diff orpg/dieroller/hero.py @ 156:3b6888bb53b5 beta

Traipse Beta 'OpenRPG' {091125-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 12:34:04 -0600
parents 449a8900f9ac
children
line wrap: on
line diff
--- a/orpg/dieroller/hero.py	Wed Nov 25 06:51:50 2009 -0600
+++ b/orpg/dieroller/hero.py	Wed Nov 25 12:34:04 2009 -0600
@@ -1,246 +1,246 @@
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-# --
-#
-# File: Hero.py
-# Version:
-#   $Id: Hero.py,v .3 DJM & Heroman
-#
-# Description: Hero System die roller originally based on Posterboy's D20 Dieroller
-#
-# Changelog:
-# v.3 by Heroman
-# Added hl() to show hit location (+side), and hk() for Hit Location killing damage
-# (No random stun multiplier)
-# v.2 DJM
-# Removed useless modifiers from the Normal damage roller
-# Changed Combat Value roller and SKill roller so that positive numbers are bonuses,
-# negative numbers are penalties
-# Changed Killing damage roller to correct stun multiplier bug
-# Handled new rounding issues
-#
-# v.1 original release DJM
-
-from die import *
-from time import time, clock
-import random
-
-__version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $"
-
-# Hero stands for "Hero system" not 20 sided die :)
-
-class hero(std):
-    
-    def __init__(self,source=[]):
-        std.__init__(self,source)
-
-# these methods return new die objects for specific options
-
-    
-    def k(self,mod):
-        return herok(self,mod)
-
-    
-    def hl(self):
-        return herohl(self)
-
-    
-    def hk(self):
-        return herohk(self)
-
-    
-    def n(self):
-        return heron(self)
-
-    
-    def cv(self,cv,mod):
-        return herocv(self,cv,mod)
-
-    
-    def sk(self,sk,mod):
-        return herosk(self,sk,mod)
-
-class herocv(std):
-    
-    def __init__(self,source=[],cv=10,mod=0):
-        std.__init__(self,source)
-        self.cv = cv
-        self.mod = mod
-
-
-    
-    def __str__(self):
-        myStr = "[" + str(self.data[0])
-        for a in self.data[1:]:
-            myStr += ","
-            myStr += str(a)
-        myStr += "] = (" + str(self.sum()) + ")"
-
-        myStr += " with a CV of " + str(self.cv)
-        myStr += " and a modifier of " + str(self.mod)
-        cvhit = 11 + self.cv - self.sum() + self.mod
-        myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>"
-        return myStr
-
-class herosk(std):
-    
-    def __init__(self,source=[],sk=11,mod=0):
-        std.__init__(self,source)
-        self.sk = sk
-        self.mod = mod
-
-    
-    def is_success(self):
-        return (((self.sum()-self.mod) <= self.sk))
-
-    
-    def __str__(self):
-        myStr = "[" + str(self.data[0])
-        for a in self.data[1:]:
-            myStr += ","
-            myStr += str(a)
-        strAdd="] - "
-        swapmod=self.mod
-        if self.mod < 0:
-            strAdd= "] + "
-            swapmod= -self.mod
-        myStr += strAdd + str(swapmod)
-        modSum = self.sum()-self.mod
-        myStr += " = (" + str(modSum) + ")"
-        myStr += " vs " + str(self.sk)
-
-        if self.is_success():
-            myStr += " or less <font color='#ff0000'>Success!"
-        else:
-            myStr += " or less <font color='#ff0000'>Failure!"
-
-        Diff = self.sk - modSum
-        myStr += " by " + str(Diff) +" </font>"
-
-        return myStr
-
-class herok(std):
-    
-    def __init__(self,source=[],mod=0):
-        std.__init__(self,source)
-        self.mod = mod
-
-    
-    def __str__(self):
-        myStr = "[" + str(self.data[0])
-        for a in self.data[1:]:
-            myStr += ","
-            myStr += str(a)
-        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)"
-        stunx = random.randint(1,6)-1
-        if stunx <= 1:
-            stunx = 1
-        myStr += " <b>Body</b> and a stunx of (" + str(stunx)
-        stunx = stunx + self.mod
-        myStr += " + " + str(self.mod)
-        stunsum = round(self.sum()) * stunx
-        myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>"
-        return myStr
-
-class herohl(std):
-    
-    def __init__(self,source=[],mod=0):
-        std.__init__(self,source)
-        self.mod = mod
-
-    
-    def __str__(self):
-        myStr = "[" + str(self.data[0])
-        side = random.randint(1,6)
-        sidestr = "Left "
-        if side >=4:
-            sidestr = "Right "
-        for a in self.data[1:]:
-            myStr += ","
-            myStr += str(a)
-        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) "
-        location = int(round(self.sum()))
-        if location <= 5:
-            myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>"
-        elif location == 6:
-            myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
-        elif location == 7:
-            myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
-        elif location == 8:
-            myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
-        elif location == 9:
-            myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
-        elif location == 10:
-            myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
-        elif location == 11:
-            myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
-        elif location == 12:
-            myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>"
-        elif location == 13:
-            myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>"
-        elif location == 14:
-            myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
-        elif location == 15:
-            myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
-        elif location == 16:
-            myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
-        elif location >= 17:
-            myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
-        return myStr
-
-class herohk(std):
-    
-    def __init__(self,source=[],mod=0):
-        std.__init__(self,source)
-        self.mod = mod
-
-    
-    def __str__(self):
-        myStr = "[" + str(self.data[0])
-        for a in self.data[1:]:
-            myStr += ","
-            myStr += str(a)
-        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)"
-        stunx = 1
-        myStr += " <b>Body</b> "
-        stunx = stunx + self.mod
-        stunsum = round(self.sum()) * stunx
-        myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>"
-        return myStr
-
-class heron(std):
-    
-    def __init__(self,source=[],mod=0):
-        std.__init__(self,source)
-        self.bodtot=0
-
-    
-    def __str__(self):
-        myStr = "[" + str(self.data[0])
-        if self.data[0] == 6:
-            self.bodtot=self.bodtot+2
-        else:
-            self.bodtot=self.bodtot+1
-        if self.data[0] <= 1:
-            self.bodtot=self.bodtot-1
-        for a in self.data[1:]:
-            myStr += ","
-            myStr += str(a)
-            if a == 6:
-                self.bodtot=self.bodtot+2
-            else:
-                self.bodtot=self.bodtot+1
-            if a <= 1:
-                self.bodtot=self.bodtot-1
-        myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)"
-        myStr += " <b>Body</b> and "
-        myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>"
-        return myStr
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: Hero.py
+# Version:
+#   $Id: Hero.py,v .3 DJM & Heroman
+#
+# Description: Hero System die roller originally based on Posterboy's D20 Dieroller
+#
+# Changelog:
+# v.3 by Heroman
+# Added hl() to show hit location (+side), and hk() for Hit Location killing damage
+# (No random stun multiplier)
+# v.2 DJM
+# Removed useless modifiers from the Normal damage roller
+# Changed Combat Value roller and SKill roller so that positive numbers are bonuses,
+# negative numbers are penalties
+# Changed Killing damage roller to correct stun multiplier bug
+# Handled new rounding issues
+#
+# v.1 original release DJM
+
+from die import *
+from time import time, clock
+import random
+
+__version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $"
+
+# Hero stands for "Hero system" not 20 sided die :)
+
+class hero(std):
+    
+    def __init__(self,source=[]):
+        std.__init__(self,source)
+
+# these methods return new die objects for specific options
+
+    
+    def k(self,mod):
+        return herok(self,mod)
+
+    
+    def hl(self):
+        return herohl(self)
+
+    
+    def hk(self):
+        return herohk(self)
+
+    
+    def n(self):
+        return heron(self)
+
+    
+    def cv(self,cv,mod):
+        return herocv(self,cv,mod)
+
+    
+    def sk(self,sk,mod):
+        return herosk(self,sk,mod)
+
+class herocv(std):
+    
+    def __init__(self,source=[],cv=10,mod=0):
+        std.__init__(self,source)
+        self.cv = cv
+        self.mod = mod
+
+
+    
+    def __str__(self):
+        myStr = "[" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (" + str(self.sum()) + ")"
+
+        myStr += " with a CV of " + str(self.cv)
+        myStr += " and a modifier of " + str(self.mod)
+        cvhit = 11 + self.cv - self.sum() + self.mod
+        myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>"
+        return myStr
+
+class herosk(std):
+    
+    def __init__(self,source=[],sk=11,mod=0):
+        std.__init__(self,source)
+        self.sk = sk
+        self.mod = mod
+
+    
+    def is_success(self):
+        return (((self.sum()-self.mod) <= self.sk))
+
+    
+    def __str__(self):
+        myStr = "[" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        strAdd="] - "
+        swapmod=self.mod
+        if self.mod < 0:
+            strAdd= "] + "
+            swapmod= -self.mod
+        myStr += strAdd + str(swapmod)
+        modSum = self.sum()-self.mod
+        myStr += " = (" + str(modSum) + ")"
+        myStr += " vs " + str(self.sk)
+
+        if self.is_success():
+            myStr += " or less <font color='#ff0000'>Success!"
+        else:
+            myStr += " or less <font color='#ff0000'>Failure!"
+
+        Diff = self.sk - modSum
+        myStr += " by " + str(Diff) +" </font>"
+
+        return myStr
+
+class herok(std):
+    
+    def __init__(self,source=[],mod=0):
+        std.__init__(self,source)
+        self.mod = mod
+
+    
+    def __str__(self):
+        myStr = "[" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)"
+        stunx = random.randint(1,6)-1
+        if stunx <= 1:
+            stunx = 1
+        myStr += " <b>Body</b> and a stunx of (" + str(stunx)
+        stunx = stunx + self.mod
+        myStr += " + " + str(self.mod)
+        stunsum = round(self.sum()) * stunx
+        myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>"
+        return myStr
+
+class herohl(std):
+    
+    def __init__(self,source=[],mod=0):
+        std.__init__(self,source)
+        self.mod = mod
+
+    
+    def __str__(self):
+        myStr = "[" + str(self.data[0])
+        side = random.randint(1,6)
+        sidestr = "Left "
+        if side >=4:
+            sidestr = "Right "
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) "
+        location = int(round(self.sum()))
+        if location <= 5:
+            myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>"
+        elif location == 6:
+            myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
+        elif location == 7:
+            myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
+        elif location == 8:
+            myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
+        elif location == 9:
+            myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
+        elif location == 10:
+            myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
+        elif location == 11:
+            myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
+        elif location == 12:
+            myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>"
+        elif location == 13:
+            myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>"
+        elif location == 14:
+            myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>"
+        elif location == 15:
+            myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
+        elif location == 16:
+            myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
+        elif location >= 17:
+            myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>"
+        return myStr
+
+class herohk(std):
+    
+    def __init__(self,source=[],mod=0):
+        std.__init__(self,source)
+        self.mod = mod
+
+    
+    def __str__(self):
+        myStr = "[" + str(self.data[0])
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+        myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)"
+        stunx = 1
+        myStr += " <b>Body</b> "
+        stunx = stunx + self.mod
+        stunsum = round(self.sum()) * stunx
+        myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>"
+        return myStr
+
+class heron(std):
+    
+    def __init__(self,source=[],mod=0):
+        std.__init__(self,source)
+        self.bodtot=0
+
+    
+    def __str__(self):
+        myStr = "[" + str(self.data[0])
+        if self.data[0] == 6:
+            self.bodtot=self.bodtot+2
+        else:
+            self.bodtot=self.bodtot+1
+        if self.data[0] <= 1:
+            self.bodtot=self.bodtot-1
+        for a in self.data[1:]:
+            myStr += ","
+            myStr += str(a)
+            if a == 6:
+                self.bodtot=self.bodtot+2
+            else:
+                self.bodtot=self.bodtot+1
+            if a <= 1:
+                self.bodtot=self.bodtot-1
+        myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)"
+        myStr += " <b>Body</b> and "
+        myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>"
+        return myStr