diff orpg/orpg_windows.py @ 133:37d26a98883f alpha

Traipse Alpha 'OpenRPG' {091010-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!! Dead Node Children, now that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 10 Nov 2009 12:11:13 -0600
parents c5bc2abaf7f8
children 06f10429eedc
line wrap: on
line diff
--- a/orpg/orpg_windows.py	Thu Nov 05 12:15:19 2009 -0600
+++ b/orpg/orpg_windows.py	Tue Nov 10 12:11:13 2009 -0600
@@ -32,6 +32,7 @@
 from orpg.orpgCore import *
 import orpg.tools.rgbhex
 from orpg.dirpath import dir_struct
+from orpg.tools.orpg_log import debug
 from orpg.tools.metamenus import MenuEx
 
 class img_helper:
@@ -55,11 +56,10 @@
         pos = string.rfind(file_name,'.')
         ext = string.lower(file_name[pos+1:])
         img_type = 0
-	# TaS - sirebral.  Replaces 10 lines with 6 lines.
 	recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, 
         "jpeg": wx.BITMAP_TYPE_JPEG, "bmp": wx.BITMAP_TYPE_BMP, "png": wx.BITMAP_TYPE_PNG}
 	if recycle_bin.has_key(ext): img_type = recycle_bin[ext]
-	else: img_type = None ## this was imf_type = None.  imf?
+	else: img_type = None
 	del recycle_bin; return img_type
 
 ################################
@@ -87,7 +87,7 @@
         if style: nbstyle |= style
         self.SetWindowStyleFlag(nbstyle)
 
-	#Tas - sirebral.  Planned changes to the huge statement below.  
+        # Tas - sirebral.  Planned changes to the huge statement below.  
         if tabtheme == 'slanted&aqua':
             self.SetGradientColourTo(wx.Color(0, 128, 255))
             self.SetGradientColourFrom(wx.WHITE)
@@ -188,14 +188,14 @@
         sash = self.GetSashPosition()
 
         if splitmode == wx.SPLIT_VERTICAL:
-            pos = mouse_X #  Position of the mouse pointer
-            second = second_x  #  Beginning of the second (Right) pane
+            pos = mouse_X           #  Position of the mouse pointer
+            second = second_x       #  Beginning of the second (Right) pane
             second_size = second_w  # Size of the second pane
         else:
-            pos = mouse_Y #  Position of the mouse pointer
-            second = second_y  #  Beginning of the second (Bottom) pane
+            pos = mouse_Y           #  Position of the mouse pointer
+            second = second_y       #  Beginning of the second (Bottom) pane
             second_size = second_h  # Size of the second pane
-        sash_size = second - sash    # Beginning of sash to beginning of second is the sash size
+        sash_size = second - sash   # Beginning of sash to beginning of second is the sash size
 
         if (pos > sash + sash_size and second_size < sash) or (pos < sash and second_size > sash):
             #  Equivalent to the following