Mercurial > traipse_dev
diff orpg/networking/mplay_messaging.py @ 151:06f10429eedc alpha
Traipse Alpha 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 06:15:49 -0600 |
parents | 9314d63c0941 |
children | dcae32e219f1 |
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--- a/orpg/networking/mplay_messaging.py Tue Nov 24 17:17:42 2009 -0600 +++ b/orpg/networking/mplay_messaging.py Wed Nov 25 06:15:49 2009 -0600 @@ -48,10 +48,8 @@ class messenger: def __init__(self, *args, **kwargs): - #self.xml = component.get("xml") used once, no need for the object. self.dir_struct = component.get("dir_struct") #used? self.validate = component.get("validate") #used?? - #self.settings = component.get("settings") ## used once, no need for the object. if kwargs.has_key('isServer'): self.isServer = kwargs['isServer'] else: @@ -121,7 +119,6 @@ def build_message(self, *args, **kwargs): - #print args message = '<' + args[0] #Setup the attributes of the message @@ -134,11 +131,9 @@ #Close the first part message += '>' message += escape(args[1]) - #Close the whole thing message += '</' + args[0] + '>' - else: - message += ' />' + else: message += ' />' return message def disconnect(self): @@ -289,14 +284,12 @@ logger.note("message handler thread running...", ORPG_NOTE) while self.alive or self.status == 'connected': data = None - try: - data = self.inbox.get(0) + try: data = self.inbox.get(0) except Queue.Empty: time.sleep(0.25) #sleep 1/4 second continue bytes = len(data) - if bytes < 5: - continue + if bytes < 5: continue try: thread.start_new_thread(self.parse_incoming_dom,(str(data),)) #data has been passed... unlink from the variable references @@ -311,7 +304,6 @@ self.inbox_event.set() def parse_incoming_dom(self, data): - #print data xml_dom = None try: xml_dom = component.get("xml").parseXml(data) @@ -342,19 +334,15 @@ # Loop as long as we have a connection while( self.get_status() == 'connected' ): - try: - readMsg = self.outbox.get( block=1 ) - + try: readMsg = self.outbox.get( block=1 ) except Exception, text: logger.exception("Exception: messenger->sendThread(): " + str(text) - # If we are here, it's because we have data to send, no doubt! if self.status == 'connected': try: # Send the entire message, properly formated/encoded sent = self.sendMsg( self.sock, readMsg ) - except: - logger.exception("Exception: messenger->sendThread():\n" + traceback.format_exc() + except: logger.exception("Exception: messenger->sendThread():\n" + traceback.format_exc() else: # If we are not connected, purge the data queue logger.note("Data queued without a connection, purging data from queue...") @@ -374,11 +362,9 @@ try: # Send the encoded length sentl = sock.send( lp ) - # Now, send the message the the length was describing sentm = sock.send( msg ) - if self.isServer: - logger.debug("('data_sent', " + str(sentl+sentm) + ")") + if self.isServer: logger.debug("('data_sent', " + str(sentl+sentm) + ")") return sentm except socket.error, e: logger.exception("Socket Error: messenger->sendMsg(): " + traceback.format_exc()) @@ -395,15 +381,11 @@ # Make sure we didn't get disconnected bytes = len( readMsg ) - if bytes == 0: - break - + if bytes == 0: break # Check the length of the message bytes = len( readMsg ) - # Make sure we are still connected - if bytes == 0: - break + if bytes == 0: break else: # Pass along the message so it can be processed self.inbox.put( readMsg ) @@ -456,14 +438,11 @@ # Now, convert to a usable form (length,) = unpack( 'i', lenData ) length = socket.ntohl( length ) - # Read exactly the remaining amount of data msgData = self.recvData( sock, length ) - if self.isServer: - logger.debug("('data_recv', " + str(length+4) + ")") - except: - logger.exception("Exception: messenger->recvMsg():\n" + traceback.format_exc()) + if self.isServer: logger.debug("('data_recv', " + str(length+4) + ")") + except: logger.exception("Exception: messenger->recvMsg():\n" + traceback.format_exc()) return msgData if __name__ == "__main__":