Mercurial > traipse_dev
diff orpg/chat/chatwnd.py @ 196:0bc44a57ae6c alpha
Traipse Alpha 'OpenRPG' {100425-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
author | sirebral |
---|---|
date | Sun, 25 Apr 2010 23:26:55 -0500 |
parents | b633f4c64aae |
children | 9ac90179e8d8 |
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--- a/orpg/chat/chatwnd.py Sat Apr 24 08:37:20 2010 -0500 +++ b/orpg/chat/chatwnd.py Sun Apr 25 23:26:55 2010 -0500 @@ -1032,7 +1032,7 @@ sound_file = self.settings.get_setting("SendSound") if sound_file != '': component.get('sound').play(sound_file) if s[0] != "/": ## it's not a slash command - s = self.ParsePost( s, True, True ) + s = Parse.Post(s, self, True, True) else: self.chat_cmds.docmd(s) # emote is in chatutils.py def on_chat_key_down(self, event): @@ -1171,7 +1171,7 @@ if len(dieMod) and dieMod[0] not in "*/-+": dieMod = "+" + dieMod dieText += dieMod dieText = "[" + dieText + "]" - self.ParsePost(dieText, 1, 1) + Parse.Post(dieText, self, 1, 1) self.chattxt.SetFocus() def on_chat_save(self, evt): @@ -1301,7 +1301,7 @@ return text def emote_message(self, text): - text = Parse.Normalize(text) + text = Parse.Normalize(text, self) text = self.colorize(self.emotecolor, text) if self.type == MAIN_TAB and self.sendtarget == 'all': self.send_chat_message(text,chat_msg.EMOTE_MESSAGE) elif self.type == MAIN_TAB and self.sendtarget == "gm": @@ -1319,7 +1319,7 @@ def whisper_to_players(self, text, player_ids): tabbed_whispers_p = self.settings.get_setting("tabbedwhispers") - text = Parse.Normalize(text) + text = Parse.Normalize(text, self) player_names = "" for m in player_ids: id = m.strip() @@ -1386,6 +1386,7 @@ if (strip_img == "0"): display_name = chat_util.strip_img_tags(display_name) recvSound = "RecvSound" # act on the type of messsage + if (type == chat_msg.CHAT_MESSAGE): text = "<b>" + display_name + "</b>: " + text self.Post(text) @@ -1591,11 +1592,6 @@ logger.general("EXCEPTION: " + str(e)) return "[ERROR]" - def ParsePost(self, s, send=False, myself=False): - s = Parse.Normalize(s) - self.set_colors() - self.Post(s,send,myself) - # This subroutine builds a chat display name. # def chat_display_name(self, player):