Mercurial > traipse_dev
diff orpg/chat/chat_msg.py @ 133:37d26a98883f alpha
Traipse Alpha 'OpenRPG' {091010-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 10 Nov 2009 12:11:13 -0600 |
parents | 449a8900f9ac |
children | bf799efe7a8a |
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--- a/orpg/chat/chat_msg.py Thu Nov 05 12:15:19 2009 -0600 +++ b/orpg/chat/chat_msg.py Tue Nov 10 12:11:13 2009 -0600 @@ -31,8 +31,8 @@ from orpg.orpgCore import * from chat_version import CHAT_VERSION -from orpg.tools.orpg_log import logger -from orpg.tools.decorators import debugging +from orpg.tools.orpg_log import logger, debug +from xml.etree.ElementTree import tostring, fromstring CHAT_MESSAGE = 1 WHISPER_MESSAGE = 2 @@ -42,64 +42,43 @@ WHISPER_EMOTE_MESSAGE = 6 class chat_msg: - @debugging - def __init__(self,xml_text="<chat type=\"1\" version=\""+CHAT_VERSION+"\" alias=\"\" ></chat>"): - self.chat_dom = None + + def __init__(self, xml_text="<chat type='1' version='"+CHAT_VERSION+"' alias='' ></chat>"): + self.chat_dom = None self.takexml(xml_text) - @debugging def __del__(self): if self.chat_dom: self.chat_dom.unlink() - @debugging - def toxml(self): - return component.get('xml').toxml(self.chat_dom) + def toxml(self): + return tostring(self.chat_dom) - @debugging def takexml(self,xml_text): - xml_dom = component.get('xml').parseXml(xml_text) - node_list = xml_dom.getElementsByTagName("chat") - if len(node_list) < 1: - print "Warning: no <chat/> elements found in DOM." - else: - if len(node_list) > 1: - print "Found more than one instance of <" + self.tagname + "/>. Taking first one" - self.takedom(node_list[0]) - - @debugging - def takedom(self,xml_dom): - if self.chat_dom: - self.text_node = None - self.chat_dom.unlink() - self.chat_dom = xml_dom - self.text_node = component.get('xml').safe_get_text_node(self.chat_dom) + xml_dom = fromstring(xml_text) + self.takedom(xml_dom) - @debugging - def set_text(self,text): - text = component.get('xml').strip_text(text) - self.text_node._set_nodeValue(text) - - @debugging + def takedom(self, xml_dom): + self.chat_dom = xml_dom + self.text_node = xml_dom.text + + def set_text(self, text): + self.chat_dom.text = text + def set_type(self,type): - self.chat_dom.setAttribute("type",str(type)) - - @debugging + self.chat_dom.set("type", str(type)) + def get_type(self): - return int(self.chat_dom.getAttribute("type")) + return int(self.chat_dom.get("type")) - @debugging def set_alias(self,alias): - self.chat_dom.setAttribute("alias",alias) + self.chat_dom.set("alias",alias) - @debugging def get_alias(self): - return self.chat_dom.getAttribute("alias") + return self.chat_dom.get("alias") - @debugging def get_text(self): - return self.text_node._get_nodeValue() + return self.text_node - @debugging def get_version(self): - return self.chat_dom.getAttribute("version") + return self.chat_dom.get("version")