diff orpg/gametree/nodehandlers/dnd3e.py @ 152:6081bdc2b8d5 beta

Traipse Beta 'OpenRPG' {091125-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:16:35 -0600
parents dcf4fbe09b70
children bf799efe7a8a
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/dnd3e.py	Tue Nov 24 17:18:40 2009 -0600
+++ b/orpg/gametree/nodehandlers/dnd3e.py	Wed Nov 25 06:16:35 2009 -0600
@@ -25,127 +25,7 @@
 #
 # Description: The file contains code for the dnd3e nodehanlers
 #
-# qpatch by lead.b.  All modified lines denoted by # 1.500x[or] as below
-# 1.5001r fix for unable to update misc modifier for saves
-# 1.5002r fix for dnd_globals not scoping 1 character's data from another -or
-#        causing abends or other problems due to lack of intialization from
-#        char abilities.  getCharacterProp function added.
-#           This includes fix for "total on saves", making "rclick" on skill
-#           work to send roll to window,"total on skill rolls",
-# 1.5004r getting ac mod for
-#       those skill which have armour class adjustments was broken.
-# 1.5005r perhaps no lines marked.  Under dnd3eattacks, the misc. value for
-#       both Melee and Ranged do not get re-displayed if the panel is closed
-#       and re-opened, tho the adjustment still seems to be in total... perhap
-#       total just isn't getting recalculated?
-# 1.5006r on rclick on a weapon, on first attack roll is generated, additional
-#       crash,terminating the sequence.
-# 1.5008r extended bonuses for "extra" attacks don't include all items.
-# 1.5009r while 1.5008 is "resolved", not sure it is correct for special monk
-#       attacks.  I'm pretty sure I fixed this.
-# 1.5014r powerpoints are broken.
-# 1.5017r if you bring up the entire character in edit mode (dlclick on
-#       top node of character), and click
-#       "Money and Inventory" tab, then change the amount of "plat" a
-#       character has, the name on the tree will be updated to match
-#       the "plat" entry.
-# 1.5019r if str bonus was 0, forgot + for aStrengthMod.
-# ---v 1.6 cut. above corrected by 1.6.
-# -- items marked 1.5xxx were found prior 1.6 but not added (enhancements)
-#       or corrected (bugs, default if not stated) at that cut point
-# 1.5003r this is currently just a "this is busted" flag, this is an rclick on
-#       on the saves node (above the fort/wil/ref saves) itself.  It throws an
-#       error message into the python window, then nothing... Not even sure what
-#       it is -supposed- to do. set to do nothing, which I think is fine.
-# 1.5011r enhancement.  Damage for thrown weapon should get str adder.
-#       Don't think this is accounted for.  Remember, JUST damage, not to-hit.
-#       included into 1.6002, marking resolved to simplify list.
-# 1.5012r enhancement.  str penalty to dam for bow/slings should be applied.
-#       but it's not. Remember, this is just for damage, not to-hit.
-# 1.5015r if you bring up the entire character in edit mode (dlclick on
-#       top node of character), and click
-#       "Spells and Powers" tab, then "Psionic Powers", push the "Refresh
-#       Powers" button, the powers are refreshed but if you select the
-#       "PowerPoints" tab, the update is not reflected there.  Must close
-#       and reopen edit session for refresh. (Already corrected misspelling of
-#       "Pionic" -> "Psionic")
-# 1.6000r eliminate misc debug items, include things like getCharacterProp which
-#       never got used.  Documenting for completeness.  Minor changes for clarity
-# 1.6001r bug, melee weapons, such as dagger, which have a range are currently
-#       being treated simply as ranged weapons... this mean dex bonuses
-#       are being applied for to-hit Vs strength.  Melee thrown are treated
-#       different than ranged.
-# 1.6003r bug, if double weapon handle damage specified as 1d8/1d6 as 1d8
-#       for single weapon usage.  The correct usage for double weapon will
-#       for short term at least remove requirement to have to update
-#       memorized list.  - med priority
-# 1.6008r C:\Program Files\openrpg1\orpg\templates\nodes\dnd3e.xml minor
-#       typos corrected, added comment on psionics.  Remember to replace!
-# 1.6009r tohtml fails, thus send to chat fails and pretty print fails.
-# 1.6010r tohtml for power points needs some clean up.
-# 1.6011r if multiple weapons are chosen for deletion from character inventory,
-#       at least one wrong weapons will be deleted.
-# 1.6012r flurry attack negative only applied to med monk, applies to all.
-# 1.6013r penalties on stats on tohtml showed +-3, instead of just -3.
-# 1.6014r rclick on "Skills" node above actual skills throws an error msg to
-#       python window.
-# 1.6015r rclick on "Attacks" or "Abilities Score" node throws an error msg to
-#       python window.
-# 1.6016r enhancement add comment to rclick footnotes to get footnote details.
-# 1.6018r resolve saves not updating on panel if open when ability scores change
-#       change
-# 1.6021r didn't roll extra monk attacks if base to it bonus was 0.
-# 1.6022r monks always got d20 damage, reversed order of checks to fix.
-# v1.8 cut.
-# -- items marked 1.6xxx were found prior 1.8 but not added (enhancements)
-#       or corrected (bugs, default if not stated) at that cut point
-# 1.5007o enhancement. str bows not accounted for correctly.
-#       thoughts: use new element tag to indicate strBow(3).
-# 1.5010r proposed enhancement.  Adding character name to frames around stuff.
-#    - marking resolved... determined to not do.
-# 1.5013o enhancement. this is for all "off-hand" attacks stuff. Eg: str bonus
-#       only 1/2 for "off-hand" for both to-hit and damage (unless penalty! ;-)
-#       Probably other things, as I see nothing in here to account for them.
-# 1.5016o enhancement. swim check does not reflect weight check.
-# 1.5018o enhancement. actual psionic abilities list.
-# 1.6002o enhancement.  modify code to take advanage of new footnote field for
-#       indicating which weapons are Thrown, as opposed to improvised thrown
-#       weapons; which are treated differently.  Allow for throwing of melee
-#       weapons (with 1.6001 all melee are unthrowable) recast of 1.5011,
-#       which I'm marking resolved.
-# 1.6004o feature request from 541659 Ability to remove skills, at least those
-#       that can't be used untrained.  This would also require ability to re-add
-#       skills later.  Short term solution may be to ability to clearly mark
-#       skill which can't be used yet. - low priority.
-# 1.6005o feature request from 541659 Custom feats, without the need to edit
-#       data/dnd3e/dnd3efeats.xml  Note, while standard feats may be affecting
-#       how tool will generate rolls, etc; it is unlikely that custom feats will
-#       will be able to do this; but should be able to be include from a
-#       complete "character sheet" perspective. - low priority (since
-#       dnd3efeats can be edited to add feats)
-# 1.6006o feature request from 541659 Do sorcerer and bard spells right;
-#       for short term at least remove requirement to have to update
-#       memorized list.  - med priority
-# 1.6007o feature request from 541659 Make tabs optional to be able to remove
-#       tabs which are unused by a particular character.  Would need ability
-#       to add them back in, since character might later add a class which
-#       would need them. - very low priority
-# 1.6017o enhancement when editing footnotes for weapons,
-#       provide full table of footnotes in companion window to help.
-# 1.6019o enhancement Forum request to add "flatfooted" to ac matrix
-# 1.6020o enh add column to skills to allow tracking of skill points allocated.
-# 1.9000r clean up of excess comments from 1.6 and earlier.
-# 1.9001r if str or dex changes, Melee/Ranged combat ability does not update
-#        until refreshed by a change.
-# 1.9002r depending on what subwindows were open, changing stat scores could
-#        crash out entire orpg environment.
-#
-# r- resolved
-# o- open
-#
 
-#import orpg.tools.orpg_settings #Not used??
-#import orpg.minidom
 from core import *
 from containers import *
 from string import *  #a 1.6003
@@ -172,7 +52,7 @@
         root = target
         target = target.hparent
     return root
-#o 1.5002 (this whole comment block)
+
 # if a method runs getRoot for its instance and assigns the
 # value returned to self.root, you can get to instances X via Y
 # instance handle   via     invocation
@@ -206,21 +86,12 @@
 #       # replace {instance handle} with your designation
 #       # replace {whatever you need} with the attribute/method u want.
 
-#d 1.6000 not used.
-#def getCharacterProp(forgetIt):
-#    return None
-
-#a 1.6 convinience function added safeGetAttr
 def safeGetAttr(node, label, defRetV=None):
     cna=node.attrib
     for key in cna:
-        if key == label:
-            return cna[key]
-    #retV=node.get(lable) # get does not distingish between
-    # the attribute not being present vs it having a value of ""
-    # This is bad for this routine, thus not used.
+        if key == label: return cna[key]
     return defRetV
-#a 1.6... safeGetAttr end.
+
 
 ########End of My global Stuff########
 ########Start of Main Node Handlers#######
@@ -234,10 +105,7 @@
 
         print "dnd3echar_handler - version:", self.Version #m 1.6000
 
-        self.hparent = None #a 1.5002 allow ability to run up tree, this is the
-        #a 1.5002 top of the handler tree, this is used to flag where to stop
-        #a 1.5002 on the way up.  Changing this will break getRoot(self)
-
+        self.hparent = None 
         self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('howtouse','HowTo use this tool',dnd3ehowto,'note')
@@ -247,12 +115,8 @@
         self.new_child_handler('snf','SkillsAndFeats',dnd3eskillsnfeats,'book')
         self.new_child_handler('combat','Combat',dnd3ecombat,'spears')
         self.new_child_handler('snp','SpellsAndPowers',dnd3esnp,'flask')
-        #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export")
-        #print "dnd3echar_handler init - "+\
-        # "self.child_handlers:",self.child_handlers # a (debug) 1.5002
         self.myeditor = None
 
-
     def new_child_handler(self,tag,text,handler_class,icon='gear'):
         node_list = self.xml.findall(tag)
         tree = self.tree
@@ -265,31 +129,11 @@
     def get_design_panel(self,parent):
         return tabbed_panel(parent,self,1)
 
-
     def get_use_panel(self,parent):
         return tabbed_panel(parent,self,2)
 
     def tohtml(self):
         html_str = "<table><tr><td colspan=2 >"
-        #d block for 1.6009 start
-        #html_str += self.child_handlers['general'].tohtml()+"</td></tr>"
-        #html_str += "<tr><td width='50%' valign=top >
-        #        "+self.child_handlers['abilities'].tohtml()
-        #html_str += "<P>" + self.child_handlers['saves'].tohtml()
-        #html_str += "<P>" + self.child_handlers['attacks'].tohtml()
-        #html_str += "<P>" + self.child_handlers['ac'].tohtml()
-        #html_str += "<P>" + self.child_handlers['feats'].tohtml()
-        #html_str += "<P>" + self.child_handlers['spells'].tohtml()
-        #html_str += "<P>" + self.child_handlers['divine'].tohtml()
-        #html_str += "<P>" + self.child_handlers['powers'].tohtml()
-        #html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>"
-        #html_str += "<td width='50%' valign=top >
-        #       "+self.child_handlers['classes'].tohtml()
-        #html_str += "<P>" + self.child_handlers['hp'].tohtml()
-        #html_str += "<P>" + self.child_handlers['pp'].tohtml()
-        #html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>"
-        #d block for 1.6009 end
-        #a block for 1.6009 start
         html_str += self.general.tohtml()+"</td></tr>"
         html_str += "<tr><td width='50%' valign=top >"+self.abilities.tohtml()
         html_str += "<P>" + self.saves.tohtml()
@@ -304,16 +148,18 @@
         html_str += "<P>" + self.hp.tohtml()
         html_str += "<P>" + self.pp.tohtml()
         html_str += "<P>" + self.skills.tohtml() +"</td>"
-        #a block for 1.6009 end
         html_str += "</tr></table>"
         return html_str
 
     def about(self):
-        html_str = "<img src='" + dir_struct["icon"]
+        """html_str = "<img src='" + dir_struct["icon"]
         html_str += "dnd3e_logo.gif' ><br><b>dnd3e Character Tool "
-        html_str += self.Version+"</b>" #m 1.6000 was hard coded.
+        html_str += self.Version+"</b>"
         html_str += "<br>by Dj Gilcrease<br>digitalxero@gmail.com"
-        return html_str
+        return html_str"""
+        text = 'dnd3e Character Tool' + self.Version +'\n'
+        text += 'by Dj Gilcrease digitalxero@gmail.com'
+        return text
 
 ########Core Handlers are done now############
 ########Onto the Sub Nodes########
@@ -342,7 +188,6 @@
         self.frame = component.get('frame')
         self.myeditor = None
 
-
     def on_drop(self,evt):
         pass
 
@@ -375,7 +220,7 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
+        self.hparent = parent 
 
     def get_design_panel(self,parent):
         wnd = howto_panel(parent, self)
@@ -402,10 +247,10 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.5002
-        self.root.general = self  #a 1.5002
-        self.charName = self.get_char_name() # a 1.5002 make getting name easier.
+        self.hparent = parent 
+        self.root = getRoot(self) 
+        self.root.general = self
+        self.charName = self.get_char_name()
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,gen_grid,"General Information")
@@ -424,9 +269,7 @@
 
     def on_name_change(self,name):
         self.char_hander.rename(name)
-        #o 1.5002 self.char_hander = parent in this case.
-        self.charName = name  #a 1.5002 make getting name easier.
-
+        self.charName = name 
 
     def get_char_name( self ):
         node = self.xml.findall( 'name' )[0]
@@ -436,12 +279,9 @@
     """grid for gen info"""
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'General')
-        self.hparent = handler #a 1.5002 allow ability to run up tree, needed
-        # a 1.5002 parent is functional parent, not invoking parent.
-
+        self.hparent = handler 
 
         wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
         self.handler = handler
         n_list = handler.xml.getchildren()
@@ -450,17 +290,14 @@
         self.SetColLabelSize(0)
         self.n_list = n_list
         i = 0
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        for i in range(len(n_list)): self.refresh_row(i)
 
     def on_cell_change(self,evt):
         row = evt.GetRow()
         col = evt.GetCol()
         value = self.GetCellValue(row,col)
         self.n_list[row].text = value
-        if row==0:
-            self.handler.on_name_change(value)
-        #self.AutoSizeColumn(1)
+        if row==0: self.handler.on_name_change(value)
 
     def refresh_row(self,rowi):
         self.SetCellValue(rowi,0,self.n_list[rowi].tag)
@@ -474,21 +311,20 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.6009
-        self.root.inventory = self #a 1.6009
+        self.hparent = parent
+        self.root = getRoot(self)
+        self.root.inventory = self
 
     def get_design_panel(self,parent):
         wnd = inventory_pane(parent, self) #outline_panel(parent,self,inventory_grid,"Inventory")
-        wnd.title = "General Info"
+        wnd.title = "Inventory"
         return wnd
 
     def tohtml(self):
         n_list = self.xml.getchildren()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            debug((n))
-            html_str += "<B>"+n.tag.capitalize() +":</B> "
+            html_str += "<B>"+n.tag.capitalize()+":</B> "
             html_str += n.text + "<br>"
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
         return html_str
@@ -498,7 +334,7 @@
         wx.Panel.__init__(self, parent, wx.ID_ANY)
         self.n_list = handler.xml.getchildren()
         self.autosize = False
-        self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventroy"), wx.VERTICAL)
+        self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventory"), wx.VERTICAL)
         self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages")
         self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear")
         self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic")
@@ -506,8 +342,7 @@
         self.grid.CreateGrid(len(self.n_list)-3,2)
         self.grid.SetRowLabelSize(0)
         self.grid.SetColLabelSize(0)
-        for i in xrange(len(self.n_list)):
-            self.refresh_row(i)
+        for i in xrange(len(self.n_list)): self.refresh_row(i)
         sizer1 = wx.BoxSizer(wx.HORIZONTAL)
         sizer1.Add(self.grid, 1, wx.EXPAND)
         sizer1.Add(self.lang, 1, wx.EXPAND)
@@ -575,7 +410,7 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         node_handler.__init__(self,xml_dom,tree_node)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
+        self.hparent = parent
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
         self.frame = component.get('frame')
         self.child_handlers = {}
@@ -584,7 +419,6 @@
         self.new_child_handler('saves','Saves',dnd3esaves,'skull')
         self.myeditor = None
 
-
     def new_child_handler(self,tag,text,handler_class,icon='gear'):
         node_list = self.xml.findall(tag)
         tree = self.tree
@@ -597,8 +431,8 @@
     def get_design_panel(self,parent):
         return tabbed_panel(parent,self,1)
 
-
-    def get_use_panel(self,parent):
+    def get_use_panel(self,parent):
+        print 'here'
         return tabbed_panel(parent,self,2)
 
 class class_char_child(node_handler):
@@ -643,9 +477,9 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         class_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self)  #a 1.5002 get top of our local function tree.
-        self.root.abilities = self #a 1.5002 let other classes find me.
+        self.hparent = parent 
+        self.root = getRoot(self)
+        self.root.abilities = self 
         self.abilities = {}
         node_list = self.xml.findall('stat')
         tree = self.tree
@@ -655,20 +489,14 @@
             self.abilities[name] = n
             new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
             tree.SetPyData( new_tree_node, self )
-        #print "dnd3eability - init self.abilities",self.abilities #a (debug) 1.5002
 
     def on_rclick( self, evt ):
         item = self.tree.GetSelection()
         name = self.tree.GetItemText( item )
-        #if item == self.mytree_node:   #d 1.6016
-        #    dnd3e_char_child.on_ldclick( self, evt ) #d 1.6016
-        if not item == self.mytree_node: #a 1.6016
-        #else: #d 1.6016
+        if not item == self.mytree_node:
             mod = self.get_mod( name )
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
+            if mod >= 0: mod1 = "+"
+            else: mod1 = ""
             chat = self.chat
             txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
             chat.ParsePost( txt, True, True )
@@ -697,10 +525,8 @@
             abbr = n.get('abbr')
             base = n.get('base')
             mod = str(self.get_mod(abbr))
-            if int(mod) >= 0: #m 1.6013 added "int(" and ")"
-                mod1 = "+"
-            else:
-                mod1 = ""
+            if int(mod) >= 0:  mod1 = "+"
+            else: mod1 = ""
             html_str = (html_str + "<tr ALIGN='center'><td>"+
                 name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod))
         html_str = html_str + "</table>"
@@ -710,9 +536,8 @@
     """grid for abilities"""
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Stats')
-        self.hparent = handler #a 1.5002 allow ability to run up tree.
+        self.hparent = handler
         self.root = getRoot(self)
-        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
 
         wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         self.Bind(wx.EVT_SIZE, self.on_size)
@@ -722,31 +547,26 @@
         self.CreateGrid(len(stats),3)
         self.SetRowLabelSize(0)
         col_names = ['Ability','Score','Modifier']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
+        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
         self.stats = stats
         i = 0
-        for i in range(len(stats)):
-            self.refresh_row(i)
+        for i in range(len(stats)): self.refresh_row(i)
         self.char_wnd = None
 
     def on_cell_change(self,evt):
         row = evt.GetRow()
         col = evt.GetCol()
         value = self.GetCellValue(row,col)
-        #print value
         try:
             int(value)
             self.stats[row].set('base',value)
             self.refresh_row(row)
         except:
             self.SetCellValue(row,col,"0")
-        if self.char_wnd:
-            self.char_wnd.refresh_data()
+        if self.char_wnd: self.char_wnd.refresh_data()
 
     def refresh_row(self,rowi):
         s = self.stats[rowi]
-
         name = s.get('name')
         abbr = s.get('abbr')
         self.SetCellValue(rowi,0,name)
@@ -754,26 +574,20 @@
         self.SetCellValue(rowi,1,s.get('base'))
         self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr)))
         self.SetReadOnly(rowi,2)
-        #if self.root.saves.saveGrid: #a 1.6018 d 1.9002 whole if clause
-            #print getmembers(self.root.saves.saveGrid)
-            #self.root.saves.saveGrid.refresh_data() #a 1.6018
-            #print "skipping saving throw update, put back in later"
-        self.root.saves.refresh_data() #a 1.9002
-        self.root.attacks.refreshMRdata() #a 1.9001 `
+        self.root.saves.refresh_data()
+        self.root.attacks.refreshMRdata() 
 
     def on_size(self,evt):
         (w,h) = self.GetClientSizeTuple()
         cols = self.GetNumberCols()
         col_w = w/(cols+2)
         self.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
+        for i in range(1,cols): self.SetColSize(i,col_w)
         evt.Skip()
         self.Refresh()
 
     def refresh_data(self):
-        for r in range(self.GetNumberRows()-1):
-            self.refresh_row(r)
+        for r in range(self.GetNumberRows()-1): self.refresh_row(r)
 
 class dnd3eclasses(class_char_child):
     """ Node Handler for classes.  This handler will be
@@ -781,10 +595,9 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         class_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
+        self.hparent = parent 
         self.root = getRoot(self)
         self.root.classes = self
-        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,class_panel,"Classes")
@@ -794,36 +607,27 @@
     def tohtml(self):
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>"
         n_list = self.xml.getchildren()
-        for n in n_list:
-            html_str += n.get('name') + " ("+n.get('level')+"), "
+        for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
         return html_str
 
     def get_char_lvl( self, attr ):
         node_list = self.xml.findall('class')
-        # print "eclasses - get_char_lvl node_list",node_list
-        tot = 0  #a 1.5009 actually, slipping in a quick enhancement ;-)
+        tot = 0 
         for n in node_list:
-            lvl = n.get('level') #o 1.5009 not sure of the value of this
-            tot += int(lvl) #a 1.5009
-            type = n.get('name') #o 1.5009 not sure of the value of this
-            #print type,lvl #a (debug) 1.5009
-            if attr == "level":
-                return lvl #o 1.5009 this returns the level of someone's first class. ???
-            elif attr == "class":
-                return type #o 1.5009 this returns one of the char's classes. ???
-        if attr == "lvl":   #a 1.5009 this has value, adding this.
-            return tot  #a 1.5009 return character's "overall" level.
+            lvl = n.get('level')
+            tot += int(lvl)
+            type = n.get('name')
+            if attr == "level": return lvl
+            elif attr == "class": return type
+        if attr == "lvl":  return tot
 
-    def get_class_lvl( self, classN ): #a 1.5009 need to be able to get monk lvl
-        #a 1.5009 this function is new.
+    def get_class_lvl( self, classN ):
         node_list = self.xml.findall('class')
-        #print "eclasses - get_class_lvl node_list",node_list
         for n in node_list:
             lvl = n.get('level')
             type = n.get('name')
-            if classN == type:
-                return lvl
+            if classN == type: return lvl
 
 class class_panel(wx.Panel):
     def __init__(self, parent, handler):
@@ -845,7 +649,6 @@
         self.SetAutoLayout(True)
         self.Fit()
 
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
         self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
@@ -857,8 +660,7 @@
         self.grid.SetRowLabelSize(0)
         self.grid.SetColLabelValue(0,"Class")
         self.grid.SetColLabelValue(1,"Level")
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        for i in range(len(n_list)): self.refresh_row(i)
         self.temp_dom = None
 
     def on_cell_change(self,evt):
@@ -877,7 +679,6 @@
         self.grid.SetCellValue(i,0,name)
         self.grid.SetReadOnly(i,0)
         self.grid.SetCellValue(i,1,level)
-        #self.grid.SetReadOnly(i,1)
 
     def on_remove(self,evt):
         rows = self.grid.GetNumberRows()
@@ -893,8 +694,7 @@
             self.temp_dom = xml_dom
         f_list = self.temp_dom.findall('class')
         opts = []
-        for f in f_list:
-            opts.append(f.get('name'))
+        for f in f_list: opts.append(f.get('name'))
         dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts)
         if dlg.ShowModal() == wx.ID_OK:
             i = dlg.GetSelection()
@@ -910,8 +710,7 @@
         (w,h) = self.grid.GetClientSizeTuple()
         cols = self.grid.GetNumberCols()
         col_w = w/(cols)
-        for i in range(0,cols):
-            self.grid.SetColSize(i,col_w)
+        for i in range(0,cols): self.grid.SetColSize(i,col_w)
 
 
 class dnd3esaves(class_char_child):
@@ -920,15 +719,14 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         class_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        #self.saveGrid = None  #a 1.6018 d 1.9002
-        self.saveGridFrame = []  #a 1.9002 handle list, check frame for close.
+        self.hparent = parent 
+        self.saveGridFrame = []
 
         tree = self.tree
         icons = self.tree.icons
 
-        self.root = getRoot(self) #a 1.5002
-        self.root.saves = self #a 1.6009
+        self.root = getRoot(self)
+        self.root.saves = self 
         node_list = self.xml.findall('save')
         self.saves={}
         for n in node_list:
@@ -937,23 +735,19 @@
             new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
             tree.SetPyData(new_tree_node,self)
 
-    #a 1.9002 this whole method
-    def refresh_data(self): # refresh the data in the melee/ranged section
+
+    def refresh_data(self): 
         # of the attack chart.
         # count backwards, maintains context despite "removes"
         for i in range(len(self.saveGridFrame)-1,-1,-1):
             x = self.saveGridFrame[i]
-            if x == None:
-                x.refresh_data()
-            else:
-                self.saveGridFrame.remove(x)
+            if x == None: x.refresh_data()
+            else: self.saveGridFrame.remove(x)
 
     def get_mod(self,name):
         save = self.saves[name]
         stat = save.get('stat')
-        #print "dnd3esaves, get_mod: self,root",self,self.root #a (debug) 1.5002
-        #print "and abilities",self.root.abilities      #a (debug) 1.5002
-        stat_mod = self.root.abilities.get_mod(stat)            #a 1.5002
+        stat_mod = self.root.abilities.get_mod(stat)
         base = int(save.get('base'))
         miscmod = int(save.get('miscmod'))
         magmod = int(save.get('magmod'))
@@ -964,13 +758,8 @@
         item = self.tree.GetSelection()
         name = self.tree.GetItemText(item)
         if item == self.mytree_node:
-            pass #a 1.5003 syntatic place holder
-            return #a 1.5003
-            #print "failure mode!"
-            #dnd3e_char_child.on_ldclick(self,evt) #d 1.5003 this busted
-            #wnd = save_grid(self.frame.note,self)
-            #wnd.title = "Saves"
-            #self.frame.add_panel(wnd)
+            pass
+            return 
         else:
             mod = self.get_mod(name)
             if mod >= 0: mod1 = "+"
@@ -995,17 +784,13 @@
             stat = n.get('stat')
             base = n.get('base')
             html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>"
-            #stat_mod = str(dnd_globals["stats"][stat])         #d 1.5002
-            stat_mod = self.root.abilities.get_mod(stat)        #a 1.5002
+            stat_mod = self.root.abilities.get_mod(stat)
 
             mag = n.get('magmod')
             misc = n.get('miscmod')
             mod = str(self.get_mod(name))
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
-            #m 1.5009 next line.  added str() around stat_mod
+            if mod >= 0: mod1 = "+"
+            else: mod1 = ""
             html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>"
             html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
         html_str = html_str + "</table>"
@@ -1016,10 +801,8 @@
     """grid for saves"""
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Saves')
-        self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
+        self.hparent = handler 
         self.root = getRoot(self)
-        #self.hparent.saveGrid = self #a 1.6018 d 1.9001
         wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
@@ -1028,12 +811,10 @@
         self.CreateGrid(len(saves),7)
         self.SetRowLabelSize(0)
         col_names = ['Save','Key','base','Abil','Magic','Misc','Total']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
+        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
         self.saves = saves
         i = 0
         for i in range(len(saves)): self.refresh_row(i)
-        #a 1.9002 remainder of code in this method.
         climber = parent
         nameNode = climber.GetClassName()
         while nameNode != 'wxFrame':
@@ -1041,7 +822,6 @@
             nameNode = climber.GetClassName()
         masterFrame=climber
         masterFrame.refresh_data=self.refresh_data
-        #print getmembers(masterFrame)
         handler.saveGridFrame.append(masterFrame)
 
     def on_cell_change(self,evt):
@@ -1050,15 +830,11 @@
         value = self.GetCellValue(row,col)
         try:
             int(value)
-            if col == 2:
-                self.saves[row].set('base',value)
-            elif col ==4:
-                self.saves[row].set('magmod',value)
-            elif col ==5:                                       # 1.5001
-                self.saves[row].set('miscmod',value)
+            if col == 2: self.saves[row].set('base',value)
+            elif col == 4: self.saves[row].set('magmod',value)
+            elif col == 5: self.saves[row].set('miscmod',value)
             self.refresh_row(row)
-        except:
-            self.SetCellValue(row,col,"0")
+        except: self.SetCellValue(row,col,"0")
 
     def refresh_row(self,rowi):
         s = self.saves[rowi]
@@ -1082,34 +858,26 @@
         cols = self.GetNumberCols()
         col_w = w/(cols+2)
         self.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
+        for i in range(1,cols): self.SetColSize(i,col_w)
         evt.Skip()
         self.Refresh()
 
     def refresh_data(self):
-        for r in range(self.GetNumberRows()):
-            self.refresh_row(r)
+        for r in range(self.GetNumberRows()): self.refresh_row(r)
 
 class dnd3eskillsnfeats(dnd3e_char_child):
     """ Node handler for a dnd3e charactor
         <nodehandler name='?'  module='dnd3e' class='dnd3echar_handler2'  />
     """
     def __init__(self,xml_dom,tree_node,parent):
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.6009
-
-        #print "dnd3eskillsnfeats - init, self ",self #a (debug) 1.5002
-        #print "dnd3eskillsnfeats - init, parent ",self.hparent #a (debug) 1.5002
-        #print "dnd3eskillsnfeats - init, parent ",parent.dnd3eclassnstats #a (debug) 1.5002
-
+        self.hparent = parent 
+        self.root = getRoot(self)
         node_handler.__init__(self,xml_dom,tree_node)
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
         self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('skills','Skills',dnd3eskill,'book')
         self.new_child_handler('feats','Feats',dnd3efeats,'book')
-        #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export")
         self.myeditor = None
 
     def new_child_handler(self,tag,text,handler_class,icon='gear'):
@@ -1168,10 +936,9 @@
         created by dnd3echar_handler.
     """
     def __init__(self,xml_dom,tree_node,parent):
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        #a 1.5002 Need the functional parent, not the invoking parent.
-        self.root = getRoot(self) #a 1.5002
-        self.root.skills = self #a 1.6009
+        self.hparent = parent
+        self.root = getRoot(self)
+        self.root.skills = self
 
         skills_char_child.__init__(self,xml_dom,tree_node,parent)
         tree = self.tree
@@ -1179,14 +946,12 @@
         node_list = self.xml.findall('skill')
 
         self.skills={}
-        #Adding code to not display skills you can not use -mgt
         for n in node_list:
             name = n.get('name')
             self.skills[name] = n
             skill_check = self.skills[name]
             ranks = int(skill_check.get('rank'))
             trained = int(skill_check.get('untrained'))
-
             if ranks > 0 or trained == 1:
                 new_tree_node = tree.AppendItem(self.mytree_node,name,
                                             icons['gear'],icons['gear'])
@@ -1201,7 +966,6 @@
         icons = self.tree.icons
         tree.CollapseAndReset(self.mytree_node)
         node_list = self.xml.findall('skill')
-
         self.skills={}
         for n in node_list:
             name = n.get('name')
@@ -1209,7 +973,6 @@
             skill_check = self.skills[name]
             ranks = int(skill_check.get('rank'))
             trained = int(skill_check.get('untrained'))
-
             if ranks > 0 or trained == 1:
                 new_tree_node = tree.AppendItem(self.mytree_node,name,
                                             icons['gear'],icons['gear'])
@@ -1219,8 +982,7 @@
     def get_mod(self,name):
         skill = self.skills[name]
         stat = skill.get('stat')
-        #stat_mod = int(dnd_globals["stats"][stat])                 #d 1.5002
-        stat_mod = self.root.abilities.get_mod(stat)                #a 1.5002
+        stat_mod = self.root.abilities.get_mod(stat)
         rank = int(skill.get('rank'))
         misc = int(skill.get('misc'))
         total = stat_mod + rank + misc
@@ -1229,39 +991,27 @@
     def on_rclick(self,evt):
         item = self.tree.GetSelection()
         name = self.tree.GetItemText(item)
-        #print "skill rc self",self                 #a 1.6004
-        #print "skill rc tree",self.mytree_node     #a 1.6004
-        #print "skill rc item",item                 #a 1.6004
-        if item == self.mytree_node:
-            return
-            # following line fails,
-            #dnd3e_char_child.on_ldclick(self,evt) #d 1.6014
-            # it's what it used to try to do.
-        ac = self.root.ac.get_check_pen() #a 1.5002 for 1.5004 verify fix.
+        if item == self.mytree_node: return
+        ac = self.root.ac.get_check_pen() 
         skill = self.skills[name]
-        untr = skill.get('untrained')                         #a 1.6004
-        rank = skill.get('rank')                              #a 1.6004
-        if eval('%s == 0' % (untr)):                                   #a 1.6004
-            if eval('%s == 0' % (rank)):                               #a 1.6004
-                res = 'You fumble around, accomplishing nothing'       #a 1.6004
-                txt = '%s Skill Check: %s' % (name, res)               #a 1.6004
-                chat = self.chat                                       #a 1.6004
-                chat.Post(txt,True,True)                               #a 1.6004
-                return                                                 #a 1.6004
-
+        untr = skill.get('untrained')
+        rank = skill.get('rank') 
+        if eval('%s == 0' % (untr)):
+            if eval('%s == 0' % (rank)): 
+                res = 'You fumble around, accomplishing nothing'
+                txt = '%s Skill Check: %s' % (name, res)
+                chat = self.chat
+                chat.Post(txt,True,True)
+                return 
         armor = ''
         acCp = ''
-        if ac < 0:  #acCp >= 1 #m 1.5004 this is stored as negatives.
+        if ac < 0:
             armorCheck = int(skill.get('armorcheck'))
-            #print "ac,armorCheck",ac,armorCheck
             if armorCheck == 1:
                 acCp=ac
                 armor = '(includes Armor Penalty of %s)' % (acCp)
         if item == self.mytree_node:
             dnd3e_char_child.on_ldclick(self,evt)
-            #wnd = skill_grid(self.frame.note,self)
-            #wnd.title = "Skills"
-            #self.frame.add_panel(wnd)
         else:
             mod = self.get_mod(name)
             if mod >= 0: mod1 = "+"
@@ -1286,29 +1036,24 @@
             name = n.get('name')
             stat = n.get('stat')
             rank = n.get('rank')
-            untr = n.get('untrained')                              #a 1.6004
+            untr = n.get('untrained') 
             #Filter unsuable skills out of pretty print -mgt
             if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)):
                 if eval('%s >=1' % (rank)):
-                    html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>"     #a 1.6004
-                    #html_str += "<tr ALIGN='center' bgcolor='green'><td>"      #d 1.6004
+                    html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>"
                     html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
-                elif eval('%s == 1' % (untr)):                                  #a 1.6004
-                    html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>"     #a 1.6004
-                    html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>"  #a 1.6004
+                elif eval('%s == 1' % (untr)):
+                    html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>" 
+                    html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
                 else:
                     html_str += "<tr ALIGN='center'><td>"+name+"</td><td>"
                     html_str += stat+"</td><td>"+rank+"</td>"
-            else:
-                continue
-            stat_mod = self.root.abilities.get_mod(stat)        #a 1.5002
-            #stat_mod = str(dnd_globals["stats"][stat])         #d 1.5002
+            else: continue
+            stat_mod = self.root.abilities.get_mod(stat)
             misc = n.get('misc')
             mod = str(self.get_mod(name))
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
+            if mod >= 0: mod1 = "+"
+            else: mod1 = ""
             html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str()
             html_str += '</td><td>%s%s</td></tr>' % (mod1, mod)
         html_str = html_str + "</table>"
@@ -1318,8 +1063,8 @@
 class skill_grid(wx.grid.Grid):
     """ panel for skills """
     def __init__(self, parent, handler):
-        self.hparent = handler    #a 1.5002 need function parent, not invoker
-        self.root = getRoot(self) #a 1.5002
+        self.hparent = handler
+        self.root = getRoot(self)
         pname = handler.xml.set("name", 'Skills')
 
         wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
@@ -1327,7 +1072,6 @@
         self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
         self.handler = handler
         skills = handler.xml.findall('skill')
-        #xelf.stats = dnd_globals["stats"]                           #d 1.5002
 
         self.CreateGrid(len(skills),6)
         self.SetRowLabelSize(0)
@@ -1336,25 +1080,18 @@
             self.SetColLabelValue(i,col_names[i])
         rowi = 0
         self.skills = skills
-        for i in range(len(skills)):
-            self.refresh_row(i)
+        for i in range(len(skills)): self.refresh_row(i)
 
     def on_cell_change(self,evt):
         row = evt.GetRow()
         col = evt.GetCol()
         value = self.GetCellValue(row,col)
-        #print value
         try:
             int(value)
-            if col == 2:
-                self.skills[row].set('rank',value)
-            elif col ==4:
-                self.skills[row].set('misc',value)
+            if col == 2: self.skills[row].set('rank',value)
+            elif col ==4: self.skills[row].set('misc',value)
             self.refresh_row(row)
-        except:
-            self.SetCellValue(row,col,"0")
-
-                #call refresh_skills
+        except: self.SetCellValue(row,col,"0")
         self.handler.refresh_skills()
 
     def refresh_row(self,rowi):
@@ -1366,15 +1103,12 @@
         self.SetCellValue(rowi,1,stat)
         self.SetReadOnly(rowi,1)
         self.SetCellValue(rowi,2,s.get('rank'))
-        #self.SetCellValue(rowi,3,str(dnd_globals["stats"][stat]))  #d 1.5002
-        if self.root.abilities: #a 1.5002 sanity check.
-            stat_mod=self.root.abilities.get_mod(stat)           #a 1.5002
-        else: #a 1.5002
-            stat_mod = -6 #a 1.5002 this can happen if code is changed so
-            #a 1.5002 that abilities are not defined prior invokation of init.
+        if self.root.abilities: stat_mod=self.root.abilities.get_mod(stat)
+        else:
+            stat_mod = -6 
             print "Please advise dnd3e maintainer alert 1.5002 raised"
 
-        self.SetCellValue(rowi,3,str(stat_mod))         #a 1.5002
+        self.SetCellValue(rowi,3,str(stat_mod))
         self.SetReadOnly(rowi,3)
         self.SetCellValue(rowi,4,s.get('misc'))
         mod = str(self.handler.get_mod(name))
@@ -1386,17 +1120,12 @@
         cols = self.GetNumberCols()
         col_w = w/(cols+2)
         self.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
+        for i in range(1,cols): self.SetColSize(i,col_w)
         evt.Skip()
         self.Refresh()
 
     def refresh_data(self):
-
-        for r in range(self.GetNumberRows()):
-            self.refresh_row(r)
-
-
+        for r in range(self.GetNumberRows()): self.refresh_row(r)
 
 
 class dnd3efeats(skills_char_child):
@@ -1405,17 +1134,14 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         skills_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.5002
-        self.root.feats = self #a 1.6009
-
+        self.hparent = parent
+        self.root = getRoot(self) 
+        self.root.feats = self
 
     def get_design_panel(self,parent):
-        setTitle="Feats - " + self.root.general.charName    #a 1.5010
-        wnd = outline_panel(parent,self,feat_panel,setTitle) #a 1.5010
-        #wnd = outline_panel(parent,self,feat_panel,"Feats") #d 1.5010
-        wnd.title = "Feats" #d 1.5010
-        #wnd.title = "Feats - " + self.charName
+        setTitle="Feats - " + self.root.general.charName
+        wnd = outline_panel(parent,self,feat_panel,setTitle)
+        wnd.title = "Feats"
         return wnd
 
     def tohtml(self):
@@ -1429,34 +1155,24 @@
 class feat_panel(wx.Panel):
     def __init__(self, parent, handler):
 
-        self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
-        self.root = getRoot(self) #a 1.5002
-        #tempTitle= 'Feats - ' + self.root.general.charName #a 1.5010
-        #pname = handler.xml.set("name", tempTitle) #a 1.5010
-        pname = handler.xml.set("name", 'Feats') #d 1.5010
-
+        self.hparent = handler 
+        self.root = getRoot(self) 
+        pname = handler.xml.set("name", 'Feats')
         wx.Panel.__init__(self, parent, -1)
         self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         sizer = wx.BoxSizer(wx.VERTICAL)
         sizer.Add(self.grid, 1, wx.EXPAND)
-
         sizer1 = wx.BoxSizer(wx.HORIZONTAL)
         sizer1.Add(wx.Button(self, 10, "Remove Feat"), 0, wx.EXPAND)
         sizer1.Add(wx.Size(10,10))
         sizer1.Add(wx.Button(self, 20, "Add Feat"), 0, wx.EXPAND)
-
         sizer.Add(sizer1, 0, wx.EXPAND)
         self.sizer = sizer
-
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
-
         n_list = handler.xml.getchildren()
         self.n_list = n_list
         self.xml = handler.xml
@@ -1464,22 +1180,20 @@
         self.grid.SetRowLabelSize(0)
         self.grid.SetColLabelValue(0,"Feat")
         self.grid.SetColLabelValue(1,"Type")
-        self.grid.SetColLabelValue(2,"Reference") #m 1.6 typo correction.
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        self.grid.SetColLabelValue(2,"Reference") 
+        for i in range(len(n_list)): self.refresh_row(i)
         self.temp_dom = None
 
     def refresh_row(self,i):
         feat = self.n_list[i]
-
         name = feat.get('name')
         type = feat.get('type')
-        desc = feat.get('desc') #m 1.6 correct typo
+        desc = feat.get('desc')
         self.grid.SetCellValue(i,0,name)
         self.grid.SetReadOnly(i,0)
         self.grid.SetCellValue(i,1,type)
         self.grid.SetReadOnly(i,1)
-        self.grid.SetCellValue(i,2,desc) #m 1.6 correct typo
+        self.grid.SetCellValue(i,2,desc)
         self.grid.SetReadOnly(i,2)
 
     def on_remove(self,evt):
@@ -1526,23 +1240,16 @@
 
         node_handler.__init__(self,xml_dom,tree_node)
 
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.5012
-
-
-
-        #mark3
+        self.hparent = parent 
+        self.root = getRoot(self) 
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
         self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('hp','Hit Points',dnd3ehp,'gear')
         self.new_child_handler('attacks','Attacks',dnd3eattacks,'spears')
         self.new_child_handler('ac','Armor',dnd3earmor,'spears')
-        #print "combat",self.child_handlers #a (debug) 1.5002
-        #wxMenuItem(self.tree.std_menu, dnd3e_EXPORT, "Export...", "Export")
         self.myeditor = None
 
-
     def new_child_handler(self,tag,text,handler_class,icon='gear'):
         node_list = self.xml.findall(tag)
         tree = self.tree
@@ -1570,7 +1277,6 @@
         self.frame = component.get('frame')
         self.myeditor = None
 
-
     def on_drop(self,evt):
         pass
 
@@ -1602,9 +1308,9 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         combat_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.6009
-        self.root.hp = self #a 1.6009
+        self.hparent = parent 
+        self.root = getRoot(self)
+        self.root.hp = self 
 
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,hp_panel,"Hit Points")
@@ -1630,9 +1336,7 @@
 class hp_panel(wx.Panel):
     def __init__(self, parent, handler):
         wx.Panel.__init__(self, parent, -1)
-        self.hparent = handler #a 1.5002 allow ability to run up tree.  In this
-        #a 1.5002 case, we need the functional parent, not the invoking parent.
-
+        self.hparent = handler 
         pname = handler.xml.set("name", 'HitPoints')
         self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
         self.xml = handler.xml
@@ -1648,17 +1352,13 @@
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX)
         self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR)
 
     def on_text(self,evt):
         id = evt.GetId()
-        if id == HP_CUR:
-            self.xml.set('current',evt.GetString())
-        elif id == HP_MAX:
-            self.xml.set('max',evt.GetString())
+        if id == HP_CUR: self.xml.set('current',evt.GetString())
+        elif id == HP_MAX: self.xml.set('max',evt.GetString())
 
     def on_size(self,evt):
         s = self.GetClientSizeTuple()
@@ -1670,13 +1370,10 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         combat_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.5002
-        self.root.attacks = self #a 1.6009 so others can find me.
-        self.mrFrame = [] #a 1.9001
-
-        #a 1.5012 start a1b
-
+        self.hparent = parent
+        self.root = getRoot(self)
+        self.root.attacks = self 
+        self.mrFrame = [] 
         self.updateFootNotes = False
         self.updateFootNotes = False
         self.html_str = "<html><body>"
@@ -1696,41 +1393,32 @@
              """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 >
               <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""")
         self.temp_dom={}
-        #a 1.5012 end a1b
-
         node_list = self.xml.findall('melee')
         self.melee = node_list[0]
         node_list = self.xml.findall('ranged')
         self.ranged = node_list[0]
-        self.refresh_weapons() # this causes self.weapons to be loaded.
-
-        #a 1.5012 this whole if clause.
+        self.refresh_weapons() 
         if self.updateFootNotes == True:
             self.updateFootNotes = False
             name = self.root.general.charName
             self.html_str +=  "</table>"
             self.html_str +=  "</body> </html> "
             masterFrame = self.root.frame
-
             title = name+"'s weapons' update to have footnotes"
             fnFrame = wx.Frame(masterFrame, -1, title)
             fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1)
             fnFrame.panel.SetPage(self.html_str)
             fnFrame.Show()
 
-        #weaponsH = self.xml.findall('attacks')
-        #mark7
+
 
-    #a 1.9001 this whole method
-    def refreshMRdata(self): # refresh the data in the melee/ranged section
+    def refreshMRdata(self): 
         # of the attack chart.
         # count backwards, maintains context despite "removes"
-        for i in range(len(self.mrFrame)-1,-1,-1):   #a 1.9001
+        for i in range(len(self.mrFrame)-1,-1,-1):
             x = self.mrFrame[i]
-            if x == None:
-                x.refreshMRdata() #a 1.9001
-            else:
-                self.mrFrame.remove(x)
+            if x == None: x.refreshMRdata() #a 1.9001
+            else: self.mrFrame.remove(x)
 
     def refresh_weapons(self):
         self.weapons = {}
@@ -1741,18 +1429,16 @@
         node_list = self.xml.findall('weapon')
         for n in node_list:
             name = n.get('name')
-            fn = safeGetAttr(n,'fn') #a 1.5012 can be removed when
-            #a 1.5012 confident all characters in the world have footnotes.
-            #if self.updateFootNotes:
-            if fn == None:#a 1.5012
+            fn = safeGetAttr(n,'fn')
+            if fn == None:
                 self.updateFootNotes=True
-                self.updateFootN(n) #a 1.5012
+                self.updateFootN(n) 
             new_tree_node = tree.AppendItem(
                 self.mytree_node,name,icons['sword'],icons['sword'])
             tree.SetPyData(new_tree_node,self)
             self.weapons[name]=n
 
-    def updateFootN(self,n):#a 1.5012 this whole function
+    def updateFootN(self,n):
         if not self.temp_dom:
             tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml")
             self.temp_dom = tree.getroot()
@@ -1765,7 +1451,6 @@
                 fnN = safeGetAttr(n,'fn')
                 if fnN == None or fnN == 'None':
                     fnW = w.get('fn')
-                    #print "weapon",nameF,"footnotes are updated to",fnW
                     self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+
                                      "<td>"+fnW+"</td></tr>\n")
                     n.set('fn',fnW)
@@ -1777,7 +1462,6 @@
                                      "<td>"+'X'+"</td></tr>\n")
             n.set('fn','X')
 
-
     def get_mod(self,type='m'):
         (base, base2, base3, base4, base5, base6, stat_mod, misc) \
             = self.get_attack_data(type)
@@ -1785,14 +1469,13 @@
 
     def get_attack_data(self,type='m'):
         if type=='m' or type=='0':
-            stat = 'Str'  #m was dnd_globals["stats"]['Str'] 1.5002
+            stat = 'Str' 
             temp = self.melee
         else:
-            stat = 'Dex'  #m was dnd_globals["stats"]['Dex'] 1.5002
+            stat = 'Dex' 
             temp = self.ranged
         stat_mod = -7
-        stat_mod = self.root.abilities.get_mod(stat)    #a 1.5002
-        #print "Big test - stat_mod",stat_mod           #a (debug) 1.6000
+        stat_mod = self.root.abilities.get_mod(stat)
         base = int(temp.get('base'))
         base2 = int(temp.get('second'))
         base3 = int(temp.get('third'))
@@ -1807,12 +1490,9 @@
 
         name = self.tree.GetItemText(item)
         if item == self.mytree_node:
-            #print "bail due to FUD"
-            return #a 1.6015
-            #dnd3e_char_child.on_ldclick(self,evt)#d 1.6015
-            #self.frame.add_panel(self.get_design_panel(self.frame.note))
+            return 
         else:
-            #print "entering attack phase"
+
             mod = int(self.weapons[name].get('mod'))
             wepMod = mod #a 1.5008
             footNotes = safeGetAttr(self.weapons[name],'fn','')
@@ -1826,9 +1506,7 @@
                 tres="Melee"
             else:
                 tres=result[1]
-            #print "print FootNotes,tres",footNotes,tres
             if tres == 'Melee': #a 1.6001   #m 1.6022 use of tres here and...
-            #if self.weapons[name].get('range') == '0':#d 1.6001
                 rangeOrMelee = 'm' #a 1.5008 code demote for next comment block
             elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here
                 rangeOrMelee = 'r' #a 1.5008
@@ -1844,15 +1522,7 @@
             #a 1.6003 start code fix instance a
             result = split(dmg,"/",2)
             dmg = result[0]
-            #print "1.6003 check:dmg",dmg,";result",result
-            #o currently, only picking out dmg; rest are simply ignored.
-            #o May be usefull
-            #o later for two weapon attack correction.
-            #a 1.6003 end code fix instance a
-
             monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002
-            #print "monkLvl",monkLvl #a (debug) 1.5002
-            # monkLvl = dnd_globals["class"]["lvl"] #d 1.5002
             if dmg == "Monk Med":
                 if monkLvl == None:     #a 1.5009
                     txt = 'Attempting to use monk attack, but has no monk '
@@ -1861,63 +1531,37 @@
                     return #a 1.5009
                 else:   #a 1.5009
                     lvl=int(monkLvl)
-                    if lvl <= 3:     #m 1.6022 reversed the order of checks.
-                        dmg = "1d6"
-                    elif lvl <= 7:
-                        dmg = "1d8"
-                    elif lvl <= 11:
-                        dmg = "1d10"
-                    elif lvl <= 15:
-                        dmg = "2d6"
-                    elif lvl <= 19:
-                        dmg = "2d8"
-                    elif lvl <= 20:
-                        dmg = "2d10"
+                    if lvl <= 3: dmg = "1d6"
+                    elif lvl <= 7: dmg = "1d8"
+                    elif lvl <= 11: dmg = "1d10"
+                    elif lvl <= 15: dmg = "2d6"
+                    elif lvl <= 19: dmg = "2d8"
+                    elif lvl <= 20: dmg = "2d10"
             if dmg == "Monk Small":
-                if monkLvl == None:     #a 1.5009
+                if monkLvl == None:
                     txt = 'Attempting to use monk attack, but has no monk '
                     txt += 'levels, please choose a different attack.'
-                    chat.ParsePost( txt, True, True ) #a 1.5009
-                    return #a 1.5009
-                else:   #a 1.5009
+                    chat.ParsePost( txt, True, True )
+                    return
+                else: 
                     lvl=int(monkLvl)
-                    if lvl <= 3:     #m 1.6022 reversed the order of the checks
-                        dmg = "1d4"
-                    elif lvl <= 7:
-                        dmg = "1d6"
-                    elif lvl <= 11:
-                        dmg = "1d8"
-                    elif lvl <= 15:
-                        dmg = "1d10"
-                    elif lvl <= 20:
-                        dmg = "2d6"
+                    if lvl <= 3: dmg = "1d4"
+                    elif lvl <= 7: dmg = "1d6"
+                    elif lvl <= 11: dmg = "1d8"
+                    elif lvl <= 15: dmg = "1d10"
+                    elif lvl <= 20: dmg = "2d6"
             flu = ''
-            #print "adjusted weapon damage is:",dmg
-            #o 1.5007 str bow
-            #o 1.5011 start looking about here str dam bonus missed for thrown?
-            #o 1.5012 start looking about here str penalty missed for bow/sling?
-            #o 1.5013 off-hand attacks.? dam and all affects?
             str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13
             if rangeOrMelee == 'r':                     #a 1.5008
-                #if off_hand == True then stat_mod = stat_mod/2 #o 1.5013
-                #c 1.5007 ranged weapons normally get no str mod
-                if find(footNotes,'b') > -1:#a 1.5012 if it's a bow
-                    if str_mod >= 0:        #a 1.5012 never a str bonus
-                        str_mod = 0         #a 1.5012 penalty,
-                else:                       #a 1.5012 if appropriate
-                    str_mod = 0
-                #  c 1.5007 (must adjust for str bows later and thown weapons)
-                #o 1.5007 include + for str bows
-                #o 1.5012 include any str penalty for bows/slings.
-            mod2 = ""                                   #a 1.5007,11-13
-            if str_mod >= 0: #1.6 tidy up code.
-                mod2 = "+"   #1.6 tidy up code.
+
+                if find(footNotes,'b') > -1:
+                    if str_mod >= 0: str_mod = 0 
+                else:  str_mod = 0
+            mod2 = ""
+            if str_mod >= 0: mod2 = "+"
             aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod
-
-            #if name == "Flurry of Blows(Monk Med)": #d 1.6012
             if find(name ,"Flurry of Blows") > -1: #a 1.6012
                 flu = '-2'
-
             (base, base2, base3, base4, base5, base6, stat_mod, misc)\
                 = self.get_attack_data(rangeOrMelee)  #a 1.5008
             self.sendRoll(base ,stat_mod,misc,wepMod,name,flu,dmg,
@@ -1937,10 +1581,8 @@
         spacer="",pname=False,rollAnyWay=False):
         if base != 0 or rollAnyWay:
             base = base + int(stat_mod) + misc + wepMod #m 1.5008
-            if base >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
+            if base >= 0: mod1 = "+"
+            else: mod1 = ""
             txt = '%s ' % (spacer)
             txt += '%s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu)
             txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod)
@@ -1972,10 +1614,8 @@
         n_list = self.xml.findall('weapon')
         for n in n_list:
             mod = n.get('mod')
-            if mod >= 0:
-                mod1 = "+"
-            else:
-                mod1 = ""
+            if mod >= 0: mod1 = "+"
+            else: mod1 = ""
             ran = n.get('range')
             total = str(int(mod) + self.get_mod(ran))
             html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >
@@ -1992,7 +1632,6 @@
             html_str += "<td>"+n.get('type')+"</td><td>"
             html_str += n.get('size')+"</td>"
             html_str += '<td>%s%s</td></tr>'  % (mod1, mod)
-            #a 1.5012 add next two lines to pretty print footnotes.
             html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>"""
             html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>"
             html_str += '</table>'
@@ -2002,9 +1641,7 @@
     """grid for attacks"""
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Melee')
-        self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 we need the functional parent, not the invoking parent.
-
+        self.hparent = handler 
         wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
 
         self.root = getRoot(self) #a 1.9001
@@ -2015,16 +1652,12 @@
         self.SetRowLabelSize(0)
         col_names = ['Type','base','base 2','base 3','base 4','base 5',
             'base 6','abil','misc','Total']
-        for i in range(len(col_names)):
-            self.SetColLabelValue(i,col_names[i])
+        for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i])
         self.SetCellValue(0,0,"Melee")
         self.SetCellValue(1,0,"Ranged")
         self.refresh_data()
         self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        #print "looking for containing frame"
-
-        #a 1.9001 remainder of code in this method.
         climber = parent
         nameNode = climber.GetClassName()
         while nameNode != 'wxFrame':
@@ -2032,26 +1665,8 @@
             nameNode = climber.GetClassName()
         masterFrame=climber
         masterFrame.refreshMRdata=self.refresh_data
-        #print getmembers(masterFrame)
-
         handler.mrFrame.append(masterFrame)
 
-        #print "masterFrame=",masterFrame
-        #print "mr.Show=",masterFrame.Show()
-        #print "mf.GetName",masterFrame.GetName()
-        #print "mf.GetClassName",masterFrame.GetClassName()
-        #print "mf.GetId",masterFrame.GetId()
-        #print "mf.GetLabel",masterFrame.GetLabel()
-        #print "mf.GetHandle",masterFrame.GetHandle()
-        #print "mf.GetParent",masterFrame.GetParent()
-        # here, GetParent consistent returns the master frame of the app.
-        #print "mf.GetGParent",masterFrame.GetGrandParent() #here, always None
-        #print "mf.GetTitle",masterFrame.GetTitle()
-        #print "mf.IsEnabled",masterFrame.IsEnabled()
-        #print "mf.IsShown",masterFrame.IsShown()
-        #print "mf.IsTopLevel",masterFrame.IsTopLevel()
-        #print "self.frame=",self.frame
-
 
     def on_cell_change(self,evt):
         row = evt.GetRow()
@@ -2059,32 +1674,21 @@
         value = self.GetCellValue(row,col)
         try:
             int(value)
-            if col==1:
-                self.rows[row].set('base',value)
-            elif col==2:
-                self.rows[row].set('second',value)
-            elif col==3:
-                self.rows[row].set('third',value)
-            elif col==4:
-                self.rows[row].set('forth',value)
-            elif col==5:
-                self.rows[row].set('fifth',value)
-            elif col==6:
-                self.rows[row].set('sixth',value)
-            elif col==8:
-                self.rows[row].set('misc',value)
-                #print "row:",row,"value",value,self.rows[row]
+            if col==1: self.rows[row].set('base',value)
+            elif col==2: self.rows[row].set('second',value)
+            elif col==3: self.rows[row].set('third',value)
+            elif col==4: self.rows[row].set('forth',value)
+            elif col==5: self.rows[row].set('fifth',value)
+            elif col==6: self.rows[row].set('sixth',value)
+            elif col==8: self.rows[row].set('misc',value)
             self.parent.refresh_data()
-        except:
-            self.SetCellValue(row,col,"0")
+        except: self.SetCellValue(row,col,"0")
 
     def refresh_data(self):
-
         melee = self.handler.get_attack_data('m')
         ranged = self.handler.get_attack_data('r')
         tmelee = int(melee[0]) + int(melee[6]) + int(melee[7])
         tranged = int(ranged[0]) + int(ranged[6]) + int(ranged[7])
-        # for i in range(0,7):  #d 1.5005
         for i in range(0,8):    #a 1.5005
             self.SetCellValue(0,i+1,str(melee[i]))
             self.SetCellValue(1,i+1,str(ranged[i]))
@@ -2097,43 +1701,35 @@
         self.SetReadOnly(0,9)
         self.SetReadOnly(1,9)
 
-
     def on_size(self,evt):
         (w,h) = self.GetClientSizeTuple()
         cols = self.GetNumberCols()
         col_w = w/(cols+1)
         self.SetColSize(0,col_w*2)
-        for i in range(1,cols):
-            self.SetColSize(i,col_w)
+        for i in range(1,cols): self.SetColSize(i,col_w)
         evt.Skip()
         self.Refresh()
 
 class weapon_panel(wx.Panel):
     def __init__(self, parent, handler):
-        self.hparent = handler                          #a 1.5012
+        self.hparent = handler
         self.root = getRoot(self)
-
         pname = handler.xml.set("name", 'Weapons')
-
         wx.Panel.__init__(self, parent, -1)
         self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         sizer = wx.BoxSizer(wx.VERTICAL)
         sizer.Add(self.grid, 1, wx.EXPAND)
-
         sizer2 = wx.BoxSizer(wx.HORIZONTAL)
         sizer2.Add(wx.Button(self, 10, "Remove Weapon"), 0, wx.EXPAND)
         sizer2.Add(wx.Size(10,10))
         sizer2.Add(wx.Button(self, 20, "Add Weapon"), 0, wx.EXPAND)
-
         sizer.Add(sizer2, 0, wx.EXPAND)
         sizer.Add(wx.StaticText(self, -1, "Right click a weapon's footnote to see what the footnotes mean."),0, wx.EXPAND)#a 1.5012
         self.sizer = sizer
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
         self.sizer2 = sizer2
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
         self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
@@ -2143,19 +1739,14 @@
         self.n_list = n_list
         self.xml = handler.xml
         self.handler = handler
-        #trash=input("weapon panel init colnames")
         self.colAttr = ['name','damage','mod','critical','type','weight',
-                    'range','size','Total','fn',    'comment'] #a 1.5012
+                    'range','size','Total','fn',    'comment']
         col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight',
-                    'Range','Size','Total','Foot\nnotes','Comment'] #a 1.5012
-        gridColCount=len(col_names)#a 1.5012
-        self.grid.CreateGrid(len(n_list),gridColCount,1) #a 1.5012
-        #self.grid.CreateGrid(len(n_list),9,1) #d 1.5012
+                    'Range','Size','Total','Foot\nnotes','Comment']
+        gridColCount=len(col_names)
+        self.grid.CreateGrid(len(n_list),gridColCount,1)
         self.grid.SetRowLabelSize(0)
-        #col_names = ['Name','damage','mod','critical','type','weight','range',             'size','Total'] #d 1.5012
-        #for i in range(len(col_names)):   #d 1.5012
-        for i in range(gridColCount): #a 1.5012
-            self.grid.SetColLabelValue(i,col_names[i])
+        for i in range(gridColCount):  self.grid.SetColLabelValue(i,col_names[i])
         self.refresh_data()
         self.temp_dom = None
 
@@ -2163,21 +1754,16 @@
     #mark4
     #a 1.5012 add entire method.
     def on_gridRclick(self,evt):
-        #print "weapon_panel, on_rclick: self,evt",self,evt
         row = evt.GetRow()
         col = evt.GetCol()
         value = self.grid.GetCellValue(row,col)
-        #print "wp, on rclick,grid row,col,value",row,col,value
         if col == 9 and value != 'None':
             n = self.n_list[row]
             name = n.get('name')
-            #print "we want a panel!"
             handler = self.hparent
-            #print "handler:",handler
             # A handler is a node, and nodes have a reference to
             # the master frame
             masterFrame = handler.frame
-            #print "masterFrame:",masterFrame
             title = name+"'s Special Weapon Characteristics"
             fnFrame = wx.Frame(masterFrame, -1, title)
             fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1)
@@ -2186,14 +1772,12 @@
                 xml_dom = tree.getroot()
                 self.temp_dom = xml_dom
             f_list = self.temp_dom.findall('f') # the footnotes
-            #print "weapon_panel - on_rclick f_list",f_list#a 1.6
             n = self.n_list[row]
             name = n.get('name')
             footnotes = n.get('fn')
             html_str = "<html><body>"
             html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 >
                         <th width='10%'>Note</th><th>Description</th></tr>\n"""
-            #print "rclick,name,fn",name,footnotes
             if footnotes == "":
                 html_str += "<tr ALIGN='center'><td></td>"
                 html_str += "  <td>This weapon has no footnotes</td></tr>"
@@ -2212,15 +1796,12 @@
 
             html_str +=  "</table>"
             html_str +=  "</body> </html> "
-
-            #print html_str
             fnFrame.panel.SetPage(html_str)
             fnFrame.Show()
             return
         pass
 
 
-
     def on_cell_change(self,evt):
         row = evt.GetRow()
         col = evt.GetCol()
@@ -2232,25 +1813,11 @@
                 self.n_list[row].get('fn') == "None"
                 ): #a 5.012 special case for footnotes
             self.n_list[row].set(self.colAttr[col],value)#a 5.012
-        #print "cell change",row,col,value
-        #if col == 0:#d 5.012 use of colAttr removed need for this.
-        #    self.n_list[row].set('name',value) #d 5.012
-        #elif col == 2: #d 5.012
-        #    try:#d 5.012 simplifying... remove this block.
-        #        int(value)
-        #        self.n_list[row].set('mod',value)
-        #        #self.refresh_row(row) #d 5.012 did nothing.
-        #    except:
-        #       value = "0"
-        #       self.n_list[row].set('mod',value)
-        #else: #d 5.012 demoted self.n set.
-        #   self.n_list[row].set(self.grid.GetColLabelValue(col),value)
 
 
     def refresh_row(self,i):
         n = self.n_list[i]
         fn = n.get('fn')
-        #print "fn=",fn
         name = n.get('name')
         mod = n.get('mod')
         ran = n.get('range')
@@ -2266,15 +1833,10 @@
         self.grid.SetCellValue(i,8,total)
         self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012
         self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012
-        #fn=safeGetAttr(n,'fn','None') #a (debug) 1.5012
-        #print "fn ",fn,"<" #a (debug) 1.5012
-        #o 1.5012 original damage vs what someone has changed it to.
-
         self.grid.SetReadOnly(i,8)
 
     def on_remove(self,evt): #o 1.6011 correcting wrongful deletion
         rows = self.grid.GetNumberRows()
-        #for i in range(rows):          #d 1.6011 do it backwards,
         for i in range(rows-1,-1,-1):   #a 1.6011 or you lose context
             if self.grid.IsInSelection(i,0):
                 self.grid.DeleteRows(i)
@@ -2289,18 +1851,14 @@
             self.temp_dom = xml_dom
         f_list = self.temp_dom.findall('weapon')
         opts = []
-        #print "weapon_panel - on_add f_list",f_list#a 1.6
         for f in f_list:
             opts.append(f.get('name'))
         dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts)
         if dlg.ShowModal() == wx.ID_OK:
             i = dlg.GetSelection()
-            #print f_list[i] # DOM Element: weapon.
             new_node = self.xml.append(f_list[i])
-            #print self.grid.AppendRows # a bound method of wxGrid
             self.grid.AppendRows(1)
             self.n_list = self.xml.findall('weapon')
-            #print "self.n_list",self.n_list # list of DOM weapons
             self.refresh_row(self.grid.GetNumberRows()-1)
             self.handler.refresh_weapons()
         dlg.Destroy()
@@ -2314,22 +1872,17 @@
         cols = self.grid.GetNumberCols()
         col_w = w/(cols+1)
         self.grid.SetColSize(0,col_w*2)
-        for i in range(1,cols):
-            self.grid.SetColSize(i,col_w)
+        for i in range(1,cols): self.grid.SetColSize(i,col_w)
 
     def refresh_data(self):
-
-        for i in range(len(self.n_list)):
-            self.refresh_row(i)
+        for i in range(len(self.n_list)): self.refresh_row(i)
 
 
 class attack_panel(wx.Panel):
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Melee')
         self.parent = parent #a 1.9001
-
         wx.Panel.__init__(self, parent, -1)
-
         self.a_grid = attack_grid(self, handler)
         self.w_panel = weapon_panel(self, handler)
         self.sizer = wx.BoxSizer(wx.VERTICAL)
@@ -2337,13 +1890,11 @@
         self.sizer.Add(self.w_panel, 2, wx.EXPAND)
         self.Bind(wx.EVT_SIZE, self.on_size)
 
-
     def on_size(self,event):
         s = self.GetClientSizeTuple()
         self.sizer.SetDimension(0,0,s[0],s[1])
 
     def refresh_data(self):
-
         self.w_panel.refresh_data()
         self.a_grid.refresh_data()
 
@@ -2354,9 +1905,9 @@
     """
     def __init__(self,xml_dom,tree_node,parent):
         combat_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-        self.root = getRoot(self) #a 1.5002
-        self.root.ac = self #a 1.6009
+        self.hparent = parent 
+        self.root = getRoot(self) 
+        self.root.ac = self
 
     def get_spell_failure(self):
         return self.get_total('spellfailure')
@@ -2371,13 +1922,10 @@
         ac_total = 10
 
         ac_total += self.get_total('bonus')
-        #m 1.5009 change to hardcode dex, was incorrect gv "stat"
-        dex_mod = self.root.abilities.get_mod('Dex')#m 1.5009 hardcode dex
+        dex_mod = self.root.abilities.get_mod('Dex')
         max_dex = self.get_max_dex()
-        if dex_mod < max_dex:
-            ac_total += dex_mod
-        else:
-            ac_total += max_dex
+        if dex_mod < max_dex: ac_total += dex_mod
+        else: ac_total += max_dex
         return ac_total
 
     def get_max_dex(self):
@@ -2385,15 +1933,13 @@
         dex = 10
         for a in armor_list:
             temp = int(a.get("maxdex"))
-            if temp < dex:
-                dex = temp
+            if temp < dex: dex = temp
         return dex
 
     def get_total(self,attr):
         armor_list = self.xml.findall('armor')
         total = 0
-        for a in armor_list:
-            total += int(a.get(attr))
+        for a in armor_list: total += int(a.get(attr))
         return total
 
     def get_design_panel(self,parent):
@@ -2404,7 +1950,6 @@
     def on_rclick( self, evt ):
         ac = self.get_armor_class()
         fac = (int(ac)-(self.root.abilities.get_mod('Dex')))
-
         txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002
         self.chat.ParsePost( txt, True, True )
 
@@ -2441,27 +1986,20 @@
 class ac_panel(wx.Panel):
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Armor')
-        self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 we need the functional parent, not the invoking parent.
-
+        self.hparent = handler 
         wx.Panel.__init__(self, parent, -1)
         self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         sizer = wx.BoxSizer(wx.VERTICAL)
         sizer.Add(self.grid, 1, wx.EXPAND)
-
         sizer1 = wx.BoxSizer(wx.HORIZONTAL)
         sizer1.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND)
         sizer1.Add(wx.Size(10,10))
         sizer1.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND)
-
         sizer.Add(sizer1, 0, wx.EXPAND)
-
         self.sizer = sizer
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
         self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
@@ -2471,12 +2009,10 @@
         col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type']
         self.grid.CreateGrid(len(n_list),len(col_names),1)
         self.grid.SetRowLabelSize(0)
-        for i in range(len(col_names)):
-            self.grid.SetColLabelValue(i,col_names[i])
+        for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i])
         self.atts =['name','bonus','maxdex','checkpenalty',
             'spellfailure','weight','speed','type']
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        for i in range(len(n_list)): self.refresh_row(i)
         self.temp_dom = None
 
 
@@ -2488,16 +2024,12 @@
             try:
                 int(value)
                 self.n_list[row].set(self.atts[col],value)
-            except:
-                self.grid.SetCellValue(row,col,"0")
-        else:
-            self.n_list[row].set(self.atts[col],value)
+            except: self.grid.SetCellValue(row,col,"0")
+        else: self.n_list[row].set(self.atts[col],value)
 
     def refresh_row(self,i):
         n = self.n_list[i]
-
-        for y in range(len(self.atts)):
-            self.grid.SetCellValue(i,y,n.get(self.atts[y]))
+        for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y]))
 
     def on_remove(self,evt):
         rows = self.grid.GetNumberRows()
@@ -2513,8 +2045,7 @@
             self.temp_dom = xml_dom
         f_list = self.temp_dom.findall('armor')
         opts = []
-        for f in f_list:
-            opts.append(f.get('name'))
+        for f in f_list: opts.append(f.get('name'))
         dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts)
         if dlg.ShowModal() == wx.ID_OK:
             i = dlg.GetSelection()
@@ -2531,8 +2062,7 @@
         cols = self.grid.GetNumberCols()
         col_w = w/(cols+2)
         self.grid.SetColSize(0,col_w*3)
-        for i in range(1,cols):
-            self.grid.SetColSize(i,col_w)
+        for i in range(1,cols): self.grid.SetColSize(i,col_w)
 
 
 class dnd3esnp(dnd3e_char_child):
@@ -2542,9 +2072,7 @@
     def __init__(self,xml_dom,tree_node,parent):
         node_handler.__init__(self,xml_dom,tree_node)
         dnd3e_char_child.__init__(self,xml_dom,tree_node,parent)
-        self.hparent = parent #a 1.5002 allow ability to run up tree.
-
-
+        self.hparent = parent 
         self.frame = component.get('frame')
         self.child_handlers = {}
         self.new_child_handler('spells','Spells',dnd3espells,'book')
@@ -2567,13 +2095,7 @@
 
     def get_use_panel(self,parent):
         return tabbed_panel(parent,self,2)
-
-#    def set_char_pp(self,attr,evl):     #d 1.5002 doesn't seem to be used, but
-#        dnd_globals["pp"][attr] = evl  #d 1.5002 uses dnd_globals, so tossing.
-
-
-#    def get_char_pp( self, attr ):     #d 1.5002 doesn't seem to be used, but
-#        return dnd_globals["pp"][attr]     #d 1.5002 doesn't seem to be used, but
+
 
 class snp_char_child(node_handler):
     """ Node Handler for skill.  This handler will be
@@ -2586,8 +2108,6 @@
         self.frame = component.get('frame')
         self.myeditor = None
 
-
-
     def on_drop(self,evt):
         pass
 
@@ -2650,17 +2170,13 @@
             left = eval( '%s - ( %s )' % ( memrz, use ) )
             if left < 0:
                 txt = '%s Tried to cast %s but has used all of them for today,'
-                #txt +='"Please rest so I can cast more."' % ( dnd_globals["gen"]["Name"], name )##d 1.5002
                 txt +='"Please rest so I can cast more."' % ( charNameL, name ) #a 1.5002
                 self.chat.ParsePost( txt, True, False )
             else:
-                #txt = '%s casts %s ( level %s, "%s" )' % ( dnd_globals["gen"]["Name"], name, level, descr )#d 1.5002
                 txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr )#a f 1.5002
                 self.chat.ParsePost( txt, True, False )
                 s = ''
-                if left != 1:
-                    s = 's'
-                #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s )#d 1.5002
+                if left != 1: s = 's'
                 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002
                 self.chat.ParsePost( txt, False, False )
                 self.spells[ name ].set( 'used', `eval( use )` )
@@ -2685,8 +2201,7 @@
     def tohtml(self):
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br>"
         n_list = self.xml.getchildren()
-        for n in n_list:
-            html_str += "(" + n.get('level') + ") " + n.get('name')+ ", "
+        for n in n_list: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
         return html_str
 
@@ -2697,28 +2212,22 @@
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Arcane Spells')
         self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
-
         wx.Panel.__init__(self, parent, -1)
         self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         self.handler = handler
         sizer = wx.BoxSizer(wx.VERTICAL)
         sizer.Add(self.grid, 1, wx.EXPAND)
-
         sizer1 = wx.BoxSizer(wx.HORIZONTAL)
         sizer1.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND)
         sizer1.Add(wx.Size(10,10))
         sizer1.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND)
         sizer1.Add(wx.Size(10,10))
         sizer1.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND)
-
         sizer.Add(sizer1, 0, wx.EXPAND)
         self.sizer = sizer
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
         self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30)
@@ -2732,21 +2241,17 @@
         self.grid.SetColLabelValue(1,"Lvl")
         self.grid.SetColLabelValue(2,"Spell")
         self.grid.SetColLabelValue(3,"Desc")
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        for i in range(len(n_list)): self.refresh_row(i)
         self.temp_dom = None
 
     def on_cell_change(self,evt):
         row = evt.GetRow()
         col = evt.GetCol()
         value = self.grid.GetCellValue(row,col)
-        if col == 0:
-            self.n_list[row].set('memrz',value)
-
+        if col == 0: self.n_list[row].set('memrz',value)
 
     def refresh_row(self,i):
         spell = self.n_list[i]
-
         memrz = spell.get('memrz')
         name = spell.get('name')
         type = spell.get('desc')
@@ -2755,8 +2260,7 @@
         self.grid.SetCellValue(i,2,name)
         self.grid.SetReadOnly(i,2)
         self.grid.SetCellValue(i,3,type)
-        self.grid.SetReadOnly(i,3)
-        self.grid.SetCellValue(i,1,level)
+        self.grid.SetReadOnly(i,3)
        self.grid.SetCellValue(i,1,level)
         self.grid.SetReadOnly(i,1)
 
     def on_remove(self,evt):
@@ -2779,10 +2283,6 @@
         #castlvl = eval('%s/2' % (lvl))
         for f in f_list:
             spelllvl = f.get('level')
-            #if spelllvl <= "1":
-            #    opts.append("(" + f.get('level') + ")" + f.get('name'))
-            #else:
-            #    if eval('%d >= %s' %(castlvl, spelllvl)):
             opts.append("(" + f.get('level') + ")" + f.get('name'))
         dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts)
         if dlg.ShowModal() == wx.ID_OK:
@@ -2796,9 +2296,7 @@
 
     def on_refresh_spells( self, evt ):
         f_list = self.xml.findall('spell')
-
-        for spell in f_list:
-            spell.set( 'used', '0' )
+        for spell in f_list: spell.set( 'used', '0' )
 
     def on_size(self,event):
         s = self.GetClientSizeTuple()
@@ -2807,16 +2305,14 @@
         (w,h) = self.grid.GetClientSizeTuple()
         cols = self.grid.GetNumberCols()
         col_w = w/(cols)
-        for i in range(0,cols):
-            self.grid.SetColSize(i,col_w)
+        for i in range(0,cols): self.grid.SetColSize(i,col_w)
         self.grid.SetColSize(0,w * 0.10)
         self.grid.SetColSize(1,w * 0.10)
         self.grid.SetColSize(2,w * 0.30)
         self.grid.SetColSize(3,w * 0.50)
 
     def refresh_data(self):
-        for i in range(len(self.n_list)):
-            self.refresh_row(i)
+        for i in range(len(self.n_list)): self.refresh_row(i)
 
 class dnd3edivine(snp_char_child):
     """ Node Handler for classes.  This handler will be
@@ -2827,8 +2323,6 @@
         self.hparent = parent #a 1.5002 allow ability to run up tree.
         self.root = getRoot(self) #a 1.5002
         self.root.divine = self #a 1.6009
-
-
         node_list = self.xml.findall( 'gift' )
         self.spells = {}
         tree = self.tree
@@ -2855,16 +2349,12 @@
             if left < 0:
                 txt = '%s Tried to cast %s but has used all of them for today,' #m 1.5002 break in 2.
                 txt += "Please rest so I can cast more."' % ( charNameL, name )' #a 1.5002
-                #txt += "Please rest so I can cast more."' % ( dnd_globals["gen"]["Name"], name ) #d 1.5002
                 self.chat.ParsePost( txt, True, False )
             else:
-                #txt = '%s casts %s ( level %s, "%s" )' % ( dnd_globals["gen"]["Name"], name, level, descr ) #d 1.5002
                 txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #a 5002
                 self.chat.ParsePost( txt, True, False )
                 s = ''
-                if left != 1:
-                    s = 's'
-                #txt = '%s can cast %s %d more time%s' % ( dnd_globals["gen"]["Name"], name, left, s ) #d 1.5002
+                if left != 1: s = 's'
                 txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002
                 self.chat.ParsePost( txt, False, False )
                 self.spells[ name ].set( 'used', `eval( use )` )
@@ -2874,7 +2364,6 @@
         tree = self.tree
         icons = self.tree.icons
         tree.CollapseAndReset(self.mytree_node)
-
         node_list = self.xml.findall('gift')
         for n in node_list:
             name = n.get('name')
@@ -2890,8 +2379,7 @@
     def tohtml(self):
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br>"
         n_list = self.xml.getchildren()
-        for n in n_list:
-            html_str += "(" + n.get('level') + ") " + n.get('name')+ ", "
+        for n in n_list: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
         return html_str
 
@@ -2901,30 +2389,24 @@
 class divine_panel(wx.Panel):
     def __init__(self, parent, handler):
         pname = handler.xml.set("name", 'Divine Spells')
-        self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 in this case, we need the functional parent, not the invoking parent.
-
+        self.hparent = handler
         wx.Panel.__init__(self, parent, -1)
         self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
         self.handler = handler
         sizer = wx.BoxSizer(wx.VERTICAL)
         sizer.Add(self.grid, 1, wx.EXPAND)
-
         sizer1 = wx.BoxSizer(wx.HORIZONTAL)
         sizer1.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND)
         sizer1.Add(wx.Size(10,10))
         sizer1.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND)
         sizer1.Add(wx.Size(10,10))
         sizer1.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND)
-
         sizer.Add(sizer1, 0, wx.EXPAND)
         self.sizer = sizer
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
-        #self.Bind(wx.EVT_SIZE, self.on_size)
-        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
+
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
         self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
         self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30)
         self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
@@ -2938,22 +2420,17 @@
         self.grid.SetColLabelValue(1,"Lvl")
         self.grid.SetColLabelValue(2,"Spell")
         self.grid.SetColLabelValue(3,"Desc")
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        for i in range(len(n_list)): self.refresh_row(i)
         self.temp_dom = None
 
     def on_cell_change(self,evt):
         row = evt.GetRow()
-
         col = evt.GetCol()
         value = self.grid.GetCellValue(row,col)
-        if col == 0:
-            self.n_list[row].set('memrz',value)
-
+        if col == 0: self.n_list[row].set('memrz',value)
 
     def refresh_row(self,i):
         spell = self.n_list[i]
-
         memrz = spell.get('memrz')
         name = spell.get('name')
         type = spell.get('desc')
@@ -2980,14 +2457,8 @@
             self.temp_dom = xml_dom
         f_list = self.temp_dom.findall('gift')
         opts = []
-        #lvl = int(dnd3e_char_child.get_char_lvl('level'))
-        #castlvl = lvl / 2
         for f in f_list:
             spelllvl = f.get('level')
-            #if spelllvl <= "1":
-            #    opts.append("(" + f.get('level') + ")" + f.get('name'))
-            #else:
-            #    if eval('%d >= %s' %(castlvl, spelllvl)):
             opts.append("(" + f.get('level') + ")" + f.get('name'))
         dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts)
         if dlg.ShowModal() == wx.ID_OK:
@@ -3001,8 +2472,7 @@
 
     def on_refresh_spells( self, evt ):
         f_list = self.xml.findall('gift')
-        for spell in f_list:
-            spell.set( 'used', '0' )
+        for spell in f_list: spell.set( 'used', '0' )
 
     def on_size(self,event):
         s = self.GetClientSizeTuple()
@@ -3011,17 +2481,14 @@
         (w,h) = self.grid.GetClientSizeTuple()
         cols = self.grid.GetNumberCols()
         col_w = w/(cols)
-        for i in range(0,cols):
-            self.grid.SetColSize(i,col_w)
+        for i in range(0,cols): self.grid.SetColSize(i,col_w)
         self.grid.SetColSize(0,w * 0.10)
         self.grid.SetColSize(1,w * 0.10)
         self.grid.SetColSize(2,w * 0.30)
         self.grid.SetColSize(3,w * 0.50)
 
     def refresh_data(self):
-
-        for i in range(len(self.n_list)):
-            self.refresh_row(i)
+        for i in range(len(self.n_list)): self.refresh_row(i)
 
 
 class dnd3epowers(snp_char_child):
@@ -3075,8 +2542,7 @@
                         % ( charNameL, name, level, descr )) #a 1.5002
                     self.chat.ParsePost( txt, True, False )
                     s = ''
-                    if left != 1:
-                        s = 's'
+                    if left != 1: s = 's'
                     txt = '%s has %d Free Talent%s left' % ( charNameL, numcast, s ) #a 1.5002
                     self.chat.ParsePost( txt, False, False )
                     self.root.pp.set_char_pp('free',left)       #a 1.5002
@@ -3101,7 +2567,6 @@
 
     def refresh_powers(self):
         self.powers = {}
-
         tree = self.tree
         icons = self.tree.icons
         tree.CollapseAndReset(self.mytree_node)
@@ -3130,8 +2595,7 @@
     def __init__(self, parent, handler):
         #m 1.5015 corrected typo, was Pionic.
         pname = handler.xml.set("name", 'Psionic Powers')
-        self.hparent = handler #a 1.5002 allow ability to run up tree. In this
-        #a 1.5002 case, we need the functional parent, not the invoking parent.
+        self.hparent = handler 
         self.root = getRoot(self)               #a (debug) 1.5002,1.5014
 
         wx.Panel.__init__(self, parent, -1)
@@ -3168,8 +2632,7 @@
         self.grid.SetColLabelValue(2,"Power")
         self.grid.SetColLabelValue(3,"Desc")
         self.grid.SetColLabelValue(4,"Type")
-        for i in range(len(n_list)):
-            self.refresh_row(i)
+        for i in range(len(n_list)): self.refresh_row(i)
         self.refresh_data()
         self.temp_dom = None
 
@@ -3177,13 +2640,9 @@
         row = evt.GetRow()
         col = evt.GetCol()
         value = self.grid.GetCellValue(row,col)
-        """if col == 0:
-            self.n_list[row].set('memrz',value)"""
-
 
     def refresh_row(self,i):
         power = self.n_list[i]
-
         point = power.get('point')
         name = power.get('name')
         type = power.get('desc')
@@ -3216,14 +2675,8 @@
         debug(self.temp)
         f_list = self.temp_dom.findall('power')
         opts = []
-        #lvl = int(dnd3e_char_child.get_char_lvl('level'))
-        #castlvl = lvl / 2
         for f in f_list:
             spelllvl = f.get('level')
-            #if spelllvl <= "1":
-            #    opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test'))
-            #else:
-            #    if eval('%d >= %s' %(castlvl, spelllvl)):
             opts.append("(" + f.get('level') + ") - " +
                         f.get('name') + " - " + f.get('test'))
         dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts)
@@ -3246,12 +2699,8 @@
                 self.handler.refresh_powers()
 
     def on_refresh_powers( self, evt ):
-        #a 1.5002,1.5014 s
         self.root.pp.set_char_pp('current1',self.root.pp.get_char_pp('max1'))
         self.root.pp.set_char_pp('free',self.root.pp.get_char_pp('maxfree'))
-        #a 1.5002,1.5014 e
-
-
 
     def on_size(self,event):
         s = self.GetClientSizeTuple()
@@ -3260,8 +2709,7 @@
         (w,h) = self.grid.GetClientSizeTuple()
         cols = self.grid.GetNumberCols()
         col_w = w/(cols)
-        for i in range(0,cols):
-            self.grid.SetColSize(i,col_w)
+        for i in range(0,cols): self.grid.SetColSize(i,col_w)
         self.grid.SetColSize(0,w * 0.05)
         self.grid.SetColSize(1,w * 0.05)
         self.grid.SetColSize(2,w * 0.30)
@@ -3269,9 +2717,7 @@
         self.grid.SetColSize(4,w * 0.30)
 
     def refresh_data(self):
-
-        for i in range(len(self.n_list)):
-            self.refresh_row(i)
+        for i in range(len(self.n_list)): self.refresh_row(i)
 
 class dnd3epp(snp_char_child):
     """ Node Handler for power points.  This handler will be
@@ -3284,7 +2730,6 @@
         self.root.pp = self
         self.ppPanel=None
 
-
     def get_design_panel(self,parent):
         wnd = outline_panel(parent,self,pp_panel,"Power Points")
         wnd.title = "Power Points"
@@ -3293,9 +2738,7 @@
 
     def tohtml(self):
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >"
-        #html_str += "<th colspan=8>Power Points</th></tr>" #d 1.6010
         html_str += "<th colspan=7>Power Points</th>" #a 1.6010
-        #m 1.6010 rearanged everything below to "return html_str"
         html_str += "</tr><tr>"
         html_str += "<th colspan=2>Max:</th>"
         html_str += "<td>"+self.xml.get('max1')+"</td>"
@@ -3311,23 +2754,16 @@
 
     def get_char_pp( self, attr ):
         pp = self.xml.get(attr)
-        #print "dnd3epp -get_char_pp: attr,pp",attr,pp
         return pp
 
     def set_char_pp( self, attr, evl ):
         qSub = str(evl) #a 1.5014 must force it to be a string for next call.
         self.xml.set(attr, qSub)
-        #This function needs to be looked at the idea is to refresh the power panel
-        #But it causes a seg fault when you refresh from powers -mgt
-        #if self.ppPanel:                #a 1.5015
-        #    self.ppPanel.on_refresh(attr,qSub)   #a 1.5015
-
 
 class pp_panel(wx.Panel):
     def __init__(self, parent, handler):
         wx.Panel.__init__(self, parent, -1)
         self.hparent = handler #a 1.5002 allow ability to run up tree.
-        #a 1.5002 we need the functional parent, not the invoking parent.
         self.hparent.ppPanel=self #a 1.5xx
 
         pname = handler.xml.set("name", 'PowerPoints')
@@ -3339,10 +2775,6 @@
                 self.xml.get('current1'))   #a 1.5015
         self.dyn3= wx.TextCtrl(self, PP_FRE,
                 self.xml.get('free'))       #a 1.5015
-#        self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"),  #d 1.5015
-#                                           0, wx.ALIGN_CENTER_VERTICAL),
-#            (wx.TextCtrl(self, PP_CUR,                                 #d 1.5015
-#                self.xml.get('current1')),   0, wx.EXPAND),
         self.sizer.AddMany([ (self.static1, 0, wx.ALIGN_CENTER_VERTICAL),
             (self.dyn1,   0, wx.EXPAND),
             (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
@@ -3351,8 +2783,6 @@
             (wx.StaticText(self, -1, "Current Free Talants per day:"),
                           0, wx.ALIGN_CENTER_VERTICAL),
             (self.dyn3,  0, wx.EXPAND),                          #a 1.5015
-#            (wx.TextCtrl(self, PP_FRE,
-#                self.xml.get('free')),  0, wx.EXPAND),#d 1.5015
             (wx.StaticText(self, -1, "Max Free Talants per day:"),
                             0, wx.ALIGN_CENTER_VERTICAL),
             (wx.TextCtrl(self, PP_MFRE,
@@ -3363,8 +2793,6 @@
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
         self.Fit()
-
-        #self.Bind(wx.EVT_SIZE, self.on_size)
         self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX)
         self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR)
         self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE)
@@ -3372,14 +2800,10 @@
 
     def on_text(self,evt):
         id = evt.GetId()
-        if id == PP_CUR:
-            self.xml.set('current1',evt.GetString())
-        elif id == PP_MAX:
-            self.xml.set('max1',evt.GetString())
-        elif id == PP_FRE:
-            self.xml.set('free',evt.GetString())
-        elif id == PP_MFRE:
-            self.xml.set('maxfree',evt.GetString())
+        if id == PP_CUR: self.xml.set('current1',evt.GetString())
+        elif id == PP_MAX: self.xml.set('max1',evt.GetString())
+        elif id == PP_FRE: self.xml.set('free',evt.GetString())
+        elif id == PP_MFRE: self.xml.set('maxfree',evt.GetString())
 
     def on_size(self,evt):
         s = self.GetClientSizeTuple()
@@ -3387,7 +2811,5 @@
 
     #a 5.015 this whole function.
     def on_refresh(self,attr,value):
-        if attr == 'current1':
-            self.dyn1.SetValue(value)
-        else:
-            self.dyn3.SetValue(value)
+        if attr == 'current1': self.dyn1.SetValue(value)
+        else: self.dyn3.SetValue(value)