Mercurial > traipse_dev
diff orpg/templates/nodes/adnd_2e_char_sheet.xml @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/orpg/templates/nodes/adnd_2e_char_sheet.xml Tue Jul 14 16:41:58 2009 -0500 @@ -0,0 +1,513 @@ + +<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet "> + <group_atts border="1" cols="1"/> + <nodehandler class="static_handler" module="core" name="<b><u>Main</b></u>"> + <group_atts border="1" cols="2"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals"> + <grid border="1"> + <row> + <cell>Name</cell> + <cell/> + </row> + <row> + <cell>Character</cell> + <cell/> + </row> + <row> + <cell>Race</cell> + <cell/> + </row> + <row> + <cell>Class</cell> + <cell/> + </row> + <row> + <cell>Sex</cell> + <cell/> + </row> + <row> + <cell>Level</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="static_handler" module="core" name="Statistics"> + <group_atts border="0" cols="1"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> + <grid border="1"> + <row> + <cell>HP</cell> + <cell>0</cell> + <cell>0</cell> + </row> + <row> + <cell>XP</cell> + <cell>0</cell> + <cell>0</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> + <grid border="1"> + <row> + <cell>AC </cell> + <cell/> + </row> + <row> + <cell>Thaco (base)</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + </nodehandler> + </nodehandler> + <nodehandler class="static_handler" module="core" name="<b><u>Stats</b></u>"> + <group_atts border="0" cols="4"/> + <nodehandler class="static_handler" module="core" name="<b>Basic stat</b> "> + <group_atts border="1" cols="2"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats"> + <grid border="0"> + <row> + <cell>Str</cell> + </row> + <row> + <cell>Dex</cell> + </row> + <row> + <cell>Con</cell> + </row> + <row> + <cell>Int</cell> + </row> + <row> + <cell>Wis</cell> + </row> + <row> + <cell>Cha</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##"> + <grid border="1"> + <row> + <cell>0</cell> + </row> + <row> + <cell>0</cell> + </row> + <row> + <cell>0</cell> + </row> + <row> + <cell>0</cell> + </row> + <row> + <cell>0</cell> + </row> + <row> + <cell>0</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength"> + <grid border="1"> + <row> + <cell size="119">Hit Prob</cell> + <cell size="39"/> + </row> + <row> + <cell>Dmg Adj</cell> + <cell/> + </row> + <row> + <cell>Wght Allow</cell> + <cell/> + </row> + <row> + <cell>Max Press</cell> + <cell/> + </row> + <row> + <cell>opn Drs</cell> + <cell/> + </row> + <row> + <cell>bb/lg</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution"> + <grid border="1"> + <row> + <cell>HP Adj.</cell> + <cell/> + </row> + <row> + <cell>Sys Shock</cell> + <cell/> + </row> + <row> + <cell>Res Surv.</cell> + <cell/> + </row> + <row> + <cell>Pois Save</cell> + <cell/> + </row> + <row> + <cell>Regen.</cell> + <cell/> + </row> + <row> + <cell>/ / / / / / / / / /</cell> + <cell>/ / / / / / / / / /</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence"> + <grid border="1"> + <row> + <cell># of Lang</cell> + <cell/> + </row> + <row> + <cell>Spell lvl.</cell> + <cell/> + </row> + <row> + <cell>Learn Spl</cell> + <cell/> + </row> + <row> + <cell>Spells / lvl</cell> + <cell/> + </row> + <row> + <cell>Immun.</cell> + <cell/> + </row> + <row> + <cell>/ / / / / / / / / /</cell> + <cell>/ / / / / / / / / /</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + </nodehandler> + <nodehandler class="static_handler" module="core" name=" "> + <group_atts border="0" cols="3"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity"> + <grid border="1"> + <row> + <cell>React Adj.</cell> + <cell/> + </row> + <row> + <cell>Missile Adj.</cell> + <cell/> + </row> + <row> + <cell>Defense Adj.</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma"> + <grid border="1"> + <row> + <cell># of Henchmen</cell> + <cell/> + </row> + <row> + <cell>Loyalty Base</cell> + <cell/> + </row> + <row> + <cell>React Adj.</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom"> + <grid border="1"> + <row> + <cell>Magic Def.</cell> + <cell/> + </row> + <row> + <cell>Bonus Spls.</cell> + <cell/> + </row> + <row> + <cell>Spl Fail</cell> + <cell/> + </row> + <row> + <cell>Immune.</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + </nodehandler> + <nodehandler class="static_handler" module="core" name="<b><u>Weapon Proficiencies</b></u>"> + <group_atts border="1" cols="1"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons"> + <grid border="1"> + <row> + <cell>Weapon</cell> + <cell>Thaco</cell> + <cell>To Hit/Dmg</cell> + <cell>Dmg S/M</cell> + <cell>Dmg L</cell> + <cell>spd</cell> + </row> + <row> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + </nodehandler> + <nodehandler class="static_handler" module="core" name="<b><u>NonWeapon Proficiencies, Saves, etc</b></u>"> + <group_atts border="1" cols="2"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies"> + <grid border="1"> + <row> + <cell>Proficiency</cell> + <cell>modifier</cell> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + <row> + <cell/> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="static_handler" module="core" name="<b>Saving Throws</b>"> + <group_atts border="0" cols="2"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> + <grid border="0"> + <row> + <cell><b>Save</b></cell> + </row> + <row> + <cell>Para/Pois/Death</cell> + </row> + <row> + <cell>Rod/Staff/Wand</cell> + </row> + <row> + <cell>Petri/Poly</cell> + </row> + <row> + <cell>Breath Wpn</cell> + </row> + <row> + <cell>Spell</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##"> + <grid border="1"> + <row> + <cell>Roll</cell> + <cell>mod</cell> + </row> + <row> + <cell/> + <cell>0</cell> + </row> + <row> + <cell/> + <cell>0</cell> + </row> + <row> + <cell/> + <cell>0</cell> + </row> + <row> + <cell/> + <cell>0</cell> + </row> + <row> + <cell/> + <cell>0</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + </nodehandler> + </nodehandler> + <nodehandler class="static_handler" module="core" name="<b><u>Equipment</b></u>"> + <group_atts border="1" cols="2"/> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money"> + <grid border="1"> + <row> + <cell>Platinum</cell> + <cell/> + </row> + <row> + <cell>Gold</cell> + <cell/> + </row> + <row> + <cell>Silver</cell> + <cell/> + </row> + <row> + <cell>Copper</cell> + <cell/> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler> + </nodehandler> + <nodehandler class="static_handler" module="core" name="<b><u>Magic</b></u>"> + <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level"> + <grid border="1"> + <row> + <cell>1st lev</cell> + <cell/> + <cell>2nd lev</cell> + <cell/> + <cell>3rd lev</cell> + <cell/> + <cell>4th lev</cell> + <cell/> + <cell>5th lev</cell> + <cell/> + </row> + <row> + <cell>6th lev</cell> + <cell/> + <cell>7th lev</cell> + <cell/> + <cell>8th lev</cell> + <cell/> + <cell>9th lev</cell> + <cell/> + <cell>///</cell> + <cell>///</cell> + </row> + </grid> + <macros> + <macro name=""/> + </macros> + </nodehandler> + <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile +Sleep +Bigby's Poking Finger</nodehandler> + <group_atts border="1" cols="2"/> + </nodehandler> +</nodehandler>