Mercurial > traipse_dev
diff orpg/chat/chatwnd.py @ 133:37d26a98883f alpha
Traipse Alpha 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 12:11:13 -0600 |
parents | fe4dc5817d5e |
children | b4e02e8cd314 |
line wrap: on
line diff
--- a/orpg/chat/chatwnd.py Thu Nov 05 12:15:19 2009 -0600 +++ b/orpg/chat/chatwnd.py Tue Nov 10 12:11:13 2009 -0600 @@ -42,39 +42,30 @@ ## ## Module Loading -## +## +import os, time, re, sys, traceback, webbrowser, commands, chat_msg, chat_util + +from orpg.orpg_version import VERSION from orpg.orpg_windows import * from orpg.player_list import WG_LIST from orpg.dirpath import dir_struct +#from orpg.tools.metamenus import MenuEx #Needed? +from string import * + +import cStringIO # for reading inline imagedata as a stream +from HTMLParser import HTMLParser +from wx.lib.expando import EVT_ETC_LAYOUT_NEEDED + import orpg.tools.rgbhex import orpg.tools.inputValidator -#from orpg.tools.metamenus import MenuEx #Needed? - -import webbrowser -from string import * -from orpg.orpg_version import VERSION -import commands -import chat_msg -import time +from orpg.tools.validate import validate +from orpg.tools.orpg_settings import settings import orpg.tools.predTextCtrl +from orpg.tools.orpg_log import logger, debug +from orpg.orpgCore import component +from xml.etree.ElementTree import tostring + from orpg.networking.mplay_client import MPLAY_CONNECTED # needed to only send typing/not_typing messages while connected -import os -import time -import re -import sys -import cStringIO # for reading inline imagedata as a stream -from HTMLParser import HTMLParser -import chat_util -import traceback -from wx.lib.expando import EVT_ETC_LAYOUT_NEEDED - -from orpg.tools.validate import validate -from orpg.tools.orpg_settings import settings -from orpg.orpgCore import component -from orpg.tools.orpg_log import logger, debug -from orpg.tools.decorators import debugging - -from xml.etree.ElementTree import tostring NEWCHAT = False try: @@ -894,8 +885,8 @@ self.build_dice() self.build_scroll() self.build_text() - self.toolbar_sizer.Add( self.textpop_lock, 0, wx.EXPAND ) - self.toolbar_sizer.Add(self.scroll_lock,0,wx.EXPAND) + self.toolbar_sizer.Add(self.textpop_lock, 0, wx.EXPAND) + self.toolbar_sizer.Add(self.scroll_lock, 0, wx.EXPAND) self.build_formating() self.build_colorbutton() @@ -904,7 +895,8 @@ self.scroll_lock = wx.Button( self, wx.ID_ANY, "Scroll ON",size= wx.Size(80,25)) - def build_alias(self): + def build_alias(self): + self.aliasSizer = wx.BoxSizer(wx.HORIZONTAL) ## Future ## Add these to a sizer, then turn the toolbar_sizer into a grid so these can adjust to the frame. self.aliasList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultAliasName]) self.aliasButton = createMaskedButton( self, dir_struct["icon"] + 'player.gif', 'Refresh list of aliases from Game Tree', wx.ID_ANY, '#bdbdbd' ) @@ -912,29 +904,23 @@ self.filterList = wx.Choice(self, wx.ID_ANY, size=(100, 25), choices=[self.defaultFilterName]) self.filterButton = createMaskedButton( self, dir_struct["icon"] + 'add_filter.gif', 'Refresh list of filters from Game Tree', wx.ID_ANY, '#bdbdbd' ) - self.filterList.SetSelection(0) - self.toolbar_sizer.Add( self.aliasButton, 0, wx.EXPAND ) - self.toolbar_sizer.Add( self.aliasList,0,wx.EXPAND) - self.toolbar_sizer.Add( self.filterButton, 0, wx.EXPAND ) - self.toolbar_sizer.Add( self.filterList,0,wx.EXPAND) + self.filterList.SetSelection(0) + + self.aliasSizer.Add( self.aliasButton, 0, wx.EXPAND ) + self.aliasSizer.Add( self.aliasList,0,wx.EXPAND) + self.aliasSizer.Add( self.filterButton, 0, wx.EXPAND ) + self.aliasSizer.Add( self.filterList,0,wx.EXPAND) + + self.toolbar_sizer.Add(self.aliasSizer, 0, wx.EXPAND) + if self.settings.get_setting('AliasTool_On') == '0': self.toggle_alias('0') else: self.toggle_alias('1') - def toggle_alias(self, act): - if act == '0': - self.toolbar_sizer.Show(self.aliasList, False) - self.toolbar_sizer.Show(self.filterList, False) - self.toolbar_sizer.Show(self.aliasButton, False) - self.toolbar_sizer.Show(self.filterButton, False) - self.toolbar_sizer.Layout() - else: - self.toolbar_sizer.Show(self.aliasList, True) - self.toolbar_sizer.Show(self.filterList, True) - self.toolbar_sizer.Show(self.aliasButton, True) - self.toolbar_sizer.Show(self.filterButton, True) - self.toolbar_sizer.Layout() - + def toggle_alias(self, act): + if act == '0': self.toolbar_sizer.Show(self.aliasSizer, False) + else: self.toolbar_sizer.Show(self.aliasSizer, True) + self.toolbar_sizer.Layout() def build_text(self): self.textpop_lock = createMaskedButton(self, dir_struct["icon"]+'note.gif', 'Open Text View Of Chat Session', wx.ID_ANY, '#bdbdbd') @@ -1184,7 +1170,7 @@ wx.WXK_F11: 'event.GetKeyCode() == wx.WXK_F11', wx.WXK_F12: 'event.GetKeyCode() == wx.WXK_F12'} bin_event = event.GetKeyCode() - if recycle_bin.has_key(bin_event): + if recycle_bin.has_key(bin_event): logger.debug(lambda bin_event: recycle_bin[bin_event]) macroText = self.settings.get_setting(recycle_bin[bin_event][29:]) recycle_bin = {}; del bin_event @@ -1777,7 +1763,7 @@ self.chatwnd.AppendToPage(newline) self.scroll_down() else: self.storedata.append(newline) - if send: + if send: if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(s) elif self.type == MAIN_TAB and self.sendtarget == "gm": the_gms = self.get_gms() @@ -1841,7 +1827,6 @@ """Parses player input for embedded nodes rolls""" cur_loc = 0 #[a-zA-Z0-9 _\-\.] - debug(s) reg = re.compile("(!@(.*?)@!)") matches = reg.findall(s) for i in xrange(0,len(matches)): @@ -1934,22 +1919,18 @@ return rs def resolve_loop(self, node, path, step, depth): - debug((node.get('name'), step, depth)) if step == depth: self.resolution(node) else: child_list = node.findall('nodehandler') - debug(child_list) for child in child_list: if step == depth: break if child.get('name') == path[step]: - debug(('Step', child.get('name'), step, path, path[step])) node = child step += 1 self.resolve_loop(node, path, step, depth) def resolution(self, node): - debug((node)) if self.passed == False: self.passed = True if node.get('class') == 'textctrl_handler': self.data = str(node.find('text').text) @@ -1980,7 +1961,6 @@ self.gametree = component.get('tree') dom = self.gametree.xml_root.getchildren() for node in dom: - debug((node.get('name'), path[0])) if node.get('name') == path[0]: self.resolve_loop(node, path, 1, len(path)) return self.data