Mercurial > traipse_dev
diff orpg/gametree/nodehandlers/rpg_grid.py @ 151:06f10429eedc alpha
Traipse Alpha 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 06:15:49 -0600 |
parents | 1ed2feab0db9 |
children | bf799efe7a8a |
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--- a/orpg/gametree/nodehandlers/rpg_grid.py Tue Nov 24 17:17:42 2009 -0600 +++ b/orpg/gametree/nodehandlers/rpg_grid.py Wed Nov 25 06:15:49 2009 -0600 @@ -52,10 +52,8 @@ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.grid = self.xml.find('grid') - if self.grid.get("border") == "": - self.grid.set("border","1") - if self.grid.get("autosize") == "": - self.grid.set("autosize","1") + if self.grid.get("border") == "": self.grid.set("border","1") + if self.grid.get("autosize") == "": self.grid.set("autosize","1") self.macros = self.xml.find('macros') self.myeditor = None self.refresh_rows() @@ -71,8 +69,7 @@ for row in self.grid.findall('row'): first_cell = row.find('cell') name = first_cell.text - if name == None or name == '': - name = "Row" + if name == None or name == '': name = "Row" new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) handler = grid_row_handler(row,new_tree_node,self) tree.SetPyData(new_tree_node,handler) @@ -87,11 +84,9 @@ cells = r.findall('cell') html_str += "<tr>" for c in cells: - #html_str += "<td width='"+c.get('size')+"' >" bug here html_str += "<td >" text = c.text - if text == None or text == '': - text = '<br />' + if text == None or text == '': text = '<br />' html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" @@ -131,8 +126,7 @@ for c in cells: # should loop over rows first, then cells html_str += "<td >" text = c.text - if text == '' or text is None: - text = '<br />' + if text == '' or text is None: text = '<br />' html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" @@ -140,10 +134,8 @@ def get_value(self): cells = self.xml.findall('cell') - if len(cells) == 2: - return getText(cells[1]) - else: - return None + if len(cells) == 2: return getText(cells[1]) + else: return None def set_value(self, new_value): cells = self.xml.findall('cell') @@ -178,7 +170,6 @@ def __init__(self): wx.grid.PyGridCellEditor.__init__(self) - def Create(self, parent, id, evtHandler): """ Called to create the control, which must derive from wxControl. @@ -187,9 +178,7 @@ self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB) self._tc.SetInsertionPoint(0) self.SetControl(self._tc) - if evtHandler: - self._tc.PushEventHandler(evtHandler) - + if evtHandler: self._tc.PushEventHandler(evtHandler) def SetSize(self, rect): """ @@ -199,15 +188,6 @@ """ self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2) - - #def Show(self, show, attr): #deprecated DeprecationWarning: Please use PyGridCellEditor.Show instead. - # """ - # Show or hide the edit control. You can use the attr (if not None) - # to set colours or fonts for the control. - # """ - # self.base_Show(show, attr) # Removed to prevent recursive error type. - - def BeginEdit(self, row, col, grid): """ Fetch the value from the table and prepare the edit control @@ -222,7 +202,6 @@ # For this example, select the text self._tc.SetSelection(0, self._tc.GetLastPosition()) - def EndEdit(self, row, col, grid): """ Complete the editing of the current cell. Returns True if the value @@ -230,7 +209,6 @@ *Must Override* """ changed = False - val = self._tc.GetValue() if val != self.startValue: changed = True @@ -240,7 +218,6 @@ self._tc.SetValue('') return changed - def Reset(self): """ Reset the value in the control back to its starting value. @@ -249,21 +226,15 @@ self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() - def IsAcceptedKey(self, evt): """ Return True to allow the given key to start editing: the base class version only checks that the event has no modifiers. F2 is special and will always start the editor. """ - - ## Oops, there's a bug here, we'll have to do it ourself.. - ##return self.base_IsAcceptedKey(evt) - return (not (evt.ControlDown() or evt.AltDown()) and evt.GetKeyCode() != wx.WXK_SHIFT) - def StartingKey(self, evt): """ If the editor is enabled by pressing keys on the grid, this will be @@ -274,33 +245,23 @@ if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]: ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0) - elif key < 256 and key >= 0 and chr(key) in string.printable: ch = chr(key) - if not evt.ShiftDown(): - ch = string.lower(ch) - - if ch is not None: - # For this example, replace the text. Normally we would append it. - self._tc.AppendText(ch) - else: - evt.Skip() - - + if not evt.ShiftDown(): ch = string.lower(ch) + if ch is not None: self._tc.AppendText(ch) + else: evt.Skip() def Destroy(self): """final cleanup""" self.base_Destroy() - def Clone(self): """ Create a new object which is the copy of this one *Must Override* """ return MyCellEditor() - - + class rpg_grid(wx.grid.Grid): """grid for attacks""" @@ -309,7 +270,6 @@ self.parent = parent self.handler = handler - # Registers a "custom" cell editor (really the example from Robin Dunn with minor mods self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) self.rows = handler.grid.findall('row') @@ -320,8 +280,7 @@ self.SetColLabelSize(0) self.set_col_widths() - for i in range(0,len(self.rows)): - self.refresh_row(i) + for i in range(0,len(self.rows)): self.refresh_row(i) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) @@ -329,8 +288,7 @@ def on_leftdclick(self,evt): - if self.CanEnableCellControl(): - self.EnableCellEditControl() + if self.CanEnableCellControl(): self.EnableCellEditControl() def on_col_size(self, evt): col = evt.GetRowOrCol() @@ -345,8 +303,7 @@ value = self.GetCellValue(row,col) cells = self.rows[row].findall('cell') cells[col].text = value - if col == 0: - self.handler.refresh_rows() + if col == 0: self.handler.refresh_rows() def set_col_widths(self): cells = self.rows[0].findall('cell') @@ -354,8 +311,7 @@ try: size = int(cells[i].get('size')) self.SetColSize(i,size) - except: - continue + except: continue def refresh_row(self,rowi): cells = self.rows[rowi].findall('cell') @@ -388,8 +344,7 @@ def del_row(self,evt=None): num = self.GetNumberRows() - if num == 1: - return + if num == 1: return self.handler.grid.remove(self.handler.grid[num-1])# always remove last row -- nasty self.DeleteRows(num-1,1) self.rows = self.handler.grid.findall('row') @@ -397,8 +352,7 @@ def del_col(self,evt=None): num = self.GetNumberCols() - if num == 1: - return + if num == 1: return for r in self.rows: cells = r.findall('cell') r.remove(r[num-1]) # always remove the last column -- nasty @@ -422,7 +376,6 @@ self.Fit() parent.SetSize(self.GetBestSize()) - G_AUTO_SIZE = wx.NewId() G_ADD_ROW = wx.NewId() G_ADD_COL = wx.NewId()