diff upmana/mercurial/lock.py @ 121:496dbf12a6cb alpha

Traipse Alpha 'OpenRPG' {091030-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta): Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. {091030} Getting ready for Beta. Server needs debugging so Alpha remains bugged. Plugin UI code cleaned. Auto start works with a graphic, pop-up asks to enable or disable plugin. Update Manager now has a partially working Status Bar. Status Bar captures terminal text, so Merc out put is visible. Manifest.xml file, will be renamed, is now much cleaner. Debug Console has a clear button and a Report Bug button. Prep work for a Term2Win class in Debug Console. Known: Current Alpha fails in Windows.
author sirebral
date Fri, 30 Oct 2009 22:21:40 -0500
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/upmana/mercurial/lock.py	Fri Oct 30 22:21:40 2009 -0500
@@ -0,0 +1,128 @@
+# lock.py - simple locking scheme for mercurial
+#
+# Copyright 2005, 2006 Matt Mackall <mpm@selenic.com>
+#
+# This software may be used and distributed according to the terms of the
+# GNU General Public License version 2, incorporated herein by reference.
+
+import util, error
+import errno, os, socket, time
+import warnings
+
+class lock(object):
+    # lock is symlink on platforms that support it, file on others.
+
+    # symlink is used because create of directory entry and contents
+    # are atomic even over nfs.
+
+    # old-style lock: symlink to pid
+    # new-style lock: symlink to hostname:pid
+
+    _host = None
+
+    def __init__(self, file, timeout=-1, releasefn=None, desc=None):
+        self.f = file
+        self.held = 0
+        self.timeout = timeout
+        self.releasefn = releasefn
+        self.desc = desc
+        self.lock()
+
+    def __del__(self):
+        if self.held:
+            warnings.warn("use lock.release instead of del lock",
+                    category=DeprecationWarning,
+                    stacklevel=2)
+
+            # ensure the lock will be removed
+            # even if recursive locking did occur
+            self.held = 1
+
+        self.release()
+
+    def lock(self):
+        timeout = self.timeout
+        while 1:
+            try:
+                self.trylock()
+                return 1
+            except error.LockHeld, inst:
+                if timeout != 0:
+                    time.sleep(1)
+                    if timeout > 0:
+                        timeout -= 1
+                    continue
+                raise error.LockHeld(errno.ETIMEDOUT, inst.filename, self.desc,
+                                     inst.locker)
+
+    def trylock(self):
+        if self.held:
+            self.held += 1
+            return
+        if lock._host is None:
+            lock._host = socket.gethostname()
+        lockname = '%s:%s' % (lock._host, os.getpid())
+        while not self.held:
+            try:
+                util.makelock(lockname, self.f)
+                self.held = 1
+            except (OSError, IOError), why:
+                if why.errno == errno.EEXIST:
+                    locker = self.testlock()
+                    if locker is not None:
+                        raise error.LockHeld(errno.EAGAIN, self.f, self.desc,
+                                             locker)
+                else:
+                    raise error.LockUnavailable(why.errno, why.strerror,
+                                                why.filename, self.desc)
+
+    def testlock(self):
+        """return id of locker if lock is valid, else None.
+
+        If old-style lock, we cannot tell what machine locker is on.
+        with new-style lock, if locker is on this machine, we can
+        see if locker is alive.  If locker is on this machine but
+        not alive, we can safely break lock.
+
+        The lock file is only deleted when None is returned.
+
+        """
+        locker = util.readlock(self.f)
+        try:
+            host, pid = locker.split(":", 1)
+        except ValueError:
+            return locker
+        if host != lock._host:
+            return locker
+        try:
+            pid = int(pid)
+        except:
+            return locker
+        if util.testpid(pid):
+            return locker
+        # if locker dead, break lock.  must do this with another lock
+        # held, or can race and break valid lock.
+        try:
+            l = lock(self.f + '.break')
+            l.trylock()
+            os.unlink(self.f)
+            l.release()
+        except error.LockError:
+            return locker
+
+    def release(self):
+        if self.held > 1:
+            self.held -= 1
+        elif self.held is 1:
+            self.held = 0
+            if self.releasefn:
+                self.releasefn()
+            try:
+                os.unlink(self.f)
+            except: pass
+
+def release(*locks):
+    for lock in locks:
+        if lock is not None:
+            lock.release()
+