Mercurial > traipse_dev
diff orpg/mapper/miniatures_handler.py @ 118:217fb049bd00 alpha
Traipse Alpha 'OpenRPG' {091028-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
author | sirebral |
---|---|
date | Wed, 28 Oct 2009 14:24:54 -0500 |
parents | af6bf998f425 |
children | 9314d63c0941 |
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--- a/orpg/mapper/miniatures_handler.py Mon Oct 12 23:24:10 2009 -0500 +++ b/orpg/mapper/miniatures_handler.py Wed Oct 28 14:24:54 2009 -0500 @@ -42,7 +42,11 @@ from orpg.tools.orpg_settings import settings -LABEL_TOOL = wx.NewId() +from xml.etree.ElementTree import ElementTree, Element +from xml.etree.ElementTree import fromstring, tostring + +SHOW_LABELS_TOOL = wx.NewId() +AUTO_LABEL_TOOL = wx.NewId() LAYER_TOOL = wx.NewId() MIN_LIST_TOOL = wx.NewId() MIN_TOOL = wx.NewId() @@ -103,7 +107,6 @@ self.sel_min = None self.auto_label = 1 self.use_serial = 1 - self.auto_label_cb = None self.canvas = canvas self.settings = settings self.mini_rclick_menu_extra_items = {} @@ -119,19 +122,16 @@ self.tooltip_timer.Stop() dt = myFileDropTarget(self) self.canvas.SetDropTarget(dt) + self.tooltip = wx.ToolTip('') #wxInitAllImageHandlers() def build_ctrls(self): base_layer_handler.build_ctrls(self) # add controls in reverse order! (unless you want them after the default tools) - self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1)) - self.auto_label_cb.SetValue(self.auto_label) self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) minilist = createMaskedButton( self, dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) - self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER) - self.sizer.Add((6, 0)) self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) self.sizer.Add((6, 0)) self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) @@ -142,7 +142,6 @@ self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) - self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb) def on_browse(self, evt): if not self.role_is_gm_or_player(): return @@ -207,15 +206,18 @@ def build_menu(self,label = "Miniature"): base_layer_handler.build_menu(self,label) self.main_menu.AppendSeparator() - self.main_menu.Append(LABEL_TOOL,"&Auto label","",1) - self.main_menu.Check(LABEL_TOOL,self.auto_label) + self.main_menu.Append(SHOW_LABELS_TOOL, "&Show Labels", '', 1) + self.main_menu.Check(SHOW_LABELS_TOOL, self.canvas.layers['miniatures'].show_labels) + self.main_menu.Append(AUTO_LABEL_TOOL,"&Auto label","",1) + self.main_menu.Check(AUTO_LABEL_TOOL, self.auto_label) self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) self.main_menu.Check(SERIAL_TOOL, self.use_serial) self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item self.main_menu.AppendSeparator() self.main_menu.Append(MIN_MOVE, "Move") self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler - self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL) + self.canvas.Bind(wx.EVT_MENU, self.on_show_labels, id=SHOW_LABELS_TOOL) + self.canvas.Bind(wx.EVT_MENU, self.on_auto_label, id=AUTO_LABEL_TOOL) self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) # build miniature meenu self.min_menu = wx.Menu() @@ -355,15 +357,18 @@ return elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) elif id == MIN_TO_GAMETREE: + ### Alpha ### implements ElementTree min_xml = self.sel_rmin.toxml(action="new") - node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" - if self.sel_rmin.label: node_begin += self.sel_rmin.label + "'" - else: node_begin += "Unnamed Miniature'" - node_begin += ">" - gametree = component.get('tree') - node_xml = node_begin + min_xml + '</nodehandler>' - #print "Sending this XML to insert_xml:" + node_xml - gametree.insert_xml(str(node_xml)) + node = Element('nodehandler') + mini = fromstring(min_xml) + node.set('module', 'map_miniature_nodehandler') + node.set('class', 'map_miniature_handler') + name = self.sel_rmin.label if self.sel_rmin.label else 'Unnamed Miniature' + node.set('name', name) + node.append(mini) + gametree = component.get('tree') + gametree.insert_xml(tostring(node)) + ### ElementTree is a nice decision from Core, kudos!! ### elif id == MIN_SHOW_HIDE: if self.sel_rmin.hide: self.sel_rmin.hide = 0 else: self.sel_rmin.hide = 1 @@ -500,6 +505,8 @@ if min_url == "" or min_url == "http://": return if min_url[:7] != "http://" : min_url = "http://" + min_url # make label + if self.auto_label: print 'auto-label' + if not self.auto_label: print 'False' if self.auto_label and min_url[-4:-3] == '.': start = min_url.rfind("/") + 1 min_label = min_url[start:len(min_url)-4] @@ -510,6 +517,7 @@ try: id = 'mini-' + self.canvas.frame.session.get_next_id() # make the new mini appear in top left of current viewable map + print id dc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(dc) dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) @@ -529,9 +537,14 @@ #except Exception, e: #wx.MessageBox(str(e),"Miniature Error") - def on_label(self,evt): + def on_show_labels(self, evt): + show_labels = not self.canvas.layers['miniatures'].show_labels + self.canvas.layers['miniatures'].show_labels = show_labels + self.canvas.Refresh() + + def on_auto_label(self,evt): self.auto_label = not self.auto_label - self.auto_label_cb.SetValue(self.auto_label) + #self.auto_label_cb.SetValue(self.auto_label) #self.send_map_data() #self.Refresh() @@ -541,7 +554,7 @@ self.infoPost("You must be a GM to use this feature") return #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") - d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list") + d = min_list_panel(self.canvas.frame, self.canvas.layers, "Miniature list") if d.ShowModal() == wx.ID_OK: d.Destroy() self.canvas.Refresh(False) @@ -630,9 +643,11 @@ pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) mini_list = self.getMiniListOrSelectedMini(pos) if len(mini_list) > 0: - tooltip = self.get_mini_tooltip(mini_list) - self.canvas.SetToolTipString(tooltip) - else: self.canvas.SetToolTipString("") + tooltip = mini_list[0].label + #self.canvas.SetToolTipString(mini_list[0].label) + #Once set, it never unsets, so it sucks. + else: + self.canvas.SetToolTipString('') def on_motion(self,evt): if evt.Dragging() and evt.LeftIsDown(): @@ -640,8 +655,6 @@ drag_bmp = self.drag_mini.bmp if self.drag_mini.width and self.drag_mini.height: tmp_image = drag_bmp.ConvertToImage() - tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), - int(self.drag_mini.height * self.canvas.layers['grid'].mapscale)) tmp_image.ConvertAlphaToMask() drag_bmp = tmp_image.ConvertToBitmap() mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), @@ -662,7 +675,7 @@ self.canvas.drag.Move(evt.GetPosition()) self.canvas.drag.Show() # reset tool tip timer - self.canvas.SetToolTipString("") + self.canvas.SetToolTipString('') self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) def on_left_up(self,evt):