Mercurial > traipse_dev
diff orpg/tools/server_probe.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
---|---|
date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | dcae32e219f1 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/orpg/tools/server_probe.py Tue Jul 14 16:41:58 2009 -0500 @@ -0,0 +1,147 @@ +#!/usr/bin/env python + +# Copyright (C) 2000-2001 The OpenRPG Project +# +# openrpg-dev@lists.sourceforge.net +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: server_probe.py +# Author: Chris Davis +# Maintainer: +# Version: +# $Id: server_probe.py,v 1.10 2006/11/04 21:24:22 digitalxero Exp $ +# +# Description: This is a periodic maintenance script for removing +# Unresponsive servers from the meta list. +# + +from threading import Event +from orpg.networking import mplay_client +from orpg.networking import meta_server_lib +import time + + + +class server_probe: + def __init__(self): + self.evts = { } + self.evts['on_receive'] = self.on_receive + self.evts['on_mplay_event'] = self.on_mplay_event + self.evts['on_group_event'] = self.on_group_event + self.evts['on_player_event'] = self.on_player_event + self.evts['on_status_event'] = self.on_status_event + self.session = mplay_client.mplay_client("Server Probe",self.evts) + self.removed=0 + self.ok =0 + self.lock = Event() + + + def probe_servers(self): + names = [] + addresses = [] + node_list = None + try: + xml_dom = meta_server_lib.get_server_list(); + node_list = xml_dom.getElementsByTagName('server') + for n in node_list: + address = n.getAttribute('address') + name = n.getAttribute( 'name' ) + id = n.getAttribute('id') + if address not in addresses and name not in names: + names.append( name ) + addresses.append( address ) + self.probe_server(address,id) + else: + # If we are here, we found a duplicate + print "Duplicate entry, \"" + name + "\", is being removed." + self.removed = self.removed + 1 + meta_server_lib.remove_server(id) + + except: + print "An exception has occured. Attempting to ignore it..." + + print "\n\nServers probe done " + if node_list != None: + print "Total Servers:" + str(len(node_list)) + print "servers removed: " + str(self.removed) + print "servers ok: " + str(self.ok) + + + def probe_server(self,address,id): + print "trying server: " + address + + if address == "asdfasdf": # replace with address of server to force from list + print "Forced removal of server!!!!!!!!!!" + meta_server_lib.remove_server(id) + else: + if self.session.connect(address): + self.lock.wait( timeout=20 ) + self.session.start_disconnect() + while self.session.is_connected(): + time.sleep( 1 ) + self.session.check_my_status() + print "server: " + address + " ok\n" + self.ok = self.ok + 1 + print "disconnected from valid server." + else: + print "**********>failed connnection!" + print "**********>removng server " + address + "\n" + self.removed = self.removed + 1 + meta_server_lib.remove_server(id) + ## meta_server_lib.post_failed_connection( id ) + + while self.session.is_connected(): + time.sleep(1) + + + def on_receive( self, evt, data ): + """Not used + """ + self.lock.set() + + + + def on_mplay_event( self, evt ): + """Not used + """ + self.lock.set() + + + + def on_group_event( self, evt ): + """Not used + """ + self.lock.set() + + + + def on_player_event( self, evt ): + """Disconnects from the server if a 'new player' event is generated. + """ + self.lock.set() + + def on_status_event( self, evt ): + """Not used + """ + self.lock.set() + + + + +if __name__ == "__main__": + probe = server_probe() + probe.probe_servers()