Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/d20.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | c54768cffbd4 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/orpg/gametree/nodehandlers/d20.py Tue Jul 14 16:41:58 2009 -0500 @@ -0,0 +1,2422 @@ +# Copyright (C) 2000-2001 The OpenRPG Project +# +# openrpg-dev@lists.sourceforge.net +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# -- +# +# File: d20.py +# Author: Chris Davis +# Maintainer: +# Version: +# $Id: d20.py,v 1.30 2007/05/22 00:50:57 digitalxero Exp $ +# +# Description: The file contains code for the d20 nodehanlers +# + +__version__ = "$Id: d20.py,v 1.30 2007/05/22 00:50:57 digitalxero Exp $" + +from core import * +import re + +D20_EXPORT = wx.NewId() +############################ +## d20 character node handler +############################ +## Spells code - added by Dragonstar +##Powers, Divine spells, inventory, howto, power points by Digitalxero +##The whole look and easy of use redone by Digitalxero +class container_handler(node_handler): + """ should not be used! only a base class! + <nodehandler name='?' module='core' class='container_handler' /> + """ + def __init__(self,xml_dom,tree_node): + node_handler.__init__(self,xml_dom,tree_node) + self.load_children() + + def load_children(self): + children = self.master_dom._get_childNodes() + for c in children: + self.tree.load_xml(c,self.mytree_node) + + + def on_drop(self,evt): + drag_obj = self.tree.drag_obj + #if self.is_my_child(self.mytree_node,drag_obj.mytree_node): + # return + if drag_obj == self: + return + opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) + if opt == wx.YES: + xml_dom = self.tree.drag_obj.delete() + xml_dom = self.master_dom.insertBefore(xml_dom,None) + self.tree.load_xml(xml_dom, self.mytree_node) + self.tree.Expand(self.mytree_node) + elif opt == wx.NO: + node_handler.on_drop(self,evt) + + def tohtml(self): + cookie = 0 + html_str = "<table border=\"1\" ><tr><td>" + html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" + html_str += "</td></tr>\n" + html_str += "<tr><td>" + + max = tree.GetChildrenCount(handler.mytree_node,0) + try: + (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) + except: # If this happens we probably have a newer version of wxPython + (child,cookie)=self.tree.GetFirstChild(self.mytree_node) + obj = self.tree.GetPyData(child) + for m in range(max): + html_str += "<p>" + obj.tohtml() + if m < max-1: + child = self.tree.GetNextSibling(child) + if child.IsOk(): + obj = self.tree.GetPyData(child) + html_str += "</td></tr></table>" + return html_str + + def get_size_constraint(self): + return 1 + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + + def set_char_pp(self,attr,evl): + return self.child_handlers['pp'].set_char_pp(attr,evl) + + def get_char_pp( self, attr ): + return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + + + +class d20char_handler(node_handler): + """ Node handler for a d20 charactor + <nodehandler name='?' module='d20' class='d20char_handler2' /> + """ + def __init__(self,xml_dom,tree_node): + node_handler.__init__(self,xml_dom,tree_node) + self.frame = open_rpg.get_component('frame') + self.child_handlers = {} + self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') + self.new_child_handler('general','General Information',d20general,'gear') + self.new_child_handler('inventory','Money and Inventory',d20inventory,'money') + self.new_child_handler('abilities','Abilities Scores',d20ability,'gear') + self.new_child_handler('classes','Classes',d20classes,'knight') + self.new_child_handler('saves','Saves',d20saves,'skull') + self.new_child_handler('skills','Skills',d20skill,'book') + self.new_child_handler('feats','Feats',d20feats,'book') + self.new_child_handler('spells','Spells',d20spells,'book') + self.new_child_handler('divine','Divine Spells',d20divine,'book') + self.new_child_handler('powers','Powers',d20powers,'questionhead') + self.new_child_handler('hp','Hit Points',d20hp,'gear') + self.new_child_handler('pp','Power Points',d20pp,'gear') + self.new_child_handler('attacks','Attacks',d20attacks,'spears') + self.new_child_handler('ac','Armor',d20armor,'spears') + #wxMenuItem(self.tree.std_menu, D20_EXPORT, "Export...", "Export") + self.myeditor = None + + + def on_version(self,old_version): + node_handler.on_version(self,old_version) + if old_version == "": + tmp = open(orpg.dirpath.dir_struct["nodes"]+"d20character.xml","r") + xml_dom = parseXml_with_dlg(self.tree,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + ## add new nodes + for tag in ("howtouse","inventory","powers","divine","pp"): + node_list = xml_dom.getElementsByTagName(tag) + self.master_dom.appendChild(node_list[0]) + + ## add new atts + melee_attack = self.master_dom.getElementsByTagName('melee')[0] + melee_attack.setAttribute("second","0") + melee_attack.setAttribute("third","0") + melee_attack.setAttribute("forth","0") + melee_attack.setAttribute("fifth","0") + melee_attack.setAttribute("sixth","0") + range_attack = self.master_dom.getElementsByTagName('ranged')[0] + range_attack.setAttribute("second","0") + range_attack.setAttribute("third","0") + range_attack.setAttribute("forth","0") + range_attack.setAttribute("fifth","0") + range_attack.setAttribute("sixth","0") + + gen_list = self.master_dom.getElementsByTagName('general')[0] + + for tag in ("currentxp","xptolevel"): + node_list = xml_dom.getElementsByTagName(tag) + gen_list.appendChild(node_list[0]) + ## temp fix + #parent = self.master_dom._get_parentNode() + #old_dom = parent.replaceChild(xml_dom,self.master_dom) + #self.master_dom = xml_dom + print old_version + + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + + def set_char_pp(self,attr,evl): + return self.child_handlers['pp'].set_char_pp(attr,evl) + + def get_char_pp( self, attr ): + return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + + + def new_child_handler(self,tag,text,handler_class,icon='gear'): + node_list = self.master_dom.getElementsByTagName(tag) + tree = self.tree + i = self.tree.icons[icon] + new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) + handler = handler_class(node_list[0],new_tree_node,self) + tree.SetPyData(new_tree_node,handler) + self.child_handlers[tag] = handler + + def get_design_panel(self,parent): + return tabbed_panel(parent,self,1) + + + def get_use_panel(self,parent): + return tabbed_panel(parent,self,2) + + + def tohtml(self): + html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>" + html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml() + html_str += "<P>" + self.child_handlers['saves'].tohtml() + html_str += "<P>" + self.child_handlers['attacks'].tohtml() + html_str += "<P>" + self.child_handlers['ac'].tohtml() + html_str += "<P>" + self.child_handlers['feats'].tohtml() + html_str += "<P>" + self.child_handlers['spells'].tohtml() + html_str += "<P>" + self.child_handlers['divine'].tohtml() + html_str += "<P>" + self.child_handlers['powers'].tohtml() + html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>" + html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml() + html_str += "<P>" + self.child_handlers['hp'].tohtml() + html_str += "<P>" + self.child_handlers['pp'].tohtml() + html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>" + html_str += "</tr></table>" + return html_str + + def about(self): + html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" + html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" + return html_str + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + def get_armor_class( self ): + return self.child_handlers['ac'].get_armor_class() + def get_max_hp( self ): + return self.child_handlers['hp'].get_max_hp() + def get_current_hp( self ): + return self.child_handlers['hp'].get_current_hp() + + def set_char_pp(self,attr,evl): + return self.child_handlers['pp'].set_char_pp(attr,evl) + + def get_char_pp( self, attr ): + return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + +class tabbed_panel(wx.Notebook): + def __init__(self, parent, handler, mode): + wx.Notebook.__init__(self, parent, -1, size=(1200,800)) + self.handler = handler + self.parent = parent + tree = self.handler.tree + max = tree.GetChildrenCount(handler.mytree_node) + + cookie = 0 + + try: + (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie) + except: # If this happens we probably have a newer version of wxPython + (child,cookie)=tree.GetFirstChild(handler.mytree_node) + if not child.IsOk(): + return + obj = tree.GetPyData(child) + for m in range(max): + if mode == 1: + panel = obj.get_design_panel(self) + else: + panel = obj.get_use_panel(self) + name = obj.master_dom.getAttribute("name") + + if panel: + self.AddPage(panel,name) + if m < max-1: + child = tree.GetNextSibling(child) + if child.IsOk(): + obj = tree.GetPyData(child) + else: + break + + + def about(self): + html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" + html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" + return html_str + + def get_char_name( self ): + return self.child_handlers['general'].get_char_name() + + def set_char_pp(self,attr,evl): + return self.child_handlers['pp'].set_char_pp(attr,evl) + + def get_char_pp( self, attr ): + return self.child_handlers['pp'].get_char_pp(attr) + + def get_char_lvl( self, attr ): + return self.child_handlers['classes'].get_char_lvl(attr) + +class d20_char_child(node_handler): + """ Node Handler for skill. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + node_handler.__init__(self,xml_dom,tree_node) + self.char_hander = parent + self.drag = False + self.frame = open_rpg.get_component('frame') + self.myeditor = None + + + def on_drop(self,evt): + pass + + def on_rclick(self,evt): + pass + + def on_ldclick(self,evt): + return + if self.myeditor == None or self.myeditor.destroyed: + title = self.master_dom.getAttribute('name') + " Editor" + self.myeditor = wx.Frame(self.frame, -1, title) + if wx.Platform == '__WXMSW__': + icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'grid.ico', wx.BITMAP_TYPE_ICO) + self.myeditor.SetIcon(icon) + del icon + wnd = self.get_design_panel(self.myeditor) + self.myeditor.panel = wnd + self.wnd = wnd + self.myeditor.Show(1) + else: + self.myeditor.Raise() + + def on_html(self,evt): + html_str = self.tohtml() + wnd = http_html_window(self.frame.note,-1) + wnd.title = self.master_dom.getAttribute('name') + self.frame.add_panel(wnd) + wnd.SetPage(html_str) + + def get_design_panel(self,parent): + pass + + def get_use_panel(self,parent): + return self.get_design_panel(parent) + + def delete(self): + pass + + +class d20skill(d20_char_child): + """ Node Handler for skill. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + tree = self.tree + icons = self.tree.icons + node_list = self.master_dom.getElementsByTagName('skill') + self.skills={} + for n in node_list: + name = n.getAttribute('name') + self.skills[name] = n + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) + tree.SetPyData(new_tree_node,self) + + def get_mod(self,name): + skill = self.skills[name] + stat = skill.getAttribute('stat') + ac = int(skill.getAttribute('armorcheck')) + if ac: + ac = self.char_hander.child_handlers['ac'].get_check_pen() + stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) + rank = int(skill.getAttribute('rank')) + misc = int(skill.getAttribute('misc')) + total = stat_mod + rank + misc + ac + return total + + def on_rclick(self,evt): + item = self.tree.GetSelection() + name = self.tree.GetItemText(item) + if item == self.mytree_node: + d20_char_child.on_ldclick(self,evt) + #wnd = skill_grid(self.frame.note,self) + #wnd.title = "Skills + #self.frame.add_panel(wnd) + else: + skill = self.skills[name]; + untrained = skill.getAttribute('untrained'); + rank = skill.getAttribute('rank'); + if untrained == "0" and rank == "0": + txt = '%s Skill Check: Untrained' % (name) + else: + mod = self.get_mod(name) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod) + chat = self.chat + chat.ParsePost(txt,True,True) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,skill_grid,"Skills") + wnd.title = "Skills (edit)" + return wnd + + def tohtml(self): + html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th> + <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" + node_list = self.master_dom.getElementsByTagName('skill') + for n in node_list: + name = n.getAttribute('name') + stat = n.getAttribute('stat') + rank = n.getAttribute('rank') + html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>" + stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) + misc = n.getAttribute('misc') + mod = str(self.get_mod(name)) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) + html_str = html_str + "</table>" + return html_str + + +class d20ability(d20_char_child): + """ Node Handler for ability. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + self.abilities = {} + node_list = self.master_dom.getElementsByTagName('stat') + tree = self.tree + icons = tree.icons + for n in node_list: + name = n.getAttribute('abbr') + self.abilities[name] = n + new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) + tree.SetPyData( new_tree_node, self ) + + def on_rclick( self, evt ): + item = self.tree.GetSelection() + name = self.tree.GetItemText( item ) + if item == self.mytree_node: + d20_char_child.on_ldclick( self, evt ) + else: + mod = self.get_mod( name ) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + chat = self.chat + txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) + chat.ParsePost( txt, True, True ) + + def get_mod(self,abbr): + score = int(self.abilities[abbr].getAttribute('base')) + mod = (score - 10) / 2 + return mod + + def set_score(self,abbr,score): + if score >= 0: + self.abilities[abbr].setAttribute("base",str(score)) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,abil_grid,"Abilities") + wnd.title = "Abilities (edit)" + return wnd + + def tohtml(self): + html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> + <th>Base</th><th>Modifier</th></tr>""" + node_list = self.master_dom.getElementsByTagName('stat') + for n in node_list: + name = n.getAttribute('name') + abbr = n.getAttribute('abbr') + base = n.getAttribute('base') + mod = str(self.get_mod(abbr)) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod) + html_str = html_str + "</table>" + return html_str + +class d20saves(d20_char_child): + """ Node Handler for saves. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + tree = self.tree + icons = self.tree.icons + node_list = self.master_dom.getElementsByTagName('save') + self.saves={} + for n in node_list: + name = n.getAttribute('name') + self.saves[name] = n + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) + tree.SetPyData(new_tree_node,self) + + def get_mod(self,name): + save = self.saves[name] + stat = save.getAttribute('stat') + stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) + base = int(save.getAttribute('base')) + miscmod = int(save.getAttribute('miscmod')) + magmod = int(save.getAttribute('magmod')) + total = stat_mod + base + miscmod + magmod + return total + + def on_rclick(self,evt): + item = self.tree.GetSelection() + name = self.tree.GetItemText(item) + if item == self.mytree_node: + d20_char_child.on_ldclick(self,evt) + #wnd = save_grid(self.frame.note,self) + #wnd.title = "Saves" + #self.frame.add_panel(wnd) + else: + mod = self.get_mod(name) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + chat = self.chat + txt = '%s save: [1d20%s%s]' % (name, mod1, mod) + chat.ParsePost( txt, True, True ) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,save_grid,"Saves") + wnd.title = "Saves" + return wnd + + def tohtml(self): + html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th> + <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> + <th>Misc</th><th>Total</th></tr>""" + node_list = self.master_dom.getElementsByTagName('save') + for n in node_list: + name = n.getAttribute('name') + stat = n.getAttribute('stat') + base = n.getAttribute('base') + html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" + stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) + mag = n.getAttribute('magmod') + misc = n.getAttribute('miscmod') + mod = str(self.get_mod(name)) + if mod >= 0: + mod1 = "+" + else: + mod1 = "" + html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>" + html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) + html_str = html_str + "</table>" + return html_str + + +class d20general(d20_char_child): + """ Node Handler for general information. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,gen_grid,"General Information") + wnd.title = "General Info" + return wnd + + def tohtml(self): + n_list = self.master_dom._get_childNodes() + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" + for n in n_list: + t_node = safe_get_text_node(n) + html_str += "<B>"+n._get_tagName().capitalize() +":</B> " + html_str += t_node._get_nodeValue() + ", " + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + + def on_name_change(self,name): + self.char_hander.rename(name) + + def get_char_name( self ): + node = self.master_dom.getElementsByTagName( 'name' )[0] + t_node = safe_get_text_node( node ) + return t_node._get_nodeValue() + + +class d20classes(d20_char_child): + """ Node Handler for classes. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,class_panel,"Classes") + wnd.title = "Classes" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), " + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + + def get_char_lvl( self, attr ): + node_list = self.master_dom.getElementsByTagName('class') + for n in node_list: + lvl = n.getAttribute('level') + type = n.getAttribute('name') + if attr == "level": + return lvl + elif attr == "class": + return type + + +class d20feats(d20_char_child): + """ Node Handler for classes. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,feat_panel,"Feats") + wnd.title = "Feats" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += n.getAttribute('name')+ ", " + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + +class d20spells(d20_char_child): + """ Node Handler for classes. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + node_list = self.master_dom.getElementsByTagName( 'spell' ) + self.spells = {} + tree = self.tree + icons = self.tree.icons + for n in node_list: + name = n.getAttribute('name') + self.spells[ name ] = n + new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) + tree.SetPyData( new_tree_node, self ) + + def on_rclick( self, evt ): + item = self.tree.GetSelection() + name = self.tree.GetItemText( item ) + if item == self.mytree_node: + d20_char_child.on_ldclick( self, evt ) + else: + level = self.spells[ name ].getAttribute( 'level' ) + descr = self.spells[ name ].getAttribute( 'desc' ) + use = self.spells[ name ].getAttribute( 'used' ) + memrz = self.spells[ name ].getAttribute( 'memrz' ) + cname = self.char_hander.get_char_name() + use += '+1' + left = eval( '%s - ( %s )' % ( memrz, use ) ) + if left < 0: + txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name ) + self.chat.ParsePost( txt, True, False ) + else: + txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr ) + self.chat.ParsePost( txt, True, False ) + s = '' + if left != 1: + s = 's' + txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) + self.chat.ParsePost( txt, False, False ) + self.spells[ name ].setAttribute( 'used', `eval( use )` ) + + def refresh_spells(self): + self.spells = {} + tree = self.tree + icons = self.tree.icons + tree.CollapseAndReset(self.mytree_node) + node_list = self.master_dom.getElementsByTagName('spell') + for n in node_list: + name = n.getAttribute('name') + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) + tree.SetPyData(new_tree_node,self) + self.spells[name]=n + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,spell_panel,"Spells") + wnd.title = "Spells" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br />" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + + def get_char_lvl( self, attr ): + return self.char_hander.get_char_lvl(attr) + +class d20divine(d20_char_child): + """ Node Handler for classes. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,openrpg,parent) + node_list = self.master_dom.getElementsByTagName( 'gift' ) + self.spells = {} + tree = self.tree + icons = self.tree.icons + for n in node_list: + name = n.getAttribute('name') + self.spells[ name ] = n + new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) + tree.SetPyData( new_tree_node, self ) + + def on_rclick( self, evt ): + item = self.tree.GetSelection() + name = self.tree.GetItemText( item ) + if item == self.mytree_node: + d20_char_child.on_ldclick( self, evt ) + else: + level = self.spells[ name ].getAttribute( 'level' ) + descr = self.spells[ name ].getAttribute( 'desc' ) + use = self.spells[ name ].getAttribute( 'used' ) + memrz = self.spells[ name ].getAttribute( 'memrz' ) + cname = self.char_hander.get_char_name() + use += '+1' + left = eval( '%s - ( %s )' % ( memrz, use ) ) + if left < 0: + txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name ) + self.chat.ParsePost( txt, True, False ) + else: + txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr ) + self.chat.ParsePost( txt, True, False ) + s = '' + if left != 1: + s = 's' + txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) + self.chat.ParsePost( txt, False, False ) + self.spells[ name ].setAttribute( 'used', `eval( use )` ) + + def refresh_spells(self): + self.spells = {} + tree = self.tree + icons = self.tree.icons + tree.CollapseAndReset(self.mytree_node) + node_list = self.master_dom.getElementsByTagName('gift') + for n in node_list: + name = n.getAttribute('name') + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) + tree.SetPyData(new_tree_node,self) + self.spells[name]=n + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,divine_panel,"Spells") + wnd.title = "Spells" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br />" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + + def get_char_lvl( self, attr ): + return self.char_hander.get_char_lvl(attr) + +class d20powers(d20_char_child): + """ Node Handler for classes. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + node_list = self.master_dom.getElementsByTagName( 'power' ) + #cpp = self.master_dom.getElementsByTagName( 'pp' ).getAttribute('current1') + self.powers = {} + tree = self.tree + icons = self.tree.icons + for n in node_list: + name = n.getAttribute('name') + self.powers[ name ] = n + new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) + tree.SetPyData( new_tree_node, self ) + + def on_rclick( self, evt ): + item = self.tree.GetSelection() + name = self.tree.GetItemText( item ) + if item == self.mytree_node: + d20_char_child.on_ldclick( self, evt ) + else: + level = self.powers[ name ].getAttribute( 'level' ) + descr = self.powers[ name ].getAttribute( 'desc' ) + use = self.powers[ name ].getAttribute( 'used' ) + points = self.powers[ name ].getAttribute( 'point' ) + cpp = self.char_hander.get_char_pp('current1') + fre = self.char_hander.get_char_pp('free') + cname = self.char_hander.get_char_name() + if level == "0" and fre != "0": + left = eval('%s - ( %s )' % ( fre, points )) + numcast = eval('%s / %s' % (left, points)) + if left < 0: + txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name ) + self.chat.ParsePost( txt, True, False ) + else: + txt = '%s uses %s as a Free Talent ( level %s, "%s" )' % ( cname, name, level, descr ) + self.chat.ParsePost( txt, True, False ) + s = '' + if left != 1: + s = 's' + txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) + self.chat.ParsePost( txt, False, False ) + self.char_hander.set_char_pp('free', left) + else: + left = eval('%s - ( %s )' % ( cpp, points )) + numcast = eval('%s / %s' % (left, points)) + if left < 0: + txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name ) + self.chat.ParsePost( txt, True, False ) + else: + txt = '%s uses %s ( level %s, "%s" )' % ( cname, name, level, descr ) + self.chat.ParsePost( txt, True, False ) + s = '' + if left != 1: + s = 's' + txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) + txt += ' - And has %d more PowerpointsP left' % (left) + self.chat.ParsePost( txt, False, False ) + self.char_hander.set_char_pp('current1', left) + + def refresh_powers(self): + self.powers = {} + tree = self.tree + icons = self.tree.icons + tree.CollapseAndReset(self.mytree_node) + node_list = self.master_dom.getElementsByTagName('power') + for n in node_list: + name = n.getAttribute('name') + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['questionhead'],icons['questionhead']) + tree.SetPyData(new_tree_node,self) + self.powers[name]=n + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,power_panel,"Powers") + wnd.title = "Powers" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br />" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", " + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + + def get_char_lvl( self, attr ): + return self.char_hander.get_char_lvl(attr) + + def set_char_pp(self,attr,evl): + return self.char_hander.set_char_pp(attr,evl) + + def get_char_pp( self, attr ): + return self.char_hander.get_char_pp(attr) + +class d20howto(d20_char_child): + """ Node Handler for hit points. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,howto_panel,"How To") + wnd.title = "How To" + return wnd + +class d20inventory(d20_char_child): + """ Node Handler for general information. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,inventory_grid,"Inventory") + wnd.title = "General Info" + return wnd + + def tohtml(self): + n_list = self.master_dom._get_childNodes() + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" + for n in n_list: + t_node = safe_get_text_node(n) + html_str += "<B>"+n._get_tagName().capitalize() +":</B> " + html_str += t_node._get_nodeValue() + "<br />" + html_str = html_str[:len(html_str)-2] + "</td></tr></table>" + return html_str + + def on_name_change(self,name): + self.char_hander.rename(name) + + def get_char_name( self ): + node = self.master_dom.getElementsByTagName( 'name' )[0] + t_node = safe_get_text_node( node ) + return t_node._get_nodeValue() + +class d20hp(d20_char_child): + """ Node Handler for hit points. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,hp_panel,"Hit Points") + wnd.title = "Hit Points" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" + html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>" + html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>" + html_str += "</tr></table>" + return html_str + + def get_max_hp( self ): + try: + return eval( self.master_dom.getAttribute( 'max' ) ) + except: + return 0 + def get_current_hp( self ): + try: + return eval( self.master_dom.getAttribute( 'current' ) ) + except: + return 0 + +class d20pp(d20_char_child): + """ Node Handler for power points. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,pp_panel,"Power Points") + wnd.title = "Power Points" + return wnd + + def tohtml(self): + html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=8>Power Points</th></tr>" + html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max1')+"</td>" + html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current1')+"</td>" + html_str += "<th>Current Talents/day:</th><td>"+self.master_dom.getAttribute('free')+"</td>" + html_str += "<th>Max Talents/day:</th><td>"+self.master_dom.getAttribute('maxfree')+"</td>" + html_str += "</tr></table>" + return html_str + + def get_char_pp( self, attr ): + pp = self.master_dom.getAttribute(attr) + return pp + + def set_char_pp( self, attr, evl ): + pp = self.master_dom.setAttribute(attr, evl) + return pp + +class d20attacks(d20_char_child): + """ Node Handler for attacks. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + node_list = self.master_dom.getElementsByTagName('melee') + self.melee = node_list[0] + node_list = self.master_dom.getElementsByTagName('ranged') + self.ranged = node_list[0] + self.refresh_weapons() + + def refresh_weapons(self): + self.weapons = {} + tree = self.tree + icons = self.tree.icons + tree.CollapseAndReset(self.mytree_node) + node_list = self.master_dom.getElementsByTagName('weapon') + for n in node_list: + name = n.getAttribute('name') + new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) + tree.SetPyData(new_tree_node,self) + self.weapons[name]=n + + def get_attack_data(self): + temp = self.melee + base = int(temp.getAttribute('base')) + base2 = int(temp.getAttribute('second')) + base3 = int(temp.getAttribute('third')) + base4 = int(temp.getAttribute('forth')) + base5 = int(temp.getAttribute('fifth')) + base6 = int(temp.getAttribute('sixth')) + misc = int(temp.getAttribute('misc')) + return (base, base2, base3, base4, base5, base6, misc) + + # Replace any 'S' and 'D' in an attack modifier and damage modifier with the + # strength bonus or dexterity bonus respectively. + def process_mod_codes( self, attack, damage ): + str_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Str' ) + dex_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Dex' ) + str_re = re.compile('S') + dex_re = re.compile('D') + attack = str_re.sub( str( str_mod ), attack ) + attack = dex_re.sub( str( dex_mod ), attack ) + damage = str_re.sub( str( str_mod ), damage ); + damage = dex_re.sub( str( dex_mod ), damage ); + return (attack, damage) + + # Decompose a damage string (e.g. longsword +1 sneak attack "1d8+S+1+1d6") + # into it's 4 seperate components <n>d<s>+<mods>+<extra dice> + def decompose_damage( self, damage ): + m = re.match( r"(?P<n>\d+)d(?P<s>\d+)(?P<mods>(\s*(\+|-|/|\*)\s*(\d+|D|S)*)*)(?P<extra>(\s*(\+|-)\s*\d+d\d+)?)\s*$", damage ) + return (int(m.group('n')), int(m.group('s')), m.group('mods'), m.group('extra')) + + def on_rclick(self,evt): + item = self.tree.GetSelection() + name = self.tree.GetItemText(item) + if item == self.mytree_node: + d20_char_child.on_ldclick(self,evt) + #self.frame.add_panel(self.get_design_panel(self.frame.note)) + else: + # Weapon/attack specific attack modifier (e.g. "S+1" for a longsword+1). + attack_mod_str = self.weapons[name].getAttribute('mod') + + # Weapon/attack specific damage (e.g. "1d8+S+1" for a longsword+1). + damage_str = self.weapons[name].getAttribute('damage') + (num_damage_dice, damage_die, damage_mods, extra_damage) = self.decompose_damage( damage_str ) + + # Replace any 'S' and 'D' in attack_mod_str and damage_str with the + # strength bonus or dexterity bonus respectively. + (attack_mod_str, damage_mods) = self.process_mod_codes( attack_mod_str, damage_mods ) + + # Base attack bonuses for up to six attacks. + bab_attributes = ['base', 'second', 'third', 'forth', 'fifth', 'sixth'] + bab = [] + for b in bab_attributes: + bab.append( int(self.melee.getAttribute( b )) ) + + # Misc. attack modifier to be applied to *all* attacks. + misc_mod = int(self.melee.getAttribute( 'misc' )); + + # Attack modifier (except BAB) + attack_mod = misc_mod + eval( attack_mod_str ) + + # Total damage mod (except extra dice) + if damage_mods != '': + damage_mod = eval( damage_mods ) + else: + damage_mod = 0 + + # Determine critical hit range and multiplier. + critical_str = self.weapons[name].getAttribute( 'critical' ) + m = re.match( r"(((?P<min>\d+)-)?\d+/)?x(?P<mult>\d+)", critical_str ) + crit_min = m.group( 'min' ) + crit_mult = m.group( 'mult' ) + if crit_min == None: + crit_min = 20 + else: + crit_min = int( crit_min ) + if crit_mult == None: + crit_mult = 2 + else: + crit_mult = int( crit_mult ) + + # Simple matter to output all the attack/damage lines to the chat buffer. + for i in range( 0, len( bab ) ): + if bab[i] > 0 or i == 0: + attack_roll_str = '[1d20%+d]' % (bab[i] + attack_mod) + attack_roll_parsed = self.chat.ParseDice( attack_roll_str ) + damage_roll_str = '[%dd%d%+d%s]' % (num_damage_dice, damage_die, damage_mod, extra_damage) + damage_roll_parsed = self.chat.ParseDice( damage_roll_str ) + txt = '%s (%s): %s ===> Damage: %s' \ + % (name, bab_attributes[i], attack_roll_parsed, damage_roll_parsed) + self.chat.Post( txt, True, True ) + + # Check for a critical hit + d20_roll = int(re.match( r".*\[(\d+),.*", attack_roll_parsed ).group(1)); + dmg = damage_str + if d20_roll >= crit_min: + for j in range(1,crit_mult): + dmg += '+%s' % damage_str + txt = 'Critical hit? [1d20%+d] ===> Damage: [%dd%d%+d%s]' \ + % (bab[i] + attack_mod, crit_mult*num_damage_dice, \ + damage_die, crit_mult*damage_mod, extra_damage) + self.chat.ParsePost( txt, True, True ) + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,attack_panel,"Attacks") + wnd.title = "Attacks" + return wnd + + def get_char_lvl( self, attr ): + return self.char_hander.get_char_lvl(attr) + + def tohtml(self): + babs = self.get_attack_data() + html_str = "<table width=100% border=1 ><tr ALIGN='center'><th BGCOLOR=#E9E9E9>Base Attack Bonus</th>" + html_str += '<td>%+d' % babs[0] + for i in range(1,6): + if babs[i] > 0: + html_str += '/%+d' % babs[i] + html_str += "</td></tr><tr ALIGN='center' ><th BGCOLOR=#E9E9E9>Misc. Attack Bonus</th>" + html_str += '<td>%+d</td></tr></table>' % babs[6] + + n_list = self.master_dom.getElementsByTagName('weapon') + for n in n_list: + (attack_mod, damage_mod) = self.process_mod_codes( n.getAttribute( 'mod' ), \ + n.getAttribute( 'damage' ) ) + attack_mod = eval( attack_mod ) + html_str += """<P><table width=100% border=1><tr BGCOLOR=#E9E9E9><th colspan=3>Weapon</th> + <th>Attack</th><th >Damage</th></tr>""" \ + + "<tr ALIGN='center'><td colspan=3>" \ + + n.getAttribute('name') + "</td><td>" + html_str += '%+d</td><td>%s</td></tr>' % (attack_mod, damage_mod) + html_str += """<tr BGCOLOR=#E9E9E9 ><th>Critical</th><th>Range</th><th>Weight</th> + <th>Type</th><th>Size</th></tr>""" \ + + "<tr ALIGN='center'><td>" \ + + n.getAttribute( 'critical' ) + "</td><td>" \ + + n.getAttribute( 'range' ) + "</td><td>" \ + + n.getAttribute( 'weight' )+"</td><td>" \ + + n.getAttribute( 'type' ) + "</td><td>" \ + + n.getAttribute( 'size' ) + "</td></tr></table>" + return html_str + +class d20armor(d20_char_child): + """ Node Handler for ac. This handler will be + created by d20char_handler. + """ + def __init__(self,xml_dom,tree_node,parent): + d20_char_child.__init__(self,xml_dom,tree_node,parent) + + def get_spell_failure(self): + return self.get_total('spellfailure') + + def get_total_weight(self): + return self.get_total('weight') + + def get_check_pen(self): + return self.get_total('checkpenalty') + + def get_armor_class(self): + ac_total = 10 + ac_total += self.get_total('bonus') + dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') + max_dex = self.get_max_dex() + if dex_mod < max_dex: + ac_total += dex_mod + else: + ac_total += max_dex + return ac_total + + def get_max_dex(self): + armor_list = self.master_dom.getElementsByTagName('armor') + dex = 10 + for a in armor_list: + temp = int(a.getAttribute("maxdex")) + if temp < dex: + dex = temp + return dex + + def get_total(self,attr): + armor_list = self.master_dom.getElementsByTagName('armor') + total = 0 + for a in armor_list: + total += int(a.getAttribute(attr)) + return total + + def get_design_panel(self,parent): + wnd = outline_panel(parent,self,ac_panel,"Armor") + wnd.title = "Armor" + return wnd + + def tohtml(self): + html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th> + <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>""" + html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>" + html_str += "<td>"+str(self.get_check_pen())+"</td>" + html_str += "<td>"+str(self.get_spell_failure())+"</td>" + html_str += "<td>"+str(self.get_max_dex())+"</td>" + html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" + n_list = self.master_dom._get_childNodes() + for n in n_list: + html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th> + <th>Type</th><th >Bonus</th></tr>""" + html_str += "<tr ALIGN='center' ><td colspan=3>"+n.getAttribute('name')+"</td>" + html_str += "<td>"+n.getAttribute('type')+"</td>" + html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>" + html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th> + <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>""" + html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>" + html_str += "<td>"+n.getAttribute('spellfailure')+"</td>" + html_str += "<td>"+n.getAttribute('maxdex')+"</td>" + html_str += "<td>"+n.getAttribute('speed')+"</td>" + html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>" + return html_str + + +######################## +## d20 char windows +######################## + +class base_panel(wx.Panel): + def __init__(self, parent): + wx.Panel.__init__(self, parent, -1) + + #self.build_ctrls() + self.Bind(wx.EVT_SIZE, self.on_size) + + def on_size(self,event): + s = self.GetClientSizeTuple() + #self.splitter.SetDimensions(0,0,s[0],s[1]) + +class outline_panel(wx.Panel): + def __init__(self, parent, handler, wnd, txt,): + wx.Panel.__init__(self, parent, -1) + self.panel = wnd(self,handler) + self.outline = wx.StaticBox(self,-1,txt) + self.Bind(wx.EVT_SIZE, self.on_size) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.panel.SetDimensions(20,20,s[0]-40,s[1]-40) + self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) + +class char_panel(wx.ScrolledWindow): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'TWO') + wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) + self.height = 1200 + self.SetScrollbars(10, 10,80, self.height/10) + self.main_sizer = wx.BoxSizer(wx.HORIZONTAL) + self.panels = {} + keys = handler.child_handlers.keys() + for k in keys: + self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) + self.sub_sizer = wx.BoxSizer(wx.VERTICAL) + self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL) + self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND) + self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND) + + self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND) + self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND) + self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND) + + self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND) + self.sub_sizer2.Add(self.panels['hp'], 1, wx.EXPAND) + self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND) + self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND) + + self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND) + self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND) + self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND) + + self.main_sizer.Add(self.sub_sizer, 1, wx.EXPAND) + self.main_sizer.Add(self.sub_sizer2, 1, wx.EXPAND) + self.panels['abilities'].panel.char_wnd = self + self.SetSizer(self.main_sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + + + def on_size(self,evt): + s = self.GetClientSizeTuple() + self.SetScrollbars(10, 10,s[0]/10, self.height/10) + dc = wx.ClientDC(self) + x = dc.DeviceToLogicalX(0) + y = dc.DeviceToLogicalY(0) + self.main_sizer.SetDimension(x,y,s[0],self.height) + evt.Skip() + + def refresh_data(self): + self.panels['saves'].panel.refresh_data() + self.panels['skills'].panel.refresh_data() + self.panels['attacks'].panel.refresh_data() + self.panels['powers'].panel.refresh_data() + self.panels['spells'].panel.refresh_data() + +HOWTO_MAX = wx.NewId() + +class howto_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + pname = handler.master_dom.setAttribute("name", 'How To') + self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap + self.master_dom = handler.master_dom + n_list = self.master_dom._get_childNodes() + for n in n_list: + t_node = safe_get_text_node(n) + self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()), 0, wx.ALIGN_CENTER_VERTICAL), + ]) + self.sizer.AddGrowableCol(1) + self.SetSizer(self.sizer) + + +HP_CUR = wx.NewId() +HP_MAX = wx.NewId() + +class hp_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + pname = handler.master_dom.setAttribute("name", 'HitPoints') + self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap + self.master_dom = handler.master_dom + self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, HP_CUR, self.master_dom.getAttribute('current')), 0, wx.EXPAND), + (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')), 0, wx.EXPAND), + ]) + self.sizer.AddGrowableCol(1) + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) + self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) + + def on_text(self,evt): + id = evt.GetId() + if id == HP_CUR: + self.master_dom.setAttribute('current',evt.GetString()) + elif id == HP_MAX: + self.master_dom.setAttribute('max',evt.GetString()) + + def on_size(self,evt): + s = self.GetClientSizeTuple() + self.sizer.SetDimension(0,0,s[0],s[1]) + +PP_CUR = wx.NewId() +PP_MAX = wx.NewId() +PP_FRE = wx.NewId() +PP_MFRE = wx.NewId() + +class pp_panel(wx.Panel): + def __init__(self, parent, handler): + wx.Panel.__init__(self, parent, -1) + pname = handler.master_dom.setAttribute("name", 'PowerPoints') + self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap + self.master_dom = handler.master_dom + + self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')), 0, wx.EXPAND), + (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')), 0, wx.EXPAND), + (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')), 0, wx.EXPAND), + (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), + (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')), 0, wx.EXPAND), + ]) + self.sizer.AddGrowableCol(1) + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) + self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) + self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) + self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) + + def on_text(self,evt): + id = evt.GetId() + if id == PP_CUR: + self.master_dom.setAttribute('current1',evt.GetString()) + elif id == PP_MAX: + self.master_dom.setAttribute('max1',evt.GetString()) + elif id == PP_FRE: + self.master_dom.setAttribute('free',evt.GetString()) + elif id == PP_MFRE: + self.master_dom.setAttribute('maxfree',evt.GetString()) + + def on_size(self,evt): + s = self.GetClientSizeTuple() + self.sizer.SetDimension(0,0,s[0],s[1]) + + +class gen_grid(wx.grid.Grid): + """grid for gen info""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'General') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + n_list = handler.master_dom._get_childNodes() + self.CreateGrid(len(n_list),2) + self.SetRowLabelSize(0) + self.SetColLabelSize(0) + self.n_list = n_list + i = 0 + for i in range(len(n_list)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + t_node = self.n_list[row]._get_firstChild() + t_node._set_nodeValue(value) + if row==0: self.handler.on_name_change(value) + + def refresh_row(self,rowi): + t_node = safe_get_text_node(self.n_list[rowi]) + self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,t_node._get_nodeValue()) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + +class inventory_grid(wx.grid.Grid): + """grid for gen info""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Money and Inventory') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + n_list = handler.master_dom._get_childNodes() + self.CreateGrid(len(n_list),2) + self.SetRowLabelSize(0) + self.SetColLabelSize(0) + self.n_list = n_list + i = 0 + for i in range(len(n_list)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + t_node = self.n_list[row]._get_firstChild() + t_node._set_nodeValue(value) + if row==0: self.handler.on_name_change(value) + + def refresh_row(self,rowi): + t_node = safe_get_text_node(self.n_list[rowi]) + self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName()) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,t_node._get_nodeValue()) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + +class abil_grid(wx.grid.Grid): + """grid for abilities""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Stats') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + stats = handler.master_dom.getElementsByTagName('stat') + self.CreateGrid(len(stats),3) + self.SetRowLabelSize(0) + col_names = ['Ability','Score','Modifier'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + self.stats = stats + i = 0 + for i in range(len(stats)): + self.refresh_row(i) + self.char_wnd = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + self.stats[row].setAttribute('base',value) + self.refresh_row(row) + except: + self.SetCellValue(row,col,"0") + if self.char_wnd: + self.char_wnd.refresh_data() + + def refresh_row(self,rowi): + s = self.stats[rowi] + name = s.getAttribute('name') + abbr = s.getAttribute('abbr') + self.SetCellValue(rowi,0,name) + self.SetReadOnly(rowi,0) + self.SetCellValue(rowi,1,s.getAttribute('base')) + self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) + self.SetReadOnly(rowi,2) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+2) + self.SetColSize(0,col_w*3) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + + def refresh_data(self): + for r in range(self.GetNumberRows()-1): + self.refresh_row(r) + + +class save_grid(wx.grid.Grid): + """grid for saves""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Saves') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + saves = handler.master_dom.getElementsByTagName('save') + self.stats = handler.char_hander.child_handlers['abilities'] + self.CreateGrid(len(saves),7) + self.SetRowLabelSize(0) + col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + self.saves = saves + i = 0 + for i in range(len(saves)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + if col == 2: + self.saves[row].setAttribute('base',value) + elif col ==4: + self.saves[row].setAttribute('magmod',value) + elif col ==4: + self.saves[row].setAttribute('miscmod',value) + self.refresh_row(row) + except: + self.SetCellValue(row,col,"0") + + def refresh_row(self,rowi): + s = self.saves[rowi] + name = s.getAttribute('name') + self.SetCellValue(rowi,0,name) + self.SetReadOnly(rowi,0) + stat = s.getAttribute('stat') + self.SetCellValue(rowi,1,stat) + self.SetReadOnly(rowi,1) + self.SetCellValue(rowi,2,s.getAttribute('base')) + self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) + self.SetReadOnly(rowi,3) + self.SetCellValue(rowi,4,s.getAttribute('magmod')) + self.SetCellValue(rowi,5,s.getAttribute('miscmod')) + mod = str(self.handler.get_mod(name)) + self.SetCellValue(rowi,6,mod) + self.SetReadOnly(rowi,6) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+2) + self.SetColSize(0,col_w*3) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + + def refresh_data(self): + for r in range(self.GetNumberRows()): + self.refresh_row(r) + + +class skill_grid(wx.grid.Grid): + """ panel for skills """ + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Skills') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.handler = handler + skills = handler.master_dom.getElementsByTagName('skill') + self.stats = handler.char_hander.child_handlers['abilities'] + self.CreateGrid(len(skills),6) + self.SetRowLabelSize(0) + col_names = ['Skill','Key','Rank','Abil','Misc','Total'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + rowi = 0 + self.skills = skills + for i in range(len(skills)): + self.refresh_row(i) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + if col == 2: + self.skills[row].setAttribute('rank',value) + elif col ==4: + self.skills[row].setAttribute('misc',value) + self.refresh_row(row) + except: + self.SetCellValue(row,col,"0") + + def refresh_row(self,rowi): + s = self.skills[rowi] + name = s.getAttribute('name') + self.SetCellValue(rowi,0,name) + self.SetReadOnly(rowi,0) + stat = s.getAttribute('stat') + self.SetCellValue(rowi,1,stat) + self.SetReadOnly(rowi,1) + self.SetCellValue(rowi,2,s.getAttribute('rank')) + self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) + self.SetReadOnly(rowi,3) + self.SetCellValue(rowi,4,s.getAttribute('misc')) + mod = str(self.handler.get_mod(name)) + self.SetCellValue(rowi,5,mod) + self.SetReadOnly(rowi,5) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/(cols+2) + self.SetColSize(0,col_w*3) + for i in range(1,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + + def refresh_data(self): + for r in range(self.GetNumberRows()): + self.refresh_row(r) + + + +class feat_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Feats') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Feat"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Feat"), 1, wx.EXPAND) + self.sizer = sizer + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),2,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"Feat") + self.grid.SetColLabelValue(1,"Type") + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + self.SetSizer(self.sizer) + + def refresh_row(self,i): + feat = self.n_list[i] + name = feat.getAttribute('name') + type = feat.getAttribute('type') + self.grid.SetCellValue(i,0,name) + self.grid.SetReadOnly(i,0) + self.grid.SetCellValue(i,1,type) + self.grid.SetReadOnly(i,1) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20feats.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('feat') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.refresh_row(self.grid.GetNumberRows()-1) + dlg.Destroy() + + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w) + +class spell_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Arcane Spells') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.handler = handler + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),4,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"No.") + self.grid.SetColLabelValue(1,"Lvl") + self.grid.SetColLabelValue(2,"Spell") + self.grid.SetColLabelValue(3,"Desc") + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + if col == 0: + self.n_list[row].setAttribute('memrz',value) + + + def refresh_row(self,i): + spell = self.n_list[i] + memrz = spell.getAttribute('memrz') + name = spell.getAttribute('name') + type = spell.getAttribute('desc') + level = spell.getAttribute('level') + self.grid.SetCellValue(i,0,memrz) + self.grid.SetCellValue(i,2,name) + self.grid.SetReadOnly(i,2) + self.grid.SetCellValue(i,3,type) + self.grid.SetReadOnly(i,3) + self.grid.SetCellValue(i,1,level) + self.grid.SetReadOnly(i,1) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + self.handler.refresh_spells() + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20spells.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('spell') + opts = [] + # lvl = int(self.handler.get_char_lvl('level')) + # castlvl = lvl / 2 + for f in f_list: + opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # spelllvl = f.getAttribute('level') + # if spelllvl <= "1": + # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # else: + # if eval('%d >= %s' %(castlvl, spelllvl)): + # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.n_list = self.master_dom.getElementsByTagName('spell') + self.refresh_row(self.grid.GetNumberRows()-1) + self.handler.refresh_spells() + dlg.Destroy() + + def on_refresh_spells( self, evt ): + f_list = self.master_dom.getElementsByTagName('spell') + for spell in f_list: + spell.setAttribute( 'used', '0' ) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w) + self.grid.SetColSize(0,w * 0.10) + self.grid.SetColSize(1,w * 0.10) + self.grid.SetColSize(2,w * 0.30) + self.grid.SetColSize(3,w * 0.50) + + def refresh_data(self): + for i in range(len(self.n_list)): + self.refresh_row(i) + +class divine_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Divine Spells') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.handler = handler + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),4,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"No.") + self.grid.SetColLabelValue(1,"Lvl") + self.grid.SetColLabelValue(2,"Spell") + self.grid.SetColLabelValue(3,"Desc") + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + if col == 0: + self.n_list[row].setAttribute('memrz',value) + + + def refresh_row(self,i): + spell = self.n_list[i] + memrz = spell.getAttribute('memrz') + name = spell.getAttribute('name') + type = spell.getAttribute('desc') + level = spell.getAttribute('level') + self.grid.SetCellValue(i,0,memrz) + self.grid.SetCellValue(i,2,name) + self.grid.SetReadOnly(i,2) + self.grid.SetCellValue(i,3,type) + self.grid.SetReadOnly(i,3) + self.grid.SetCellValue(i,1,level) + self.grid.SetReadOnly(i,1) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + self.handler.refresh_spells() + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20divine.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('gift') + opts = [] + # lvl = int(self.handler.get_char_lvl('level')) + # castlvl = lvl / 2 + for f in f_list: + opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # spelllvl = f.getAttribute('level') + # if spelllvl <= "1": + # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + # else: + # if eval('%d >= %s' %(castlvl, spelllvl)): + # opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.n_list = self.master_dom.getElementsByTagName('gift') + self.refresh_row(self.grid.GetNumberRows()-1) + self.handler.refresh_spells() + dlg.Destroy() + + def on_refresh_spells( self, evt ): + f_list = self.master_dom.getElementsByTagName('gift') + for spell in f_list: + spell.setAttribute( 'used', '0' ) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w) + self.grid.SetColSize(0,w * 0.10) + self.grid.SetColSize(1,w * 0.10) + self.grid.SetColSize(2,w * 0.30) + self.grid.SetColSize(3,w * 0.50) + + def refresh_data(self): + for i in range(len(self.n_list)): + self.refresh_row(i) + + +class power_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Pionic Powers') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.handler = handler + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Power"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Power"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 30, "Refresh Powers"), 1, wx.EXPAND) + self.sizer = sizer + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),5,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"PP") + self.grid.SetColLabelValue(1,"Lvl") + self.grid.SetColLabelValue(2,"Power") + self.grid.SetColLabelValue(3,"Desc") + self.grid.SetColLabelValue(4,"Type") + for i in range(len(n_list)): + self.refresh_row(i) + self.refresh_data() + self.temp_dom = None + self.SetSizer(self.sizer) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + """if col == 0: + self.n_list[row].setAttribute('memrz',value)""" + + + def refresh_row(self,i): + power = self.n_list[i] + point = power.getAttribute('point') + name = power.getAttribute('name') + type = power.getAttribute('desc') + test = power.getAttribute('test') + level = power.getAttribute('level') + self.grid.SetCellValue(i,0,point) + self.grid.SetReadOnly(i,0) + self.grid.SetCellValue(i,1,level) + self.grid.SetReadOnly(i,1) + self.grid.SetCellValue(i,2,name) + self.grid.SetReadOnly(i,2) + self.grid.SetCellValue(i,3,type) + self.grid.SetReadOnly(i,3) + self.grid.SetCellValue(i,4,test) + self.grid.SetReadOnly(i,4) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + self.handler.refresh_powers() + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20powers.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('power') + opts = [] + # lvl = int(self.handler.get_char_lvl('level')) + # castlvl = lvl / 2 + for f in f_list: + opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + # spelllvl = f.getAttribute('level') + # if spelllvl <= "1": + # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + # else: + # if eval('%d >= %s' %(castlvl, spelllvl)): + # opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test')) + dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.n_list = self.master_dom.getElementsByTagName('power') + self.refresh_row(self.grid.GetNumberRows()-1) + self.handler.refresh_powers() + dlg.Destroy() + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + self.n_list = self.master_dom.getElementsByTagName('weapon') + self.handler.refresh_weapons() + + + def on_refresh_powers( self, evt ): + mfre = self.handler.get_char_pp('maxfree') + mpp = self.handler.get_char_pp('max1') + self.handler.set_char_pp( 'free', mfre ) + self.handler.set_char_pp( 'current1', mpp ) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w) + self.grid.SetColSize(0,w * 0.05) + self.grid.SetColSize(1,w * 0.05) + self.grid.SetColSize(2,w * 0.30) + self.grid.SetColSize(3,w * 0.30) + self.grid.SetColSize(4,w * 0.30) + + def refresh_data(self): + for i in range(len(self.n_list)): + self.refresh_row(i) + +class attack_grid(wx.grid.Grid): + """grid for attacks""" + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Melee') + wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + self.parent = parent + self.handler = handler + self.babs = self.handler.melee + self.CreateGrid(1,7) + self.SetRowLabelSize(0) + col_names = ['base','base 2','base 3','base 4','base 5','base 6','misc'] + for i in range(len(col_names)): + self.SetColLabelValue(i,col_names[i]) + self.refresh_data() + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.GetCellValue(row,col) + try: + int(value) + except: + value = "0" + self.SetCellValue( row, col, value ) + attribs = ['base','second','third','forth','fifth','sixth','misc'] + self.babs.setAttribute( attribs[col], value ) + self.parent.refresh_data() + + def refresh_data(self): + attack_mods = self.handler.get_attack_data() + for i in range(0,7): + self.SetCellValue( 0, i, str(attack_mods[i]) ) + + def on_size(self,evt): + (w,h) = self.GetClientSizeTuple() + cols = self.GetNumberCols() + col_w = w/cols + for i in range(0,cols): + self.SetColSize(i,col_w) + evt.Skip() + self.Refresh() + +class weapon_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Weapons') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Weapon"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Weapon"), 1, wx.EXPAND) + self.sizer = sizer + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + n_list = handler.master_dom.getElementsByTagName('weapon') + self.n_list = n_list + self.master_dom = handler.master_dom + self.handler = handler + self.grid.CreateGrid(len(n_list),8,1) + self.grid.SetRowLabelSize(0) + col_names = ['Name','damage','mod','critical','type','weight','range','size'] + for i in range(len(col_names)): + self.grid.SetColLabelValue(i,col_names[i]) + self.refresh_data() + self.temp_dom = None + self.SetSizer(self.sizer) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + if col == 0: + self.n_list[row].setAttribute('name',value) + self.handler.refresh_weapons(); + else: + self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value) + + def refresh_row(self,i): + n = self.n_list[i] + name = n.getAttribute('name') + mod = n.getAttribute('mod') + ran = n.getAttribute('range') + self.grid.SetCellValue(i,0,name) + self.grid.SetCellValue(i,1,n.getAttribute('damage')) + self.grid.SetCellValue(i,2,mod) + self.grid.SetCellValue(i,3,n.getAttribute('critical')) + self.grid.SetCellValue(i,4,n.getAttribute('type')) + self.grid.SetCellValue(i,5,n.getAttribute('weight')) + self.grid.SetCellValue(i,6,ran) + self.grid.SetCellValue(i,7,n.getAttribute('size') ) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + self.n_list = self.master_dom.getElementsByTagName('weapon') + self.handler.refresh_weapons() + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20weapons.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('weapon') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.n_list = self.master_dom.getElementsByTagName('weapon') + self.refresh_row(self.grid.GetNumberRows()-1) + self.handler.refresh_weapons() + dlg.Destroy() + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols+1) + self.grid.SetColSize(0,col_w*2) + for i in range(1,cols): + self.grid.SetColSize(i,col_w) + + def refresh_data(self): + for i in range(len(self.n_list)): + self.refresh_row(i) + + +class attack_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Melee') + wx.Panel.__init__(self, parent, -1) + + self.a_grid = attack_grid(self, handler) + self.w_panel = weapon_panel(self, handler) + self.sizer = wx.BoxSizer(wx.VERTICAL) + self.sizer.Add(self.a_grid, 1, wx.EXPAND) + self.sizer.Add(self.w_panel, 2, wx.EXPAND) + self.Bind(wx.EVT_SIZE, self.on_size) + self.SetSizer(self.sizer) + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.sizer.SetDimension(0,0,s[0],s[1]) + + def refresh_data(self): + self.w_panel.refresh_data() + self.a_grid.refresh_data() + + +class ac_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Armor') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) + self.sizer = sizer + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + self.master_dom = handler.master_dom + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] + self.grid.CreateGrid(len(n_list),len(col_names),1) + self.grid.SetRowLabelSize(0) + for i in range(len(col_names)): + self.grid.SetColLabelValue(i,col_names[i]) + self.atts =['name','bonus','maxdex','checkpenalty','spellfailure','weight','speed','type'] + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + self.SetSizer(self.sizer) + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + if col >= 1 and col <= 5: + try: + int(value) + self.n_list[row].setAttribute(self.atts[col],value) + except: + self.grid.SetCellValue(row,col,"0") + else: + self.n_list[row].setAttribute(self.atts[col],value) + + def refresh_row(self,i): + n = self.n_list[i] + for y in range(len(self.atts)): + self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y])) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20armor.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('armor') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.refresh_row(self.grid.GetNumberRows()-1) + dlg.Destroy() + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols+2) + self.grid.SetColSize(0,col_w*3) + for i in range(1,cols): + self.grid.SetColSize(i,col_w) + + +class class_panel(wx.Panel): + def __init__(self, parent, handler): + pname = handler.master_dom.setAttribute("name", 'Class') + wx.Panel.__init__(self, parent, -1) + self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) + sizer = wx.BoxSizer(wx.HORIZONTAL) + sizer.Add(wx.Button(self, 10, "Remove Class"), 1, wx.EXPAND) + sizer.Add(wx.Size(10,10)) + sizer.Add(wx.Button(self, 20, "Add Class"), 1, wx.EXPAND) + self.sizer = sizer + self.SetSizer(self.sizer) + self.Bind(wx.EVT_SIZE, self.on_size) + self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) + self.Bind(wx.EVT_BUTTON, self.on_add, id=20) + self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) + + n_list = handler.master_dom._get_childNodes() + self.n_list = n_list + self.master_dom = handler.master_dom + self.grid.CreateGrid(len(n_list),2,1) + self.grid.SetRowLabelSize(0) + self.grid.SetColLabelValue(0,"Class") + self.grid.SetColLabelValue(1,"Level") + for i in range(len(n_list)): + self.refresh_row(i) + self.temp_dom = None + + def on_cell_change(self,evt): + row = evt.GetRow() + col = evt.GetCol() + value = self.grid.GetCellValue(row,col) + try: + int(value) + self.n_list[row].setAttribute('level',value) + except: + self.grid.SetCellValue(row,col,"1") + + + def refresh_row(self,i): + n = self.n_list[i] + name = n.getAttribute('name') + level = n.getAttribute('level') + self.grid.SetCellValue(i,0,name) + self.grid.SetReadOnly(i,0) + self.grid.SetCellValue(i,1,level) + #self.grid.SetReadOnly(i,1) + + def on_remove(self,evt): + rows = self.grid.GetNumberRows() + for i in range(rows): + if self.grid.IsInSelection(i,0): + self.grid.DeleteRows(i) + self.master_dom.removeChild(self.n_list[i]) + + def on_add(self,evt): + if not self.temp_dom: + tmp = open(orpg.dirpath.dir_struct["d20"]+"d20classes.xml","r") + xml_dom = parseXml_with_dlg(self,tmp.read()) + xml_dom = xml_dom._get_firstChild() + tmp.close() + self.temp_dom = xml_dom + f_list = self.temp_dom.getElementsByTagName('class') + opts = [] + for f in f_list: + opts.append(f.getAttribute('name')) + dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) + if dlg.ShowModal() == wx.ID_OK: + i = dlg.GetSelection() + new_node = self.master_dom.appendChild(f_list[i].cloneNode(False)) + self.grid.AppendRows(1) + self.refresh_row(self.grid.GetNumberRows()-1) + dlg.Destroy() + + + def on_size(self,event): + s = self.GetClientSizeTuple() + self.grid.SetDimensions(0,0,s[0],s[1]-25) + self.sizer.SetDimension(0,s[1]-25,s[0],25) + (w,h) = self.grid.GetClientSizeTuple() + cols = self.grid.GetNumberCols() + col_w = w/(cols) + for i in range(0,cols): + self.grid.SetColSize(i,col_w)