diff orpg/gametree/nodehandlers/minilib.py @ 152:6081bdc2b8d5 beta

Traipse Beta 'OpenRPG' {091125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:16:35 -0600
parents dcf4fbe09b70
children bf799efe7a8a
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/minilib.py	Tue Nov 24 17:18:40 2009 -0600
+++ b/orpg/gametree/nodehandlers/minilib.py	Wed Nov 25 06:16:35 2009 -0600
@@ -104,21 +104,16 @@
             url = mini.get(ATTRIBUTE_URL)
             label = mini.get(ATTRIBUTE_NAME)
             flag = 0
-            try:
-                flag = eval( mini.get(ATTRIBUTE_UNIQUE) )
-            except:
-                pass
+            try: flag = eval( mini.get(ATTRIBUTE_UNIQUE) )
+            except: pass
             show = 'yes'
-            if flag:
-                show = 'no'
-
+            if flag: show = 'no'
             str += """<tr>
                 <td> %s </td>
                 <td><img src="%s"></td>
                 <td> %s </td>
                 <td> %s </td>
             </tr>""" % ( label, url, url, show )
-
         str += "</table>"
         return str
 
@@ -129,8 +124,7 @@
 
     def on_drop(self, evt):
         drag_obj = self.tree.drag_obj
-        if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ):
-            return
+        if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ): return
         elif isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ):
             drop_xml = self.tree.drag_obj.xml#.delete()
             obj = drop_xml[0]
@@ -138,21 +132,17 @@
             unique = ''
             for attrib in obj.keys():
                 key = TO_MINILIB_MAP.get( attrib, attrib )
-                if key != None:
-                    dict[ key ] = obj.get( attrib )
+                if key != None: dict[ key ] = obj.get( attrib )
             dict[ ATTRIBUTE_UNIQUE ] = unique
             self.new_mini( dict )
-        else:
-            node_handler.on_drop(self, evt)
+        else: node_handler.on_drop(self, evt)
 
 
     def new_mini( self, data={}, add=1 ):
         mini = Element( TAG_MINIATURE )
-        for key in data.keys():
-            mini.set( key, data[ key ] )
+        for key in data.keys(): mini.set( key, data[ key ] )
         for key in CORE_ATTRIBUTES:
-            if mini.get( key ) == '':
-                mini.set( key, '0' )
+            if mini.get( key ) == '': mini.set( key, '0' )
         if add:
             self.add_mini( mini )
             self.add_leaf( mini )
@@ -169,15 +159,13 @@
 
     def update_leaves( self ):
         self.mydata = []
-        for n in self.xml.findall(TAG_MINIATURE):
-            self.add_leaf( n )
+        for n in self.xml.findall(TAG_MINIATURE): self.add_leaf( n )
 
     def on_drag( self, evt ):
         print 'drag event caught'
 
     def send_mini_to_map( self, mini, count=1, addName=True ):
-        if mini == None:
-            return
+        if mini == None: return
         if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://':
             self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) )
             return
@@ -202,15 +190,11 @@
             # translate our attributes to map attributes
             key = FROM_MINILIB_MAP.get( k, k )
             if key != None:
-                if not addName and k == 'name':
-                    pass
-                else:
-                    msg.init_prop( key, mini_xml.get( k ) )
+                if not addName and k == 'name': pass
+                else: msg.init_prop( key, mini_xml.get( k ) )
         unique = self.is_unique( mini_xml )
-        if addName:
-            label = mini_xml.get( ATTRIBUTE_NAME )
-        else:
-            label = ''
+        if addName: label = mini_xml.get( ATTRIBUTE_NAME )
+        else: label = ''
         return msg.get_all_xml()
 
     def is_unique( self, mini ):
@@ -259,9 +243,6 @@
 
         self.map = component.get('map')
         names = self.buildList()
-        # self.keys = self.list.keys()
-        # self.keys.sort()
-
 
         s = self.GetClientSizeTuple()
 
@@ -298,8 +279,7 @@
         """Returns a dictionary of label => game tree miniature DOM node mappings.
         """
         self.list = []
-        for mini in self.handler.xml.findall(TAG_MINIATURE):
-            self.list.append( mini.get( ATTRIBUTE_NAME ) )
+        for mini in self.handler.xml.findall(TAG_MINIATURE): self.list.append( mini.get( ATTRIBUTE_NAME ) )
         return self.list
 
     def on_close(self, evt):
@@ -310,22 +290,15 @@
         """
         btn = self.FindWindowById(evt.GetId())
         sendName = True
-        try:
-            count = eval( self.count.GetValue() )
-        except:
-            count = 1
-
+        try: count = eval( self.count.GetValue() )
+        except: count = 1
         try:
-            if eval( unique ):
-                count = 1
+            if eval( unique ): count = 1
             unique = eval( unique )
-        except:
-            pass
+        except: pass
 
-        if btn.GetLabel() == 'Add No Label':
-            sendName = False
-        for index in self.listbox.GetSelections():
-            self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName )
+        if btn.GetLabel() == 'Add No Label': sendName = False
+        for index in self.listbox.GetSelections(): self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName )
 
 
 class minpedit(wx.Panel):
@@ -394,12 +367,8 @@
                 'How many %s\'s do you want to add?' %
                 ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' )
             if dlg.ShowModal() == wx.ID_OK:
-                try:
-                    value = eval( dlg.GetValue() )
-                except:
-                    value = 0
-                # for loop in range( 0, value ):
-                #     self.send_to_map()
+                try: value = eval( dlg.GetValue() )
+                except: value = 0
                 print 'getting selected index for batch send'
                 index = self.grid.GetGridCursorRow()
                 print 'sending batch to map'
@@ -415,15 +384,9 @@
         wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS )
         self.parent = parent
         self.handler = handler
-        #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ]
         self.keys = CORE_ATTRIBUTES
         self.CreateGrid( 1, len( self.keys ) )
-        # self.SetColLabelValue( 0, 'Name' )
-        # self.SetColLabelValue( 1, 'URL' )
-        # self.SetColSize( 1, 250 )
-        # self.SetColLabelValue( 2, 'Unique' )
-        for key in self.keys:
-            self.SetColLabelValue( self.keys.index( key ), key )
+        for key in self.keys: self.SetColLabelValue( self.keys.index( key ), key )
         self.update_all()
         self.selectedRow = 0
         self.AutoSizeColumns()
@@ -433,8 +396,7 @@
     def update_cols( self ):
         for n in self.handler.xml.findall(TAG_MINIATURE):
             for k in n.keys():
-                if k not in self.keys:
-                    self.keys.append( k )
+                if k not in self.keys: self.keys.append( k )
 
     def select_cell( self, evt ):
         """Event handler for grid cell selection changes.  It stores the
@@ -492,13 +454,11 @@
         count = 0
         for n in list:
             for k in n.keys():
-                if k not in self.keys:
-                    self.keys.append( k )
+                if k not in self.keys: self.keys.append( k )
         count = len( self.keys )
         if self.GetNumberCols() < count:
             self.AppendCols( count - self.GetNumberCols() )
-            for k in self.keys:
-                self.SetColLabelValue( self.keys.index( k ), k )
+            for k in self.keys: self.SetColLabelValue( self.keys.index( k ), k )
         count = len( list )
         rowcount = self.GetNumberRows()
         if ( count > rowcount ):
@@ -531,13 +491,11 @@
         """
         list = self.getList()
         item = list[ row ]
-        for key in self.keys:
-            self.GetTable().SetValue( row, self.keys.index( key ), item.get( key ) )
+        for key in self.keys: self.GetTable().SetValue( row, self.keys.index( key ), item.get( key ) )
 
     def update_data_row( self, row ):
         """Updates the DOM nodw 'row' with grid data from 'row'
         """
         list = self.getList()
         item = list[ row ]
-        for key in self.keys:
-            item.set( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) ) 
+        for key in self.keys: item.set( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) )