Mercurial > traipse_dev
diff orpg/networking/mplay_client.py @ 92:68c7bd272f27 beta
Traipse Beta 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
---|---|
date | Sat, 19 Sep 2009 06:50:43 -0500 |
parents | 449a8900f9ac |
children | 7ed4979cc1cf |
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--- a/orpg/networking/mplay_client.py Wed Sep 09 17:12:59 2009 -0500 +++ b/orpg/networking/mplay_client.py Sat Sep 19 06:50:43 2009 -0500 @@ -29,7 +29,7 @@ __version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" -#import orpg.minidom +import orpg.minidom import socket import Queue import thread @@ -38,22 +38,24 @@ from xml.sax.saxutils import escape from struct import pack, unpack, calcsize from string import * -from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION +from orpg.orpg_version import * import errno import os import time -from orpg.orpgCore import component from orpg.orpg_xml import xml +import orpg.minidom as minidom try: import bz2 cmpBZ2 = True -except: cmpBZ2 = False +except: + cmpBZ2 = False try: import zlib cmpZLIB = True -except: cmpZLIB = False +except: + cmpZLIB = False # This should be configurable @@ -83,7 +85,7 @@ def parseXml(data): "parse and return doc" #print data - doc = xml.parseXml(data) + doc = minidom.parseString(data) doc.normalize() return doc @@ -117,11 +119,9 @@ self.group_id = "0" self.name = "" self.role = "GM" - ## Soon to be removed self.ROLE_GM = "GM" self.ROLE_PLAYER = "Player" self.ROLE_LURKER = "Lurker" - ## --TaS self.ip = socket.gethostbyname(socket.gethostname()) self.remote_ip = None self.version = VERSION @@ -135,6 +135,9 @@ self.text_status = "Idle" self.statLock = Lock() self.useroles = 0 + self.ROLE_GM = "GM" + self.ROLE_PLAYER = "Player" + self.ROLE_LURKER = "Lurker" self.lastmessagetime = time.time() self.connecttime = time.time() @@ -146,7 +149,8 @@ # Loop as long as we have a connection while( self.get_status() == MPLAY_CONNECTED ): - try: readMsg = self.outbox.get( block=1 ) + try: + readMsg = self.outbox.get( block=1 ) except Exception, text: self.log_msg( ("outbox.get() got an exception: ", text) ) @@ -174,13 +178,15 @@ try: if self.useCompression and self.compressionType != None: readMsg = self.compressionType.decompress(readMsg) - except: pass + except: + pass # Check the length of the message bytes = len( readMsg ) # Make sure we are still connected - if bytes == 0: break + if bytes == 0: + break else: # Pass along the message so it can be processed self.inbox.put( readMsg ) @@ -219,9 +225,12 @@ # Now, send the message the the length was describing sentm = sock.send( msg ) - if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) - except socket.error, e: self.log_msg( e ) - except Exception, e: self.log_msg( e ) + if self.isServer(): + self.log_msg(("data_sent", sentl+sentm)) + except socket.error, e: + self.log_msg( e ) + except Exception, e: + self.log_msg( e ) return sentm def recvData( self, sock, readSize ): @@ -269,8 +278,10 @@ # Make the peer IP address available for reference later if self.remote_ip is None: self.remote_ip = self.sock.getpeername() - except IOError, e: self.log_msg( e ) - except Exception, e: self.log_msg( e ) + except IOError, e: + self.log_msg( e ) + except Exception, e: + self.log_msg( e ) return msgData def initialize_threads(self): @@ -286,7 +297,8 @@ self.set_status(MPLAY_DISCONNECTING) self.log_msg("client stub " + self.ip +" disconnecting...") self.log_msg("closing sockets...") - try: self.sock.shutdown( 2 ) + try: + self.sock.shutdown( 2 ) except Exception, e: print "Caught exception: " + str(e) print @@ -308,15 +320,13 @@ else: return 0 def update_self_from_player(self, player): - try: (self.name, self.ip, self.id, - self.text_status, self.version, - self.protocol_version, self.client_string, role) = player + try: + (self.name, self.ip, self.id, self.text_status, self.version, self.protocol_version, self.client_string,role) = player except Exception, e: print e - """ - The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a - client provided IP address to have much value. As such, we now label it as deprecated. - """ + +# The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a +# client provided IP address to have much value. As such, we now label it as deprecated. def toxml(self,action): xml_data = '<player name="' + myescape(self.name) + '"' xml_data += ' action="' + action + '" id="' + self.id + '"' @@ -330,13 +340,16 @@ xml_data += ' cmpType="bz2"' elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): xml_data += ' cmpType="zlib"' - else: xml_data += ' cmpType="None"' + else: + xml_data += ' cmpType="None"' xml_data += ' />' return xml_data def log_msg(self,msg): if self.log_console: self.log_console(msg) +# else: +# print "message", msg def get_status(self): self.statLock.acquire() @@ -345,9 +358,7 @@ return status def my_role(self): - #Leaving this for testing. - return self.role - """ +#Why create the three different objects? Why not just assign a value to self.role and use that? Prof_Ebral ponders. if self.role == "GM": return self.ROLE_GM elif self.role == "Player": @@ -355,7 +366,6 @@ elif self.role == "Lurker": return self.ROLE_LURKER return -1 - """ def set_status(self,status): self.statLock.acquire() @@ -383,9 +393,12 @@ idletime = self.idle_time() idlemins = idletime / 60 status = "Unknown" - if idlemins < 3: status = "Active" - elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" - else: status = "Inactive ("+str(int(idlemins))+" mins)" + if idlemins < 3: + status = "Active" + elif idlemins < 10: + status = "Idle ("+str(int(idlemins))+" mins)" + else: + status = "Inactive ("+str(int(idlemins))+" mins)" return status def connected_time(self): @@ -414,8 +427,6 @@ "mplay client" def __init__(self,name,callbacks): client_base.__init__(self) - component.add('mp_client', self) - self.xml = component.get('xml') self.set_name(name) self.on_receive = callbacks['on_receive'] self.on_mplay_event = callbacks['on_mplay_event'] @@ -428,6 +439,9 @@ # Should really find a better solution. -- SD 8/03 self.orpgFrame_callback = callbacks['orpgFrame'] self.settings = self.orpgFrame_callback.settings + #self.version = VERSION + #self.protocol_version = PROTOCOL_VERSION + #self.client_string = CLIENT_STRING self.ignore_id = [] self.ignore_name = [] self.players = {} @@ -495,17 +509,15 @@ players = self.get_players() if self.players.has_key(player): for m in players: - if player == m[2]: return m + if player == m[2]: + return m return -1 def get_id(self): return self.id def get_my_info(self): - return (self.name, self.ip, self.id, - self.text_status, self.version, - self.protocol_version, self.client_string, - self.role) + return (self.name, self.ip, self.id, self.text_status, self.version, self.protocol_version, self.client_string, self.role) def is_valid_id(self,id): self.statLock.acquire() @@ -516,21 +528,25 @@ def clear_players(self,save_self=0): self.statLock.acquire() keys = self.players.keys() - for k in keys: del self.players[k] + for k in keys: + del self.players[k] self.statLock.release() def clear_groups(self): self.statLock.acquire() keys = self.groups.keys() - for k in keys: del self.groups[k] + for k in keys: + del self.groups[k] self.statLock.release() def find_role(self,id): return self.players[id].role def get_ignore_list(self): - try: return (self.ignore_id, self.ignore_name) - except: return (None, None) + try: + return (self.ignore_id, self.ignore_name) + except: + return (None, None) def toggle_ignore(self, id): for m in self.ignore_id: @@ -553,10 +569,7 @@ #--------------------------------------------------------- def set_room_pass(self,npwd,pwd=""): - recycle_bin = "<alter key=\"pwd\" " - recycle_bin += "val=\"" +npwd+ "\" bpw=\"" + pwd + "\" " - recycle_bin += "plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + self.outbox.put("<alter key=\"pwd\" val=\"" +npwd+ "\" bpw=\"" + pwd + "\" plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />") self.update() def set_room_name(self,name,pwd=""): @@ -587,10 +600,7 @@ e = name[loc+1:] name = b + "'" + e oldloc = loc+1 - recycle_bin = "<alter key=\"name\" " - recycle_bin += "val=\"" + name + "\" bpw=\"" + pwd + "\" " - recycle_bin += "plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + self.outbox.put("<alter key=\"name\" val=\"" + name + "\" bpw=\"" + pwd + "\" plr=\"" + self.id +"\" gid=\"" + self.group_id + "\" />") self.update() #--------------------------------------------------------- @@ -604,9 +614,7 @@ self.outbox.put("<role action=\"get\" player=\"" + self.id +"\" group_id=\""+self.group_id + "\" />") def set_role(self,player,role,pwd=""): - recycle_bin = "<role action=\"set\" player=\"" + player + "\" " - recycle_bin += "role=\"" +role+ "\" boot_pwd=\"" + pwd + "\" group_id=\"" + self.group_id + "\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easer to read. --TaS + self.outbox.put("<role action=\"set\" player=\"" + player + "\" role=\"" +role+ "\" boot_pwd=\"" + pwd + "\" group_id=\"" + self.group_id + "\" />") self.update() def send(self,msg,player="all"): @@ -620,13 +628,12 @@ self.check_my_status() def send_create_group(self,name,pwd,boot_pwd,minversion): - recycle_bin = "<create_group from=\""+self.id+"\" " - recycle_bin += "pwd=\""+pwd+"\" name=\""+ name+"\" boot_pwd=\""+boot_pwd+"\" " - recycle_bin += "min_version=\"" + minversion +"\" />" - self.outbox.put(recycle_bin); del recycle_bin #makes line easier to read. --TaS + self.outbox.put("<create_group from=\""+self.id+"\" pwd=\""+pwd+"\" name=\""+ + name+"\" boot_pwd=\""+boot_pwd+"\" min_version=\"" + minversion +"\" />") def send_join_group(self,group_id,pwd): - if (group_id != 0): self.update_role("Lurker") + if (group_id != 0): + self.update_role("Lurker") self.outbox.put("<join_group from=\""+self.id+"\" pwd=\""+pwd+"\" group_id=\""+str(group_id)+"\" />") def poll(self, evt=None): @@ -636,7 +643,8 @@ if self.get_status() != MPLAY_CONNECTED: self.check_my_status() else: - try: self.pretranslate(msg) + try: + self.pretranslate(msg) except Exception, e: print "The following message: " + str(msg) print "created the following exception: " @@ -645,13 +653,16 @@ def add_msg_handler(self, tag, function, core=False): if not self.msg_handlers.has_key(tag): self.msg_handlers[tag] = function - if core: self.core_msg_handlers.append(tag) - else: print 'XML Messages ' + tag + ' already has a handler' + if core: + self.core_msg_handlers.append(tag) + else: + print 'XML Messages ' + tag + ' already has a handler' def remove_msg_handler(self, tag): if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: del self.msg_handlers[tag] - else: print 'XML Messages ' + tag + ' already deleted' + else: + print 'XML Messages ' + tag + ' already deleted' def load_core_msg_handlers(self): self.add_msg_handler('msg', self.on_msg, True) @@ -665,16 +676,19 @@ def pretranslate(self,data): # Pre-qualify our data. If we don't have atleast 5-bytes, then there is # no way we even have a valid message! - if len(data) < 5: return + if len(data) < 5: + return end = data.find(">") head = data[:end+1] msg = data[end+1:] - xml_dom = self.xml.parseXml(head) + xml_dom = xml.parseXml(head) xml_dom = xml_dom._get_documentElement() tag_name = xml_dom._get_tagName() id = xml_dom.getAttribute("from") - if id == '': id = xml_dom.getAttribute("id") - if self.msg_handlers.has_key(tag_name): self.msg_handlers[tag_name](id, data, xml_dom) + if id == '': + id = xml_dom.getAttribute("id") + if self.msg_handlers.has_key(tag_name): + self.msg_handlers[tag_name](id, data, xml_dom) else: #Unknown messages recived ignoring #using pass insted or printing an error message @@ -682,7 +696,8 @@ #if someone is using a plugin to send messages and this user does not #have the plugin they would be getting errors pass - if xml_dom: xml_dom.unlink() + if xml_dom: + xml_dom.unlink() def on_sound(self, id, data, xml_dom): (ignore_id,ignore_name) = self.get_ignore_list() @@ -704,8 +719,10 @@ self.on_receive(msg,None) # None get's interpreted in on_receive as the sys admin. # Doing it this way makes it harder to impersonate the admin else: - if self.is_valid_id(id): self.on_receive(msg,self.players[id]) - if xml_dom: xml_dom.unlink() + if self.is_valid_id(id): + self.on_receive(msg,self.players[id]) + if xml_dom: + xml_dom.unlink() def on_ping(self, id, msg, xml_dom): #a REAL ping time implementation by Snowdog 8/03 @@ -720,7 +737,8 @@ latency = float( latency) / 10.0 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" self.on_receive(ping_msg,None) - if xml_dom: xml_dom.unlink() + if xml_dom: + xml_dom.unlink() def on_group(self, id, msg, xml_dom): name = xml_dom.getAttribute("name") @@ -738,7 +756,8 @@ elif act == 'update': self.groups[id] = group_data self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) - if xml_dom: xml_dom.unlink() + if xml_dom: + xml_dom.unlink() def on_role(self, id, msg, xml_dom): act = xml_dom.getAttribute("action") @@ -749,10 +768,13 @@ if id == self.id: self.players[id] = (a,b,c,d,e,f,g,role) self.update_role(role) - else: self.players[id] = (a,b,c,d,e,f,g,role) + else: + self.players[id] = (a,b,c,d,e,f,g,role) self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) - except: pass - if xml_dom: xml_dom.unlink() + except: + pass + if xml_dom: + xml_dom.unlink() def on_player(self, id, msg, xml_dom): act = xml_dom.getAttribute("action") @@ -762,39 +784,42 @@ version = xml_dom.getAttribute("version") protocol_version = xml_dom.getAttribute("protocol_version") client_string = xml_dom.getAttribute("client_string") - try: player = (name, ip, id, status, - version, protocol_version, - client_string, self.players[id][7]) + try: + player = (name,ip,id,status,version,protocol_version,client_string,self.players[id][7]) except Exception, e: - player = (name, ip, id, status, - version, protocol_version, - client_string, "Player") + player = (name,ip,id,status,version,protocol_version,client_string,"Player") if act == "new": self.players[id] = player - self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) + self.on_player_event(mplay_event(PLAYER_NEW,self.players[id])) elif act == "group": self.group_id = xml_dom.getAttribute("group_id") self.clear_players() - self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) + self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE,self.groups[self.group_id])) self.players[self.id] = self.get_my_info() #(self.name,self.ip,self.id,self.text_status) - self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) + self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) elif act == "failed": self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) elif act == "del": self.on_player_event(mplay_event(PLAYER_DEL,self.players[id])) - if self.players.has_key(id): del self.players[id] - if id == self.id: self.do_disconnect() + if self.players.has_key(id): + del self.players[id] + if id == self.id: + self.do_disconnect() # the next two cases handle the events that are used to let you know when others are typing elif act == "update": if id == self.id: self.players[id] = player self.update_self_from_player(player) - else: self.players[id] = player + else: + self.players[id] = player dont_send = 0 for m in self.ignore_id: - if m == id: dont_send=1 - if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) - if xml_dom: xml_dom.unlink() + if m == id: + dont_send=1 + if dont_send != 1: + self.on_player_event(mplay_event(PLAYER_UPDATE,self.players[id])) + if xml_dom: + xml_dom.unlink() def on_password(self, id, msg, xml_dom): signal = type = id = data = None @@ -808,7 +833,8 @@ def check_my_status(self): status = self.get_status() - if status == MPLAY_DISCONNECTING: self.do_disconnect() + if status == MPLAY_DISCONNECTING: + self.do_disconnect() def connect(self, addressport): """Establish a connection to a server while still using sendThread & recvThread for its @@ -834,7 +860,7 @@ self.sendMsg( self.sock, self.toxml("new") ) data = self.recvMsg( self.sock ) # get new id and group_id - xml_dom = self.xml.parseXml(data) + xml_dom = xml.parseXml(data) xml_dom = xml_dom._get_documentElement() self.id = xml_dom.getAttribute("id") self.group_id = xml_dom.getAttribute("group_id") @@ -845,29 +871,31 @@ self.compressionType = bz2 elif cmpZLIB and xml_dom.getAttribute('cmpType') == 'zlib': self.compressionType = zlib - else: self.compressionType = None - else: self.compressionType = bz2 + else: + self.compressionType = None + else: + self.compressionType = bz2 #send confirmation self.sendMsg( self.sock, self.toxml("new") ) except Exception, e: self.log_msg(e) - if xml_dom: xml_dom.unlink() + if xml_dom: + xml_dom.unlink() return 0 # Start things rollings along self.initialize_threads() self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) - self.players[self.id] = (self.name, self.ip, self.id, - self.text_status, self.version, - self.protocol_version, self.client_string, self.role) + self.players[self.id] = (self.name,self.ip,self.id,self.text_status,self.version,self.protocol_version,self.client_string,self.role) self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) - if xml_dom: xml_dom.unlink() + if xml_dom: + xml_dom.unlink() return 1 def start_disconnect(self): self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) self.outbox.put( self.toxml("del") ) - ## Client Side Disconect Forced -- Snowdog 10-09-2003 + ## Client Side Disconect Forced -- Snowdog 10-09-2003 #pause to allow GUI events time to sync. time.sleep(1) self.do_disconnect()