Mercurial > traipse_dev
diff plugins/xxheroinit.py @ 167:5c9a118476b2 alpha
Traipse Alpha 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 10:53:33 -0600 |
parents | c54768cffbd4 |
children |
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line diff
--- a/plugins/xxheroinit.py Thu Dec 03 00:50:44 2009 -0600 +++ b/plugins/xxheroinit.py Thu Dec 10 10:53:33 2009 -0600 @@ -11,13 +11,12 @@ # The Following code should be edited to contain the proper information self.name = 'Hero Turn Tool' - self.author = 'Heroman, based on xxxinit.py' - self.help = """This is the Hero Games turn turn. It is a bit more complex than other games.""" + self.author = 'Heroman, based on xxxinit.py\n' + self.author = 'debugged for Traipse by Prof. Ebral' + self.help = """This is the Hero Games turn tool. It is a bit more complex than other games.""" def plugin_enabled(self): - #You can add new /commands like - # self.plugin_addcommand(cmd, function, helptext) self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off') self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands') self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False) @@ -51,36 +50,35 @@ self.backup_list = [] self.dexterity = 99 self.segment = 12 - self.state_strings = ["0 Phase","1/2 Phase","Full Phase","Stunned","Not Gone", "Held Full", "Held Half", "Abort"] + self.state_strings = ["0 Phase", + "1/2 Phase", + "Full Phase", + "Stunned", + "Not Gone", + "Held Full", "Held Half", "Abort"] def plugin_disabled(self): - #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin - #such as closing windows created by the plugin - self.plugin_removecmd('/test') - self.plugin_removecmd('/example') + self.plugin_removecmd('/hinit') + self.plugin_removecmd('/hhelp') + self.plugin_removecmd('/hstart') + self.plugin_removecmd('/hact') + self.plugin_removecmd('/hseg') + self.plugin_removecmd('/hdex') + self.plugin_removecmd('/hclear') + self.plugin_removecmd('/hadd') + self.plugin_removecmd('/hdel') + self.plugin_removecmd('/hown') + self.plugin_removecmd('/hlist') + self.plugin_removecmd('/hsort') + self.plugin_removecmd('/hrun') + self.plugin_removecmd('/hchange') + self.plugin_removecmd('/hset') + self.plugin_removecmd('/hchange') - #This is the command to delete a message handler - self.plugin_delete_msg_handler('xxblank') - - #This is how you should destroy a frame when the plugin is disabled - #This same method should be used in close_module as well - try: - self.frame.Destroy() - except: - pass + try: self.frame.Destroy() + except: pass def plugin_incoming_msg(self, text, type, name, player): - #This is called whenever a message from someone else is received, no matter - #what type of message it is. - #The text variable is the text of the message. If the type is a regular - #message, it is already formatted. Otherwise, it's not. - #The type variable is an integer which tells you the type: 1=chat, 2=whisper - #3=emote, 4=info, and 5=system. - #The name variable is the name of the player who sent you the message. - #The player variable contains lots of info about the player sending the - #message, including name, ID#, and currently-set role. - #Uncomment the following line to see the format for the player variable. - #print player if self.toggle: if text.lower().find("heroinit") != -1: @@ -91,11 +89,8 @@ #Chat Commands def on_hinit(self, cmdargs): self.toggle = not self.toggle - - if self.toggle: - self.chat.SystemPost("Init recording on. Enter your info") - else: - self.chat.SystemPost("Init recording off") + if self.toggle: self.chat.SystemPost("Init recording on. Enter your info") + else: self.chat.SystemPost("Init recording off") def on_hhelp(self, cmdargs): self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" + @@ -125,14 +120,9 @@ def on_hact(self, cmdargs): cmds = cmdargs.split(None) - - if len(cmds) == 1: - msg = self.do_action(-1, -1, cmds[0]) - elif len(cmds) == 2: - msg = self.do_action(-1, int(cmds[0]), cmds[1]) - else: - msg = "Error in command. See format with hero init" - + if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0]) + elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1]) + else: msg = "Error in command. See format with hero init" self.chat.InfoPost(msg) def on_hseg(self, cmdargs): @@ -142,8 +132,7 @@ new_seg = int(cmds[0]) self.segment = new_seg self.call_time() - except: - self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") + except: self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") def on_hdex(self, cmdargs): cmds = cmdargs.split(None, 3) @@ -152,8 +141,7 @@ new_dex = int(cmds[0]) self.dexterity = new_dex self.call_time() - except: - self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") + except: self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") def on_hclear(self, cmdargs): self.init_list = [] @@ -163,18 +151,20 @@ self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True) def on_hadd(self, cmdargs): + print cmdargs cmds = cmdargs.split(None, 3) + print cmds, len(cmds) try: if len(cmds) == 3: - new_dex = int(txt[0]) - new_spd = int(txt[1]) + new_dex = int(cmds[0]) + new_spd = int(cmds[1]) self.init_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.list_inits() - else: - self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") + else: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") - except: + except Exception, e: + print e self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description") def on_hdel(self, cmdargs): @@ -205,31 +195,22 @@ if cmdargs == "high": self.init_list.reverse() self.backup_list.reverse() - self.list_inits() def on_hrun(self, cmdargs): advance = True nextlowest = 0 heldactions = False - for player in self.init_list: - if self.actson(player[1]. self.segment): - if player[3] == 5 or player[3] == 6: - heltactions = True + if self.actson(player[1], self.segment): + if player[3] == 5 or player[3] == 6: heltactions = True continue - if player[3] == 1 or player[3] == 2: self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX") advance = False - elif player[3] == 3 or player[3] == 4 or player[3] == 7: - if player[0] > nextlowest: - nextlowest = player[0] - - elif player[3] == 5 or player[3] == 6: - heltactions = True - + if player[0] > nextlowest: nextlowest = player[0] + elif player[3] == 5 or player[3] == 6: heltactions = True if not advance: return @@ -238,53 +219,40 @@ if nextlowest == 0 and self.dexterity != 0: if heldactions or self.segment == 12: msg = "End of Segment " + str(self.segment) + "." - if heldactions: - msg += " There are held actions." - + if heldactions: msg += " There are held actions." msg += " Issue command again to advance to next segment." - self.chat.InfoPost(msg) self.dexterity = 0 return - else: - advanceseg = True - elif nextlowest == 0 and self.dexterify == 0: + else: advanceseg = True + elif nextlowest == 0 and self.dexterity == 0: advanceseg = True if advanceseg: self.dexterity = nextlowest for player in self.init_list: if player[0] == self.dexterity: - if player[3] == 3 or player[3] == 7: - player[3] = 0 - elif player[3] == 4: - player[3] = 2 + if player[3] == 3 or player[3] == 7: player[3] = 0 + elif player[3] == 4: player[3] = 2 else: nextsegment = 0 while nextsegment == 0: self.segment += 1 - if self.segment == 13: - self.segment = 1 - + if self.segment == 13: self.segment = 1 elif self.segment == 12: nextsegment = 12 break for player in self.init_list: if self.actson(player[1], self.segment): - if player[3] == 0 or player[3] == 3 or player[3] == 7: - nextsegment = self.segment - - if player[3] == 5 or player[3] == 6: - nextsegment = self.segment + if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment + if player[3] == 5 or player[3] == 6: nextsegment = self.segment self.dexterity = self.highestdex() for player in self.init_list: heldactions = False if self.actson(player[1], self.segment): - if player[3] != 3 and player[3] != 7: - player[3] = 4 - + if player[3] != 3 and player[3] != 7: player[3] = 4 if player[0] == self.dexterity: if player[3] == 3: self.chat.InfoPost(player[2] + " unstuns.") @@ -292,9 +260,7 @@ elif player[3] == 7: self.chat.InfoPost(player[2] + " recovers from the abort") player[3] = 0 - else: - player[3] = 2 - + else: player[3] = 2 if player[3] == 5 or player[3] == 6 and self.dexterity == 0: self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.") self.call_time() @@ -325,19 +291,16 @@ msg = "" stateindex = 0 for state in self.state_strings: - if stateindex != 0: - msg += ", " + if stateindex != 0: msg += ", " msg += str(stateindex) + "=" + state stateindex += 1 return msg def is_index(self, value): try: - if value[:1] == "+": - offset = 1 + if value[:1] == "+": offset = 1 return True - except: - return False + except: return False def actson(self, spd, segment): speeds=[[0,0,0,0,0,0,0,0,0,0,0,1], @@ -353,41 +316,30 @@ [0,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1]] - if spd < 1 or spd > 12: - return False - - if speeds[spd-1][segment-1] == 1: - return True - + if spd < 1 or spd > 12: return False + if speeds[spd-1][segment-1] == 1: return True return False def highestdex(self): dex = 0 for player in self.init_list: - if self.actson(player[1], self.segment) and player[0] > dex: - dex = player[0] + if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0] return dex def do_action(self, playerid, index, action): if index == -1: count = 1 for player in self.init_list: - if player[4] == playerid: - index = count + if player[4] == playerid: index = count count += 1 - - if index == -1: - return "You do not have any players in the combat list" - + if index == -1: return "You do not have any players in the combat list" index -= 1 player = self.init_list[index] - if playerid != -1 and playerid != player[4]: - return "You do not own that player." + if playerid != -1 and playerid != player[4]: return "You do not own that player." # You can only perform a full action if you have a full or held full if action == "full": - if player[3] != 2 and player[3] != 5: - msg = player[2] + " cannot perform a full action." + if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action." else: player[3] = 0 msg = player[2] + " performs a full action." @@ -402,8 +354,7 @@ player[3] = 1 msg = player[2] + " performs a half action (half remaining)" elif action == "hold": - if player[3] != 1 and player[3] != 2: - msg = player[2] + " cannot hold an action." + if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action." else: if player[3] == 2: player[3] = 5 @@ -423,58 +374,45 @@ elif player[3] == 0 and not self.actson(player[1], self.segment): player[3] = 7 msg = player[2] + " aborts!" - else: - msg = player[2] + " cannot abort yet." - else: - msg = "Unknown command." - + else: msg = player[2] + " cannot abort yet." + else: msg = "Unknown command." return msg def list_inits(self, player=0, send=False): msg = "Combat Turn:<br>" msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>" msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>" - for x in xrange(1,13): - msg += "<th>" + str(x) + "</th>" + for x in xrange(1,13): msg += "<th>" + str(x) + "</th>" msg += "</tr>" count=1 for m in self.init_list: msg += "<tr><td align=center>"+str(count)+"</td>" - if m[4]==-1: - msg += "<td><font color=red>GM</font></td>" - else: - msg += "<td>" + m[4] + "</td>" + if m[4]==-1: msg += "<td><font color=red>GM</font></td>" + else: msg += "<td>" + m[4] + "</td>" msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>" msg +="<td>" + self.state_strings[m[3]] + "</td>" for segment in xrange(1,13): - if self.actson(m[1],segment): - msg += "<td align=center>" + str(m[0]) + "</td>" - else: - msg += "<td></td>" + if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>" + else: msg += "<td></td>" msg += "</tr>" count += 1 msg += "</table><br>" - - msg += "It is currently Segment " + str(v.segment) + ", DEX " + str(v.dexterity) + "<br>" + msg += "It is currently Segment " + str(self.segment) + ", DEX " + str(self.dexterity) + "<br>" - if send and player != 0: - chat.whisper_to_players(msg, [player]) - else: - self.chat.InfoPost(msg) + if send and player != 0: chat.whisper_to_players(msg, [player]) + else: self.chat.InfoPost(msg) def call_time(self): plist = "" msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity) for player in self.init_list: if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6: - if plist != "": - plist += ", " + if plist != "": plist += ", " plist += player[2] + "(" + self.state_strings[player[3]] + ")" - if plist != "": - msg += ": " + plist + if plist != "": msg += ": " + plist self.chat.Post(msg, True) def process_user(self, command, player): @@ -487,11 +425,8 @@ self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]]) self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]]) msg = "Character " + txt[3] + " added to initiative." - else: - msg = "Error in command. See format with heroinit" - except: - msg = "Error in command. See format with heroinit" - + else: msg = "Error in command. See format with heroinit" + except: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hact": @@ -504,14 +439,9 @@ index = int(txt[1]) action = txt[2] msg = self.do_action(player[2], index, action) - else: - msg = "Error in command. See format with heroinit" - + else: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) - - elif command == "hlist": - self.list_inits(player[2], True) - + elif command == "hlist": self.list_inits(player[2], True) else: msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>" msg += " Example: heroinit (hadd 18 4 Joey)<br>"