training"
-
         if self.s == 0:
             myStr = "Initial training completed for Cost(50) Time(20) Skill(1 + modifier)"
         else:
             cost  = 0
             time  = 0
             myStr = "Training: "
-
             while self.s < self.f and self.s < 75:
                 cost   += self.s * 5
                 time   += self.s * 1
                 self.s += random.uniform(1,4) + 1
-
             myStr  = "Training completed:\n"
             myStr += "\tCost(" + str(int(cost)) + ")\n"
             myStr += "\tTime(" + str(int(time)) + ")\n"
             myStr += "\tSkill(" + str(int(self.s)) + ")"
-
         return myStr
 
 
@@ -150,30 +144,24 @@
 
     def __str__(self):
         myStr = ""
-
         if self.sk == 0 and self.cost >= 50:
             myStr = "Initial training completed for Cost(50), Time(50), Skill(1 + modifier)"
         else:
             cost  = 0
             time  = 0
             icost = self.sk * 5
-
             myStr = "Training: "
-
             while (cost + icost) < self.cost:
                 if self.sk >= 75:
                     break
-
                 cost += icost
                 time += self.sk * 1
                 self.sk += random.uniform(1,4) + 1
                 icost = self.sk * 5
-
             myStr  = "Training completed: "
             myStr += "Cost(" + str(int(cost)) + ") "
             myStr += "Time(" + str(int(time)) + ") "
             myStr += "Skill(" + str(int(self.sk)) + ")"
-
         return myStr
 
 
@@ -194,30 +182,24 @@
 
     def __str__(self):
         myStr = ""
-
         if self.sk == 0 and self.time >= 20:
             myStr = "Initial training completed for Cost(50), Time(50), Skill(1 + modifier)"
         else:
             cost  = 0
             time  = 0
             itime = self.sk * 1
-
             myStr = "Trainingsss: "
-
             while (time + itime) < self.time:
                 if self.sk >= 75:
                     break
-
                 cost += self.sk * 5
                 time += itime
                 self.sk += random.uniform(1,4) + 1
                 itime = self.sk * 5
-
             myStr  = "Training completed: "
             myStr += "Cost(" + str(int(cost)) + ") "
             myStr += "Time(" + str(int(time)) + ") "
             myStr += "Skill(" + str(int(self.sk)) + ")"
-
         return myStr
 
 #  RQ Skill Roll
@@ -281,7 +263,6 @@
         # build output string
         myStr = " (" + str(modSum) + ")"
         myStr += " vs [" + str(self.sk) + strAdd + str(swapmod) + "]"
-
         if self.is_fumble():
             myStr += " <b><font color=red>Fumble!</font></b>"
         elif self.is_critical():
@@ -294,10 +275,8 @@
             myStr += " <font color=blue>Success!</font>"
         else:
             myStr += " <font color=red>Failure!</font>"
-
         Diff = self.sk - modSum
         myStr += " </font>"
-
         return myStr
 
 #
@@ -341,7 +320,6 @@
         return (  self.sum() >= final_fum )
 
     def __str__(self):
-
         # get fumble roll result in case needed
         fum_roll = random.randint(1,100)
 
@@ -359,7 +337,6 @@
         # build output string
         myStr = " (" + str(modSum) + ")"
         myStr += " vs [" + str(self.sk) + strAdd + str(swapmod) + "]"
-
         if self.is_fumble():
             myStr += " <b><font color=red>Fumble!</font>  See Fumble Chart [" + str(fum_roll) + "]</b>"
         elif self.is_critical() and self.is_riposte():
@@ -378,10 +355,8 @@
             myStr += " <font color=blue>Success!</font> Weapon/Shield AP [" + str(self.AP) + "]"
         else:
             myStr += " <font color=red>Failure!</font>"
-
         Diff = self.sk - modSum
         myStr += " </font>"
-
         return myStr
 
 # RQ Dodge Roll
@@ -424,7 +399,6 @@
         return (  self.sum() >= final_fum )
 
     def __str__(self):
-
         # get fumble roll result in case needed
         fum_roll = random.randint(1,100)
 
@@ -442,7 +416,6 @@
         # build output string
         myStr = " (" + str(modSum) + ")"
         myStr += " vs [" + str(self.sk) + strAdd + str(swapmod) + "]"
-
         if self.is_fumble():
             myStr += " <b><font color=red>Fumble!</font>  See Fumble Chart [" + str(fum_roll) + "]</b>"
         elif self.is_critical() and self.is_riposte():
@@ -461,14 +434,11 @@
             myStr += " <font color=blue>Success!</font> Damage dodged</b>"
         else:
             myStr += " <font color=red>Failure!</font>"
-
         Diff = self.sk - modSum
         myStr += " </font>"
-
         return myStr
 
 
-
 #
 # RQ Attack Roll
 #
@@ -535,7 +505,6 @@
             myStr += "<B>Head</B>"
         hit_loc = myStr
 
-
         # get normal damage in case needed
         norm_damage = random.randint(self.mindam*(self.trueswd+1),self.maxdam*(self.trueswd+1)) + self.bondam
         norm_damage_string  = "{" + str( self.mindam*(self.trueswd+1) ) + "-"
@@ -563,7 +532,6 @@
         # build output string
         myStr = " (" + str(modSum) + ")"
         myStr += " vs [" + str(self.sk) + strAdd + str(swapmod) + "]"
-
         if self.is_fumble():
             myStr += " <b><font color=red>Fumble!</font>  See Fumble Chart [" + str(fum_roll) + "]</b>"
         elif (self.is_supercritical() and self.is_success()):
@@ -578,7 +546,6 @@
             myStr += " <font color=blue>Success!</font> Damage: " + str(norm_damage_string) + str(hit_loc)
         else:
             myStr += " <font color=red>Failure!</font>"
-
         return myStr
 
 #
@@ -691,6 +658,5 @@
         myStr += "Intensity(-3):["      + str( self.int      ) + "], "
         myStr += "Accelerate(-5):["     + str( self.acc      ) + "], "
         myStr += "Multispell(-10):["    + str( self.mlt      ) + "] ---"
-
         return myStr