diff orpg/networking/mplay_messaging.py @ 152:6081bdc2b8d5 beta

Traipse Beta 'OpenRPG' {091125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:16:35 -0600
parents dcf4fbe09b70
children dcae32e219f1
line wrap: on
line diff
--- a/orpg/networking/mplay_messaging.py	Tue Nov 24 17:18:40 2009 -0600
+++ b/orpg/networking/mplay_messaging.py	Wed Nov 25 06:16:35 2009 -0600
@@ -48,10 +48,8 @@
 
 class messenger:
     def __init__(self, *args, **kwargs):
-        #self.xml = component.get("xml") used once, no need for the object.
         self.dir_struct = component.get("dir_struct") #used?
         self.validate = component.get("validate") #used??
-        #self.settings = component.get("settings") ## used once, no need for the object.
         if kwargs.has_key('isServer'):
             self.isServer = kwargs['isServer']
         else:
@@ -121,7 +119,6 @@
 
 
     def build_message(self, *args, **kwargs):
-        #print args
         message = '<' + args[0]
 
         #Setup the attributes of the message
@@ -134,11 +131,9 @@
             #Close the first part
             message += '>'
             message += escape(args[1])
-
             #Close the whole thing
             message += '</' + args[0] + '>'
-        else:
-            message += ' />'
+        else: message += ' />'
         return message
 
     def disconnect(self):
@@ -289,14 +284,12 @@
         logger.note("message handler thread running...", ORPG_NOTE)
         while self.alive or self.status == 'connected':
             data = None
-            try:
-                data = self.inbox.get(0)
+            try: data = self.inbox.get(0)
             except Queue.Empty:
                 time.sleep(0.25) #sleep 1/4 second
                 continue
             bytes = len(data)
-            if bytes < 5:
-                continue
+            if bytes < 5: continue
             try:
                 thread.start_new_thread(self.parse_incoming_dom,(str(data),))
                 #data has been passed... unlink from the variable references
@@ -311,7 +304,6 @@
         self.inbox_event.set()
 
     def parse_incoming_dom(self, data):
-        #print data
         xml_dom = None
         try:
             xml_dom = component.get("xml").parseXml(data)
@@ -342,19 +334,15 @@
 
         # Loop as long as we have a connection
         while( self.get_status() == 'connected' ):
-            try:
-                readMsg = self.outbox.get( block=1 )
-
+            try: readMsg = self.outbox.get( block=1 )
             except Exception, text:
                 logger.exception("Exception:  messenger->sendThread():  " + str(text)
-
             # If we are here, it's because we have data to send, no doubt!
             if self.status == 'connected':
                 try:
                     # Send the entire message, properly formated/encoded
                     sent = self.sendMsg( self.sock, readMsg )
-                except:
-                    logger.exception("Exception:  messenger->sendThread():\n" + traceback.format_exc()
+                except: logger.exception("Exception:  messenger->sendThread():\n" + traceback.format_exc()
             else:
                 # If we are not connected, purge the data queue
                 logger.note("Data queued without a connection, purging data from queue...")
@@ -374,11 +362,9 @@
         try:
             # Send the encoded length
             sentl = sock.send( lp )
-
             # Now, send the message the the length was describing
             sentm = sock.send( msg )
-            if self.isServer:
-                logger.debug("('data_sent', " + str(sentl+sentm) + ")")
+            if self.isServer: logger.debug("('data_sent', " + str(sentl+sentm) + ")")
             return sentm
         except socket.error, e:
             logger.exception("Socket Error: messenger->sendMsg(): " +  traceback.format_exc())
@@ -395,15 +381,11 @@
 
             # Make sure we didn't get disconnected
             bytes = len( readMsg )
-            if bytes == 0:
-                break
-
+            if bytes == 0: break
             # Check the length of the message
             bytes = len( readMsg )
-
             # Make sure we are still connected
-            if bytes == 0:
-                break
+            if bytes == 0: break
             else:
                 # Pass along the message so it can be processed
                 self.inbox.put( readMsg )
@@ -456,14 +438,11 @@
             # Now, convert to a usable form
             (length,) = unpack( 'i', lenData )
             length = socket.ntohl( length )
-
             # Read exactly the remaining amount of data
             msgData = self.recvData( sock, length )
 
-            if self.isServer:
-                logger.debug("('data_recv', " + str(length+4) + ")")
-        except:
-            logger.exception("Exception: messenger->recvMsg():\n" + traceback.format_exc())
+            if self.isServer: logger.debug("('data_recv', " + str(length+4) + ")")
+        except: logger.exception("Exception: messenger->recvMsg():\n" + traceback.format_exc())
         return msgData
 
 if __name__ == "__main__":